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My Profile
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Jan 2 2010, 3:08 AM EST |
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ZSW Game - How we might get to the Top Ten
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Jan 2 2010, 3:03 AM EST |
trying to spark up the community |
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I had imagined a MMO, in a 3rd or 1st person mode, in a world perhaps 15-30 years ahead of our own time. It could
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ZSW Game - How we might get to the Top Ten
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May 2 2009, 2:48 PM EDT |
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Our members with time do not generally have the skill, and those with the skill do not have the time.What system are we using? I suggest GamebryoYour concepts and ideas are greatly welcomed, but this has been
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ZSW Game - How we might get to the Top Ten
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May 2 2009, 2:43 PM EDT |
getting the damn thing started |
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I hate to interject here, but while we have lots of concepts, we still need to actually do this. Is anyone here skilled in coding,
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Forts
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May 2 2009, 2:20 PM EDT |
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Drywall(Sheetrock) is a very simple construction material, one that even the most basic Carpenters can use(around level 5 carpenting, with the skills going 1-450, much
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Toilet paper
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Feb 12 2009, 6:39 PM EST |
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mention you might get infected (with normal viruses/bacteria) from the crap in your underwear. Encon:Romans used sponges, Pirates used rope, the Jewish use water, and I am sure we could find some soft item to use.
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My Profile
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Jan 15 2009, 11:07 PM EST |
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Hiring
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Oct 2 2008, 9:44 PM EDT |
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log off you just going to be standing there. Encon No, it's an NPC that stands there for you.Also, the guards are a bit of a stretch, maybe some security systems, like dogs, cans on wires, CCTV, and stuff like that.
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HUD Interface
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Oct 2 2008, 8:29 PM EDT |
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Agreed. A combat screen should be focused on combat, and not millions of cool gadgets. Also, in a combat zone, the view would be 1st
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Forts
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Oct 2 2008, 8:20 PM EDT |
A few more ideas to add to the pool |
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Forts would have furniture, giving it a "Comfort Level". This level slowly rises, as a notch on an experience bar,until the maximum allowed by the
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ZSW Game - How we might get to the Top Ten
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Oct 2 2008, 7:35 PM EDT |
my thoughts |
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4. The forts will be constructable, from the ground up, using anything from a building already there, or pitching a few tents in an empty
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How To Obtain A Vehicle
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Oct 1 2008, 7:54 AM EDT |
Just fixed some spelling and grammar errors |
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cars socars, you may howneed to "borrow" one. During a Zombie attackattack, laws aren't activeenforced but that doesn't mean that you need to kill somebody for a car. Most useful
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My Profile
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Sep 16 2008, 10:28 PM EDT |
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My Profile
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Aug 27 2008, 7:52 PM EDT |
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Scenario 8
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Jul 20 2008, 10:48 PM EDT |
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sunrisesunset 3. remain uninfected 13th.Casualty:Hmmm...I'd probably just take the short, unsafe way down. I can definitely do that in less than an hour.The Professional: I added this in the thread but then realized it's supposed to
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Scenario 3
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Jul 20 2008, 10:28 PM EDT |
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Because I live in NYC(Brooklyn, just across the bridge from the Island), I would grab my skateboard, skate over the Manhattan or Brooklyn Bridge( depending
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ZSW Game - How we might get to the Top Ten
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Jul 13 2008, 5:15 PM EDT |
LOL ZOMBIES |
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the world.Transportation: Use anything and everything you can.Things with engines will be rare indeed. I want to create a game centered on the players producing all that is needed Quote & replyPost reply out of found this valuable. Do you find this valuable? Encon Encon
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ZSW Game - How we might get to the Top Ten
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Jul 13 2008, 5:13 PM EDT |
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players would need "manuals" to create items, much like WoW recipes.Players could make simple items without manuals, for example- Slingshot(weak ranged weapon[one or two damage
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Zombie Offensive
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Jul 4 2008, 11:17 PM EDT |
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issue licences, so only their friends get licences too often.and the fees....} but someone may be a collector) I would put on my skateboard pads,
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My Profile
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Jul 4 2008, 3:28 PM EDT |
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create |
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