|
What If Zombies Were Invincible?
|
Sep 21 2008, 11:05 PM EDT |
|
edit |
59 words added
|
Change:Kelkesh12345 - Ive often thought about this. Like, what if were all sitting around, thinking, ZOMBIE OUTBREAK! YESSS! Get your guns guys, we have to
View changes from previous version.
(Word count: 656) View all updates.
|
|
You're the Last Man on Earth, Think about that...
|
Sep 21 2008, 11:00 PM EDT |
|
edit |
64 words added
|
Change:Im kinda surprised noone else thought of this. Blow shit up! Screw around with all that stuff you werent supposed to! Cover the amusement park
View changes from previous version.
(Word count: 1563) View all updates.
|
|
Scripture Supporting The Undead
|
Sep 21 2008, 10:56 PM EDT |
|
edit |
44 words added
|
Change: them below. -Biohazardouswithin -Kelkesh123 (This is a variant of Isaiah 9:20)They will attack their neighbor on the right but will still be hungry. They will devour their neighbor on the left but will not be satisfied. In the end they will even eat their own children.
View changes from previous version.
(Word count: 655) View all updates.
|
|
ZSW Game - How we might get to the Top Ten
|
Sep 20 2008, 8:36 PM EDT |
|
edit |
125 words added
|
Change:Though I dont really care for the idea of Jill and Leon being in the game, its supposed to be more realistic, and while that
View changes from previous version.
(Word count: 13975) View all updates.
|
|
My Profile
|
Sep 17 2008, 6:43 PM EDT |
|
edit |
131 words added
|
Change:There were content changes to your 'My Profile' page. View all updates.
|
|
Zombie Fiction
|
Sep 15 2008, 12:11 AM EDT |
Added Dark Quarantine |
edit |
35 words added
|
Change:One day in the city of Cedar Rapids, Iowa, a strange parasite is released, forcing groups of people, friends and foes alike, to band together to survive in a dark, gritty, realistic world.The Boy Who Lived II Garrett, a young 12 year old,
View changes from previous version.
(Word count: 1752) View all updates.
|
|
Dark Quarantine
|
Sep 14 2008, 11:55 PM EDT |
|
edit |
2001 words added
|
Change:The Critter on its head had been removed. The face of the corpse looked strangely like his neighbor, but terribly torn up. Out of apparently
View changes from previous version.
(Word count: 2053) View all updates.
|
|
Dark Quarantine
|
Sep 14 2008, 11:52 PM EDT |
|
create |
No content added or deleted. |
Change:Created by Sep 14 2008, 11:52 PM EDT for: no reason given View all updates.
|
|
ZSW Game - How we might get to the Top Ten
|
Aug 8 2008, 11:45 AM EDT |
|
edit |
89 words added
|
Change:I do have an engine we could use. Its not an FPS, but it is an RPG-style engine. Neverwinter Nights. I could build a small
View changes from previous version.
(Word count: 13622) View all updates.
|
|
HUD Interface
|
Aug 7 2008, 9:10 PM EDT |
|
edit |
65 words added
|
Change:I agree with Jack on the nearly empty hud bit (Yes, even though I posted that paint bit), though what KaikelX was saying, about the
View changes from previous version.
(Word count: 1245) View all updates.
|
|
HUD Interface
|
Jul 31 2008, 6:29 PM EDT |
|
edit |
80 words added
1 image added
|
Change:-4 'accuracy lines' (which are hard to see in this picture), the lines jump when firing, and determine accuracy when they are closer together.-A Psyche Meter, based on several ideas.-A Mission Objective/Timer on the top of the screen.-A minimap for obvious use.-Various other things-Hotbar!-Multiple
View changes from previous version.
(Word count: 623) View all updates.
|
|
HUD Interface
|
Jul 31 2008, 5:48 PM EDT |
|
edit |
15 words added
|
Change:crosshair do we want? Should we have a universal crosshair, or different ones for each type of weapon? Kelkesh12345The psyche meter discussion I believe was brought up over at the main page.
View changes from previous version.
(Word count: 541) View all updates.
|
|
ZSW Game - How we might get to the Top Ten
|
Jul 31 2008, 5:45 PM EDT |
|
edit |
131 words added
|
Change:Aerowolf, I think we have music covered, but a Sanity Meter, kinda like a psyche meter? Yeah, we would be kinda stealing it from Clock
View changes from previous version.
(Word count: 13394) View all updates.
|
|
ZSW Game - How we might get to the Top Ten
|
Jul 27 2008, 4:45 PM EDT |
|
edit |
111 words added
|
Change:Uber Vehicle, maybe for high level characters. Like maybe the highest bands in the game could find a secret military base which is still guarded
View changes from previous version.
(Word count: 12938) View all updates.
|
|
ZSW Game - How we might get to the Top Ten
|
Jul 27 2008, 2:11 AM EDT |
Added my opinion |
edit |
580 words added
|
Change:It seems like noone wants NPCs, but maybe a few NPC survivors per in-game area. They could be randomly generated and could either be psychotic,
View changes from previous version.
(Word count: 12774) View all updates.
|
|
The Law of Undead
|
Jul 11 2008, 4:48 PM EDT |
Fixed my Spelling Error |
edit |
11 words added
|
Change:EDIT: Wow, Unrelavent. Sorry...I was half asleep when I wrote that.Gummbearyyz: First of all, Kelkesh it's irrelavent not unrelavent I was gonna change it for you but I wanted you
View changes from previous version.
(Word count: 1281) View all updates.
|
|
Infected animals
|
May 18 2008, 2:06 AM EDT |
|
edit |
38 words added
|
Change: Solanum in your shed, don't you? Kelkesh12345: No offense, but the Survival Guide is practically a joke. I've seen Max Brooks talk about his book before and he said "There is nothing funny about a zombie invasion" then began laughing with the crowd. Um...yeaahhhh...
View changes from previous version.
(Word count: 495) View all updates.
|
|
The Law of Undead
|
May 18 2008, 2:04 AM EDT |
|
edit |
77 words added
|
Change: I know this seems kinda unrelavent, but I had a dream where I saw my whole family undead. The dream was utterly realistic, and I
View changes from previous version.
(Word count: 408) View all updates.
|
|
Psychological Strain Amongst Survivors
|
Apr 27 2008, 10:54 PM EDT |
|
edit |
112 words added
|
Change: I get exactly what you mean. My dad was a scout in Vietnam, and he was sent ahead to warn villages about Free Fire zones.
View changes from previous version.
(Word count: 1795) View all updates.
|
|
Why are we so fascinated by zombies?
|
Apr 27 2008, 10:47 PM EDT |
|
edit |
48 words added
|
Change:Kelkesh: I think that I am fascinated with zombies because if or when a zombie situation happens, the world becomes simple. Everything is defined as "survive". You aim for the head, because you want to survive. You barricade a house, because to want to survive. I enjoy simple.HopeForBetterTimes:
View changes from previous version.
(Word count: 3040) View all updates.
|