"A man's gotta do what a man's gotta do Don't plan the plan if you can't follow through All that matters Taking matters Into your own hands" -Dr Horrible, NPH
About Me (in progress):
Master survivor
You scored 82-84 Survivability (higher than 91-95%), 100 Knowledge (higher than 87%), 65-71 Preparedness (higher than 80-92%), and 69-71 Weapon info (higher than 38-44%)!
Have original minds and great drive for implementing their ideas and achieving their goals. Quickly see patterns in external events and develop long-range explanatory perspectives. When committed, organize a job and carry it through. Skeptical and independent, have high standards of competence and performance – for themselves and others.
Love difficult theoretical challenges; able to absorb extremely complex theoretical and complex material; driven to create order and structure from theoretical abstractions
Supreme strategists
Future-oriented
See the global, "big picture"
Strong insights and intuitions, which they trust implicitly; value their own opinions over others
Value knowledge and efficiency; have very high standards for performance, which they apply to themselves most strongly; have no patience with inefficiency and confusion
Calm, collected and analytical; extremely logical and rational
Natural leaders, but will follow those they can fully support
Creative, ingenious, innovative, and resourceful
Work best alone, and prefer to work alone; reserved and detached from others
INTP (rational: architect):
Seek to develop logical explanations for everything that interests them. Theoretical and abstract, interested more in ideas than in social interaction. Quiet, contained, flexible, and adaptable. Have unusual ability to focus in depth to solve problems in their area of interest. Skeptical, sometimes critical, always analytical.
Truth Seekers - they want to understand things by analyzing underlying principles and structures; value knowledge and competence above all else; love theory and abstract ideas; have very high standards for performance, which they apply to themselves
Independent and original, possibly eccentric; work best alone, and value autonomy; have no desire to lead or follow
Dislike mundane detail; not particularly interested in the practical application of their work
Creative and insightful; usually brilliant and ingenious
Future-oriented
Live primarily inside their own minds, and may appear to be detached and uninvolved with other people; trust their own insights and opinions above others
When I started thinking way too much about zombies: Actually started with vampires
What started my zombie fixation: Watching 90% of NotLD when I was 12 Favorite zombie book: ZSG, WWZ Favorite zombie movie: Shaun Favorite quote in any zombie movie: "Climb the Eiffel Tower with a high-powered rifle. A few years ago, that would've caused a stir. Well... Let the good times roll!" RE Extinction "It's been a funny sort of day, hasn't it?" Shaun otD
My Survival Plan (in progress):
My “handle” should you look for you on the radio waves or web: Nemesis
Will I be staying in my home or headed somewhere else? Somewhere else
If I'm heading out, how do I plan to get there?
If I do not have much more to carry than would fit in a backpack, I will take my bicycle and meet up with a more prepared group very quickly
If I have enough supplies to fill a shopping cart, that would make a bike slightly harder to bring.
Ways to bring a bike and shopping cart:
attach the cart to something like what some baby carts use to attach to bikes
alternate: walk the cart for a distance that i can still see the bike, run back to the bike, ride it until I've past the cart by some distance (not as effective as the previous)
Got anyone I want to take with me? Not specifically, but I would want to be in a group in general. But not pirates or raiders.
How will I communicate with the outside world, or do I plan to go the hermit route? <in progress>
How am I planning to get food and water? I will be stocking up on non- perishable food and water (peanut/almond butter, Yoo-Hoo, Powerade, canned fruits & veggies, multivitamins, granola bars, vegetarian MREs, possibly honey, crackers, sunflower seeds, cereal, etc...) before any SHTF. Will also urinate into a camping water purifier instead of on the ground if I can get one before Z-day.
The preliminary daily meal plan that I've come up with so far, and I welcome constructive criticism, is as follows. I'm trying to focus on readily available foods found in almost any grocery store before Z-day. This list assumes that the person reading this hasn't been able to start farming crops and that hunting is unreliable.
(http://nutritiondata.self.com/ is a really good source FYI. Green corner of the chart is if you want fewer calories, pink corner is if you want more calories)
3.5-4.5 cups of canned fruit (especially pineapple) (2 can)
a few (≤6) rice cakes (≤1/2 case) with peanut/almond butter (negligible)
a few (≤6) cereal/granola bars
2-3 20 oz water bottles (≈ 6 cups, 3 pints, or 1.5 quarts)
a separate canteen would be used in conjunction with the camping purifier to limit bottle usage, which would be refilled at rivers, ponds, and one's own urinary bladder
Specifically, you would want to have the beans and corn, which have iron, to be segregated from the Yoo-Hoo, which has vitamin D and calcium, because you want calcium and iron at different times so that they don't get in each others' way. You'll also want pineapple at th same time as the iron foods because vitamin C helps iron. Possible meal plan: Beans and pineapple for each of two meals, veggies for another, with cereal bars, water, rice cakes and Yoo-Hoo throughout the day. Also, 300-400% daily vitamin A is toxic, can cause vomiting, nausea and osteoporosis, and many of the veggies have almost too much (1/4 can carrots has 275-300%, 1/4 can of peas has 35%)
Once farming gets started, the most important crops would be:
Corn, beans, squash, potatoes, grapes (5/5)
While potatoes have the most calories per pound, you would need 6.7 lbs per day to get 2000 Calories, and potassium poisoning is a major risk after 2.5.
Grapes would be best used by making alcohol, 90-95% of which would go to the medics instead of beverages, but for some reason morale would plummet without at least some intoxicant.
The Three Sisters of MesoAmerica go almost without saying.
You would also want to keep snakes and spiders (but not carnivorous plants: see below) to keep the rodents and insects under control, respectively.
<epic fail on my part: mosquitoes are not attracted to nectar, so carnivorous plants, however awesome, would not keep them under control, and would actually put a bigger dent in the bees and butterflies that spread pollen than the mosquitoes that spread malaria, therefore nowhere near as important as I thought, although spiders could still help.>
What’s my weapon of choice? Do you need to reload that thing? Gotta plan for that?Zombie specific as opposed to real life: Baseball bats, crowbars, possibly trench spikes and machetes if I can get my hands on them, basically nothing that can jam or run out of ammo. Not very familiar with firearms yet, still need to look into that, inclined to say that rifles would be far better than shotguns.
Got a survival philosophy?
2 people are stronger than 1 but not as strong as 20, so groups should team up whenever possible
Zombie specific as opposed to real life: Kill individual zombies while I can before they become part of a legion. While Max Brooks recommends retreating, as killing a dozen zombies could give 100 more time to surround you, I would like to point out that somebody with a trench spike could kill zombies at a frequency of 1/s, or 1 Hz (doubled if they have one in each hand), and crowbars/baseball bats wouldn't be much slower, so a small number of people could take out dozens of zombies in well under a minute.
Plus, if you just ran and left the zombies to follow you, they would keep moaning, so the hundreds of zombies converging would have updated vectors, whereas if you take a few seconds to kill a few of them, they stop moaning, so any converging zombies don't get your new location. This way, when the zombies are converging on one spot, you've left already and catch the edge of the circle, instead of the center adjusting to wherever you are by having zombies moan right behind you. Think of it as a combat drone using just one more missile to knock out a radar tower instead of leaving instantly and only saving one missile.
Negotiate with pirates instead of antagonizing (to a point). This includes: saving a 6-pack for when pirates show up, and start the encounter with an offer to share a drink to slow things down; when they demand supplies, happily respond "Sure, how much can you carry?" if you can tell that they can't actually carry very much, which might or might not keep their requests grounded.
If negotiation fails, a raider tries to rape/kill someone in your party, and you have to kill them anyway, the human body is worth about 30 servings of protein, just remember to cook the meat thoroughly and avoid the brain (the "shakes" in Book of Eli were the result of someone else's damaged brain proteins being on the wrong side of the cannibals' blood-brain barrier and able to wreck havoc on the rest of the body)
Am I willing to hook up with other survivors? Absolutely, see previous
Is my plan based on a book/movie/blog/scientist other survivors may have heard of? Probably: most of them have read/seen more than I have. Primarily, I took everything that went wrong in early WWZ (bottomless clips fallacy, using tactics against zack designed with other humans in mind, listening to slogans instead of information, attacking others in [metaphorically and literally] the same boat), and then don't do that
Youtube video that defines Crazy Awesome (2 words: Chainsaw Bayonet), gave up on trying to put the video itself but I have their link and it is LEGEN-wait-for-it...
I realize that this topic has probably been done almost to death, I just want to add my personal thoughts from CRJ major.
Forced labor/deprived rations: excellent, as you can get more done (this can be construction, digging, logging) and save resources. No brainer Execution/corporal punishment: maybe. Execution should be used as a last resort for people who have established themselves as an extreme threat to the people around them and cannot be redeemed or controlled. Corporal punishment, while good as a deterrent to a point, weakens the person from being used for hard labor. Incarceration/exile: **** no. Incarceration means that they are just taking up space and food, not doing anything for the colony, and they would be out-of-sight-out-of-mind instead of reminding people of what happens when they hurt each other; basically, should only be used for when the criminal is not working, should not be the entirety of the punishment itself. And of course, exile makes the person angry and gives them he possibility of meeting up with raiders that he could take to the colony to attack. No brainer
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