Pimpdaddy1992

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Member since: Aug 22 2008, 10:13 PM EDT
Slogan: Why take chances? Shoot first, ask later.
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My Plan For Z-Day


--------------------------------My Plan-------------------------------
1. Gather "Mats"; Food and Water etc. (non perishables of course), Hammers, Nails, Weapons (anything i can find (bludgeons, firearms, heavy objects to throw)), Medical Supplies (Bandages, Disinfectants, Needles, Thread), Flashlights, and Batteries.

2. Contact able bodied friends and immediate family (someone who cant walk or work wont be of any use to me)

3. Find a pair or trio of apartment buildings within a couple feet of each other with windows facing each other. Pref with a small garage or enclosed parking area.

4. Split into two (three if trio of buildings) and search the buildings. If there are any zombies in the buildings deal with them accordingly and load there bodies into a truck or vehicle of some sort. If there happens to be survivors I would try to make peace or take their home by force if necessary. If there happens to be disabled in the complex i would either; one, if they have an able bodied family member to take their share of work let them live in our midst, or if they are alone (I know it sounds cruel) put them out of there misery (if they are disabled they cant work but will eat food meant to nourish our workers (plus a club to the head is a lot less painful then being eaten by a horde of angry zombies(no point wasting a bullet on a non-zombie))).(Finally, for this step I would take, if there were any, the bodies in the vehicle to a place far a way with another "clean" vehicle following me and set it on fire. Then we would drive back to our chosen buildings. I have done this to assure that no zombies will be attracted to the smell of dead in our complex.)

5. I would claim the 3rd, 4th and 5th floors (if they had a fifth, a 3rd and 4th are a must) as our area of operations. To prevent zombies from entering said floors I, with help of a few able bodied friends, would use sledge hammers or something heavy to knock out a large section of the stairs (to large to jump or leap across). To access this area I would find rope or some sort of device I could make into a ladder and keep one at each apartment complex (rope or bedsheets could be cut in case of zombies grabbing hold and climbing).

6. I would then create one or two makeshift bridges, depending on number of buildings, and connect the buildings through a window or balcony to achieve easy travel between buildings.

7. We would split our people into a few different groups;

1. N.R.A.R. - (Night Retrival And Rescue) - These elite members will be made up of fast quiet people who will be the life support of our colony. They will dress in all black tight clothes, equipped with Night GoGs (if we can find them) and backpacks or satchels to carry random items found while scavenging. Their sole purpose is to retrieve supplies, tools, clothes, etc, and rescue able bodied survivors to assimilate into our colony.

2. M.L.P.'s - (Manuel Labor Personnel) - This occupation is for the normal people of the colony who don't have the want or skills to go into any of the other jobs. Their main purpose is to do the laborious work like creating walls, moving large or bulky objects, and doing the odd jobs such as kitchen duty, washing/cleaning clothes dishes, and general upkeep of the colony living quarters.

3. Techie - These members of the colony are dedicated to setting up/repairing mechanical devices or rigging's, such as flash light lighting systems etc. Also one of the Techies jobs is to repair/restore/fortify the colony's vehicles (only if they know anything about cars that is). Note: When the Techies are not needed for mechanical purposes they generally revert to M.L.P. jobs.

4. Nurse/Doctor core - The job name is pretty self explanatory, these people will take care of wounded give check ups and deliver baby's, etc. Note: if there are no wounded to watch or they are currently being watched and require no assistance then they generally revert to M.L.P. jobs. (Also included in their job entail is checking all new and returning members of the colony from the outside for bite marks).

5. W.O.Y. - (Watcher Of Young) - This job falls generally to the elderly or wounded of the colony. When a colony member becomes older or wounded to were they cannot do any of the other jobs they become a W.O.Y. and are entrusted with the job of keeping after the young when their parents are working. (We do not let outsider disabled people as stated in step 4 become W.O.Y.s because they are not trusted or well known by our colony members so instead of taking a chance with the future of the colony we do as stated in step 4.)

6. C.M. - (Council Member) - The council members are only elected once every 5 years or if a member is removed or unable to fulfill his duties. These five colony members are chosen by a vote of the entire colony's personal that is above the age of 15. These votes are counted by the council themselves in front of the entire colony (or as many as they can fit inside one of the apartments) and the four names that have the most votes are elected. Each of the five members has a specific job that they oversee and dictate. There is the leader of the N.R.A.R., M.L.P, Techies, Nurse/Doctor core, and the Council Leader of Colony Future. These five members address all major problems of the colony and each governs his/her own group in the colony.

8. For the colony food (other then what N.R.A.R.s get) we will have plenty of space on the rooftops of the apartments to grow potted plants, and veggies.

9. After all of this we would have a up and running system made to out last or kill the zombie menace of;
Z-Day

Note: As to the warriors of the colony every man/women will be expected to do their part with the exception of C.M.s and W.O.Y.s.

*Go here for more survival plans.


Latest page update: Aug 23 2008, 9:49 AM EDT
Started By Thread Subject Replies Last Post
Pimpdaddy1992 My Plan For Z-Day 0 Aug 23 2008, 12:57 AM EDT by Pimpdaddy1992
Pimpdaddy1992
Thread started: Aug 23 2008, 12:57 AM EDT  Watch
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