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Useful Fortress

Pwned9080
Pwned9080
Useful Fortress
May 18 2009, 1:48 AM EDT | Post edited: May 18 2009, 1:48 AM EDT
How would you design your ultimate fortress, this is what I want, of course it would need a lot of men to man it, and I'm not sure if the bedding adiquitly reflects the personel needed to man the base. And it's only the inside. It could be above or below ground, although below ground will need certain modifications that I don't have on there(eg, air intake and filtration, windows to let the sun into the farm/garden areas.

http://img20.imageshack.us/gal.php?g=primary001b.jpg

If you want me to make a fortress map similar to this just ask(I will do multiple building too).
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PedroAsani
PedroAsani
1. RE: Useful Fortress
May 18 2009, 11:25 AM EDT | Post edited: May 18 2009, 11:25 AM EDT
Ok, criticism first. Your farming area seems way too small. Depending on the source you rely on, you need 0.5 to 4 acres per person per year to be self sustaining. I think you would need the Nautre Preserve and both gardens to even come close to that, if your personnel numbers are going to be large.

Two big security points. You have 12 cells. I assume for human prisoners. But they are within spitting distance from the armoury! Also, the observation rooms and the bite check have doors (I assume all the red lines are doors, right?) leading to the inner compund.

Defense in depth. Whilst no fortress should have only one entrance (because that's your exit blocked if it gest breached) your main entrance should run through the Bite check. Everyone in or out should go through it. And that includes from the motor pool. No exceptions.

Have multiple perimeters. You are planning to have this built in advance, so you have time to set up several layers. Motor pool and front door lead to Bite Check. Bite check should let you into the first layer. Observation rooms, Cells and the ER rooms should all be here. Courthouse too if you want one. No sick, no enemy should be allowed into the second layer. Again, perimeter door should have a check on it. Not as strict, but certainly alert.

From a logistical point, you don't need two kitchens, two armouries, and separate rest areas. One kitchen to feed them all, one armoury to arm them. One rest area, and you may want to think about separate housing instead of barracks, at least in the long term.

Finally, the doctors office and rooms can be re-arranged. Not even Harley Street doctors need an office that big.

But kudos on specifying a place for Bite Check. It seems that a lot of people will view people as either survivors or zombies, and not those moving from one state to the other.
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Pwned9080
Pwned9080
2. RE: Useful Fortress
May 18 2009, 5:41 PM EDT | Post edited: May 18 2009, 5:41 PM EDT
Thank you for the critism. I did not know the farming area is to small, I have no experience with self sustainment. The nature preserve would be a way to relax. The gardens are for fruits and veggies, farm is for animals, although I may need to alter it quite a bit.

The doors to the halls to the cells would be locked along with the cells themselves. The armory was placed there for the internal security. The doors for the observation would be locked, and the three doors leading in from the outside are all vault doors.

The motor pool works as they would park the vehicles outside and walk into the entrance, the vehicles checked for hidden zombies etc. then brought in by my own men.

The two kitchens, two barracks, two dining halls were for symmetry(I know not needed but still), the two dining halls also had the idea that an outbreak inside the facility during lunchtime could be reduced in size. The doctor's office was also the waiting room, but it could still probably be reduced.

And the bite check, since I haven't heard of a zombie outbreak I don't know how long it would take to turn, if it's more than an hour, people should be placed under observation for several(Depending on how long they have) A week to turn would be brutal.

But thanks again, I will probably make some revisions.
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PedroAsani
PedroAsani
3. RE: Useful Fortress
May 18 2009, 6:44 PM EDT | Post edited: May 18 2009, 6:44 PM EDT
From what I have read, you need about an acre of land per head of cattle, 3 sheep or 100 chickens. And then you add the 0.5 to 4 acres for the rest of the food per person.

And as for the rest, I'm going to say that multiple perimeters are a good idea. Keeping the majority of the people, food and equipment at the centre, and possible infection vectors on the edge is common sense.
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