Introduction:
Hey, guys, you probably don't recognize me from anywhere, and this is the first thing I've done here, so let me take a moment to introduce myself. I am AlaskanKnight, also known as Robert, and I actually do live in Alaska. So, see, I think you know where this plan is going! I am, at the moment, sixteen, and I know how to fish, hunt, work small/light vehicles, and operate almost any firearm (Thanks in part to my father's parents, who own ~70 guns).
Now, on to the good stuff!
Index:
Preface - My Personal Gear and Skillset
Part One - Location, People, Weapons, Clothing, Gear, Vehicles, etc.
Part Two - Plan, Part One (Short Term)
Part Three - Plan, Part Two (Long Term)
Part Four - Plan, Worst Case Scenario (Surrounded at home)
Preface - My Personal Gear, My Skillset
Description: I can't speak for others who will be with me, but I know exactly what I'll be carrying at all times. This included my bug-out bag, weapons, clothing, etc.
.1 - Bug-out Bag:
Everyone needs a bug-out bag (Or kit), it's essential for when the undead take you by surprise or a speedy getaway is necessary. Mine is comprised of a standard hiking bag that is an interesting shade of dark purple. I know it can stand the rigours of zombie-dom because it's stood up to five years of school so far, which makes it pretty much indestructeable by my standards. It has three compartments, of course, one large, one medium-small, and one small. The straps are nice and thick, and there are cross straps with which to help secure it.
Contents:
Outside: Highpower medium-sized LED flashlight, fifty feet of rope, two screwdrivers (One philips and one flathead), a hatchet, and an artificial material, light hammock
Main Pocket, easily accessible (At the top): 60 extra emergency .223 rounds, 50 extra emergency .45ACP rounds, a splint, gauze, disinfectant, small water bottle, pain killers
Main Pocket, not easily accessible (Towards the bottom): Two extra Ruger .22s (For giving to anyone else that may escape with me but could have left their crap behind, other survivors, last resort, etc.), 300 rounds of .22LR, half-gallon extra water, all-weather matches (40), iodine tablets, dried fish (1 lb) & 3 cans of beans, swiss army knife (Large)
Second Pocket, easily accessible: Tree-climbing spikes, nails, hammer
Second Pocket, not easily accessible: Small Mp3 player, earbuds
Small Pocket: Spare batteries (12 AA and 16 AAA), spare flashlight
.2 - Clothing
Clothing. Kind of self-explanatory. I choose to wear it because I'll be darned to heck if I'll let the kids hang out there as an enticing zombie snack.
Feet: Wool Socks, Bunny Boots
Legs: Underwear, Long-Johns, Blue Jeans, Belt
Torso: T-Shirt, Waterproof Jacket w/ Optional Winter Liner
Head: Balaclava
Hands: Light Work Gloves
I loosely planned this so that during the summer I could take certain items off to stay cool, but then stay plenty warm during the colder times.
.3 - Weapons
Self explanatory.
Rifle: AR15 with Vietnam (A1) Style Upper assembly, sling, ironsights
Sidearm: Kimber Custom II .45 (7 rd magazine), hip holster
Right thigh: Hunting Knife
Other: Eleven years of martial arts
I still don't know how to carry it, but for ammunition I'll have five thirty round magazines for the AR, and about sixty rounds of .45.
.4 - What I Bring to My Group
Everyone should bring something to the group. This is what I bring, both for myself and for everybody else:
A basic ability for fishing, a basic ability to make fires, a basic construction ability, a good knowledge of how to use and maintain various weapon types, an expertise firearms handling ability, basic gardening/farming ability, another body for manual labor, and a quick mind.
Part One - Location, People, Weapons, Etc.
Description: This is everything you need to know about my plan before I explain the execution. The locations, the other people, the vehicles - you get the idea.
1.1 - Locations: My Home, The Mining Claim, Fairbanks
Fairbanks: The biggest city in the interior of Alaska, the second biggest city in Alaska, and my lifelong home. About ninety thousand people live in and around it, and there is a military base (Fort Wainwright), an Airforce Base (Eilson), and the missile defense system (Though, that may be part of Eilson). There are maybe five large ways into the city, and if ever there was a place where government organization could actually do something, this would be the one. Too bad that's not gonna happen.
My home: To start with, my home is great for a last resort, siege-type defense. It is a hexagon wrapped around by a deck, and is above the ground three feet at the least, going all the way to fifteen, due to the hill that it's positioned on. Take out the two stairways and it's perfectly safe, though I don't forsee a hoard wrapping around it, seeing as we're out of town a ways. About ten feet away is our garage, which has one stairway to the top floor, currently has no railings, and does a 180 halfway up. The second floor has a bathroom, a large room, and two offices, making it a good supply storage place or a place for other people. The only clear way up to the house is the driveway, which isn't very obvious from the road. All in all it's not half bad for last-resort.
The Mining Claim: The cornerstone to my plan, the Mining Claim is exactly that - a mining claim - to the West of Fairbanks. To get there you have to cross a bridge across a river about forty feet wide and fast. There are maybe one hundred people, but likely less, living on the other side of the bridge, and we plan on keeping this way with about five sticks of dynamite, which is stored at the mining claim. All around is fresh water, wood, dirt, more wood, and a little bit more wood. This area is ideal for survival due to the amounts of game and wood present, as well as the salmon during the summer.
The Landing Strip: This one is pretty self explanatory. It's on the good side of the bridge, and it's a landing strip. Enough said.
1.2 - People
There are fourteen planned members of my group (Myself includded), only two of them my friends. They are as follows with cursory skills and mental ratings (+means overall good, =means overall average, -means overall bad):
Family One (Mine):
=Myself (Already covered)
+Father (40, 6'01") Skills at a glance (+Means better than average): Fishing, hunting, weapons+, firearms+, firemaking+, construction+, vehicle maintnance+, survival skills, farming/gardening skills, cooking+
+Mother (41, 5'06") Skills: Fishing, weapons, firearms, firemaking, cooking+, construction, people skills, sewing, knitting
-Brother (9) Skills: Cleaning, little tasks
=Mother's Father (77?, 5'09") Skills: Vehicle Maintnance+++, gardening/farming+, firearms
-Mother's Mother (75?, 5'04") Skills: Cooking, sewing, gardening/farming, people skills
+Father's Father (71?, 6'05") Skills: Weapons, firearms+, hunting, fishing, vehicle maintnance, survival skills
+Father's Mother (70?, 6'00") Skills: Weapons, firearms+, hunting, fishing, survival skills, people skills+ (Politician)
Family Two:
=Friend (15, 5'11") Skills: Weapons+, firearms+, fire making+, manual labor, hunting+
+Friend's Father (45?, 6'04") Skills: Weapons, firearms+, hunting+, fishing, vehicle mainnance, survival skills, wood/fire+, construction
=Friend's Mother (44?, 5'10") Skills: Fire making+, cooking+, construction, farming/gardening
Family Three:
-Friend (16, 5'09") Skills: Firearms, weapons, bicycle maintance
=Friend's Father (38?, 6'01") Skills: Weapons, fishing+, hunting, survival, mechanical skills
=Friend's Mother (40?, 5'07") Skills: Cooking, sewing, outdoors skills, firearms
1.3 - Weaponry and Ammunition
Self explanatory and organized by what is brought by each family - and all is what is at their homes.
Family One:
Weapons: Ninety plus hunting rifles, handguns, shotguns, and other. Notable additions include a Barret M82 for survivors, two AKs, four ARs, and three M1 Carbines.
Ammunition: About 1500 rounds of .223 Rem, 500 rounds 7.62x39, 1000 rounds .50BMG (And that is not a typo. Don't ask me why my grandfather feels compelled to be ready for when the Reds invade us), 500 rounds .30 Carbine, 300 rounds .30-06, 500 rounds .308, 500 rounds .270, 1200 rounds .45, 700 rounds .38, 6000 rounds .22, 250 assorted gauge shotgun shells.
Family Two:
Weapons: Several Rifles and Shotguns
Ammunition: Assorted .22, twelve gauge, .30-06, .22
Family Three:
Unknown (Rifles?)
1.4 - Clothing
Clothing. Do I really need to explain this?
Family One:
Pants, shirts, socks, boots, shoes, snowgear, etc., hip-waders.
Family Two:
Pants, shirts, socks, boots, shoes, snowgear, etc.
Family Three:
Pants, shirts, socks, boots, shoes, snowgear, etc., hip-waders.
1.5 - Misc. Equipment and Gear (Not clothing or weaponry)
This is other miscellaneous stuff, including things for fishing, cooking, and whatever.
Family One:
Reloading press with dies for .223, .30-06, .44, .50, and others (Too many to remember); Other reloading tools; Fishing gear (Dipnets, rope, filleting gear); Axes, shovels, saws, construction gear; sewing machine; rope; tarps; fish smoker; ten heavy duty batteries (Larger than car batteries); various mechanics implements
Family Two:
Kayak; Axes, shovels, saws, construction gear; rope; tarps; heavy duty wood-cutting gear (Meant for the purpose)
Family Three:
Fishing Gear (Nets, rope, poles, flies, hooks, filleting gear); Fish smoker; water purifiers
1.6 - Vehicles
Without these it'll be hard to get places, for sure. The ones listed are the ones that will be brought.
Family One:
Three bicycles, two jeeps, one SUV, two snowmachines, one trailer for snowmachines and perhaps a friend's fourwheeler, one camper trailer w/ solar panels (For the previously mentioned batteries)
Family Two:
Two bicycles, one truck, one SUV, one fourwheeler, one water tank for the truck or SUV, one camper for the truck only
Family Three:
Four bicycles, one car, one SUV, one boat
1.7 - Food
Family One:
Enough canned food and MRE's for a month, plenty of water, meat to be stored in the trailer freezer, chickens
Family Two:
Canned food, water, meat
Family Three:
Canned food, water, meat, dried salmon, vegetables
Part Two - Plan, Part One (Short Term)
Description: This describes the first part of the plan, the light/preparation phase.
2.1 - Communication
When it comes to the short and long term phase there will generally be four main ways of communication.
Land and cell phones: These will be made use of until they go down and if they go down.
Internet: This will be made use of until we move out.
HAM and AM/FM radio: This is how we will talk to/listen in to the outside world once on the other side of the bridge.
Hand Radios: It's a fancy word for walkie talkie, people.
2.2 - Alert Phase
Truth be told, the only thing that we'll ever hear about is when there are enough zombies somewhere to really be a nuisance. Then, when it hits the internet nice and hard, we go into the Alert Phase. This is when we figure out where everything is, and pull anything that's hard to get out, and wait, ready. The situation will be monitored, and if it looks like it's going to go global or come too close to town (Anywhere in the state, really), then we start packing up and getting ready for the next phase.
2.3 - Cautious withdrawal phase
If the reports, sightings, etc., anything detailing the zombies, really, get too close for comfort or Martial Law is declared, then we pack things up very quickly and rendevous at a the WaterWagon (Or at a backroad spot if ML is declared), a water fill-up station just behind a gas-station and relatively invisible from the roads. From there we pack up and head towards the mining claim, with a certain cut-off time picked for waiting for somebody. When we get to the bridge, however, we will not blow it up, but will stand by and continue to monitor the situation with radios and the internet available at a friend's cabin (If he's not home we'll break in) near the bridge, and will have it blocked by two cars or more cars, so that we can talk to whoever goes through to see what they know.
2.4 - Monitor Phase
If the situation worsens and Fairbanks goes under then we blow the bridge*, simple as that. No ifs ands or buts about it. If the situation gets better and is quelled by various forces, then we return to our homes and continue to monitor. If it resurfaces then we stay go back to the bridge. Repeat until the bridge is blown (Or the threat totally stopped) and move on to the next phase.
*If blowing up the bridge is not possible due to lack of dynamite, old dynamite, the guy carrying the dynamite blew up prematurely, etc. then the bridge will be blocked with dirt, trees, and vehicles to the point that it will still be impassable anyways.
2.5 - Dig in Phase
If the bridge is blown, then we hunker down and wait for winter. Once the river freezes we venture across with snowmachines (And possibly jeeps, depending), and see what things are like. If they're normal then we come back. If they're not, then we don't, but do loot what we can and see what we can find out about what the rest of the world was/is like, and move on to the Long-Term plan. At all times we will have people at the bridge so that if anyone comes by way of road then we'll know about it.
Part Three - Plan, Part Two (Long Term)
3.1 - Digging In: The Fort
Yes, this is part of the last section of the short term plan, but I figured that it would be best to include specifics in the long term part.
Step One:*
Clear the land around the cabin of all brush and trees at least fifty feet in each direction, piling the brush in one spot relatively far from the forest and leaving the trees where they fall.
Step Two:*
Construct a crude, three feet tall wall around the cleared area. The construction will consist of thirteen feet tall logs taken mostly from beyong the wall put five feet into the ground holding back the dirt berm, which will be five feet thick. Aside the wall will run a five feet wide trench dug as deep as time allows, but ideally it would be around seven to eight feet deep to help fire spread when burning anything that gets inside. The dirt will be taken from beyond the wall as well. The corners will be angled, with two fortyfive degree angles rather than one ninety degree angle, partially to reduce time needed to produce by a small amount and partially to help with structure stability, as a ninety degree angle in a wall is much less sound than two forty fives and a flat section in between. To help accomplish this any of the local backhoes will be requisitioned (By force or bargain) along with fuel. The knowledge of how to use them is already present.
Generally speaking the wall/defenses will be started closest to where any undead may come from so as to provide at least a small chance of stopping them.
Step Three:
Construct a second structure parallel to the cabin already there and create a chicken coop alongside that. Create more living structures as needed. (See 3.4)
Step Four:
Chop the rest of the wood into burn size pieces and pile in a makeshift wall between the camper and trailer, which will be arranged around the two cabin entrances.
Step Five (When time allows):
Construct a raised walkway to the nearest water source.
*These are important and should take presedence over everything else.
3.2 - Digging in: The Food
Food is important, of course, and once what we bring runs out we'll need to have another source already established.
There will be four main sources of food in and around The Fort. They will be:
Game and fowl: Moose, caribou, ducks, pheasants - these will constitute a large part of our diets and will provide furs and feathers for other uses. Hunting rifles and shotguns will be used mainly for this application. Eating chickens fall under this category, as do their eggs.
Fish: This is an iffy one, but if the zeds don't keep them from spawning and growing (Because of getting their freakin' zombie stuff in the ocean?) then the salmon will potentially be our biggest source of nourishment. They won't really need to be kept fresh, either, as we will be able to dry and preserve them. The pinks also make great animal food when dried, so any dogs can be kept.
Grown: The land inside the wall, as well as outside as we clear more, will be used for this purpose. Among what we bring with us will be gardening tools, supplies, seeds, etc. and potatoes will be a large part of our diet, without a doubt.
Foraged: Every year there are blueberries, raspberries, salmonberries, cranberries, etc. These will constitute snacks, or, will be great morale boosters, likely. Who else can say that they get fresh berries during the zombie apocalypse without having to worry about the hoard nearby?
3.3 - Schedule (Basic year's schedule starting spring)
This is the way things will work once we're settled in.
Spring/Early Summer: First thing first - the fields will need to be tilled and the plants planted. Some hunting may need to be done to ease things along towards summer. Anything important that is eroded or destroyed will have to be repaired, and any construction projects will start now, and will prefereably be finished now. This is also prime time to start a large group of chickens for eating and/or eggs.
Late Summer/Fall: Now the crops will be starting to get bigger, and moose will need to be watched for so that they don't wreck the whole thing. This is also when the salmon will start running, so a large percentage (80-85) of our people will need to be diverted to the purpose of catching and dealing with those (Catching, filleting, drying, etc).
Winter: Though winter would seem rather useless in the big scheme of things, there is always wood to be cut and trees to be chopped, and it will provide a good opportunity to go in and see how things are in town. The two snowmachines that we'll have brought with us will be loaded down with gasoline, a little bit of food, the person's bugout bags, and two to three people will head into town. Winter in general will be detailed in its own section.
3.4 - Other (Local) Survivors
There will be other survivors present on our side of the bridge, of course. For them they'll be offered two options: They can come hang with us, or they can stay where they are. We won't much care either way, as having people inside helps us get things done, and having them outside helps make an economy of sorts. Of course, there is always the chance that they get... Uppity... And decide to try and overthrow us. But, if they try to do that then we'll simply again offer for them to come live inside. We'll even offer to help them move everything inside if that's what they want.
3.5 - Winter
Come winter we'll have plenty of time to sit around being frigging cold and to maybe chop some wood and do some construction. One of the other (Extremely important) things to be done in the winter, especially the first winter, is to head into town to see how things are. There are two options for doing this.
Option One: By snowmachine. This one seems pretty logical at first, doesn't it? Go around in the snow on snowmachines! But one of the problems with this is that snowmachines have a general low carry-capacity without a trailer, which we don't have (At the current moment), meaning that not much can be brought there or back (People, supplies, etc.)
Option Two: By car. This one may have some of you going, "Wait, what?" But it is a very viable option for at least getting near Fairbanks. Contrary to popular belief the interior of Alaska, the Fairbanks area especially, doesn't get oodles and oodles of snow. In fact, in a year we might not even get three feet these days, due to a changing local climate which places less precipitation on us in the winter, with fewer (If any) of the famed "Snow storms" that you may or may not have heard about. If you want snow like that go south.
I will admit, though, that it does get damned cold here (Ever been outside in forty below weather? Even to an Alaskan it's cold). The cold will be something to be factored in to these trips, and it makes cars (Jeeps/trucks, actually) look even better. And, once the river freezes over it would not be too difficult to just drive across.
Either way, once across the road would be followed back to town. Instead of staying in tents or vehicles we would scout out two different homes to see what condition they are in, and that depending, we would stay in those as they are equipped with wood stoves. These would be our BOOs during this cold time of the year.
Eventually we would begin a building by building search and inventory (We have maps, and we'll have time during the long winter nights), but we would first begin by advertising our presence to anyone still alive, because our general philosophy about survivors across the river line is/will be: If they can make it through half a winter with a hundred thousand plus of the undead, then we'll take them in.
What we do with them after we find them depends on several things.
First off, do they want to come with us? If they do, then what sort of physical condition are they in? Are they starving, dehydrated, sick? Are there any open/infected (Not just zombie infected) wounds on them? What sort of mental health are they in? If they're starving or sick, then we'll take them in and care for them the best we can until we get enough supplies to warrant a drive back home, which is when they'll be brought back to where they can be taken better care of. If their mental condition is suspect, then we'll take them back to our current BOO and keep them confined for a while, and we'll monitor during that time.
People aside there will be several things on our immediate "Obtain/investigate" list, including but not limited to:
1: A small, single engine aircraft, as well as a larger one. These can be used to scout out remote villages and towns, as well as Anchorage.
2: Snowmachines and sleds, as well as fourwheelers.
3: Solar panels.
4: Eilson and Wainwright will need to be checked out. They'll either be A-OK or aaaall screwed up.
5: Water purifiers, nets.
6: The highways/roads. The number of cars here can help tell us how many people came up from elsewhere.
3.6 - Crime and Punishment
I can sum this up with two punishments.
Murder, rape, severe theft, severe assault, cheating (In a trade or other such thing, not at games): Death.
Minor crimes: Stockades for one two three days. Only water will be supplied to prevent death.
3.7 - Trade
Trade won't be restricted by anyone - if two people think they have a good trade, then they can do it. Just don't be cheating the other guy.
3.8 - Long Term Overall
The long term plan is, quite simply, wait it out. We have the means, without a doubt, and it's the safest option of all of them, because we simply don't have the means to kill them all. Wait it out and start the world anew. What more can I say?
Part Four - Worst Case Scenario
Well, here we are. It's the grimmest outlook scenario, where chances of survival could or could not be slim, but freedom is definitely limited. This is for when I've been taken by surprise, perhaps while getting ready to leave for the original plan, and all of a sudden there are too many too fast. The first thing to be done would to grab some fireworks and run into the house.
Once inside the house, I can attempt to use the fireworks to momentarily direct the undead away, which is when, depending on the number of zombies and the amount of stuff packed, we can either A: Get the hell out of there, or B: Grab the essentials and cut the deck stairs, because then nobody will be getting in but people.
If we leave, then we either make it away or don't. What can I say?
If we stay, then we fill the bathtubs and sinks as quickly as possible, and then bring in as much meat as possible, as well as maneuver the trailer to the house after cutting ourselves off of the power grid. If time allows the garage chest freezer will be brought over and connected to the trailer.
At that point, all I have to say is, well, I hope that winter is close.
Outro
Before I go, I'd like to say a few things. First off, if you think that something could use some thinking about, then let me know. I'll be more than happy to think about it! If you think something needs more... Elaborating... then, again, let me know! Because, a zombie plan isn't something that should be static. It needs to/should be able to change.
Catch you guys later.
-AlaskanKnight