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Apr 11 2010, 6:14 PM EDT
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Change: Deleted by Apr 11 2010, 6:14 PM EDT for: no reason given
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Apr 10 2010, 12:10 PM EDT
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Change: But the experiment went wrong, and the secrets of the experiment were locked up. Though after exploration, the experiment is released once again. Infectivity - *Article writer will add more info later, and welcomes others to add their own say Aggressiveness - *Article writer will
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Jan 9 2010, 9:58 AM EST
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Change: Renamed from Analaysis of Zombie types by Jan 9 2010, 9:58 AM EST for: Rename
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Dec 26 2009, 6:29 AM EST
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Change: Moved by Dec 26 2009, 6:29 AM EST
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Oct 24 2009, 7:51 PM EDT
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
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Sep 9 2009, 9:49 PM EDT
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Change: Conversely, the more realistic approach to creating a true vodou 'zonbi' is with the administration of tetrodotoxin (puffer fish poison) and datura (a plant commonly
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Sep 7 2009, 3:53 PM EDT
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Change: Also, this type of zombie may not necessarily fall into the usual categories of "dead people rise to eat you." Some viruses and parasites may
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Sep 6 2009, 9:58 PM EDT
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Change: of theResident Dead.Evil. Radiation Zombies Plausibility - Unlikely as radiation is shown to deteriorate flesh too quickly for any theoretic reanimation to even be a concern for more than a few minutes Infectivity - Should this type of zombie be
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Sep 6 2009, 9:50 PM EDT
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Change: Plausibility - Uncertain, as this type of zombie is also dependent on proving the existence of some sort of higher power, who first off would have the ability to allow such a thing, and secondly would either allow it or cause it themselves. ExtremelyThis implies that
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Aug 13 2009, 2:12 AM EDT
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Change: aat a dazzling 315 miles per hour. Mortality: They are difficult to kill. They are still human-like, running towards their enemy; so you have to react quickly if you want to survive. They are not hard to distinguish from humans.
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Jul 2 2009, 4:13 PM EDT
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Change: information that would not fit into any of the previously-mentioned categories.28 days later zombies rage type (infected) Likelihood is high for them because they fit into known biology andbiology. bioBio terrorismterrorists would love to get their hands on the rage virus. Infectivity is extremely
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Jun 9 2009, 11:09 AM EDT
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Change: low Infectivity: Nearly unstoppable once released but pre-release of gas very easily contained Aggressiveness: They are intelgent and can plan and coordinate. In this catagory, they are our worst nightmare Mobility: Near-human Mortality: Extremely hard, you need to eletricute them to death to permenately finish them off without risking infection.
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Jun 7 2009, 6:32 PM EDT
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Change: fourthree zombie types and their effectiveness as an enemy. They will be rated on likelihood, infectivity, aggressiveness, mobility, and mortality (how easy is it to kill them), also any special info.28 days later zombies rage type (infected) Likelihood is high for them because
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May 27 2009, 7:02 PM EDT
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Change: they can be recognized by there snapping arm movements and high pitched chocking vocalizations. they move fast and attack in packs of 6-10 or sometimes aloneRomero Zombies Likelihood is low, radiation is very unlikely to raise the dead Infectivity is ultimate, if you die you’re a zombie Aggressiveness:
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May 22 2009, 11:16 AM EDT
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Change: Moved by May 22 2009, 11:16 AM EDT
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May 22 2009, 11:15 AM EDT
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Change: slow Mortality: Head shot They seem to be able to learn with time Max Brooks’s zombie: Likelihood: Very low Infectivity: good, needs to bite you Aggressiveness: Good, they don’t stop coming Mobility: Poor, they are slow moving Mortality: Hard, need head shot They need the inital element of surprise
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May 22 2009, 8:41 AM EDT
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Change: Infectivity is extremely high; they seem as infectious as the common cold almost. Given the risk to melee fighters, they can infect with bodily fluids that are still in motion making hand to hand combat suicide almost. Aggressiveness: They are extremely aggressive, just look at the name “rage virus”. Mobility:
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May 22 2009, 8:10 AM EDT
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Change: Created by May 22 2009, 8:10 AM EDT for: no reason given
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