Brotherhood of the Dead |

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The Brotherhood of the Dead Rules and Regulations · The mission comes first, your brothers and sisters second, the civilians third · The combat policy is one shot one kill · Anything technology that cannot be brought back to an outpost will be tagged and the squad finding it will secure the location until an extraction team arrives. · If you encounter civilians maintain neutral relations but do not reveal any Brotherhood information. ·

Civilians are to be rated on four levels:

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Vital, if they have extremely valuable technology or information. These are to go under Brotherhood protection

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Useful, they have useful technology or information but not vital. Extract the info non-violently if possible and find a way to trade for the technology if that’s not possible mark the colony for further relations

o Worthless, they don’t have anything, once you have determined this leave, don’t waste time on them.
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Hostile, if they attack you, terminate then salvage anything useful.
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Brotherhood members are not raiders, if no violence is done to you, you will do none back.
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The Brotherhood is a pack, mess with one, mess with all
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The Archives are to have top priority in the event of attack.
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Any can join if they can fight
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Semi-automatic weapons are the main weapon
· Small side arm of some kind for secondary emergency weapon · Users choice of melee weapon ·

Armor is leather mixed with light chain mail
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Squads are formatted to have one captain and four Seekers
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An outpost has a Commander in charge with as many Captains under them as need
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An Archive has a Prime in charge with three Commanders below them, and as many Captains as needed.
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There are also Scholars, the research division of the Brotherhood.
They are broken down into schools

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School of Grim: These scholars study the undead

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School of Iron: These scholars study armor and defensive data and technology

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School of Saber: These scholars study weapons and offensive data

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School of Blood: These scholars study medical data and technology

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School of Hammer: These scholars study industrial date and technology

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School of Grain: These scholars study agricultural data and technology

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School of Lighting: These scholars study energy data and technology

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School of Motion: These scholars study transportation modes (cars)

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School of Mind: These scholars study the social sciences
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The third branch is the Crafters, the production division of the Brotherhood.
They are broken down into crafts

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The Hammer Craft: Construction and Deconstruction teams

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The Grain Craft: Farmers and Gardeners

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The Saber Craft: Weapon and Ammo production

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The Iron Craft: Armor and Defensive devices production

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The Blood Craft: Doctors

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The Motion Craft: Vehicle repair and construction

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The Lighting Craft: Energy production and maintenance


Scavenging Policies
  • Kill only zombies that restrain your progress and mission, don't waste resources.
  • Only help survivors if it will not endanger your squad
  • When entering a building, one person stand outside, clear each room with at least a two man system. One to watch the door, the other to clear the room. Bigger rooms are squad operations.
  • Only completely clear the building when you plan to make a second trip then call in a defensive craft team to establish a security blanket (seal entry ways, put up lock down doors...)
  • When someone is bitten the Captain is to put them down immediately unless he calls out a dead man run (suicide fight with some kind of security that they will die too, a grenade is a good example.