The Brotherhood of the Dead Rules and Regulations · The mission comes first, your brothers and sisters second, the civilians third · The combat policy is one shot one kill · Anything technology that cannot be brought back to an outpost will be tagged and the squad finding it will secure the location until an extraction team arrives. · If you encounter civilians maintain neutral relations but do not reveal any Brotherhood information. ·
Civilians are to be rated on four levels: o Vital, if they have extremely valuable technology or information. These are to go under Brotherhood protection o Useful, they have useful technology or information but not vital. Extract the info non-violently if possible and find a way to trade for the technology if that’s not possible mark the colony for further relations o Worthless, they don’t have anything, once you have determined this leave, don’t waste time on them. o Hostile, if they attack you, terminate then salvage anything useful. ·
Brotherhood members are not raiders, if no violence is done to you, you will do none back. ·
The Brotherhood is a pack, mess with one, mess with all ·
The Archives are to have top priority in the event of attack. ·
Any can join if they can fight ·
Semi-automatic weapons are the main weapon · Small side arm of some kind for secondary emergency weapon · Users choice of melee weapon ·
Armor is leather mixed with light chain mail ·
Squads are formatted to have one captain and four Seekers ·
An outpost has a Commander in charge with as many Captains under them as need ·
An Archive has a Prime in charge with three Commanders below them, and as many Captains as needed. ·
There are also Scholars, the research division of the Brotherhood. They are broken down into schools o School of Grim: These scholars study the undead o School of Iron: These scholars study armor and defensive data and technology o School of Saber: These scholars study weapons and offensive data o School of Blood: These scholars study medical data and technology o School of Hammer: These scholars study industrial date and technology o School of Grain: These scholars study agricultural data and technology o School of Lighting: These scholars study energy data and technology o School of Motion: These scholars study transportation modes (cars) o School of Mind: These scholars study the social sciences ·
The third branch is the Crafters, the production division of the Brotherhood. They are broken down into crafts o The Hammer Craft: Construction and Deconstruction teams o The Grain Craft: Farmers and Gardeners o The Saber Craft: Weapon and Ammo production o The Iron Craft: Armor and Defensive devices production o The Blood Craft: Doctors o The Motion Craft: Vehicle repair and construction o The Lighting Craft: Energy production and maintenance
Scavenging Policies
Kill only zombies that restrain your progress and mission, don't waste resources.
Only help survivors if it will not endanger your squad
When entering a building, one person stand outside, clear each room with at least a two man system. One to watch the door, the other to clear the room. Bigger rooms are squad operations.
Only completely clear the building when you plan to make a second trip then call in a defensive craft team to establish a security blanket (seal entry ways, put up lock down doors...)
When someone is bitten the Captain is to put them down immediately unless he calls out a dead man run (suicide fight with some kind of security that they will die too, a grenade is a good example.