Picture this.
You're base has been somehow compromised. Luckily, you have a secondary fallback base on the other side of town! You put your gear in your vehicle and drive two blocks before realising that your plan has failed. Zombies block the streets like living, rotting barricades. You try to get out as quickly as possible, but the sound of your vehicle's engine, the moan of the undead, and the sounds of your firearms combined attract more and more zombies. Soon the writhing mounds of zombies surround your vehicle. Your passenger lets off a spray of rifle fire through the window. A zombie grabs his arm and bites; he's infected! It is only a matter of time before you are perish in your metal tomb designed to protect you.This worst-case scenario is just that - a worst-case scenario. But it does show that nobody can plan for the amount of zombies that will be blocking you from point A to point B. Some people plan for a hundred or less zombies. What if there are a thousand? Others plan for a thousand zombies. What if there are five thousand? And so on. An
EXTREMELY VITAL skill to prepare for is causing diversions.
Below you can find a few different ways to cause diversions, what materials you would need, and so on and so forth. Please feel free to add to the existing diversions and create new ones. Just be sure to use this template (copy and paste), and please don't make new pages:
Diversion Name: Self explanatory
User: Self explanatory
Prerequisites: What situation is this for? What situation is it NOT for?
Danger Level: [1-10/10] - 1 being least dangerous, explain why.
Difficulty: [1-10/10] - 1 being least difficult, explain why.
Description: Self explanatory
Materials: Self explanatory
Steps: Self explanatory
Notes: Any additional precautions or tricks.Diversions
Diversion Name: Boom Box
User: 182crazyking
Prerequisites: Primarily to escape a heavily infested zone and not come back too soon.
Danger Level: [4/10] - Unless the device can be rigged via remove control, it requires manual activation and attracts zombies ven as you escape the area.
Difficulty: [1/10] - It's a matter of activate and run with very simple components.
Description: It involves using a boom box (stereo, radio - whatever you want to call it) to attract zombies to the location. On the other side of wherever you are, a team would be getting ready to move out while the zombies would be distracted by the music coming out of the stereo.
Materials:
- 1 stereo boom box, or similar device that can play music very loud!
- A full amount of batteries for said device
- A CD, MP3 player, or similar device that can make the stereo spew music - preferably the loudest music possible (i.e. heavy metal or rock over R&B or blues).
Steps:
- Get a person willing to drop a stereo in a somewhat infested area and high-tail it back to base.
- Have said person set up the boom box, start it's music, and get the hell out of there. Make sure that the song loops (continues over and over when it's done)! It may be wise to record instructions for survivors to stay away, depending.
- Get ready to move out and not come back for a while. Zombies should start walking towards the stereo!
- When there are only small trickles of zombies going to the music, high-tail it out of the city and don't look back until you're gone!
Notes: Remember that this strategy creates streams of zombies all walking towards the radio. There's a small window of oppritunity when the zombies are not going to the boom box, but aren't going back, either. Use it! Be wary of other survivors. Tell the nearby survivors of your strategy; if they send out a scav team, unaware of your plan, the team might not come back!
Diversion Name:I just have to outrun you.
User:Medusa374
Prerequisites:You need to be a little evil for this one. Or else you won't sleep at night.
Danger Level:[1-10/10] - 7, You have to immobilize a live human for this one. People do tend to fight back.
Difficulty:[1-10/10] - 7,make sure the other person doesn't live. If they do, they'll want revenge.Description:A total dick move, only to be employed in a survival setting.
Materials:a person, and a weapon.
Steps:Maim the other person. Run.
Notes:Clerly not a "wise" distraction, bu a very useful one.