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Jan 17 2009, 6:12 PM EST richboy33lb 61 words added, 1 word deleted
Jan 17 2009, 5:40 PM EST richboy33lb

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It is obvious that after an apocalyptic event that dollars, pounds, or euros will no longer be the currency. It is more than likely that people will sell their excess materilas for materials that they need. There will probably be no clearly defined type of currency. Supplies (ammo, guns, non-perishables, clean water, and trophies)medicines) will be worth the most.

Yayy! Someone actually has surplus food, water, weapons, ammo, first aid supplies, or general junk. If such a person was alive and didn't just kill everyone and take their stuff, they could trade things, and even think up some of the prices. Since I will probably be at the apartment when such an event happens, all I would have would be the ZSG and a shitload of baseball and football cards, plus a few blades and a first aid kit. If we do all make a location for all of us to go, we should make a bazaar, or trading center, where people can trade with an weapons dealer, junk trader, doctor, grocer, or a person who generally carries anything that isn't any of the above. This could easily give tons of food, water, or anything else we need.

There could easily be triangular trade, such as, if we grow too much crops to eat but we need water, we can look for someone who has a rather large supply of water, and if they need ammo, we can look for someone with a large supply of ammo. Then we get the water we need, they get the bullets they need, and the other people get crops that they need.

There may be bazaars, or trading centers, in major towns. Bazaars will, as stated above, have people selling a variety of good, anything from food, to water to bullets, to magazines may be sold in a baazar. The bazaar may be a place of constant violence if customers or merchants continuosly try to rip off or kill one another.

Merchants will either remain in the highly-populated colonies and communities and remain safe or roam the desolate wasteland, risking themselves to zombies, scavengers, raiders, bandits, and feral animals, and try to find new merchandise. The most succesful merchants will sell ammo they have stockpiled, vegetables they grow, or water they harvest from rain or clean. Unsuccesful merchants will sell things such as medicines that they claim prevent the virus from entering the system of a person who is bitten or otherwise infected. Many merchants will be killed however, so that buyers will not have to pay for the supplies they are recieving.

Depending on the enviornment, some goods may be more valuable than others. For example, sunscreen will be more valuable in a desert than in a polar setting, and blankets and coats will be of upmost value in a polar town.

People who can repair or clean weapons, make medicines, grow fruits or vegetables, heal people, or "sell themselves" will make the most, as they won't run out of supplies. The gardens for the grocers may stop growing foods if they grow too many plants without replacing the nutrients in the soil. the best way to counter that is with cannabis.