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Aug 15 2011, 7:12 PM EDT
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Change: Deleted by Aug 15 2011, 7:12 PM EDT for: no reason given
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Aug 15 2011, 7:11 PM EDT
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Change: Moved by Aug 15 2011, 7:11 PM EDT
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Aug 15 2011, 7:08 PM EDT
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Change: Renamed from Kerog6's Zombie Survival Guide by Aug 15 2011, 7:08 PM EDT for: delete it man
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Aug 15 2011, 7:07 PM EDT
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Change: That should cover up the hand made base. This should be done with a team, or even hired workers. But, what if the hand made
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Jun 28 2010, 8:09 PM EDT
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Change: last of the three supply gathering methods. Now, up there, while i told you about guns and pens (and roses, i think,) you may have
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Jun 27 2010, 10:59 AM EDT
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Change: the first.thefirst. This involves preparing a temporary base of operations designed to take a few glancing blows until it is time to move up into a bigger and stronger base, as well as preparing the means to arrive there.You may ask yourself- why
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Jun 26 2010, 7:23 PM EDT
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Change: Farming and foraging is only useful in the extremely long term. Like supercalifrajelisticexpealidocious length. except without so many sexual metaphores when played backwards, if you
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Jun 24 2010, 12:43 PM EDT
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Change: The reason is that he amount of supplies will be decreasing at a steady and predictable rate. But the need for it won`t. the need
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Jun 24 2010, 11:47 AM EDT
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Change: (hopefully; if not, then you suck at raiding.) All that supplies you got, you use. No trash today, partner. Unless, y`know, its toxic or something. In which case its trash with benefits. This will be finished as soon as possible.
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Jun 24 2010, 11:44 AM EDT
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Change: Raiding is a big no-no for anyone who isnt you, because if you're being raided, its very bad, but if you raid other people, its
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Jan 7 2010, 2:25 PM EST
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Change: Moved by Jan 7 2010, 2:25 PM EST
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Dec 23 2009, 9:37 PM EST
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Change: and withsurviving whatin towilderness startis anot firemuch different from the rest of survival. I don't know exactly why i wrote it, now that i think about it, but it should be of use to with.someone! This will be finished as soon as possible.
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Dec 11 2009, 3:45 PM EST
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Change: After you set up all your stuff, unless you brought a camp set, you must make a tent. Find decidious trees (ones with leaves) and
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Dec 10 2009, 3:51 PM EST
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Change: DefendingSurvivingWith space usually reserved for surviving after the zombies die/leave, i pushed that down on the ladder for the much important process of surviving during a zombie outbreak. In this chapter i will explain about the
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Dec 10 2009, 3:51 PM EST
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Change: The wilderness is where you don't want to be, since it is dark, damp, and populated with tons of animals, which could carry diseases. The
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Dec 9 2009, 5:01 PM EST
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Change: supplies and hard work. Part 4: DefendingWith space usually reserved for surviving after the zombies die/leave, i pushed that down on the ladder for the much important process of surviving during a zombie outbreak. Part 4: Living This will be finished as soon as possible.
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Dec 9 2009, 4:44 PM EST
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Change: With the benefits/downsides of this type of base done, there is nothing more to explain. If you need rooms, follow the built from scratch instructions.
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Dec 6 2009, 1:21 PM EST
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Change: raid target, next to walmart, zellers, various grocers and drug stores. If you live in the US, it might even have guns, but you would
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Nov 27 2009, 3:40 PM EST
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Change: For starters, a costco is unique because it has very large primary doors that can be easily accessed. These provide easy defence and access, but
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Nov 27 2009, 3:18 PM EST
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Change: Ya, wholesale. Buy in bulk. Also, it's really big. This is why a costco, or similar departmentstore, would be a perfect site for a base. Since there is a stunning lack of blueprints for this specific store, I will have to talk you through. Part 4: Living This
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