Disabling A ZombieThis is a featured page

Many guides teach us how to kill zombies, but what if that isn't necessary? Disabling a zombie can mean different things. Add your own creative ideas to disable and potentially kill zombies on the page below.

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Diversion Name: Self explanatory
User: Self explanatory
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Prerequisites: What situation is this for? What situation is it NOT for?
Danger Level: [1-10/10] - 1 being least dangerous, explain why.
Difficulty: [1-10/10] - 1 being least difficult, explain why.
Description: Self explanatory
Materials: Self explanatory
Steps: Self explanatory
Notes: Any additional precautions or tricks.


Disabling A Zombie


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Diversion Name: The Firework
User: Marsden (Influenced by Romero's "Land of the Dead")
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Prerequisites:
The use of the firework tactic is solely used whilst upon the roof of a building and besieged by a small number of infeceted (Typically 1-10 zombies). When you are trapped in your home, you can launch a firework at the zombies to stun, blind, deafen and burn them permitting you to run past them or injure them whilst they are weakened. Effectiveness of this tactic is dubious and this should be used after all else fails.
Danger Level:
[1-10/10] - 8, you are exposing yourself to infected.
Difficulty: [1-10/10] - 7 Anyone who can light and throw a firework can use this. The hard part comes escaping the infected.
Description: Self explanatory
Materials: Self explanatory
Steps: Self explanatory
Notes: Any additional precautions or tricks.





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Diversion Name: The Landmines
User: Wkwkwkwk1
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Prerequisites: When defending a location or on the run, you should use it. I don't see anywhere you shouldn't use it
Danger Level: 5 (you make no contact with the infected if you are protected, be careful not to stay outside, zombie legs may fly towards you. However, it's not easy to put a landmine and you could blow it up)
Difficulty: 5 (self explanatory, not anyone could do this)
Description: Self explanatory
Materials: Landmines, protection
Steps: Place the mines, go inside and wait a zombie walks over it and blows its legs (and maybe not only its legs)
Notes: If you throw it on top of a zombie mob
, then you may be lucky and blow up some heads


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Diversion Name: The Grenades
User: Wkwkwkwk1
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Prerequisites: When defending a location or on the run, you should use it. I don't see anywhere you shouldn't use it
Danger Level: 1
(self explanatory, anyone could do this)
Difficulty: 1 (self explanatory, anyone could do this)
Description: Self explanatory
Materials: Grenades
Steps: Throw the grenade to the middle of a zombie mob (without countdown, zombies won't pick the grenade and throw it back to you) and some legs will be shattered. Oh, and run away as you throw the grenade
Notes: If you throw it on top of a zombie mob
, then you may be lucky and blow up some heads


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Diversion Name: The Ditch
User: Wkwkwkwk1
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Prerequisites: Use only when you have time to do so
Danger Level: 1
(self explanatory, anyone could do this, if with enough time)
Difficulty: Depends on digging skills
Description: Self explanatory
Materials: Shovels, several people, dirt area
Steps: Dig a deep circular ditch , put several people behind it, then make someone attract zombies and go to the people side, while watching zombies falling and/or killing them with spears and spikes
Notes: Make sure you have an escape route planned. If you put a strong wire around the ditch at zombie's leg's height, you will see them amusingly tripping.
If you put a strong wire around the ditch at zombie's head's height, you will see their legs going on while their heads stay in the same place, making them fly (Only works with fast zombies). You can add some cynical fun by adding spikes at the bottom of the ditch


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Started By Thread Subject Replies Last Post
tylerbattler The Firework 6 Apr 4 2012, 8:57 PM EDT by nightcreeper78
Thread started: Apr 4 2012, 11:36 AM EDT  Watch
According to max brooks fireworks will not work because zombie's go by smell and sight and hearing things he said flash bangs fireworks .wont work
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khrushchev sweet and easy 11 Mar 22 2012, 2:20 PM EDT by HeldUpInCostco
Thread started: May 15 2011, 12:43 AM EDT  Watch
Prerequisites:
What situation is this for? Most combative Zombie intrusions
What situation is it NOT for? Hand to hand combat
Danger Level: 10/10 no zomie intrusion will be takin lightly
Difficulty: [1-10/10] - 1
Description: Military SOP for enemy combatant attack
Materials: any weapon with multiple fire settings
Steps: 1- aim for head, fire
2- aim for center mass, Fire twice
Notes: 2 in the chest one in the head, easy to remember
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residentmagnum disable a zombie 2 Jan 19 2011, 3:22 PM EST by Sharpie41
Thread started: Jan 19 2011, 6:03 AM EST  Watch
I living in the LP or lower penusula of Michigan in the USA

many people are hunters and many people own some kind of fire arm

shot guns are easy to come by in the fall for the start of rifle season to kill dear for meat

if a zombie were to show up after the opening weekend it woul have both of it's legs blown off

many people also own some kind of truck no matter what company you bought it from the human body doesn't hold up well if it is run over so parking a two ton vehicle that is traveling several miles an hour or for the rest of the world kilometers that are 1.5 kilometers per one mile and hour

also I own a machete they are also easy to come by there are trails in the woods but they help for close combat there is also no back ground check for them so saddly even the criminals have them, but criminals normaly don't have rifles or shot guns

pistols are nice but they don't have the stopping power of a 12 gauge shotgun or 30-odd-6
don't worry about shooting the head go for the legs it a zombie can't walk it will crawl toward food I mean you a sledge hammer or other weapon like a soft ball bat it is aluminum and not wood may do the trick

there is always a good and well stocked harware store near by

also for those who no about IED or improvised explosive devices or trapping
place traps or bombs around a improvised fortress if a zombie comes by the trap can take care of them
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