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John_234 |
Latest page update: made by John_234
, Apr 24 2010, 3:11 AM EDT
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About This Update
1109 words added view changes - complete history) |
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Keyword tags:
Artillery
Blasting
Bombs
Boom
Caps
Detonation
Explosives
Fire
Fuses
Grenades
Propellants
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| Started By | Thread Subject | Replies | Last Post | ||
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| dragonvilla4 | Using a cooking timer to initiate an explosion | 2 | Jul 22 2010, 4:27 PM EDT by DeltaBravo1294 | ||
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Thread started: Jul 22 2010, 3:58 PM EDT
Watch
its been proven to work you have to attach a metal wire somewere but i dont exactly know were its supposed to send an electric shock and the metal supposed to carry it then watever explosive device the metal wire is touching or attached to is supposed to either explode or go on fire?
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Keyword tags:
Artillery
Blasting
Bombs
Boom
Caps
Detonation
Explosives
Fire
Fuses
Grenades
Propellants
Rockets
Strategy
Tactics
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| Securiger | Mr Picky says ... | 3 | Jun 12 2010, 7:48 AM EDT by PedroAsani | ||
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Thread started: Jun 12 2010, 6:49 AM EDT
Watch
Soory to come over all negative and such, but ....
Example 1: a) Main point: a group of fellow survivors, struggling to hold onto life in this apocalypse, steal some of your stuff. Or at least, some of them did. You think. Not too cool, but your response is a teensy, eensy weensy but over the top: without investigating things or checking out their story, without making sure you are right, or how many are involved, you decide to retaliate by murdering every mother loving one of them, man woman and child. You stone cold murdering son of a *****. b) This plans seems to depend on a group of survivalists, in a hostile situation, leaving their base and supplies totally unguarded. They may be distracted by your diversion, but totally abandon their base? I wouldn't count on it. c) according to your timeline, you are going to enter an unknown facility, collect supplies whose exact location is previously unknown, place dozens of devices throughout the facility, and exit (booty in hand) all in the space of 60 seconds. One word, dude: no frickin' way. Oh wait, that's two words ... (more to follow)
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Keyword tags:
Artillery
Blasting
Bombs
Boom
Caps
Detonation
Explosives
Fire
Fuses
Grenades
Propellants
Rockets
Strategy
Tactics
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