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| White76Knight's Survival Plan | ||
| Page One: Bugging In and Bugging Out | Page Two: Digging In for Awhile | Page Three: Living in the Aftermath |
| Page Two B: Fortifying The Citadel | Page Two C: The Curtain Wall |
| Page Note: Many of the images on this page are "clickable", with links that can provide a larger version of the image itself, further information on how the pictured item is supposed to work, or information on where it should be obtained. Should you have any questions, however, or if anything doesn't make sense as written, feel free to browse these links before you ask, to see if that information makes the situation any clearer. Now, on with the show... Overview: On this page I will describe some of the construction methods and defensive features that will be used for the design and building of my Fortified BOL. As many of the defensive features that I have chosen to include in this structure are drawn from medieval designs, this Fortified BOL shall hereafter be referred to as The Castle. Much of the information contained on this page may look familiar to regular readers of this site, and I will start by confessing that some of this information was actually gleaned, almost word for word in a few cases, from a few existing pages that were originally authored by fellow ZSDW Writers*. These pages are as follows: The Rammed Earth Wall as written by Rocketman Fortresses as written by Rocketman Barricade Materials as written by Hazard13 and updated by many * Authors Note - You're not gonna sue me for plagiarism, right guys... guys? LOL In any case, once completed, The Castle won't be a BOL per se, rather it is to be our home. The central structure will be built first (see The Citadel further down this page), with all of the multi-layered defenses being added to the central structure over time. Once The Citadel is complete my family and I will move into it on a permanent basis. It is to be a full time, year round residence, thus eliminating both the urgency of reaching it through all the chaos After the Fall and any likelihood of it already being occupied by squatters on our arrival. After the SHTF, of course, The Citadel would be our home still, but also our safe haven, our stronghold against the Zombies, the dangerous people and anything else that wanted us dead. It must therefore be safe, sustainable, and hopefully, should be comfortable to live in for the rest of our lives, should we need to do so. All these must be kept in mind when designing our future home, and respected when we build it. One important factor to consider when designing our future home is: What are we likely to be fighting? Most likely, we will be pitted against groups (from ones and twos up to dozens or hundreds at once) of infected, and also occasional packs of raiders. All of our defenses, therefore, must be designed to combat aggressive human attackers, as well as hold off a large number of the walking dead. As long as we choose a site that is suitably distant from any larger urban area, I do not believe that the Zeds could attack our compound in overwhelming numbers all at once. As they stumble randomly upon our location in ones and twos, these small groups would attract others, and the ones and twos would soon become fours and fives, then dozens, then scores and so on. The key to avoiding all of this, of course, is for the occupants of the compound to eliminate these ones and twos as soon as possible, thereby denying them opportunity to attract others beyond these first arriving zeds. With that said, however, should this expectation go awry, and should we actually find ourselves facing greater legions of the walking dead, our defenses must be strong enough and extensive enough that we could still have a reasonable chance of withstanding an assault of this magnitude. Another factor to consider in our fortress is how many we plan on supporting. A ten person group doesn’t quite justify a ten acre compound. How would ten people protect the entire perimeter at once, let alone on shifts? The size of our compound, while it has some leeway, must be decided with population in mind. For this reason, aside from broader generalities, no specific sizes or dimensions will be given, the actual square footage used to be scaled up or down in size as required by the population of our survivor group. As Rocketman first pointed out, we have to be realistic in what we will be working with. Flights of fancy aside, there is no benefit in assuming that we would wake up one morning, either Before or After the SHTF, and somehow magically have access to things that we would have no reasonable means of actually acquiring. To quote Rocketman's Fortresses page, "Let’s discuss our resources. Let’s start off with what we won’t have:
Making these preparations prior to Z-Day would be a surprisingly different situation, as compared to building all of our defenses Post Z-Day. The materials, costs and difficulty would prove to be incredibly burdensome.
The final thing that must be factored in before construction can commence is location. Location is very important, of course, for several reasons. Even if we built on a smaller block of land that is adjacent to or surrounded by land that we don't currently own, there might be very little to prevent us from expanding the boundaries of our own property once a farms current owners are all dead, fled or Zed. Both farming and the provision of potable water are discussed in greater detail in Section D - Living. Additionally, the site in question should also possess some defensive qualities, depending on one's situation, allowing us to protect ourselves in the event of attack. For example:
Now that we've got all that out of the way, it's time to get building. It should be noted that the following structures have been described in the approximate order in which they would ideally be built, not the order in which an attacker would encounter them. With that said, lets get underway... THE CITADEL If constructed Before the SHTF, as it realistically has to be, this is the part of The Castle that will be undertaken before everything else. As I'd mentioned earlier in this page, this is the central structure that will be our residence, full time and year round, and also a safe haven as well, our stronghold against the undead, the dangerous people and everything else that might want us all dead. Given these threats, The Citadel must be strong. I intend to use a two story building with a basement for the structure, although in this case, aside from a foundation for any load-bearing walls, which must be below the frost line, and a few special exceptions, the rest of our "basement" will be above ground to reduce much of the time or labor involved in its construction. The Citadel will, therefore, be three stories high overall, but can be anything from a four bedroom house to a small office complex, abandoned warehouse or even a multi unit apartment buildings, each dependent on exactly how many survivors I'd expect to end up with in my group. In the layout diagram shown here, The Citadel is the large block structure in the lower right corner. As previously seen in the layout diagram, the zone immediately inside of the Timber Gate, and below the Bridge-walk itself, would be in the form of an open ended corridor, which would include Archers Slits to allow the defenders to fire on any attackers in the corridor, and will include openings in the ceiling above, through which stones or even Molotov Cocktails can be dropped on those beneath. There would be two portcullises in the corridor. The inner one will be closed and then, in the event that the Wooden Gates should be breached and attackers enter the corridor, the one on the outside would be closed behind them, leaving any attacker trapped and vulnerable to the defenders behind the Archers Slits and the Murder-Holes above. A portcullis was often just a single solid grate of either wood or steel but, if time and resources permit, it might be possible to create a garage-door-like system, where the portcullis actually rolls up, instead of simply being lifted stiffly out of place. The overall thickness of The Citadels walls will be determined by our needs, and by the material from which we have built them as well. For example, a one foot thick concrete wall will stop most small caliber rounds, and three feet will stop up to a .50 caliber round. I do not believe that most people will actually have access to .50 caliber rifles After the SHTF, especially not here in Canada where I live (every single .50 caliber weapon in this province could probably be counted on one hand... with fingers left over). One thing that I do see as a threat, though, is an attacker simply trying to crash a vehicle in through the walls, and so our walls must be at least three to four feet thick to withstand this. As vehicles are unlikely to come in through the second story, of course, the walls need only be three to four feet thick on ground level, and can be one to two feet thick once above the ground floor. The foundations, of course, will be strong enough to keep so massive a structure standing. If you have your heart set on a concrete block or cement fortress, however, BigLoki has written an excellent article on the subject which can be found here. The rest of us shall now turn our attentions, though, to natural rather than man-made materials. These can often end up being far less expensive, and sometimes even entirely free. My material of choice for The Citadel will be Rammed Earth, which is described on Rocketman's Rammed Earth Wall page. From that page: Rammed Earth is an ancient building technique, used in everything from huts in Africa to the Great Wall of China. It is environmentally friendly, just as tough as concrete, and it can be cheap enough to be available to a far broader variety of users. The principle of this method is to create a form, place soil in it, and then tamp that soil until it has been compacted to the density of solid concrete. Needless to say, this method involves a large amount of physical labor, but may also be one of the overall cheapest building methods available. It would also be beneficial, however, to have a backhoe here, along with a motorized tamper, both of which would cut down labor and increase effectiveness immensely. Tampers have been spotted online for as low as $25, and though they require a little work, the price cannot be beat. Research on-line has shown the cheapest of bulldozers to cost around $500 - $1000 at cheapest for a backhoe. The best bet, if you have the contacts, is to borrow one. If you can't, then a backhoe would come in handy on Z-Day anyways. The first step is to dig. We will excavate a trench of at least five feet deep, as shown below. In Rocketman's version the outer side slopes down at a more gradual incline than the inner side. I will not do this, for reasons which will be explained a bit later. The depth of the trench here is 5 feet, and it extends out about 20 feet to provide separation from the wall. The inner side only extends back about 10 feet, but even this will not to be there for long. The dirt taken out of the trench will be stacked on the inner side of where the wall will be, for easier replacement later. The next step is to lay a gravel foundation in the bottom of the trench, not shown, over the location on which you'll be constructing your wall. All the gravel must be tamped as well, and as solid as possible. A strong frame will then need to be built, as shown below in order to hold all of the dirt in place; the strength is necessary in order to withstand the pressures of the tamping process. It can not flex or bow, or this will either A) not allow the dirt to properly compact, B) make the wall an odd shape, or C) result in a weakness in the frame itself, leading to a collapse. Dirt should be added into the frame layer by layer, as shown below, and the layers should be tamped down as much as possible. The Wikipedia page states that the dirt should be tamped to half its original height.
If we felt like doing a little extra digging, we could excavate our original trench so that it was five feet deep behind the wall and sloped to six feet deep in the front side. Combined with a slight slope on the foot of the wall itself, as seen in the picture to the left, this would provide a slope for runoff that would direct water away from the foot of the wall entirely. Notice that there is still a wide trench outside the wall that is left unfilled. This trench serves two purposes. First, it will allow the finished wall to be five feet higher on the outside than it is on the inside, making it easier to reach both during your construction phase and while under attack. Second, it makes it much more difficult for an attacker to come crashing into the base of the wall with his vehicles. Any vehicle that drove over the edge of the trench would face a five foot drop to the ground below, losing traction and speed in the process and probably sustaining damage as well. With luck, the vehicle might even be overturned or disabled entirely. This, by the way, is the reason why I omitted the sloped trenches used by Rocketman in his designs. If available, the outer surfaces of the walls would be faced with natural stone o Given the likelihood that massive quantities of wrecked or abandoned motor vehicles will end up lining every highway and street for miles around, one readily available source of resilient material might be old tires. Tires can be stacked two-over-one and one-over-two, like bricks, and thereafter filled in with dirt, sand, rocks and pebbles, etc to increase their strength. An outer layer of old tires, constructed properly, will be more resistant to attack than would Rammed Earth alone as even bullets only tend to make small holes when shot through tires, rather than chewing away large chunks as they'd tend to do when fired into concrete. This might not be feasible, however, as it could require a ridiculously large number of tires. For the finished product, grass seed should be planted, bo Paint will prove more pricey, but it's also longer term, and will probably end up looking nicer anyway. If we are building before the apocalypse, then nicer looking walls may prove slightly more worthwhile with any neighbors and any other onlookers. Paint, if searched for and purchased in slightly off colors, or with manufacturing defect in coloration, could be cheaper than buying some other old paint. In a scenario such as this, a paint sprayer will probably be another very helpful piece of equipment to have. It is possible to apply paint without a sprayer, of course, but it goes without saying that applying so much paint to so many square feet of wall would be very labor intensive. Before painting, it is also possible to add all of our paints together in a larger container, mixing them together to attain a more even, balanced color, most likely resulting in some shade of gray or brown. It probably won't end up being the most attractive color ever, but come on: Your wall is made of dirt. What do you want?! Now, in and of itself, a good sturdy wall can be a great thing to have between you and an attacker, but there are other features that can be added to it that will make it even more so. Some of these include... Battlements This is the characteristic notched appearance seen at the top of a castle wall. In defensive architecture, such as that of The Citadel, battlements (as shown here) are comprised of a parapet (ie - a low wall), in which portions have been cut out at intervals to Machicolations As seen in the picture above, the battlements of a medieval castle often protrude a foot or two out over the towers or walls upon which they have been built. To prevent the very circumstance described above, the extra space often included floor opening between the supporting corbels of a battlement, through which rocks or, in our case, gunfire or other objects could be dropped on attackers at the base of the walls. Developed in the Middle Ages when Norman crusaders returned from the Holy Lands, the machicolated battlement, as shown to the right, projects outwards from the supporting walls to facilitate this. For added security, Machicolations will also be covered with screens made from chain-link fencing that will prevent the attacker from lobbing Molotov Cocktails (or other objects) in through the opening while still allowing the defenders clear outgoing fire. Archers Slits The windows, of course, present vulnerable points in The Citadel through which an attacker could climb to gain entry to the interior and those within. In order to prevent this from occurring, The Citadel includes ABSOLUTELY NO such windows (or other openings large enough to permit the passage of a human body) on the ground floor. Even the main doors will be on the second floor, accessible only by a retractable staircase. This thin vertical aperture permits the defender a large degree of freedom to vary the elevation and direction of his shot but makes it difficult for an attacker to harm him in return since there is only a small target at which to aim. For added security, the outer face of the walls should be faced with stone or steel plate if available, rather than Rammed Earth for two or three feet on both sides of each Archer Slit to prevent it from being slowly pulverized by gunfire. Their vertical apertures will be filled with vertically sliding casement windows, double paned for insulation purposes, with all the outer panes being of laminated or wire reinforced glass so that they will hold together even if broken. Each Archer Slit can also be covered by a heavy screen made of chain-link fencing that is bolted to the wall. This stops an attacker from lobbing Molotov Cocktails (or other objects) in through the opening while still allowing defenders clear outgoing fire. Windows above the second floor may be of more conventional size, though still relatively small and covered with iron bars to prevent an attacker from climbing through them. These windows should also be double paned, with the outer panes being of laminated or wire reinforced glass so that they hold together even if broken and covered with screens made of chain-link fencing. Entryway As an additional security measure, there will be fire escape doors on the third floor to the north, south, east and west to prevent any occupants from being trapped in The Citadel should attackers force them up instead of down. The escape doors should be disguised to blend in with the walls from the outside, and designed so that they only open from the inside. Each of our escape doors can also be equipped with a folding escape ladder like those shown to the left so that occupants can safely reach the ground. THE BUNKER Just in case nukes or other weapons of mass destruction were used against Zeds, unlikely as that event may be, The Bunker must serve to provide critical properties of radiation attenuation for NBC shelters, like small diameter entrances with both vertical and horizontal components joined with 90-degree turns (assuring the proper attenuation of gamma radiation) and shielding over the shelter itself equivalent to at least 4 feet of dirt cover to block gamma radiation. The Bunker must be constructed of a material and geometry that provides proper blast and earthquake protection, to include cover for MAXIMUM blast protection (depth of overhead cover equal to diameter of the shelter, assuring blast protection from overpressure to 200 psi and stable and comfortable interior air temperatures during extreme weather conditions) and arched ceilings that provide "Earth Arching" (assuring protection from catastrophic failure associated with soil burdens and high blast overpressure. The materials used for construction must MOVE and BEND with earth motion (assuring protection from catastrophic failure associated with earthquakes and ground shock from explosions). Though I do not intend The Bunker to be used as a long term shelter in and of itself, it must include space for interior storage of primary food and water supplies (in fact, this is where we would store the eighteen-month food stockpiles discussed in Section D: Living), and septic systems located well below ground (all sufficient for long term use) that will withstand the same forces as the shelter itself. In the event that all of The Castle's other defenses fall, and all the occupants be forced to fall back to The Bunker, having all of our food and water plus adequate sanitation facilities for long term use, already stored and installed therein would allow us to shelter underground for as long as it took for the immediate threat to pass. To this end, the main entrance to The Bunker will be located and concealed somewhere in our Springhouse (also discussed in Section D), allowing the occupants to grab as many of our perishable foodstuffs as they can carry while they are on their way into The Bunker. The Bunker will serve to provide adequate ventilation and air filtration capability, having both electrical and manual backup functionality (assuring continual air supply during a long term power failure), 4 - 6” diameter air vents (assuring adequate supply of air and temperature control), metered air volumes (to assure sufficient time within the HEPA Filters when processing chemical or biological gasses) with pre-filters installed in line prior to processing any NBC contaminates (assuring protection of the HEPA filter itself from larger contaminants such as smoke, dirt, insects and other hazardous particles). The Bunker must also be designed to be water tight, and also to provide full protection against localized threats, size, depth of cover, interior furnishings, handicap entrances where required, ample interior space for storage of food, water and other supplies and sufficient volume to 'shut down' air supplies for at least 5 hours during fires. There would also be a concealed escape tunnel within The Bunker that exits well outside the Curtain Walls, designed to allow the occupants an alternate point of egress if our main entrance tunnel from the Springhouse is blocked, or in case the Bunker itself seems about to be breached. The escape tunnel will be equipped with a steel hatch that will be in some way concealed (perhaps amongst bushes or shrubbery, or in some innocuous outbuilding) so as to preclude its discovery by outsiders, and will have armored protective pocket welded on the outside of the leaf which will protect the external lock from weapons effects and folks with undesirable social skills. THE FENCES We would build a stockade by clearing the spaces around The Citadel of woodland and using the trees whole, or ripped in half if a sawmill or even a chainsaw were available, with one end sharpened on each. We then dig a narrow trench round the area, just outside where the trench of the Curtain Wall would be, standing the sharpened logs side-by-side within it, encircling the perimeter. The logs may be spaced along the stockade fence about two inches apart, thereby allowing openings too narrow for zombies to reach in through while still being wide enough for defenders to shoot or stab through. We would add additional defenses by planting rows of sharpened sticks in a shallow secondary trench outside of this stockade fence. In preparation for the cold months, the stockade fence could receive a coating of clay or mud to make the crude walls wind-proof, but this would then negate the purpose of the spacing. Perhaps the mud could be layered four feet high, on a six to eight foot tall fence, to provide some shelter while still allowing visibility and field of fire openings above the mud. We can reinforce the stockade fence, if need be, by piling stones or thick layers of mud at the foot of the logs making up the stockade, thus improving its strength. From there we would raise The Citadel and Rammed Earth Wall inside the stockade, creating a more permanent defenses while working protected. If time and resources permit, the logs to be used in the stockade will be treated with tar or some other preservative to prevent rotting and equipped with some sort of sensors that could detect either a breach or an attempt to scale the fence. If we are fortunate enough that the rest of The Castle is completed Before the SHTF, then longer stockade (or tire or sandbag) fences wall be built over time that would surround a greater perimeter to protect such crops and livestock as we might possess. The existing fence, which would now lie just outside the completed trench around the Curtain Wall, would then be dismantled so as not to interfere with the defenders stationed upon the Wall by obstructing their own fields of view of lines of fire. Presupposing that both power and materials are available, a row of Lighting inside the Inner Fence will deny Intruders the Cover of Darkness when crossing the killing area. This lighting could be mounted inside of the Inner Fences, near the ground and facing inward and downward, so that our inner fences, our crops and our outer fences would together prevent the light from being visible to any observers outside of the Compound. Crop Placement While at first glance crop placement may not seem to be a part of fortification, it must nonetheless be considered, as it has a vital role to play. One cannot simply design where the plants will go, and then forget about them. During each growing season, we will be re-planting, re-harvesting, and re-guarding all of our crops anew. It would, therefore, be an ever changing, ongoing and continuous process. Now, placing these crops is of vital importance. The locations largely will depend on your patrols. However, it is easy to notice the traits of each type of crop. For example, corn grows tall and will mask any approach, with the attackers hiding among their tall stalks. Crops such as radishes, lettuce, or carrots, however, are small enough that they could not possibly hide any human or zombie attacker. We must keep this in mind as we sow our seeds. Page Two C: The Curtain Wall The Citadel and The Bunker should serve us quite well indeed in the event of any attack, but I'd still sleep a little more soundly at night if I knew that the Zeds had still been kept a little further back. For that reason, I have been working on a plan to surround The Castle with still further defenses. The outer defenses of The Castle will be seen, discussed in further detail in Page Two C: The Curtain Wall. |
| White76Knight's Survival Plan | ||
| Page One: Bugging In and Bugging Out | Page Two: Digging In for Awhile | Page Three: Living in the Aftermath |
| Page Two B: Fortifying The Citadel | Page Two C: The Curtain Wall |
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White76Knight |
Latest page update: made by White76Knight
, Dec 8 2012, 6:56 PM EST
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About This Update
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| Started By | Thread Subject | Replies | Last Post | ||
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| White76Knight | Fortifying The Castle (page: 1 2) | 24 | Sep 4 2012, 10:18 PM EDT by White76Knight | ||
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Thread started: Jul 3 2011, 6:46 PM EDT
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As it is written, so let it be done...
Okay boys and girls, as I mentioned on the thread concerning my survival plan, "another page will be forthcoming concerning the physical construction of my compound, and the defensive features thereof" that would answer any questions about how I would protect it all if I was attacked. That page ended up being two pages, but they are finally done. The first should be linked at the top of this thread but, for the sake of convenience, it can be found here: http://www.zombiesurvivalwiki.com/page/Fortifying+The+Castle and the second page is here: http://www.zombiesurvivalwiki.com/page/The+Curtain+Wall So again... What do you think? Any questions or concerns? Now's the time. |
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