Introduction
When a discussion of zombies is held, the talk often leans towards hideouts, bases, and forts. Often times, however, one person, if not many, will finally start speaking of ditches and concrete walls, or of apartments and destroying the stairs, and of machine guns nests and minefields.
Realistic thinking, it seems, is the first victim of the zombie apocalypse.
Being reasonable in your decisions is more important, even, than planning ahead. That being said, "realistic thinking" will tell you that preparing now, if possible, would be the best course of action, and planning, regardless, is a must.
With that in mind, read on, and use the ideas presented to improve whatever plans may lay ahead.
Good Luck. And Viva Humanity.
The Concept of the Fortress
Designed for a Reason, Realistically, and with Goals in Mind.Concept
First off, let’s start out with the idea. The fortress is to be your home, your safe haven, your stronghold from the undead, from the dangerous people, from everything that wants you dead. It must be safe, it must be sustainable, and hopefully, it should be comfortable to live in for the res t of your life, should you need to. All these must be kept in mind when designing your future home, and respected when you build it
An important factor to consider when designing your future home is: What are you going to be fighting? Most likely, you will be pitted against the legions of infected and the packs of raiders. The defenses must be designed to combat aggressive human attackers as well as hold off a large number of zombies.
Another factor to consider in your fortress is how many you plan on supporting. A ten person group doesn’t quite justify a ten acre compound. How would ten people protect the entire perimeter at once, let alone on shifts? The size of your compound, while it has some leeway, must be decided with population in mind.
Reasonable Resources; Pre vs. Post
Let’s discuss your resources. Let’s start off with what you don’t have:
- You DON’T have mines for minefields.
- You DON’T have machine guns.
- You DON’T have unlimited gasoline, flamethrowers, oil, etc.
- You just don’t.
- “But I - ”
- NO.
Now, for what you DO:
- A good head on your shoulders.
- A good pair of hands.
- Some help.
- The resources around you: dirt, wood, maybe cement.
- Time to design and plan.
Used right, these can be all you require to create a fortress of impenetrable magnitude. For a page on barricade materials, some that are better suited to building a fortress, and others that are more for fortifying a house as a temporary location. One must be smart as they peruse the
Barricade Material page.
Preparing Pre-Zombie is a surprisingly different situation, as compared to building your defenses Post-Apoc. The materials, costs, and difficulty will be incredibly difficult.
- In a Pre - Z condition, one will be forced to pay for materials, more-often that not, in a monetary exchange. In terms of how we as humans live at the moment, and depending on the material and design, it is likely one would end up paying an unmanageable amount. However, you will certainly have access to what you need much easier, as well as help and equipment. Perhaps most importantly, you will have fuel and electricity to help you construct this fortress.
- Post - Z, on the other hand, you may end up paying nothing at all. The problem with this, however, is that you may not even be able to find the supplies needed, not to mention the danger involved in not only gathering the supplies, but actually building the defenses as the zombies are attacking. The amount of people needed to build will have to increased to accomplish the task faster, and even more to keep watch. You will not have access to electricity, and fuel will be limited. How easy will it be to use screws with no drills?
Thus, when considering what one can accomplish now, vs. what needs to be done Post - Apocalypse, it would be advise that one completes as much as humanly possible beforehand, and doing only what must be done Post - Apoc.
Location
Location is a very important factor to keep in mind when designing and building a fortress.
The location must be able to feed the defenders. Sufficient land is required, not only for enough crops, but extra fields, so that the crops can be rotated, and the soil is not damaged. Additionally, you may have an amount of livestock, be they cattle, chickens, or even goats or horses. These critters will require land of their own, for grazing, pecking, and running. These must be kept in mind when laying out the defenses and other fields.
Additionally, the area needs to to be able to supply water to the defenders. Building a massive wall will not help any inhabitants survive if a drought comes around. A well can be dug, or a spring can be utilized, as long as it can be depended upon. It would be possible for a stream to be rerouted; however, if you come under attack, consider that any attackers could easily contaminate the water upstream, spreading sickness and disease, if they don't stop the flow altogether.
Additionally, the spot in question should posses some defensive qualities, depending on one's personal situation. For example:
- If one has enough weapons, a spot on top of a hill will not only provide a view of the surrounding area, but also give an advantage in a firefight.
- If, however, firearms and such are unavailable, a spot in a valley, by comparison, provides cover, and doesn't draw the same amount of attention as one would on top of a hill.
At the same time, other natural elements need to be taken into consideration when choosing a location.
- Will the area flood? And if it does, can you compensate and survive?
- Will wind do damage to your crops and homes, and can it be blocked by structures or trees?
- Will crops get enough sunlight to grow properly? Or do those hills cast too much shadow?
- If there is a fire, can you build something into the fortress to fight it?
All are factors that must be taken into account when choosing where to build this new home.
Fortress Defenses
Lines in the Sand
THE WALL
When most people imagine a fortress, they think of monolithic walls, towering over the heads of any attacker. Massive, unmovable, and unmistakable. No doubt, the walls are one of, if not the, most important defensive aspect in your fortress. They should be able to stop the horde of shambling zombies, the packs of sprinting infected, or the attack of a raider.
The thickness, height, and length of this wall must all be determined by your needs and by the material from which you are building. For example, a one foot thick concrete wall will stop most small caliber rounds, and three feet should stop up to a .50 caliber. The foundation must be strong enough to keep this heavy structure standing.
The only real drawback to the wall is the amount of work involved in it's creation. The manual labor need to place bricks 10 feet high, or pour concrete over your head, is immense. A traditional wall made of these two materials would likely require building before any apocalyptic situation; although the monetary cost would also prove expensive at this point, the odds of finding the required material after the world has been ravaged are far from in your favor.
To find more on actually building these traditional walls, try the
Comprehensive Wall Construction Page.
To find more on cheaper walls that still get the job done, try:
The Plank Wall Page, or the
Rammed Earth Wall Page.
Concentric Walls
The concentric wall design consisted of a second, smaller wall, at a good distance away from the fortress's main wall. The idea was to create a first obstacle that the attackers would have to make it past; however, the main wall would still be tall enough to shoot over this wall. As they climbed over the top of the wall, the defenders were free to take shots at them; after the attackers finally made it past the first wall, they would find themselves in a clear area, devoid of anyplace to take cover or hide. This kill zone was the strongest point of the concentric walls. With no way to run, and no way to go forward, the attackers were at the mercy of the defenders.
There are two main drawbacks, however, to this type of defense.
- The first is that, when the attackers are directly outside of the first wall, the defenders will not be able to shoot them. The attackers can take cover at this point, and work without fear until they get over the wall.
- The second drawback is the work in building it. It is basically creating an entire extra perimeter. As such, even if one chooses to work with this design, it should be a lesser focus, as it will draw resources and work from all other aspects of one's fortress.
It has been suggested that, to defeat the problem of the blind spot outside the outer wall, one must simply place defenders on the outer wall, an idea with great merits. The greatest considerations in this defense would be that the defenders must have a method of retreating, should the outer wall be breached, to the inner wall behind.
Machicolations
The machicolation is a type of design where the upper level of the wall extends out, leaving a horizontal gap between the wall of the first floor and the wall of the second. This gap is used to drop rocks on, shoot, and otherwise kill any attackers at the very base of the wall, which would otherwise be in a blind spot for the defenders.
Arrow-Slit
The common archer’s slot. A tall, narrow slot in the wall that angles out as it goes in towards the inner side of the wall. The smaller outer profile gives anyone on the outside a smaller target to shoot at; however, with the larger angle in the back side, the defender is able to move back and forth, and maintain a decent field of view.
As seen in the one on the right, a small horizontal gap also greatly adds to the range of motion. It can give the defender who is using it a small movement left or right, greatly increasing the size of the firing angle.
THE ENTRANCE
No, really! Come on in! *NOT!*
The entrance is not a defensive structure, structurally – quite the opposite, it may be considered a weak point.
However, it is necessary if you want to move vehicles, large animals, etc into the compound. This point, designed to let people move through, will undoubtedly be the target of those who want to get through, even when you don’t want them to join you.
Reinforcing it, along with vigilance and competent defenders, are some of the most basic and useful things you can do (provided you are not leaving the rest of your defenses weak). However, there are some structural and design additions you can create to make the job of defending easier.
Drawbridge
It sounds cliche as can be, but the benefits are obvious. Instead of just closing the door, you are removing the ground in front of the door, taking away the place any attackers would need to breach it.
This method does require an open space below your door, but in the long term, it is well worth the work. This can be accomplished by either digging a large trench in front of your wall, or all the way around. Another method would be simple to create a ramp on the inside of your fortress. The outer door would simply lower down at an angle to allow vehicles to come and go.
The usage of a drawbridge would require a system to open it, preferably manually powered, so that, should you run out of fuel, it can still be opened and closed.
Portcullis
Another well known symbol of the medieval times, fewer know the name of the portcullis. This device was the large, crisscrossed gate that was often lowered into place as the main gate of the castle.
More often than not, a portcullis was crafted from wood, and both held together and reinforced with metal backing. It is still a viable method, but with the right resources, a full metal portcullis is very possible. It should offer the same strength as a wooden, and possibly even cut down on weight, depending on it's design. If one is feeling especially brave and adventurous, it may be possible to create a garage-door-like system, where the portcullis actually rolls up, instead of simply being lifted stiffly out of place.
When a castle came under siege, the portcullis was often temporarily reinforced to withstand even greater attacks than normal. A few methods included:
- A portcullis often had a bracket on the back, that matched with one on each wall at its sides. If the attackers had some kind of battering ram, which they almost always did, a large wooden beam would be laid in the brackets as extra bracing against a horizontal motion.
- For even more horizontal support, beams and logs would be placed, angled from the ground up to the midpoint of the portcullis, helping to brace it against the ground.
- Finally, the defenders would also have a way to lock the portcullis in place from above. The horizontal bracing would do little compared to the vertical bracing above, keeping the attackers from being able to simply lift it up and out of the way.
Finally, portcullis often worked in pairs. The first portcullis would work as the primary defense, stopping any attackers outside the main gate. If the first is breached, there should be a second portcullis after the barbican (below). These defensive structures can also be used to keep newcomers in a spot where they are harmless, should they need to be checked over. Also, only one should be raised at a time, to keep any possible attackers from bolting straight past all your defenses.
Barbican
The not-well-known barbican became a popular design in European castles during the 13th century. The design calls for a covered entrance of a castle to grow narrower, forcing the attackers into a smaller area, with no way out. At the same time, murder-holes, arrow slots, and places for boiling water and tar to be poured in.
This idea can and
should be easily incorporated with one or several portcullis. The outer should serve as the first line of defense. If you can defeat the attackers without them ever getting in, why not do it? The next should be at the end of your hallway-like barbican, to keep them from gaining actual access to your fortress. A
third portcullis should be placed almost directly next to the first, so that, should the invaders pass the first, and arrive at the second, the third can be lowered, simultaneously trapping them in, and preventing any backup from assisting.
THE TRENCH
Watch Your Step!
A relatively popular method of defense is the trench. It is often theorized that a zombie will fall into said trench, and be unable to climb out. However, for such a situation to be applicable, the trench must be extremely deep. After the topsoil is breached, the rocks beneath will certainly give trouble to anyone trying to dig any deeper by hand. Thus, the amount of manual labor required is immense; much, much greater than most would take into account.
Another issue is maintenance. The zombies killed in said trench must be removed and otherwise disposed of. To leave a pile of rotting corpses would not only be a health hazard, but would eventually pile up high enough to allow those still animated to climb back out, thus defeating the defensive purpose of the trench.
However, they do have their strengths. A trench would easily stop a raider’s vehicle; even if they made it across, the vehicle would most likely be severely damaged, keeping it from directly attacking your next defense in line.
This is where the trench shines. When paired with another layer of defense, such as when it is placed some distance in front of a wall, it slows down the attackers, buying more time, damaging them, and giving the defenders a better chance to shoot. If placed directly in front of a wall (hopefully without compromising the wall’s integrity), it can raise the height the zombies need to rise to make it over said wall, thus boosting its usefulness.
A less popular, although just as effective, use for the trench is for waste disposal. Outside of your perimeter, a purpose-built trench can be filled with bodies and waste, and then buried, negating the possible health risks of leaving these bodies exposed.
Therefore, trenches, while possible, are relatively inefficient on their own, and require more work than most realize. It would be well advised to not try anything of the sort, unless using heavy equipment, such as a backhoe. However, when properly aligned in a series of defenses, they can prove their worth.
Fire-Trench
It has been discussed many times: “Why not light them on fire while they’re in the trench?!” The answer? Several reasons, many of them posed also by the normal trench. The work required to make it deep enough to trap the zombies would be immense. The fire may easily burn out of control. The amount of accelerants (i.e., gasoline, oil, etc) required would be large, and irreplaceable – once you run out of gas, then what? The fire trench cannot be easily combine with other types of defenses, as the defenders need to easily access it to ignite the fires and keep them going.
In summation, the fire-trench, using renewable sources of fuel, such as dried manure or firewood, is an effective tool for sanitation and waste disposal. In defense of a direct attack, however, it leaves much to be desired.
The Spear Pit

Basically the same principles of the trench, the spear pit is lined with spikes. Ideally, this incapacitates the zombie, or kills the raider, further trapping either at the bottom of the trench. Even if the zombie is not killed, its own weight will likely hold it still for the defenders to execute.
The only major drawbacks with this style is the work require to build it, and the bio-hazard. With all of the holes poked into the victims, undoubtedly, there will be a good amount of blood – on the bodies you will have to clean up, on the spikes, on the bottom of the trench.
To create a spike trench, you must simply construct a trench, as usual. Afterward, re-bar, sharpened or not, must be pounded into the ground at the bottom of the trench. It can be angled, vertical, or whatever direction best fits your scenario.
Moats
Moats are quite possibly the very signature of the medieval castle; the defensive river that surrounds the castle, keeping the attacking army from getting to the walls. Sure, it stopped knights in heavy armor, and siege machines, but would it stop a zombie? Having never seen one, we cannot know.
Assuming that the moat is on its own, it would have to have a very strong current flow to stop an attacking Zed; carry it downstream, or else it would swim, walk, or even flail its way across. If coupled with a wall, the moat could serve to drown a zombie that still requires air, or slow a zombie down.
However, unless it is part of an already-present stream, the water will be stagnant, if it remains there at all. Worst of all, when you kill a zombie in the water, the entire source of water will become contaminated. This makes disposal more problematic. You then have to worry about contact with the water when you remove the bodies, as well as the chance that the water will escape and contaminate the groundwater in the area. You have to worry about more than just becoming a zombie – there are all sorts of infectious diseases that will kill you before the zombies get a chance.
THE FENCING
Fences Make Good Neighbors
There is nearly an unlimited number of styles of fencing in the word. Plastic decorative fences, wooden privacy fences, chain-link security fences, and barbed wire war fences. Each one of them can serve a purpose in the post apocalyptic world.
War Wire
Barbed wire and Razor wire are two different thing, that preform, for the most part, the same task. Barbed wire, deployed in a defensive use, serves to slow and injure attackers, and perhaps even funnel raiders into locations you want them.
In its most simple setup, wire can be strung up between posts, almost as if done for containing cattle. Certainly, it won't stop many attackers, or any attacker for very long, but it will very easily slow them down. As long as someone is nearby to keep an eye on the perimeter, it should certainly help your chances to add a little wire to the lines of defenses.
Concertina is a spring-shaped setup for razor wire. It allows it to be compressed for easy transport, and then opened up again immediately, for a quick defense. The most common deployment for this is the Triple Concertina, as seen below. The odds of it being simply sound are slim, but the best places to look are modern prisons, which often use them in the outer perimeter.
Chain Link Fencing

Chain link is one of the most common types of fencing to be found, surrounding everything from school fields, to warehouses, to backyards. It is relatively common, perhaps even more so than decorative fencing, in some areas.
An advantage of chain link is the gaps. You can easily stab a small-tipped, long melee weapon through the links to finish a zombie, without the expenditure of ammo. The corpse would still need to be removed, but this could be done once all threats are disposed of.
Stockade Fencing
This is, perhaps, the second most common kind of fencing seen, after chain link. It is often spotted guarding the backyards of suburban and urban dwellers, from the dangers of the neighbors yappy dog, or those ugly woods right behind it. Not only does it accomplish these jobs very well, but against a hungry, shambling zombie, it can also prove as an effective defense. It is not a structure that should be built, and simply left alone with trust. It must be patrolled and maintained, much like the chain link fence.
Strategies
Checkmate?Design Considerations
Kill Zones
When designing your defenses, from your walls, to your outer defenses, to your location for a last stand, always keep in mind the available firing-lanes and potential cover. The objective is simple: Give them no cover, while not giving the enemy a shot. The defenders should have bunkers, places to duck down and cover, while the attackers should be facing nothing but openness on the way to their objective.
Between your outer defenses, there should be a large gap between anything - woods, houses, parked cars, etc - and your outer defense. This gap should be repeated between your crops and your inner defenses, and so on, with every layer of defense, so that, should an attacker make it to your defenses, they have a large distance to travel with no cover - easy pickings for anyone with a firearm. Thus, a Kill Zone.
Overlapping Firing Lanes
When defending your fortress, you cannot allow for any blind-spots, areas that your bunkers/posts cannot see. The best solution is to lay out these posts before you build, and see what regions each post can cover.
The ideal solution is to have overlapping posts: Each post should cover its own region, as well as share the edges with the region next to it. As they overlap, they allow no gaps for attackers to slip through untroubled.
Tiered Defenses
It is simple to design a fortress with a single surrounding wall, and to rely only on that. It makes planning easier, defending simpler, and building a breeze. However, a simple defense is often simply overcome.
One of the most secure strategies, provided you have the numbers, would be to tier your defenses: Different layers of defenses, obstacles, and barricades.
For example, a fortress might have a fence as their First Tier of defense. It is simple, and can be taken down by a vehicle, but it is backed by Tier Two, which is a trench. The vehicle used to bypass the first is now largely useless. Having to cross the trench on foot, with little equipment, the attackers now find themselves facing a line of barbed wire. After laying their ladders over the barbed wire to cross, the attackers are now faced with a wall that must be scaled.
While just an example, the above helps to show how a tiered defense system can truly help to stop an attacking force from wrecking what the defenders posses.
Outpost Locations and Design
A lot of thought must be put into the locations of your outposts, as well as their management and design. The idea of the outpost is to be aware of any approaching hostile forces, whether they be running infected, shambling undead, or armed-for-bear raiders. If the force is small, such as a handful of zombies, the fortress should be well equipped to deal with the threat.
The landscape must be kept in mind as you place and build these outposts. If there is a large open field, or a suburban area, building an outpost here would help to keep an eye out on the open areas. The same goes for a location atop a hill.
Again, from a defensive standpoint, the structure must be able to put up a decent fight. Depending on the threats in the area, and the available material to build from, the structure could be anything from a fortified abandoned house to a custom built, lighthouse like structure. More importantly that what it can take, is
knowing what kind of threat it can handle. If you were to take cover in your abandoned house, expecting it to protect you from two dozen zombies, only to realize it would only hold against half a dozen,
you are realizing too late.Another factor that is very important to the defenders is a plan of retreat. The outpost is not meant to fight against a large horde of zombies, or to fight against a pack of raiders. If an overwhelming force appears, the defenders need a clear plan to leave the outpost unnoticed, and quickly and quietly make it back to the main fortress. If you have a method of communication between the two, such as a walkie-talkie system, or radios, so much the better. However, the power source for these is unlikely, and if it is there, it may be unreliable. Manual methods may not be very elaborate, but a concealed light, or a signal flag projected back to a lookout at the base may prove more reliant.
Windows and Entrances
When designing the homes and other buildings inside their fortress, many people decide that they want no windows or doors on the first floor. This is a logical approach. A lack of windows on the first floor would prevent any zombies from entering through them. The same principle applies to doorways. A doorway cannot be breached by the zombies if they cannot climb high enough to reach it.
For a second floor entrance, a fire-escape-style staircase can prove very effective. Should the walls of your compound ever be breached, you can simply pull the stairs up to safety, where the zombies will never be able to reach you.
Even in a second floor window, some kind of safety feature would help to stock anything from an incoming molotov to a lucky zombie. A simple solution is to cover the windows with a material such as chain link fencing. It would still provide light, allow air to pass, and stop a large object. A less simple solution, but most likely more attractive one, would be to use decorate iron bars over the window, as they are designed to appeal to the eye, while still providing security.
The downfalls of this building method are mostly proved by Pre-Z conditions. Mainly, how do you explain such a strange building configuration to neighbors, family, and friends, without bringing sanity into the question
? On a better note, it may also prove possible to have a collection of bricks and mortar handy. When the first zombies rise, it should be relatively easy to block up the windows of one's fortress, on the ground level. Thus avoiding questions that can't easily be explained.
Also, assuming you already have a basement incorporated into your home or designs, you must consider that you will now, basically, have two basements: Dark areas that are largely out of the way. Not to say that such is a horrible condition to have, but a lighted area is certainly more comfortable for day to day living.
Active Work
Crop Placement
You may be wondering why this is listed under "Active Work". However, you will not be simply designing where the plants go, and then forgetting about them. Every season, you will be re-planting, re-harvesting, and re-guarding your crops. Therefore, it is a continuous process, and can always be changed.
The idea behind strategizing where your crops are placed is simple. It would be nice if you could simply keep all your fields inside your wall, and behind your lines of defense. However, it requires a large amount of land to feed a single person per year, most likely, more than you could possibly surround with defenses, and way more than you could patrol and defend as part of your main fort.
Therefore, some crops will have to be placed outside of your wall. It would be beneficial, however, to have an outer perimeter of lesser strength, say, chain link fencing, that would not be patrolled during the night. This would help to keep out the occasional zombie and some unwanted critters that would feast on your crops.
Now, placing these crops is of vital importance. The locations largely will depend on your patrols. However, it is easy to notice the traits of each vegetable. For example, a corn crop will mask any approach, with the attackers hiding in the tall plant. However, with crops such as radishes, lettuce, or carrots, they are small enough that they couldn't possibly hide any human or zombie attacker. Keep this in mind as you sow your seeds.
On possibility is to keep a small space between your outer perimeter, followed by a layer of tall crops, such as corn, followed by a level of medium crops, and then small crops. Defending this style would simply require lookouts either in, or on the edge of, the medium height crops. They should see any approaching hostiles over the smaller crops, and an attack would call for an immediate retreat into the main fortress. Zombie attackers should quickly bypass the fields, and come straight to the main defense, for a quick fight. However, against raiders, your crops would be vulnerable. It is likely they may simply take everything you've grown, if they are able. A possible solution is to create your firing points inside your main defenses with enough height to fire upon them over the taller crops, thus forcing them to either leave or commit to a full attack, which you should be equipped to fight off.
Another possible setup is to keep smaller crops close to the wall, and leave the taller crops on the boundaries. This way, you have the vegetables close to your main defenses. You will still have a good view of approaching infected, but your lookouts are now protected inside your fortress. The downside to this, is that you have no way to thoroughly observe the farther off crops. Zombies may take up residence (though it is more likely they will come straight to you), or raiders may use it to their advantage. The outer fields will be a danger zone, requiring a sweet and clear every time they are left alone, or otherwise putting anyone who enters at risk.
Constant Patrols
Melee weapons with reach are almost a must. A single zombie outside your wall matters little. However, how can your defenders leave the safety of the fort to do something as menial as picking the growing tomatoes? Additionally, the infected will likely compound, their numbers grow. A ten foot wall can hold out indefinitely against a hand-full of zombies, but what about a hundred? A thousand?
Therefore, it is imperative to constantly eliminate and dispose of the zombies gathering, a task that, with a spear-like weapon, is simple and requires no non-renewable resources. Simply stab over the edge of the wall, or through the fencing, to kill the threat, and wait until daylight hours, when there are no living attackers, to collect and dispose of the corpses.
As long as you are constantly whittling down their numbers, their numbers won't grow slowly, causing you to lose the game of Life-and-Death due to simple negligence.
Time Management
Not quite the same as deciding what homework to tackle first. This is a very broad topic, covering everything from sentry patrols to farm work, and must be worked on entirely to your plan; it is too much to cover in a page.
The greatest tool and weapon in this arsenal is Common Sense. If you lack this basic instinct, you most likely won't have made it this far anyways, but should you be depending on luck up to this point, kiss it goodbye.
Some thoughts on the subject are:
- Blending together the routines of your people is of vital importance.
- Keep operations outside of the keep, such as farming, corpse disposal, and scouting, limited to broad daylight.
- You must have guards on patrol at all times of the day, and more so when your comrades are out in the fields. This schedule must be flexible, as well: If a vehicle was spotted in the distance, long after Z-Day has come and gone, the entire fortress should be on high alert for days, if not weeks, if not months, afterward.
- Pull back any defenders to the keep and cease work at night. However, make sure you have all posts manned, with enough shifts so that all defenders take even turns, are well rested, and alert.
- Make sure all posts are manned at all times. Shifts can be overlapped, so that no post should ever go empty.
Building of the Fortress
The most important, labor intensive, and perhaps exciting part of it all is building the fortress. However, if you are unprepared, it is likely you will be building Post-Zombie, as opposed to Pre-Zombie. This brings up several problems, the largest being security. The builders must also be defending themselves at the same time. As such, the recommended process would be to build in stages; using a simple defense to fight while a stronger defense is built behind it.
For example:
Group Z has just arrived at an open location, and need a place to live. However, it has to have many defenses to fight against the zombies. The group starts out with a house in a field, that is the initial fight point. Then:
- The survivors erect a quick, chain link perimeter, to slow down or stop the infected, giving the humans time to dispose of them.
- After the fence is up, a trench is dug in front of it, to further stop and injure attackers.
- The soil from the trench is used to construct a wall behind the fencing, further protecting those inside.
- Once the wall is constructed, the fence is removed and rebuilt in a larger, more permanent structure.

Internal Shelters
Home, Sweet Home
HOMES
There are countless ways to secure a shelter for you and your own, inside the security of your defenses. Depending on the location, shelters may already be present, some may need building, or you may be able to scavenge some. As important as your defenses are, and although they should be completed first, do not underestimate the necessity of a good home. Certainly, you will need it to keep warm in the winter, perhaps to get out of the sun in summer, to sleep in a controlled environment, and for a communal gathering spot.
Many members decide they want a barracks-like setup for the entirety of their community, or to use straight shipping containers as a place to live. When making these decisions, consider how comfortable you live now. Do you
really want to live in a cold, uninsulated steel box, or a open, no-privacy room for the
rest of you life? Keep these factors in mind when counting your options.
Pre-Existing Structures
It is entirely possible that you will be building you defenses around an already existing structure. If the structure is in good condition, then this will cut down the amount of work required by a large amount.
Building From Scratch
Building from scratch certainly has it's advantages. You know everything about this structure. Every beam, stud, and vent are mapped out in your mind. In any sort of last ditch fight, you should certainly have the advantage. In addition, you can make this house fit all and any of your needs. If you have a large number of defenders, you are able to focus mainly on a dormitory area. If you have a large amount of farmland, you can create a large enough kitchen and store rooms to handle the amount of canning and jarring required.
Obviously, the downside to creating a home from scratch is the amount of work required. Building a house is NOT an easy undertaking. If you so desire to do so, you would require a large amount of expertise, not to mention manual labor, and invaluable building materials.
A valid strategy would be to build around, or bring in, a smaller, temporary shelter. This smaller shelter will give you a place to stay while your defenses are brought to life, and then as your custom home is brought to fruition.
Movable/Makeshift Homes
A large amount of survivors feel the need to use large, rough containers as shelters, such as shipping containers. These massive boxes are relatively safe, easily divided into living spaces, and, in some places, abundant. However, the downfalls are many. They are only abundant in some locations; in others, they are unheard of. They are uninsulated, offering no warmth in the cold winter, and no cooling in the summer. While they would undoubtedly make a wonderful temporary shelter, as a long term solution, there are certainly better paths to walk.
An alternative is: RVs and campers. A camper trailer is not the best shelter; it is not the coolest in the summer, it is not very warm in the winter, and it is not the most structurally sound. However, it is very easy to set up and ready to live in. As a temporary shelter, a place to stay while you prepare a better place of residence, it could be one of the best, considering its speed and simplicity. Similar to this, is the RV. The RV offers the same advantages of the camper trailer, only better. It is warmer, stronger, and all around better suited to longer, more comfortable living.
Perhaps a better solution would be a mobile home. No, they are certainly not as impressive as the building-block shipping containers, but they are already insulated, furnished, and
meant to be lived in. Perhaps not as cool, they are certainly a hundred times more comfortable than any container you will find, for roughly the same amount of work. What would you rather spend your life in? A small house, or a metal box?