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Oct 2 2008, 8:29 PM EDT
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Change: Agreed. A combat screen should be focused on combat, and not millions of cool gadgets. Also, in a combat zone, the view would be 1st
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Aug 7 2008, 9:10 PM EDT
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Change: I agree with Jack on the nearly empty hud bit (Yes, even though I posted that paint bit), though what KaikelX was saying, about the
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Aug 3 2008, 10:12 PM EDT
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Change: stuff then the combat dispaly. Although, it will still be able to function in combat if needed.At least, that's what I think it should be like... KaikelX:I side fully with Jack.
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Aug 3 2008, 6:59 PM EDT
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Change: I think that the HUD should be very very simple, a very very empty. There will only be a set of crosshairs, ammo count, a
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Aug 3 2008, 6:19 PM EDT
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Change: However, we have to give SOME concessions to players, otherwise it'll be no fun. After all, the real reason people play games is because it
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Aug 3 2008, 5:41 PM EDT
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Change: for example in "Oblivion", "Hellgate: London", and most MMORPG's you can do the same. ComonsenseI agree with the above two people, it is nice to have a hud screen but it is not as realistic.
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Aug 3 2008, 3:57 PM EDT
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Change: I really like your ideas Marsden to try and keep everything as realistic as possible. Wer could use ironsights, scopes, and lasersights for aiming and
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Aug 1 2008, 4:03 PM EDT
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Change: On the completely opposite end of the spectrum we could remove the HUD entirely. Aiming would be achieved via ironsights, etc. Ammunation would have to
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Jul 31 2008, 6:29 PM EDT
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Change: -4 'accuracy lines' (which are hard to see in this picture), the lines jump when firing, and determine accuracy when they are closer together.-A Psyche Meter, based on several ideas.-A Mission Objective/Timer on the top of the screen.-A minimap for obvious use.-Various other things-Hotbar!-Multiple
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Jul 31 2008, 5:48 PM EDT
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Change: crosshair do we want? Should we have a universal crosshair, or different ones for each type of weapon? Kelkesh12345The psyche meter discussion I believe was brought up over at the main page.
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Jul 28 2008, 12:47 AM EDT
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Change: : Maybe we can do something like the stress level in MGS4. The more combat you're in, or the more damage you take, or the
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Jul 16 2008, 8:19 AM EDT
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Change: One thing: Those of us with laptops have a harder time using something like the crosshair idea listed, because the touchpad mouse makes aiming way harder. While some people might think that adds to the challenge, I think its annoying and sometimes I hate my laptop. >:(Possibly we
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Jul 14 2008, 11:51 PM EDT
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Change: in your gun, equipped,over all the ammo foryou thatcurrently typehave ofaccessible for that weaponweapon, will be displayed in a box in the bottom right corner. It is also possible to cycle through all the different loadings for that ammo (eg. AP, Tracer, Normal, DU)
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Jul 14 2008, 8:21 PM EDT
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Change: Alicestar: I can see where you are coming from with wanting to make the game as real as possible but people dont want to play
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Jul 14 2008, 8:20 PM EDT
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Change: Timer (if applicable): If you're doing something on a time limit, a dialog box with a timer can be up the top, in the middle. Minimap. Shows the nearby area on a map, and any nearby human establishments you know of. World Map. Shows a
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Jul 14 2008, 8:18 PM EDT
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Change: And therein lies the challenge. I agree with you - we need to make it fun to play. We are going to have to make
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Jul 14 2008, 1:19 AM EDT
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Change: Alicestar: I can see where you are coming from with wanting to make the game as real as possible but people dont want to play
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Jul 14 2008, 12:07 AM EDT
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Change: Crosshair. Instead of the static crosshair in most games, the crosshair will rise, fall, and shake. However, your fire will always go where your crosshair
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Jul 13 2008, 10:49 PM EDT
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Change: Created by Jul 13 2008, 10:49 PM EDT for: no reason given
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