Version User Scope of changes
Jul 23 2008, 3:40 AM EDT Emperor_of_the_Nerds 148 words added, 20 photos added, 20 photos deleted
Jul 7 2008, 5:14 AM EDT whtwlf 1 word added, 1 word deleted

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So, we have all sorted out our qualifications and "experiences". Where does that leave us when Z-Day comes? We all have excellent skills, but what good is a mechanic, if there are no drivers? Or a brilliant leader? What are they without their men? This here will outline our roles to play when the outbreak begins. I shall add a couple to begin with.


Red = Required
Green = Over Subscribed
Blue = One more place needed
Bold = Full


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Jobs - Zombie Survival & Defense Wiki
Job: Supply Gatherer (Full)
Roles: Scavenge towns and cities for food, medical supplies, ammunition and toiletries for the group. Their job may also include alerting friendly pockets of survivors of your camp and establishing trade with them. If your group needs more survivors, suggest that they merge with yours.
Danger: Medium Risk - Zombies and Infested Indoors Environments.
Members choosing this rank:

Kaikelx (I can find a use for almost anything)
13th.Casualty
Crazyloop
Kelkesh12345
skinnyeddy
tweek123
Dave Bal
The_Professional
Gummbearyyz (I have little weapons training but I'm decent with a gun and I'm strong as an ox)
HellfireRe (I have lot of knowledge of supply scenes eg)
Dvaderp94
Numaul (Backup)

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Jobs - Zombie Survival & Defense Wiki
Job: Diplomat (Full)
Roles: Converse with possibly hostile survivors and groups (possibly raiders), resolve disputes between groups, bargain for necessities and distraction of hostile survivors while a team of soldiers move into neutralize them.
Danger: Medium Risk - Hostile Survivors
Members choosing this rank:

Marsden
Kaikelx (Last resort. Also, I can always find friends in places.)
Zellgin

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Jobs - Zombie Survival & Defense Wiki

Job: Leaders (Full)
Roles: They are the head of the group. Lead a group of survivors to safety or to combat against unavoidable Zombie or Raiders. The primary focus of the leader will be safety of his or her followers both short term and long term. They will have to make sure the group has ample supplies and a means to gather these supplies for months if not years.
Danger: High Risk - Zombies and Hostile Survivors
Members choosing this rank:

taylor100550
Spraymachine (specializing in tactics against Zack)
All-Good
Kelen_Moonhunter
ImaginaryPanda
Stüggi (I am always the last one giving up hope, combined with very good general knowledge)

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Jobs - Zombie Survival & Defense Wiki
Job: Survivalist (Patriot is sorta of a racist word if you look it up)
Roles: Formulating pockets of resistance, Helps small groups he crosses learn how to survive and use weapons and then moves on to form other groups and helps them become capable of combating the Zeds.
Danger: High Risk- Hostile Survivors and Open Travel
Members choosing this rank:

Lt.Mörder
13th.Casualty
Zackkiller31
Unrealfire2112
Thrawn5
Staggs77
Survivor_88
Mr.Xeight
Kuthiani - I refuse to live in a zombie infested world. Hiding isn't my style.
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Jobs - Zombie Survival & Defense Wiki
Job: Demolition Expert (REQUIRED)
Roles: Destroying obstacles and barricades to the group or scavenging teams to access hard to reach areas. They can destroy bridges and building that are more of a risk then they are worth (infested or could allow zombies/raiders into the camp).
Danger: High Risk - Explosive Materials, Zombies whilst laying Explosives and Possibly attacking Hostile Survivors.
Members choosing this rank:

DannySimon
Ventanator
Renegade13
Quickrace89 (I've had experience with explosives + explosive weaponry)
Super-Z (w00t)
Alicestar (8 years experience in demolition and industrial explosives fabrication)
Calosz+ ( Been doing military demolition for 5 years and experience in variety of explosive)
Thrawn5, (good knowledge of useful chemicals and explosives, handling, and use)
Smadmead (great knowledge about explosives, chemicals, handling, and experience with homemade explosives (seriously))

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Jobs - Zombie Survival & Defense Wiki
Job: Farmer (1 more would do)
Roles: Grows crops that will serve as a more reliable and long term source of food than scavenging. Manages cattle, chickens, sheep or riding animals to provide a secondary means of food production and an alternate source of transportation. Protects livestock and crops from wandering zombies and raiders.
Danger: Moderate, Open Area and Risking life for Animals
Members choosing this rank:

Kaikelx (Backup choice, and don't ask how I know)
3DayAsylum (Backup Job)
Enad23
Renegade13 (Backup Job)
Ventanator (I'm a demo guy too)
Mr.Xeight-(I'd mainly be a fighter. In time of peace, what would I do?)
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Jobs - Zombie Survival & Defense Wiki
Job: Watchman (OVER SUBSCRIBED BY 3; North South East West is all that is needed.)(remember, there might be more than 1 shift. and more guards per shift)
Roles: Keeping watch over the whole group/colony. Scouting areas around the group's location to check for Zombies and Raiders. Patrolling the encampment or colony to prevent and take care of breaches in security.
Danger: Moderate Risk - Zombies, Hostile Survivors, Unseen Threats at Night and Exhaustion.
Minimum number of members with this rank: 2
Members choosing this rank:

13th.Casualty
CyprusBill
Tuck Duck & Roll (I'd be more inclined to do long range patrol activities)
Kaikelx (What the heck, I might as well do something else while gathering supplies)
Kelen_Moonhunter
3DayAsylum
Fenwickb
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Jobs - Zombie Survival & Defense Wiki
Job: Medic (Full)
Roles: They treat the injuries of and perform necessary operations on fellow survivors. They determine the risk of infection and which survivors need to be quarantined. Euthanize the quarantined zombies. They could possibly discover a cure (slim chance without a laboratory).
Danger: Low Risk - Random Zombie Encounters, Hostile Patients, Turned Patients (Low risk yet hard, Especially the determining infection risk part. It's hard to choose if someone will live or die).
Minimum number of members with this rank: 1
Members choosing this rank:

taylor100550
Laluglu
Zellgin
Hazard13 (have some comprehensive first aid but not able to do complex medical procedures, yet!)
Braderss ( Hey may as well )
The_Professional (Trained Medical Assistant/X-ray tech First Aid and CPR Certified)

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Jobs - Zombie Survival & Defense Wiki
Job: Military Trainer and Leader (OVER SUBSCRIBED by 1)
Roles: Train survivors to kill with bare hands/use melee weapons effectively and teach how to set offensives/defenses, as well as properly use weapons and firearms
Danger: Very High - Physically and mentally due to you more then likely be targeted by enemy survivor group and will always be in charge of leading survivors to victory or death.
Skills needed: High levels of military training includes hand to hand combat knowledge, knife and weapons training, survival and leader ship abilities and being able to make split second choice (MUST BE MENTALLY STABLE)
Minimum number of members with this rank: 1
Members choosing this rank:
SupersoldierRCP
Hell_Razor
Shadowdoug
Howidoit22
Kelen_Moonhunter
Mr.Xeight
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Job: Logistician
Roles: Lies such as medicine, food, and ammunition. Evaluates cost/kill ratio of weapon systems. Determining how, when and where to move the camp's resources and survivors. Authorizes, along with the leader, the use of any resources.
Danger: Low Risk - Random Zombie in Survivor Camps and Hostile People
Members choosing this rank:

Enad23
Mastermind22
Quickrace89 - I am good with strategy and planning - I also have understanding of many other areas (Senior First Aid Certificate, Engineering Apprenticeship, Security Experience)
Lordofwar1 (also a soldier)
Tebben - See profile. Army Intelligence Officer, focus on physical security, Battlefield Surveillance, Intelligence preparations and analysis. Also experienced in Logistics (Transportation) Branch.
KillerKate
Thrawn5
Richboy23mj
Stüggi
(very good analytic abilities, would make me also a good Logistician)
onearmshortofasoufle (also a defence tech) i lead a work crew on utility construction, i keep the supplies needed to do the job on site and ready for use, first aid certified, i also work with global information systems daily
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Jobs - Zombie Survival & Defense Wiki
Job: Psychologist (Full)
Roles: Evaluate fellow survivors and take part in assigning jobs making sure that no survivor gets a job that they cannot handle. They should also be allowed to switch the jobs of survivors if the survivor's health is deteriorating (IE: supply gatherer starts to lose it from all the zombie encounters and changes jobs with a watchman). The psychologist should have another job seeing as this one would not take up all of their time.
Danger: Low Risk - Occasional Zombies, Unstable Survivors.
Minimum number of members with this rank: 2
Members choosing this rank:

shadowdoug
Zombologist
Stüggi (Although I was never trained to be a Psychologist, I always have an open ear for the problems of other and can make always some suggestions)

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Jobs - Zombie Survival & Defense Wiki
Job: Drill Instructor and Survival Expert (Full)
Roles: Educate survivors with no experience in combat. They will cover the basics of fire arms, tactics, physical training and wilderness survival. After evaluation, the instructor(s) might ask survivors with good evaluations if they want specialize in roles such as sniper or scout. The deciding factor of what the survivor specializes in are the skills they have a natural talent for (IE: a competitive sharp shooter might become a sniper).
Danger: Low Risk - Occasional Zombies and Uncooperative Survivors.
Minimum number of members with this rank: 1+
Members choosing this rank:
Whtwlf
Kelen_Moonhunter (The reason for me selecting a few jobs is my survival band is small and we have all pretrained in a variety of these areas so we are not lacking in any department, a man of many talents will most likely outlast a man who is specialized in a single talent).
Zellgin

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Jobs - Zombie Survival & Defense Wiki
Job: Soldier (Unlimited)
Roles: When the time comes to start taking back and securing small cities or towns, these men and women will be in high demand. At some point pockets of survivors might become too large to be housed without moving to a larger area such as an abandoned military base or town. The soldiers will be the ones to take back new safe havens. They will also assist watchmen and help push back and wipe out raiders. This job can be coupled with other jobs like watchman, medic or drill instructor seeing as towns wont be taken back every day.
Danger: High Risk - Numerous Zombies, Raiders and Highly Infested Enclosed Spaces.
Minimum number of members with this rank: Varies
Members choosing this rank:
Whtwlf
Joe1329 (I may not be the best but I do know how to use a gun)

13th.Casualty
Spraymachine
Braderss
All-Good
Zomiekilla
3DayAsylum
Enad23
maydaydemise
Renegade13
BigBDave
Lordofwar1 (also a logistition)
Bashmore92
Numaul (If I can't be a cook for some reason)
Carlosz+ (10 years of sevice in the marine corps. Also a demo. expert. and a pilot)
Thrawn5
Richboy23mj(I can make the best Molotovs in history and I can operate small arms fire)
Angel_956
ww3sabiture (i can drive just about any thing im a good shot and i will fight to the death if need be)(im good with my mini 14 or my pump shot gun)
Mr.Xeight-I'm 14 and already know about more about most weapons then the usualy adult. Plus since I'm young, I'll desensitize to killing better.
Cjoatey-I would love to kick some zombie ass!
Kuthiani - Again, I would fight to the death (not undeath) to exterminate the zombies.
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Job: Body Disposal Technician (Full)
Roles: Those who choose this job will be tasked with clearing and cremating both dead humans and permanently dead zombies. Bodies would be cleared from within the encampment / base and around the base to prevent the spread of the virus and unsanitary conditions that come with normal dead bodies such as flies and diseases. The job also keeps zombie bodies from piling up over barricades and fences that other zombies could potentially climb over. This is another job that could be considered only part time.
Danger: Medium Risk - Disposal of seemingly Dead Zombies could result in being Bitten, Biological Hazards come with handling Dead Bodies and Infected Blood.
Minimum number of members with this rank: 3+
Members choosing this rank:

13th.Casualty
Spraymachine
All-Good
3DayAsylum (What can I say? I like fire.)
Angel_956 (Part-Time)

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Jobs - Zombie Survival & Defense Wiki
Job: Cook
Roles: People who choose this job should know how to cook. This may seem like an unnecessary job, but how would you like to eat undercooked food? Anyways, these people should know basics about the danger zone, how to cook, preparing food, under cooking, and various methods of preparing food (to use all available raw resources). The purpose of cooks is to use any raw food the group happens to find.
Danger: Low Risk - Unless the Base gets Attacked or The Cook also does something more Dangerous, the cook won't see much action. (You should also do another job if you choose this one.)
Minimum number of members with this rank: 1-3
Members choosing this rank:
KaikelX (this is actually my top choice)
SuperSoldierRCP - working on getting my degrees in culinary arts
13th.Casualty (Backup job if [when] I get injured. Besides, after you've tasted my fried garlic rice, grilled cheese, and tuna pesto, [and my so awesome secret recipe cocoa], you will be saddened by anything else. Trust me. Unless were talking about a professional cook.)
Numaul (7 years in restaurant industry, 4 of those under a 4 star certified chef. I prefer to improvise when I cook instead of following a recipe plus I love using naturally occurring ingredients instead of packaged goods (Check out my thread in the cooking section).)
3DayAsylum- Like 13th. but, I'm better with garlic bread, grilled lemon shrimp, jumbaliah and pancakes.
Miller38-this is my only choice besides comedian to raise morale,grilled steak and a baked potato will raise
anyones moral I don't care who you are.
Emperor_Of_The_Nerds- I actually used to want to go to cullinary school plus i always chose cook for my scout trips (the guys never complained especially when i made any form of fish) plus one of my jobs now is a cook


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Jobs - Zombie Survival & Defense Wiki
Job: Communications / Computer Junkie
Roles: People who choose this job must know how to work with computers and radios of all kinds. You basically have to have this if you want to be able to communicate with survivors if you feel like it. Or you can use it to talk to squads or a group of people you send out to search, search party?
Danger: Low Risk - The only Danger here is either the Radios and Computers blowing up in your face or Zombies Attacking you from all sides.
Minimum Numbers of members with this rank: 1 to 2
Members Choosing This rank:

SmiLeY319 (My dad basically lives for computers so this is probably a good choice)
Taylor100550 (what i can muti-task)
smadmead (I'm a Ham radio op, and Im computer junkie)
3DayAsylum - Really good with electronics
Stüggi (By now I am trained to become an IT-Systemsintegrator, I think this will be very useful to run PCs and Communications Stuff)
Angel_956
Emperor_Of_The_Nerds- I am going to school to get my degrees in computer science and computer networking plus i have repaired broken CB radios and even an old police scanner i found at a garage sale i also know enough morse code that with a little help from a cheat sheet i can figure most stuff out.

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Jobs - Zombie Survival & Defense Wiki
Job:Salvager
Roles: basically to salvage useless items from useless things to create useful devices, like generators, Specialty cars, ect.
Danger: Medium Risk - Salvaged items might be Dangerous, Zombie Attack, Hostile Survivors
minimum number of members choosing this rank: 3 to 4
Members choosing this rank:
Bushwaker10
Thrawn5
Renegade13 (Can make anything out of anything usually)
Angel_956
ww3sabiture (i can fix most things or modifie them or make something new)
Emperor_Of_The_Nerds- i was in Ootm for five years (anyone who knows what this is knows my qualifications) we turned the most random junk into several different things i think with an idea of what is needed and a little bit of time i can make a perfect (or atleast passable) device
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Pilot
Job: Pilot (Required 10)
Roles: Piloting state of the art aircraft (A-10 Thunderbolt IIs,F-22 Raptors,MH-6 Little Birds,UH-60 Black Hawk etc.) Circling the sky and provide support to soldiers and civilians.
Danger: Medium Risk - Possible Engine Malfunction and get stuck in Zombie Infested Territory
Members choosing this rank:
Calosz+ (A pilot and a demolition expert in the marine corps.)

Cylon1994 (More of a ground technician I took an Aviation class and I plan to attend the Air Force Academy in Colorado)
Bashmore92 (as long as it doesn't happen before flight school this summer...)

Smadmead (flight simulator and model airplanes)
3DayAsylum's Dad- As a mechanic, he served 30 years in the NAVY as a mechanic.

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Job: Reconnaissance (Spec-Ops) (Required 5)
Roles: Equipped with state of the art re-con equipment that re-con civilian areas for supplies or Intel and send them back to HQ.
Danger: High Risk - Close Quarter Combat
Member choosing this rank:
calosz+(Expert in Stealthiness, Demolition expert, cqb, and a pilot)
Klesh : I Heart CQB and am very observant. Stealth might be a problem.
Angel_956
staggs77
roxas33:Im trained in the arts of stealth
ww3sabiture (i am good at it)
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Job: Defence Engineer (Required)
Roles: Design schematics for defences, build defences (fencing, barbed wire, trenches, etc.), maintain defences (fix fences, dig out trenches, reset traps, check for weak spots, etc.).
Danger: Medium / High Risk - Close to Zombie/Human border, Broken Defences letting Zombies through, Broken Trap, Angry Allies for Building / Designing crappy Defences that let Zombie through.
Minimum number of members with this rank: 4-5
Members choosing this rank:

Renegade13
Numaul (In between the delicious meals I'll be making of course)
Stüggi (The skills I obtained during carpenter training would be very useful for designing and building Base Defenses, besides I was always interested in history and features of defense lines e.g. Maginotline, Atlantikwall, etc. pp.)
Angel_956
roxas33:(in between raiding and recon) i design fortres's in my spare time.
AustonWass (builds defences in spare time (aka club house)
ww3sabiture (i can build lots of stuff i can make tunnles (i own a mine)and can work all day long) i have a huge hole in my back yard i dug by hand 8ftX7.5ftX9ft deep
onearmshortofasoufle (i've built quite a few barbed wire fences for the county to keep folks out of places they shouldnt be in, i have experience operating a 310 front end loader and a 490 utility excavator, i also have more guns than syria