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Apr 16 2008, 2:12 PM EDT howidoit22 1 word added
Apr 16 2008, 11:11 AM EDT zackkiller31 1 word added

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So, we have all sorted out our qualifications and "experiences." Where does that leave us when Z-Day comes? We all have excellent skills, but what good is a mechanic, if there are no drivers? Or a brilliant leader? What are they without their men? This here will outline our roles to play when the outbreak begins. I shall add a couple to begin with.

Rank: Supply Gatherer
Roles: Get Supplies
Danger: Medium Risk - Zombies, indoors environments.
Members choosing this rank:
Kaikelx
13th.Casualty

Rank: Diplomat
Roles: Converse with possibly hostile survivors.
Danger: Medium Risk - Hostile Survivors.
Members choosing this rank:
Marsden

Rank: Leaders
Roles: Head of the group
Danger: High Risk - Zombies, hostile survivors
Members choosing this rank:
taylor100550
Spraymachine (specializing in tactics against Zack)

Rank: Patriot
Roles: Formulating pockets of resistance
Danger: High Risk- Hostile Survivors, Open Travel
Members choosing this rank:
Lt.Mörder
13th.Casualty
Zackkiller31

Rank: Demolition Expert
Roles: Blowing up zombies and walls etc.
Danger: High Risk - Explosive Materials, Zombies whilst laying explosives, possibly attacking hostile survivors.
Members choosing this rank:

Rank: Farmer
Roles: Grows food, Manages Cattle and protects them from zombies.
Danger: Moderate, Open area, Risking life for animals
Members choosing this rank:

Rank: Watchman
Roles: Keeping watch over the whole group/colony. Scouts areas.
Danger: Moderate Risk - Zombies, hostile survivors, unseen threats at night, exhaustion.
Minimum number of members with this rank: 2
Members choosing this rank:
13th.Casualty
CyprusBill
Tuck Duck & Roll (I'd be more inclined to do long range patrol activities)

Rank: Medic
Roles: Treats wounded or injured, determining the risk of infection, possibly discovering a cure.
Danger: Low Risk - Random zombie encounters, hostile patients, turned patients (low risk yet hard, especially the determining infection risk part. It's hard to choose if someone will live or die).
Minimum number of members with this rank: 1
Members choosing this rank:

Rank: Military Trainer and Leader
Roles: Train survivors to kill with bare hands/use melee weapons effectively and teach how to set offensives/defenses, as well as properly use weapons and firearms
Danger: Very High - Physically and mentally due to you more then likely be targeted by enemy survivor group and will always be in charge of leading survivor to victory or death.
Skills needed: High levels of military training includes hand to hand combat knowledge, knife and weapons training, survival and leader ship abilities and being able to make split second choice (MUST BE MENTALLY STABLE)
Minimum number of members with this rank: 1
Members choosing this rank:
SupersoldierRCP
Hell_Razor
Shadowdoug
Howidoit22


Rank: Logistician
Roles: Retrains survivors, manages supplies, evaluates $/kill ratio of weapon systems
Danger: Low Risk - Random zombie in survivor camps, hostile people
Members choosing this rank:
Max Brooks

Rank:
Psychologist
Roles: Evaluate fellow survivors and take part in assigning jobs making sure that no survivor gets a job that they cannot handle. They should also be allowed to switch the jobs of survivors if the survivor's health is deteriorating (ie: supply gatherer starts to lose it from all the zombie encounters and changes jobs with a watchman). The psychologist should have another job seeing as this one would not take up all of their time.
Danger: Low Risk - Occasional zombies, unstable survivors.
Minimum number of members with this rank: 2
Members choosing this rank:
shadowdoug