| Supply Gatherer | Duties. Scavenge towns and cities for food, medical supplies, ammunition and toiletries for the group. May also include alerting friendly pockets of survivors of your camp and establishing trade with them; if your group needs more survivors, suggest that they merge with yours.
Danger. Medium risk - zombies and infested indoor environments
Status. FULL
Members choosing this rank. | |
| Leader | Duties. Lead survivors to safety or combat against unavoidable Zombie or Raiders. The primary focus of the leader will be safety of his or her followers, both short term and long term. Leaders will have to make sure the group has ample supplies and a means to gather these supplies for months, if not years.
Collateral duties. Instructor and teacher. A true leader teaches as well as directs.
Danger. High risk - zombies and hostile survivors
Status. OVERBILLETED
Members choosing this rank. | |
| Farmer | Duties. Grow crops that will serve as a more reliable and long term source of food than scavenging. Manage cattle, chickens, sheep, and riding animals as secondary sources of food production and transportation. Protect livestock and crops from wandering zombies and raiders.
Danger. Moderate - open area and risking life for animals
Status. OPEN (unlimited billets)
Members choosing this rank. | |
| Medic | Duties.  Treat injuries and perform necessary operations on fellow survivors. Determine risk of infection and which survivors need to be quarantined. Euthanize quarantined zombies. Possibly research a cure (slim chance without a laboratory).
Danger. Low risk - random zombie encounters, hostile patients, turned patients (despite low risk, this job is very difficult, especially when it comes to determining infection risk and if someone will live or die).
Status. Minimum 1 required. However, it is UNLIMITED as a collateral duty, and each person will be expected to assist their fellow survivors.
Members choosing this rank. | |
| Logistician | Duties. Divvies supplies such as medicine, food, and ammunition. Evaluates cost/kill ratio of weapon systems. Determines how, when and where to move the camp's resources and survivors. Authorizes, along with the leader, the use of any resources.
Danger. Low risk - random zombie in survivor camps and hostile people
Members choosing this rank. | |
| Survival Instructor | Duties. Educate survivors with no experience in combat, including the basics of fire arms, tactics, physical training, and wilderness survival. Possibly ask survivors with good evaluations if they want specialize in roles such as sniper or scout. The deciding factor of what the survivor specializes in are the skills they have a natural talent for.
Danger. Low risk - occasional zombies and uncooperative survivors
Members choosing this rank. | |
| Soldier | Duties.  When the time comes to start taking back and securing small cities or towns, these men and women will be in high demand. At some point, pockets of survivors might become too large to be housed without moving to a larger area, such as an abandoned military base or town. Soldiers will take back new safe havens, assist watchmen, and help push back and wipe out raiders. This job can be coupled with other jobs like watchman, medic, or drill instructor since a soldier's duties are not regular.
Danger. High risk - numerous zombies, raiders and highly infested enclosed spaces
Status. OPEN (Unlimited billets)
Members choosing this rank. |
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| Body Disposal Technician | Duties. Clear/cremate both dead humans and permanently dead zombies. Bodies will be cleared from within the encampment and around the base to prevent the spread of the virus and unsanitary conditions that come with normal dead bodies (such as flies and diseases). Keep zombie bodies from piling up over barricades and fences for other zombies to potentially climb over. This is considered only part time.
Danger. Medium risk - disposal of seemingly dead zombies could result in being bitten; biological hazards come with handling dead bodies and infected blood
Status. Minimum 3 required
Members choosing this rank. | |
| Communications Specialist/ Radio Watchstander | Duties. Work with computers and radios of all kinds. In charge of communicating with survivors and talking to squads and search parties. Applicants must understand radio, telephone, and computer operations intimately (computer nerds SHOULD apply). . Danger. Low risk - the only danger here is the radios or computers blowing up in your face, zombies attacking from all sides, or going crazy from calls for help and death cries from survivors
Status. 1-2 required
Members choosing this rank. | |
| Pilot | Duties. Pilot state of the art aircraft (A-10 Thunderbolt IIs, F-22 Raptors, MH-6 Little Birds, UH-60 Black Hawk etc). Provide intelligence, insertation, extrication, and possibly fire-support (direct or by bombing) to those on the ground (hunters and survivors alike). Aircraft maintanince and repair knowledge is mandatory. . Danger. Medium risk - possible engine malfunction and get stuck in zombie infested territory
Members choosing this rank. | |
Teacher
| Duties. Teach the “3 Rs." These three skills will be so vital to the eventual recovery of humanity that to protect this knowledge, to prevent it’s loss, is worth 100 soldiers, sentries, hunters per teacher. Takes care of orphans and kids whose parents are out fighting during the time that they are not teaching.
Status. No limit. Any person who can read, write, and do at least basic math should be volunteering for this duty, unless they have psychatric problems.
Members choosing this rank.
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Driver
| Duties. Transport personnel to and from hot zones and other locations based upon the given mission. Must be a good driver (even under stressful conditions) and be able to drive a multitude of vehicles, or one vehicle with adept proficiency.
Danger. Normal risks associated with driving, plus Skinjobs, potential area denial ordnance, debris, and other post Z-day related occurences.
Status. No limit. Everyone that is able-bodied should learn how to drive whatever vehicle they're riding in should the original driver be incapacitated.
Members choosing this rank. | | Zombie Overseer
| Duties. Capture and study zombies, as well as train them to do menial and dangerous labours such as: Transporting goods, generating manual power, Detecting and disarming (Detonating) Explosives, assaulting non-infected enemies as well as serving as "Human" shields for allies.
Danger. Extremely high risk of infection through improper handling of zombies.
Members choosing this rank. Dr.joe | | | | Diplomat | Duties. Converse with possibly hostile survivors and groups (possibly raiders), resolve disputes between groups, bargain for necessities and distraction of hostile survivors while a team of soldiers move into neutralize them.
Danger. Medium risk - hostile survivors
Status. FULL
Members choosing this rank. | |
| Survivalist | Duties. Formulate pockets of resistance. Help small groups learn how to survive, use weapons, form other groups, and become capable of combating the Zeds.
Danger. High risk - hostile survivors and open travel
Status. OPEN (unlimited billets)
Members choosing this rank. | |
| Demolitions/Demolitions Disposal Specialists | Duties. Destroy obstacles and barricades (to the group or scavenging teams) to access hard to reach areas. Destroy bridges and buildings that are more of a risk then they are worth (infested or could allow zombies/raiders into the camp).
Danger. High risk - explosive materials, zombies whilst laying explosives and possibly attacking hostile survivors
Status. OPEN (unlimited billets)
Members choosing this rank. | |
| Security/Sentry | Duties. Keep watch over the whole group/colony. Scout areas around the group's location to check for zombies and raiders. Patrol the encampment or colony to prevent and take care of breaches in security.
Danger. Moderate risk - zombies, hostile survivors, unseen threats at night, exhaustion.
Status. REQUIRED. This is a collateral duty, therefore EVERYONE will have to do this from time to time.
Members choosing this rank. | |
Hand-to-Hand Instructors
| Duties. Train survivors to kill with bare hands/use melee weapons effectively and teach how to set offensives/defenses.
Danger. Very high - both physically and mentally due to your higher likelihood to be targeted by enemy survivor groups. You will always be in charge of leading survivors to victory or death.
Skills needed. High levels of military training including hand to hand combat knowledge, knife and weapons training, survival and leadership abilities, and the ability to make split-second decisions.
Status. Minimum 1 required.
Members choosing this rank. |
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| Psychologist | Duties. Evaluate fellow survivors and take part in assigning jobs making sure that no survivor gets a job that they cannot handle. Psychologists will be dictate job switches if the survivor's health is deteriorating. The psychologist should have another job since this one would not take up all of their time.
Danger. Low risk - occasional zombies, unstable survivors
Members choosing this rank. | |
| Food Services Technician | Duties. Know basics about the danger zone, how to cook, preparing food, under cooking, and various methods of preparing food (to use all available raw resources). Be able to use any raw food sources the group comes across. . Danger. Low risk - considered part time
Status. 1-3 required
Members choosing this rank. | |
| Salvager/Scavenger | Duties. Salvage useless items from useless things to create useful devices, like generators, specialty cars, etc. . Danger. Medium risk - salvaged items might be dangerous, zombie attack, hostile survivors
Status. 3-4 required
Members choosing this rank.
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| Reconnaissance and Special Operations Service | Duties. Infiltrate hostile areas for supplies, intel, or for special assignments using state of the art recon equipment and training. . Danger. High risk - close quarter combat
Status. OPEN.
Members choosing this rank. | |
| Tactician | Duties. Plans and strategizes against zombies and hostiles. . Danger. Low to high risk - random zombie encounter in camps, zombie threats and hostile survivors in the field
Status. Minimum 1 per squad required
Members choosing this rank. | |
Journalist, Historian, Archivist, and Librarian
| Duties. Collect, maintain, and protect pre-fall books, movies, music, and art, convert to electronic format (HTML, MP3, JPG, etc.), maintain records of the rise, and disseminate same to fellow survivors. Individuals with exceptional biases should avoid this role as all works ranging from the Communist Manifesto to Uncle Tom's Cabin to The Triumph of the Will are to be collected and archived.
Members choosing this rank. | |
Search-and-Rescue/ Salvage-and-Rescue
| Duties. Search for and rescue other survivors, fellow team members, salvage team materials. Assist scavs in salvaging materials beyond-the-wire. Take control of SAR/SAR evolutions and train other members on SAR/SAR techniques and equipment. Train team members in use of SAR/SAR equipment and techniques. . Danger. Requires member to expose themselves to potential attack, in order to save others.
Status. No limit. Any person in any beyond-the-wire position is expected to take this on as a collateral duty. Dedicated SAR personel will require additional training.
Members choosing this rank. | |
| Defense Engineer | Duties. Design schematics for defenses, build defenses (fencing, barbed wire, trenches, etc), maintain defenses (fix fences, dig out trenches, reset traps, check for weak spots, etc). . Danger. Medium / high risk - close to zombie/human border, broken defenses letting zombies through, broken traps, angry allies for building / designing crappy defenses that let zombie through.
Status. 4-5 required
Members choosing this rank. | | |