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PedroAsani |
Latest page update: made by PedroAsani
, Dec 10 2009, 2:21 AM EST
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Keyword tags:
communications
cook
corkyj419
defense engineer
demolition expert
diplomat
drill instructor
farmer
leaders
logistician
lookout
medic
military leader and trainer
pilot
psychologist
reconnaissance
salvager
soldier
supply gather
survival expert
survivalist
tacticion
zombie survival resource
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| Started By | Thread Subject | Replies | Last Post | ||
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| tacticalplanner | Solider (page: 1 2 3) | 49 | Jul 15 2012, 1:49 AM EDT by IrishHitman | ||
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Thread started: Aug 11 2008, 6:49 PM EDT
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Okay, for those who think anyone can be a solider, think about this:
Only 3% of frontline soliders in world war 2 actually shot to kill. The rest purposefully missed the target. This means that in world war z, not everyone will be cut out to engage zees and kill them. If they won't kill or injure while shooting, they can't be a solider and they are just wasting the group's resources. |
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| Finnishsurvivor | Useful jobs? (page: 1 2 3) | 49 | Feb 4 2011, 8:40 PM EST by CallsignPyro | ||
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Thread started: Feb 23 2010, 9:06 AM EST
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Any useful jobs before ZDay that would help you to survive and build something that would help to survive?
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Keyword tags:
communications
cook
corkyj419
defense engineer
demolition expert
diplomat
drill instructor
farmer
leaders
logistician
lookout
medic
military leader and trainer
pilot
psychologist
reconnaissance
salvager
soldier
supply gather
survival expert
survivalist
tacticion
zombie survival resource
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| Paladinlord06 | Minimum manpower needed to be effective | 15 | Dec 20 2009, 7:52 PM EST by LWJ2009 | ||
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Thread started: Dec 19 2009, 2:56 PM EST
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In a survial group, yes there are many different duties that need to be completed, right down to latrine trench digger, thank you ElDiaboloKid, that's your job easy. Check the other thread if you don't get it. :-)
Seriously though, in a survival situation most families will tend to double or even triple up, not just to pool resources and raw manpower, but because there is simply so much that would need to be done, and done constantly. At minimum, you need at least two people on watch 24/7 to keep on alert for hostiles, and that's at a minimum. You probably are going to need at least 2 different guard checkpoints because most places have more than one avenue of approach. Then figure at least one individual for communications back at home base for the two separate sentries who would also have to be on call 24/7, a doctor or medic goes without saying, an armorer/weaponsmith, and a general quartermaster. So let's look at numbers here, maintaining 2 posts 24/7 with 2 people at each post, plus someone on comm back at the base also 24/7. We'll really go lean here, an ideal shift would be no longer than 8 hours but let's make it 12. So to keep everything guarded and in touch with home base for a single day, would take at least 10 people. This doesn't take into account the fact that during their 12 hours off would be spent sleeping, eating and whatnot, so forget them being able to do much else to help out around the retreat. So those 10 people would work a relentless shift with not even a day off, and should someone get sick or die, you're shorthanded, and even then we're talking a 12 hours on guard straight, that's LONG time to be freezing your a$ in the winter outside, and that's just to maintain only 2 sentry points.
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Keyword tags:
communications
cook
corkyj419
defense engineer
demolition expert
diplomat
drill instructor
farmer
leaders
logistician
lookout
medic
military leader and trainer
pilot
psychologist
reconnaissance
salvager
soldier
supply gather
survival expert
survivalist
tacticion
zombie survival resource
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