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Large City Survival Guide - Quickrace89

This guide covers the apocalyptic scenario of the infected, endless city. If you've played Hellgate: London, you might understand the scope of the situation. This is designed for people who plan to be leaders. This guide is no good if you don't feel comfortable commanding people. You also need to be prepared to spend a little money. On-The-Fly comments are things you should think about, and if you get the opportunity, spend a little time doing. However, they are optional, and you should only do it if you really can afford the time.

Stage 1. Before Z-Day.

To start, arrange circles and networks of people who are ready for a large-scale Solanum outbreak and arrange meeting points. Get around 20 people who are like this. If I were to choose 20 people, I would choose the following:

  • 10 people who have a good aim, have guns, and are fit. Or have a high-quality machete or sword.
  • 5 people who can defend themselves, and have a valuable skill (s). People who have knowledge of First Aid, are good with computers and machines, or can use a sniper rifle well.
  • 5 specialists who have degrees, or are very experienced in whatever they do. Like doctors/paramedics, engineers, or people who are good with logistics.
  • At least one person should know how to hot-wire a car (that's me in this case)

Or, you can get around 5 people who are a good aim and fit, and at least one person with experience in First Aid. Make sure they have some loyalty towards you, and don't have any serious mental issues. Ideally, they should be single, or their partner should be suitable for the mission.

This should cover your initial crew worries. For family, arrange temporary shelters and get them to fortify themselves in their houses. You can pick them up later.

Acquire the following items; some should be gotten before Z-Day to save you time, some after the outbreak so you can loot it free of charge.

  • Ammo. This should be one of your priorities, and after the invasion gun stores can be looted. The only issue that I haven't seen recognized on this site is the fact that gun shop owners may barricade their shops, and riddle would-be thieves with brand new bullets. You could either take the shop by force with guns and ammo bought before Z-Day, or talk to the gun shop owner and convince them to join you, bringing their ammo and guns with them. Chances are, the shop owner is a good aim, so this might be the best way to go about things, and will earn you respect among your crew members.
  • Guns. See above. Also, you should get as much ammo as possible, because with looting gun shops, it's first-come, first-served... the ammo won't wait until you're ready to store it. On-The-Fly: If at all possible, pick up a heavy machine gun, maybe a .50 cal machine gun or mini-gun. Preferably a heavy, mountable one. This will help with the defenses, or can be placed in a vehicle.
  • Food. To start with, acquire as much long-life food and drink as possible, before Z-Day. Store it at the meeting point (see below). A somewhat riskier but faster and money-saving approach is to loot a Walmart/Safeway/Coles or two.
  • Transport. While most of your getting around will be on foot, a vehicle will be useful. The most ideal vehicles would be utes and jeeps, as people can stand on the back and shoot out. Keep one or two at the meeting point, with enough fuel. On-The-Fly: If you get the opportunity, try and get some bulletproof carbon-fibre sheeting. During stage 2, if you've picked some up, members of your team may be able to fix it onto the vehicles, or make tire-guards, so that other groups who decide to attack you, well, can't.
  • Fuel. After Z-Day, make it a task once you get to your meeting place to get to a petrol station (gas station) and fill up as many containers as possible. This won't be an option for long, so have as many containers ready as possible. This is possible before Z-Day, but very expensive.
  • First Aid. Bandages, painkillers and antiseptic should be stored at the meeting point, and hydrogen peroxide should be carried at all times - if used immediately after a zombie bite, there is a chance the infection will be killed. See the first aid section.
  • Amphetamines or Caffeine. The amphetamines option is HIGHLY optional... it should only be considered if you intend working non-stop for more than 24 hours. In the initial rush, you and your crew may not have a lot of time to carry out your tasks (see Meeting Point). Therefore you may be on the go for large amounts of time, and fatigue could be fatal. All your crew members should carry caffeine supplements, or at least have some coffee before they set out. But when Z-Day strikes, you might not have enough time to make a nice hot cup of coffee, so caffeine pills can be a faster and stronger option. Red Bull and other guarana/caffeine drinks are also ideal. A far stronger option is to use amphetamines, for a more powerful effect, but they may have adverse effects, and they're highly illegal.
  • Entertainment. One of the biggest weaknesses of the human psyche is morale. Take a little time to pack a laptop and a few movies (ripped onto the computer). Or learn some jokes. That's up to you though.
  • Defenses. You're going to be holed up in the meeting point for a few days, so there needs to be sufficient security. I recommend at least two large spotlights for the sentries, and some sort of alarm. However, as well as preventative defenses and alerts, you need traps and means to destroy any threats. Claymore mines linked to tripwires can work, or if you have someone with demolitions expertise, he can rig up his own explosives. There are other pages on this site that offer advice on zombie weaponry and defenses. In short, pick up some explosives, or the materials to make them - consult with your demolitions man before Z-Day and find out what he'll need. On-The-Fly: If a member of your team is good with technology, you can send out a small team to break into a security store. You'll find alarm kits, safes, and many other handy things for defense. Pick up as much as you can, because your permanent base can use it. But remember, On-The-Fly.
  • Other. Body Armor (Kevlar vests or solid armored vests). Your fighting men, and especially your melee fighters, should be wearing armor. This will not only protect your fighters from bites, but allow you to survive attacks from other groups, and carry out your own attacks. Hand-held radios. At least 5 radios, one for each vehicle, two for foot teams, and one for base. Large Map. This is vital for you personally, to issue commands and strategise. Familiarize yourself with it, as it is going to be a valuable piece of equipment.

This should cover you initially. Now you need to pick a meeting place. Ideally, it should be a two-storey house, with a two-car garage. Houses with steep driveways are also good, however you need to be able to get out quickly. Make sure it is close (half and hour's walk) to the following places:

  • Walmart/Coles/Safeway
  • Petrol (gas) station
  • Gun Shop

It should be rather roomy, and have a carpeted floor. Perhaps choose one of your crew's houses, or yours, or the house of someone who's already been infected and has left. Try not to force anyone out of their house, because it can destroy your reputation and you will lose respect.

After all this, it's time to sit back and twiddle your thumbs until Z-Day.

Stage 2: Invasion!

You wake up. There's zombies in the street... maybe a couple in your home sweet home. If you have family, tell them to fortify the house, and that you'll be back for them in a week. Grab your bug-out bag and make for the meeting point. Once you get there, wait until there's 10 of you. Then, start on your tasks.

You now have 1-2 days. During this time you need to get all you'll need to start your permanent base. If you have 20 people, form 4 teams of five people each. Leave one team guarding the house, and have the other three go out and acquire what you need. Your tasks, in order, should be:

  1. Ammo. Send a team with a vehicle to loot a gun shop. Instruct them to get as much ammo as possible, along with 20 guns or so. (this is why I recommend a ute)
  2. Fuel. Send a team with a vehicle to a gas station. Take plenty of containers - this is a great opportunity to get fuel. Get as much as possible.
  3. *Optional* Extra Vehicle. Send a team on foot to commandeer another vehicle. Three vehicles will be useful for your convoy.
  4. Food + Drink. Send a team with a vehicle to enter a Walmart shop. You, or your lieutenant, should accompany them, to ensure they pick the right food. Get long-life food and high-energy food, eg. Muesli Bars, Cereal, and Energy Bars. Also tell them to get coffee and large containers of water. Fit as much as you can into the vehicle (this is why I recommend a ute)
  5. Send a team on foot to scout out army surplus stores, camping stores, and security stores. Find items that could be useful to your cause - army rations, alarm systems, body armor, magnesium flares, etc. If they're light enough, carry them back to the temporary base. If they're heavy, make a note to pick them up later.
  6. Send a team on foot to scout out any factories or warehouses that contain building materials. Once you arrive at your permanent base, you can return and pick up stuff like fibre-glass sheeting, carbon-fibre sheeting, and et cetera.
  7. Loot any other stores, or mark them out as places of interest on your map for later. If you think something could be useful, then pick it up.

All these goods should be dumped back at the house. Make sure the vehicles are filled with fuel to begin with. Once you are satisfied that you have what you need, it's time to make a run for your permanent base.

Stage 3: Exodus

Unless your meeting point is extraordinarily good and you think it would make a good base, you're going to have to find somewhere to permanently set up.

See the article on making your fortress to figure out what your fort will be. You might agree with my idea of a concrete fortress from scratch, but the zombies won't wait while you pour a concrete paradise, so figure out what your fortress should be. While it has to be big enough to store a lot of stuff and support your 'army', fortresses that are too big are too difficult to lock-down and defend.

Once you've got your fortress figured out, pile all the stuff you've picked up into your vehicles, get your crew to jump in, and set off. You may have to have people walking alongside - make sure your best shooters are walking, and the specialists are inside the vehicles.

If you do want to make your fort from scratch, find the site and make sure you can defend it with no structures. Set up camp, with all your gear that you've picked up, scavenging as much stuff as possible that will be useful. Get hold of a concrete pouring truck, or whatever you need to make your fort. I think concrete is the best idea, because it is a poured liquid that sets after a day or so. It's very cheap, yet very strong. And, at three feet or more thick, it can stop bullets, grenades, and the like. Make it as thick as you need to, it'll pay off later when there's enemy groups attacking your stronghold.

To make this fortress, you're going to need concrete, a concrete truck, silicone sealant, FormPly, and some knowledge of engineering/architecture. You're also going to need to go to this page.

When picking your fortress, consider how you could get invaded, and take steps to ensure it can't happen. If you are surrounded closely by other buildings, it's always possible that a threat could enter your fortress via other buildings. Unless you can defend all the buildings, make sure your building has 360 degree visibility.

If you have good enough materials to make an unbreachable perimeter, then do so. However, if you can't get the materials to do that, you're better off having a singular point of entry, wide enough to fit a car through. This way, you can deal with the zombies as they attack, and you can set traps, and you know where they're going to get in so you can prepare. If you try to keep them out, and you haven't got good enough defenses, then they will break through at a random point, where you cannot prepare.

---UNDER CONSTRUCTION. THE AUTHOR OF THIS GUIDE IS SUFFERING FROM A DROUGHT OF GUIDE-CREATING ACTIVITY. IF YOU HAVE COMMENTS, LEAVE THEM BELOW. IF THEY ARE ADDITIONS TO THE GUIDE, THEY WILL BE ADDED AT NEXT UPDATE, AND YOU WILL BE ACKNOWLEDGED. IF YOU HAVE CRITICISMS, THEY WILL BE TAKEN INTO ACCOUNT. THANKS.---


Latest page update: made by Quickrace89 , Jun 23 2008, 12:06 AM EDT (about this update About This Update Quickrace89 Edited by Quickrace89

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Marsden Excellent Article! 15 Today, 1:52 AM EDT by Andering_J_REDDSON
Marsden
Thread started: Jun 1 2008, 7:45 AM EDT  Watch
I knew we shouldn't have banned you. This is an excellent article and makes a good read too. There is an excellent useage of the majorirty of tools the wiki offers. Well done!
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