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| dvsjr | Idea stolen from the video game half life 2 (page: 1 2) | 28 | May 13 2011, 3:41 PM EDT by brandon_a_boyer | ||||
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Thread started: Mar 7 2011, 3:03 PM EST
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rotating lawn mower blades on cheap 2 stroke engines. (Wind and belt power alteratives) either set in a gauntlet fashion (lead zombies into a hallway shaped run where the blades eat them up) or spread around a moat or defense perimeter. You could pen cows into a high fenced area, and surround it with windmill powered rotating blades. You're welcome.
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| gimmechocolate | Fire treanch (page: 1 2 3 4) | 69 | Feb 22 2011, 2:13 PM EST by DLOWTHEMAD | ||||
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Thread started: May 20 2010, 1:25 AM EDT
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You dig a trench, wait for it to fill up, light them on fire. It is a good way to kill hundreds with out using a single shot. Also if zombies keep falling in, the fire will keep going. It is a great first line of defense. A wall can also back it. It is a very flexible design.
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| Ready_For_Z-Day | My Fortification Idea. | 15 | Nov 16 2010, 12:33 AM EST by RUPREPARED | ||||
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Thread started: Nov 14 2010, 4:53 PM EST
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So I was thinking my grandfather can back the bucket truck (It has a hollow back) into the back of the dump truck, creating a some-what fortified, protected area where I could live with some other survivors. I would also use the bobcat to dig a trench around our area, stack the dirt from the trench around the trucks to stabalize it incase the zombies pile up en masse and manage to get out of the trench, and we can also put logs against it for more stabalization. I would then put tarps over the open area of the truck, keep a ladder near the sides (to escape when the zombies's bodies eventually rot and become useless, also for bathroom breaks) then weld some alluminum sheets where the truck connects (for peace of mind) put planks where the metal in the dump truck is bent, set up the matresses (with pillows/blankets) and put my cooler filled with food and another one filled with water bottles near my matress, and wait it out. Criticism/comments?
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| libarata | Where | 0 | Aug 19 2010, 5:53 PM EDT by libarata | ||||
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Thread started: Aug 19 2010, 5:53 PM EDT
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Where will you get the materials and equipment to keep a "light" machine gun, and minefeilds operational. Try getting away from firearms and explosives and head on into old school methods like clubs, hammers, boulders on a rope, etc etc.
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| zhunterd | Using Zed as a base defense? | 4 | Jul 29 2010, 9:10 AM EDT by PedroAsani | ||||
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Thread started: Apr 26 2010, 4:41 PM EDT
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Has there been a discussion about using ZED as a base defense against raiders, and for booby traps? If one used extreme caution(using heavy gloves, or some tong type tool for moving heads. or stand off pole weapons for full body zeds), I am thinking one could:
1.decapitate zeds, and attaching their heads to pikes facing outward from your outer perimeter. maybe on pikes. that would definitely deter any raiders. The severed heads could not moan, since they do not have the lung pressure to move the vocal cords, so they would not draw more ZEDs. 2. One could put decapitated zed heads in shallow pits, and cover with a thin camoflauge. Raider steps into pit, and zed takes a bite. 3. Place large numbers of zed heads in a container, designed to fall onto someone. 4.Maybe even a zed head catapult on a defensive tower. For complete or semi complete zeds: 1.corral them like a herd of cows into pens lining a obvious entryway. Remotely open the pens on raiders as they come down the entryway. (would have to be sound proof, and I am not going to be the one herding the zeds.) LOL What do you think?
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| toejam774 | explosives? | 4 | Apr 18 2010, 9:11 PM EDT by StrykerPez | ||||
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Thread started: Apr 18 2010, 9:04 PM EDT
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well i was reading that persons dream fort with the explosive elevators and stuff.... havent they heard of 9/11?
explosions usually mean the building is going down... in my experiacne anyways =p
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| fixdeluxe1 | Fort | 0 | Apr 13 2010, 10:03 PM EDT by fixdeluxe1 | ||||
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Thread started: Apr 13 2010, 10:03 PM EDT
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I like the Idea of this "fort",but it's way too complex for the average joe to construct without constant reference to this guide which may not be readily available.I believe you should first and foremost AVOID crowded and public areas,with large populations.That prevents you being threatened by hordes.A simple motor vehicle(vans,trucks and SUV's are good options) are effective at getting you out of the city.Use any large house,one that may have wooden palliside fences for dog control,like my aunts batch.My house in the city has small concrete and steel fence around it(built before I got the place) that prevents the basic instinct to climb.
When out,make sure you construct a hasty defense,and ones that allow you to SAFELY fall back without exosing an inroute for simple minded zombies.This could include walls around your fort,wooden or concrete depending on resources avaiable to you and time at hand.Wire mesh is not reccomended as it can easily be torn down with sheer weight.I also reccomend wire mesh ON TOP of your concrete or wooden wall,and spiked steel,which makes sure they can't get over.You may also want to build towers,or even just construct a gunners nest on the roof of your building.Ensure that your electricity,gas,fuel,food and water supplies are secure,tank water running of rain is the best option,as well as lines.Once that has been secured,make sure you can get in AND out of your fortress,and that the entrance is secure.MG nests and flame turrets are the best option for bottlenecking zombies and raiders. |
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| CRAZYRUSSIANPYRO | Zed Lock | 10 | Oct 11 2009, 6:32 PM EDT by wadewar | ||||
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Thread started: Oct 11 2009, 2:05 PM EDT
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IF, or better put when you take in new people how do you make sure they are not hostile, insane?, or possibly infected? a Zed Lock. A Zed lock is a large, air-conditioned, (at least a fan or heater depending on area) Shipping Container with 3 days food and water for four people. Any new arrivals (or people returning from a supply run or scouting mission) would drop all weapons, supplies,and personal items into a holding room,where whatever is given is padlocked in a crate, one pair of keys are given to the people entering the Zed Lock and another kept at a reception-style room outside the holding room,were in the event that a new arrival has died or has been killed in the Zed Lock. Said new arrival's items will be distributed to the rest of the colony/the next of kin of said person. After three days, the new arrivals are given their things and integrated into your colony. any thoughts?
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| Sgt.Tripoli | Truck fort.... (page: 1 2) | 38 | Sep 7 2009, 4:20 PM EDT by StrykerPez | ||||
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Thread started: Sep 2 2009, 11:45 PM EDT
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Well Some people want to dig in and others want to stay mobile but what if you could do both.
Now this will require at the least 4 people and 4 trucks. now after you have that you should have 2 truck campers that have 2 beds most come with a bed then a foldable couch that turns into a small bed. should look something like this.... http://best-camper.com/wp-content/themes/camper/images/h_pic4.jpg now this is an alaskan camper it has a hydrolic roof that when fully up is about 6,4 of height. these come fully equiped with kitchens, dinettes and beds. So you have 2 camper trucks for sleeping and 2 other trucks for storage and you could use one for a assault truck or what ever you need be it a storage truck or a supply truck during raids. Now when you reach where you want to be you can just turn the car off and every one pile ie one of the beds except for 2 who will watch guard for 5 to 6 hours then then wake up the other guys and they will keep watch for 6 to 7 hours. while the other guys can get some sleep. and once you picked the area clean you just saddle up the trucks and move on. now this could work with no guards sine you have 4 beds but its less safe unless you have a ditch or some kind of barrier but it could also work if your in a forest or some other secluded area. Now I forgot to mention that my idea was based around trucks with bio diesel engines so as long as you got some kind of diesel fuel or vegtibal oil you should be alright. Now lets say you total a camper like inu dude said well if your lucky and nobody got hurt and you ain't already surrounded by zombies you could salvage what ever you can from the fridge and the guns and ammo and pack it in to one of the supply or storage trucks and get the guys from the truck into one of the left over trucks since you 3 trucks left and you only have 4 to 5 people. There should be enough space for everyone to sit. But not much space to sleep.
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| byates | Shipping containers | 4 | Jul 12 2009, 1:53 PM EDT by Finnishsurvivor | ||||
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Thread started: Jan 13 2008, 7:26 PM EST
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What's not to like, big empty metal box, stack them, bolt them together, bury them. then outfit them however you want.
http://www.shipping-container-housing.com/
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| gibgab555 | remember | 1 | Jun 17 2009, 11:09 AM EDT by jstans84 | ||||
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Thread started: Jun 17 2009, 6:17 AM EDT
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with the machine gun nest, you will need headshots. this is very hard with a machine gun. & the rest is good, but i suggest if you are to build a fort, build it in an isolated area. by the time you hole up in your house, there will be tonnes of zeds outside, & they will cut you off from ever leaving. & it will be very hard to feed the ammount of people required to meet these demands.
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| brainiac3395 | fort | 11 | May 20 2009, 7:45 PM EDT by brainiac3395 | ||||
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Thread started: May 14 2009, 4:24 PM EDT
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if you have a house that has the garage or basement part on the ground floor(some buildings are like that) then just reinforce its walls with concrete bricks(home depot or lowes) and then throw some sandbags in front to slow those zombies down....if you have a 2nd and 3rd floor then use 3rd floor for sleeping and supply holding and use 2nd floor for shooting those zombies,i suggest if you have stairs to the ground floor just block it with lots of sand and maybe add some oil.
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| Andering_J_REDDSON | Ship’s Toilets. | 10 | Dec 4 2008, 7:29 AM EST by Ironback | ||||
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Thread started: Dec 2 2008, 2:55 PM EST
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As any of you who’ve been aboard a ship should know, when you flush the toilet on a ship, the bowl is filled with a grey0ish, nasty looking water that vaguely looks like someone took a shit, siphoned off the solids, and then poured it back into the toilet.
What you’re actually seeing is called Grey Water. As you wash, shower, prepare food, etc, the water poured down the drain is collected in a tank called the “Grey Water Tank.” It’s a nasty brew of water, cleaning agents, some dirt, etc. Not potable, of course, but certainly not sewage. This is used to flush the toilet; An educator (a ball with two water lines, on smaller that the water comes in through, the other larger that the water goes out by) sucks the sewage (even solids) out of the bowl, then allows a small amount to fill the bottom of the bowl (about a half-inch, just enough to prevent the methane from coming back in). I submit, with or without the educator, that Grey Water can similarly be re-used for toilets after AND BEFORE the rise of the skin jobs.
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| tacticalplanner | concrete wall | 3 | Dec 2 2008, 11:37 PM EST by RonZombie | ||||
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Thread started: Jul 13 2008, 6:35 PM EDT
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no zombie can bust down a concrete wall. if you can get ahold of enough, you can fortify your town (or a small vil). to get all that concrete, go with a construction site and a semi (for the wieght)! you could even build a mold for a concrete pungi spike to implant into your wall.
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| CRAZYRUSSIANPYRO | Shipping containers (page: 1 2 3 4) | 73 | Nov 2 2008, 5:48 AM EST by IrishHitman | ||||
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Thread started: Oct 17 2008, 7:53 PM EDT
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while many of you will read the subject and go "no it will not be available and thus, is thrown in the wind" WRONG! as long as you live in/near a port city (or own a cargo ship) they will be (somewhat) available for use BUT do NOT use them for a barricade use something else unless that is the only thing in supply, but in this situation a barricade and fort is done AND you have the availability to transport such big things to your fort with ease . Then you take them back to your fort/village and put them down where housing or 1-room buildings are needed and then, fill it up with what ever you need and BOOM you have quick,livable houses or a quick building for hospitals AND it comes with a big,heavy metal door that can be secured from either side. and that is why you should use them BUT do not go out of your way to get them OR do not take unnecessary risk to get them. thank you for hearing what I have to say
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| Andering_J_REDDSON | Historic Fortresses. | 18 | Oct 8 2008, 10:31 PM EDT by Andering_J_REDDSON | ||||
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Thread started: Oct 7 2008, 1:56 AM EDT
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I thought it might (maybe) be profitable to review a few (dozen or so) historic fortresses and why they failed.
Here is the early list: 1. Wooden Forts (of any period). 2. Fort Sumpter, SC. 3. Maginot Line (actually a collection of forts). 4. The Atlantic Wall (actually a collection of forts). 5. The Siegfried Line (actually a collection of forts). Let us ignore forts that were abandoned after technology eclipsed them (Fort Point, CA, comes to mind in that collection) UNLESS they were re-activated for a new purpose (Ft Point was re-activated as a hospital then later as a training command) and those abandoned after natural disaster (Foirt Charles, Port Royal, Jamaica was sunk into the sea after an earthquake).
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| woody100 | water and food supply | 1 | Aug 22 2008, 10:41 PM EDT by byates | ||||
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Thread started: Aug 22 2008, 7:30 PM EDT
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for a good water suplly you need:
a water purifier and a sledge hammer and a shovel... inside your fort use the hammer to smash away through part of the floor on the lowest level then dig down through the dirt and you will come across undergorunds water, if u can use bricks turn it into a well and houst water up (obviuosly youd need some rope, a bucket and a small wodden frame) then use the purifirer to purify it before you drink it. wah lah, you have a well. secondly for food, use ladders and break them in half then put trays between the steps |_| | | looks abit like that, and plant seeds in plant pots and create a kindof upwads farm on ur roof. obviouysly choose carefully wat u grow. but that basically if u understanded that, once ur plants start to grow well should keep u sorted for a long long time.
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| Andering_J_REDDSON | Upload. | 0 | May 24 2008, 10:02 PM EDT by Andering_J_REDDSON | ||||
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Thread started: May 24 2008, 10:02 PM EDT
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Apparently there is an issue with uploading the pics for this article; I will try again tomorrow.
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