Mall SurvivalThis is a featured page

"Personally, I agree in that you should just live near one, not in one. But rudimentary fortification *would* be pretty important if you're going to be getting supplies from it. Just rudimentary -- just enough to make it even more difficult for the zacks to get in." - Drewblet, "Life Line" Thread."

One of the old favorites, mall survival was originally written by Drewblet and lost during site cleanup. Brought back as an open project for the community, Mall Survival covers one of the most difficult locations to build a safe haven in during a zombie apocalypse, but it's rules also cover the hardships inherent in any base.

Content Covers:

Prerequisites - What traits does the mall need to be a suitable choice?

Preparation -
Weapons, construction equipment, vehicles and group preparations necessary for a good run.

Movement and Entry -
Transport to the mall, and the issues with passing the perimeter and entering the mall.

Immediate Concerns -
Securing a perimeter, barricading and making the mall a haven for the short term.

Clearing Out -
Wiping out zombies, eliminating bodies and making the mall safe for long term use.

Self Sufficiency -
Food production, sanitation, maintenance and communication, everything needed to last.

Mall Economy -
Potential profit and uses in the survivor community of a mall haven.

What Now?
- Extra concerns to think about.



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Prerequisites
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Preparation
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Movement and Entry
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Immediate Concerns
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Clearing Out
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Self Sufficiency
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Mall Economy
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What Now?
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PaiKurosaki
PaiKurosaki
Latest page update: made by PaiKurosaki , May 3 2011, 12:30 PM EDT (about this update About This Update PaiKurosaki Edited by PaiKurosaki

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Keyword tags: mal mall planing planning survival
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Started By Thread Subject Replies Last Post
Anokalarper Mall Survival (page: 1 2 3 4 5) 87 Mar 22 2012, 2:32 PM EDT by steveovr$
Thread started: Oct 6 2011, 10:29 PM EDT  Watch
There are a lot of pro's and cons to Mall's.
Some pro's are:
Food
Possible survivors
There is more things to fight with from stores (Golf clubs, Bats etc)
How they are built usually all escalator or elevator so if you get the escalators blocked your set

Cons:
All the Glass; at malls All the windows are used for advertising' if your on the other side your being well "advertised"
Large amounts of people=Lots of zombies
Huge size, So many entry points and exits way to confusing.
If Zombies fill up bottom level, How you gunna get ?

There are more but I think i just skimmed a lot of the Pro's and Con's. Haters are gunna hate so: hate away love ya!
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Keyword tags: mal mall planing planning survival
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Drewblet Suggestions (page: 1 2) 23 Apr 14 2011, 10:14 AM EDT by FrankLeeDeRainged
Thread started: Aug 18 2008, 8:40 AM EDT  Watch
Got a problem, idea, suggestion, or vendetta against me? Post it here.
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SuperSoldierRCP A life line 1 Dec 20 2008, 9:56 AM EST by Drewblet
Thread started: Dec 3 2008, 2:54 AM EST  Watch
malls are more a massive life line. No way can they sustain a large group of people i mean first is just what to do with human waste. Plus again doors way to many to cover, during the night everyone will have to hunker in one room for protection. then in the morning theyll have to sweep the building(hours). a safe point near one is a good idea but not within one. i plan to use it as a refuel for my colony but i dont see it as anything more
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