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Jun 27 2012, 12:28 PM EDT
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Change: Shelter andGetting SecurityStarted Now that we have a setting established, I can begin the discussion of mall survival and proper scavenging according to Medusa’s hierarchy of needs: 1) Entry2) Shelter and Security 2)3) Food and Water 3)4) First Aid and Supplies 4)5) Weapons B
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Jun 27 2012, 12:26 PM EDT
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Change: Refrigerators are in general a very bad thing. They will induce vomiting, and they will host grubs, mold, roaches, and bacterial contaminants. Ergo, fridges are
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Jun 26 2012, 7:21 PM EDT
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
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May 3 2011, 12:30 PM EDT
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
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May 3 2011, 12:25 PM EDT
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
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Nov 21 2010, 8:43 PM EST
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Change: Moved by Nov 21 2010, 8:43 PM EST
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Nov 21 2010, 8:37 PM EST
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Change: Personally, I agree in that you should just live near one, not in one. But rudimentary fortification *would* be pretty important if you're going to be getting supplies from it. Just rudimentary -- just enough to make it even more difficult for the zacks to get in." -
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Nov 21 2010, 7:52 PM EST
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
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Nov 21 2010, 5:03 AM EST
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Change: covers one of the most difficult locations to build a safe haven in during a zombie apocalypse, but it's rules also cover the hardships inherent in any base.Content Covers:Prerequisites - What traits does the mall need to be a suitable choice?Preparation - Weapons, construction equipment,
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Nov 21 2010, 1:17 AM EST
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Change: Moved by Nov 21 2010, 1:17 AM EST
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Nov 21 2010, 1:15 AM EST
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Change: Keep on barricading. Conduct a final sweep of the mall, and start gathering up useful supplies, such as food, door keys, ammunition, medicine, IED ingredients,
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Nov 21 2010, 1:15 AM EST
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Change: Restored by Nov 21 2010, 1:15 AM EST for: no reason given
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Dec 8 2009, 8:47 PM EST
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Change: Deleted by Dec 8 2009, 8:47 PM EST for: no reason given
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Oct 18 2009, 3:34 PM EDT
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Change: -If the car lot is safe, take a squad 3-5 down there. Clear out any possible zombies and loot the cars, check gloveboxes and the
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Jul 21 2009, 12:20 PM EDT
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Change: WAL-MART!!!1!!1!!11!one!1LOLERMANDER!WAL-MART! Egad, you says, that convinced me, says you! And yes, it is spelled cornucopia.I’m-a-gonna list some ways to keep alive in a mall. I thought I should tell you, seeing
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Jun 21 2009, 2:03 AM EDT
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Change: The nice thing is that, with some modification, I can turn these sorts of things into school projects. Same with my Guerrilla Combat page. Thank god for excuses to write papers. This page, however, is useless out of the zombie context. Creative writing, perhaps.Oh, and if
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Jun 21 2009, 2:02 AM EDT
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Change: ****I used to work in a mall and gave this a lot of thought. Most mall stores, at least here, have gates, not doors. The
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Oct 23 2008, 11:21 AM EDT
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Change: I used to work in a mall and gave this a lot of thought. Most mall stores, at least here, have gates, not doors. The
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Oct 1 2008, 7:27 AM EDT
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Change: My laptop committed suicide, so I had to pull out my clunky old desktop. Hey, at least I have internet again.Oh, and if you have any questions regarding IEDs, message me. I won't write a
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Sep 7 2008, 4:07 AM EDT
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Change: Posted by LegendRn-The first thing you should do to the mall doors is to get a shovel or something, and smash the sensor for the automated door. Thanks for that, LegendRn. I can't believe it, but I actually didn't think of doing that. I'm so pathetic. Again, thanksKeep
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