Version User Scope of changes
Dec 5 2009, 4:05 PM EST ironhand 35 words added, 765 words deleted
Dec 5 2009, 4:00 PM EST ironhand 19 words added, 219 words deleted

Changes

Key:  Additions   Deletions
Comparison Template

Comparison Template below is for easy comparison between each person's BOB. Categories are common ones and do not represent all the possibilities. Even though not all categories are represented, a BOB is a work in progress and may be modified at a later date.

Range Weapons:Clothing:Personal Hygiene:
Melee Weapons:Camp Kitchen:Shelter:
Food & Water:Fire Starting:Maintenance:
Lighting:Entertainment:

Repair Kit:
Information:Hunting/fishing:First Aid Kit:
Communication:
Optics:Carrier:
Survival (Misc):Other:

What's in your bag?

PLEASE NOTE THAT IF YOU DO NOT SIGN YOUR NAME TO YOUR BOB, IT WILL BE DELETED

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My gear when Z-Day approaches:(necrolyte's)

Range Weapons:Clothing:
Extra Clothes
Jacket
4 Shirts
4 Pants
Personal Hygiene:
Melee Weapons:
Survival Knife
Survival Hatchet
Camp Kitchen:
Frying Pan
Spork
Shelter:
Utility Rope
Camping Bed
Food & Water:
Sandwiches
Chips
Rice Meals
Fried Fish
Canteen full of water
Soda Cans
Energy Drinks
Fire Starting:
Flint and Tinder
Maintenance:
Lighting:
FlashLight
Entertainment:

Repair Kit:
Information:
Map of the City and other places
Hunting/fishing:
Fishing Pole and Bait
First Aid Kit:
First Aid Kit
Communication:
2 Walkie Talkies
10 emergency batteries
Optics:Carriers:
Backpack
Thermo Lunch Box
Ammo Bag
Survival (Misc):
Compass
Other:
Emergency Gas (6 containers)


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Z13: I dont need to run out and buy gear, I have around 6000-10000 rounds of ammunition at my house with 6 guns inside my house. I also have provisions to last 3 months, and plenty of entertainment that dosnt rely on electricity.HellfireRe:Original-Sin

Next items are something that I maynot get access nowThompson3clips for it (Including the one loaded into it)FlaresNext items I have acces to:Radio that can receive but not sendClasp KnifeSun loadable flashlight3
Range rationsWeapons:
A board gameUSP
Clothing:
ClothingKnee/Elbow forPads
Personal anyHygiene:
Melee situationOriginal-SinWeapons:
The
Hatchet
Camp ItemsKitchen:Shelter:
Food I& needWater:Fire are;Starting:Maintenance:
Lighting:Entertainment:
My USP for my Secondary
A GOOD
Repair HatchetKit:
Information:
Detailed map of my countySome Knee/Elbow Pads.Shouldnt be too dificult with the help of... EBAY. Yeah... I went there.Yakahughes' preferred equipment (not including at the safe-house, probably in the car) For transportation, a new Ford Escape (what an appropriate name). It's a hybrid vehicle that runs on electricity at speeds up to about 35 mph, then a 4 cylinder gas engine kicks in. Super fuel efficient and cargo space to spare. Trucks are stupid Z-day transport, because if you're surrounded by zombies, you say, "Oh, my ammo is in the bed of the truck", and you're screwed. Primary weapon: FN Herstal F2000, silenced with a grenade launcher, or a second choice would be an FN SCAR heavy. Backup would be either a TDI Kriss Super V, or secondly an HK MP7. Secondary weapon would be preferably an HK SOCOM MK 23 Tactical pistol with a silencer and laser sight, or a Para Ordnance P14-45. A Bushmaster survival knife. A symbol MC70 smart phone, which I could modify to interface with any technology I have at the base, such as mines or other defensive paraphernalia. A Dell XCPS M2010 for further interface with the car and the base. A couple of
Hunting/fishing:First SentryAid gunsKit:
Communication:
EdOfTheDead's Zombie
Optics:Carrier:
Survival List Transportation--Ford Escape or a Chevy or maybe an El Camino which has a truck bed ,but the size of a car. Firearms--I recommend an R700 for distances above 550 yards, but for closer ranges an M-16 or other Semi-Auto rifles.Pump actions work, have bigger mag tubes, and in some cases more reliable than semi-auto but when clearing a room semi-autos get more shots off faster.A semi-auto pistol works the best because of the bigger mag capacity and fires faster, but revolvers will work too, maybe not as fast but better than no handgun at all. A two-way Radio would work best to relay information and tell your base camp if you found survivors. Ammunition-A LOT of AMMO, you'll probably run out of it fast so stock up as much as you can carry. Hatchets, hammers, and axes work as double tools. You can use them to knock down doors or build or chop wood to build barriers. Food is one of the most important things in any survival situation. You can loot it from your local 7/11, Casey's, Walmart, or Cashwise. Water is also a very important resource. You can purify it yourself or loot bottled water. A strong fortified base camp can be the difference between life and death. It should have all entrys blocked and if there are stairs hack out about at least 8 steps unless there higher steps maybe only 6. Having a second or third story is optional. It would serve as a good place to collect water and a lookout tower to search for survivors or warn of oncoming hordes of zombies and maybe serve as a sniper spot. A board game, a deck of cards, or an instrument could boost morale and take your mind off the apocolyptic zombie attack. Stay fit, you must be able to outrun zombies if you're ever caught out in the open. Be sure to have someone with capentry skills to make the barricades as strong as possible. Also be sure to have a mechanic to fix the vehicle if it ever breaks down. A tool belt can be very useful in a handful of situations like when you need a weapon, there's a screwdriver or wrench to kill that zombie 6 feet away Detailed map of all towns, cities, and land masses in about 2-10 mile radius and set up defensive measure like claymore mines. Molotov Cocktails are an important assest in defending a building or destroying one. Now keep in mind Molotovs will take time to kill a zombie because it will only burn it. But if a zombie infestation occurs in a building a molotov will burn it to the ground or at least scorch everything in there.(Misc):Other: