Mr.Gabriel's Plan AlphaThis is a featured page

Sorry but I'm going to have to keep terms as general as posible
Part 1: The Group
  • Squad Name (Para-military designator)
    • Squad Leader
    • Second
    • Soldat
  • Fox squad (Command)
    • BA
    • Dy or Si
  • Pup squad (Outriders)
    • Me
    • Ae or Br
  • Monkey Squad
    • Er
    • Ar or Je
  • Asia Squad
    • He
    • Cl or La

Part 2: Bugging Out
[This is the section where you detail how you wil escape to your Bug Out Location. What vehicles you use, the routes you take, etc]

  1. Meeting point: Airport
    1. wait twice as long as it would take for the farthest away of us to runn there in normal circumstances before leaving
      1. Gain access to a Chopper (Ignore part 3)
        1. preferably through purchase
        2. in the end though when Z-day rolls around all bets are off
      2. if no choppers are available then we set off cross-country
Part 3: On the Road (No Vehicles)
  • Outriders (Term I prefer over the sqad name that I didn't choose)
    • Two sweep ahead of the group
    • One works the flanks
  • Main Group (Squads Fox, Monkey, and Asian)
    • one squad moves up
    • other two support
    • then alternate, leapfrog style

Part 4: On the Road (Chopper)
  • 2-4 hellis
  • fly till noon then reconoiter
  • then fly till nightfall
  • land at any airports and fuel up

Part 5: Making Camp
  1. Building
    1. Move Supplies to second(or higher) story
    2. tie-off climbing rope
    3. Deal with Stairs, either
      1. Blockade (for concreate stairs or the likes) or
      2. Destroy Stairs
        1. either way two man teams alternating a third man in for rest do the work
    4. board-up windows and doors of ground floor
      1. Use any wood planking from stairs if it had them
      2. very little defense but very reasuring to know that they have to make noise that will alert even the least competent guard
    5. assign quarters
      1. on Secondfloor of coarse
    6. can fire on second floor if any game is caught or if it's cold
    7. patrol at all times
      1. larger patrols if Zeds are getting to "Friendly"
      2. adjust patrols based on building size
  2. Plains
    1. clear the brush back 10 meters from the edge of camp
    2. if a tree is present climb it and disregard the rest
    3. if no trees are present
      1. stay in a tight circle with
      2. a full squad on watch
        1. change watch every three hours
      3. move at first light
  3. Forest
    1. find a suitable tree or group of trees that can hold the group in their branches
    2. tie the bedrolls to branches to make hammocks out of reach of Zed-heads and bears
    3. trip wires at edge of camp
    4. carefully watched fire if any game is caught that day
    5. watch
      1. one man stays in trees
      2. one man patrols the perimiter


Part 6: Endgame
  • Located a Plane capable of transporting the group to our first choice of replacement home
    • fly as close as possible then take a boat there

Part 7: Living
[So you have escaped the plague, you are in your BOL, and now you have to do the hardest task of all: cope with your new daily life. What is that like? How long will you be doing that?]
  1. Fish
  2. Loot (like for canned goods and other things we cant produce)
  3. Grow basic crops (not much, but enough)


Mr.Gabriel
Mr.Gabriel
Latest page update: made by Mr.Gabriel , Feb 7 2010, 4:26 PM EST (about this update About This Update Mr.Gabriel thats the basics, im still writing up gear lists - Mr.Gabriel

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Keyword tags: Personal Survival Plan
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