
The following are career backgrounds that would make you a valuable contribution to any team. Your services would be useful for many different applications.
Scientific:
- Medical: A person with First-Aid experience could be crucial to your survival, so that if you are wounded you might not kick the bucket that very day.
- Meteorological: Could foresee certain weather that's in the immediate future (1-3 days max.)
- Mathematics: Could catalog supplies and efficiently and accurately calculate how long they will last.
- Herpetologist: Can identify poisonous snakes
- Chemistry: Able to identify certain Minerals that could be helpful to Building, Food, etc., and can assist in many other project types, as well.
- Entomology: Able to tell if an insect bite could be deadly or not.
- Pharmaceuticals: Able to identify medicines and their proper usage. On top of this, they could possibly make medicines from plants.
Human Services:
- Psychiatry: Could help people with psychological problems, stress and low morale.
- Entertainer/Musician: Regardless of group size or personality, entertainment is always good for morale.
- Tailor/Seamstress: Can make clothing from with a needle and some thread.
- Cook: A happy belly will do wonders for morale health in general.
Mechanical/ Physical:
- Mechanic: Besides being able to repair vehicles, they could strip abandoned cars and take things that might enhance your vehicle's performance.
- Construction: Can construct good defenses, and is always helpful in any other building project.
- Welding: Can weld things to vehicles, weld doors shut, etc., and welding is often a necessary skill in most types of construction.
- Driving: Most groups will need experienced drivers for rapid transport of supplies and people. Vehicles could also be used on raids.
- Fire-fighting: Are trained to handle Biological and Chemical spills and, of course, fires.
- General Labor: There will be a need for strong young people to do much of the hard physical labor.
- Demolition: Can construct bombs, work with explosives and clear obstacles. Chances are that they would also be good with electronics, as well. They could perhaps make ammunition if you had the appropriate materials.
Academic:
- Linguistics: You could encounter other groups in the field that speak a languages other than your own, as well as over the radio.
- Teaching: People educated in education will be necessary for future generations, and such individuals often have very good people skills.
- Architect: Able to identify the structural integrity of buildings, and can assist in building projects.
- Engineering: To build and repair communication equipment, power supply equipment, can often assist auto mechanics, can assist in building projects, on top of the many other uses for their skills.
Military:
- Firearms: This one is probably the most obvious. They can defend you, teach others to shoot more accurately and maintain firearms.
- Ex-Military personnel: Kind of obvious, but will have combat and weapons training.
- Naval Expertise: Many bridges would collapse and require crossing by boat or raft. You may also at some point need to raid or collect supplies from a boat.
- Reconnaissance: Are trained and willing to leave your secured location for several days to scout for scavenging locations, Zombies with little or no "back up," and virtually anything else.
Outdoors:
- Farming/Agricultural: Necessary to set up any type of long-term base.
- Hunting/Tracking: To find Game (animals), track the movements of Zombies and other humans, and are often good shots.
- Outdoorsman: Can build short-term shelters, build fires, trap and hunt animals, can inform fellow survivors of the various survival subjects.