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Mar 29 2010, 8:59 PM EDT
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ironhand
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
(Word count: 576)
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Dec 9 2009, 8:57 PM EST
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Change: Moved by Dec 9 2009, 8:57 PM EST
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Sep 12 2009, 6:18 AM EDT
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Change: equipment, can often assist auto mechanics, can assist in building projects, on top of the many other uses for their skills. Military: Firearms: This one is probably the most obvious, so that you have peopleobvious. thatThey can defend you andyou, teach others to shoot more accurately.accurately
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(Word count: 576)
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Jun 12 2009, 9:59 PM EDT
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Change: -Medical:Medical: A person with First-Aid experience could be crucial to your survival, so that if you are wounded you might not kick the bucket that day. -Meteorological:Meteorological: Having someone to predict weather in the immediate future (1-3 days maybe.) -Mathematics: Could catalog supplies and
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(Word count: 443)
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May 22 2009, 9:06 AM EDT
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Change: ableAble to tell the structural integrity of buildings. -Engineering: To build and repair communication equipment, and power supply equipment. Military: -Firearms: This one is probably the most obvious, so that you have people that can defend you and teach others to shoot more accurately. -Reconnaissance: Crazy people
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(Word count: 443)
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May 22 2009, 9:01 AM EDT
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Change: -Pharmaceuticals :-Pharmaceuticals: Able to identify medicines and proper usage. Also could possibly make medicines from plants. Human Services: -Psychiatry: Could help people with problems, stress and low morale. --Entertainer/Musician:Entertainer/Musician: Especially if you have a large group/permanent settlement to help keep sanity. -Tailor/Seamstress:-Tailor/Seamstress: Able
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(Word count: 443)
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May 21 2009, 8:14 PM EDT
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indiesandy
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Change: Renamed from Skills to look for in squad members by indiesandy May 21 2009, 8:14 PM EDT for: more accurate
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May 21 2009, 7:57 PM EDT
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indiesandy
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Change: Clothingclothing from thread and a needle-Cook:A happy belly will do wonders for moral and health.Mechanical/ Physical-Mechanic:They can also strip abandoned cars and take things that might enhance your vehicle's performance.-Construction:Can construct better defenses.-Welding:Can weld things to
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(Word count: 444)
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May 21 2009, 7:56 PM EDT
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indiesandy
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Change: People who can make bombs, work with explosives and clear obstacles. Chances are they could also be good with electronics.Having Theysomeone couldto perhapspredict makeweather ammunitionin ifthe youimmediate hadfuture the(1-3 appropriatedays materials. maybe.)-Mechanical:Mathematics: They can also strip
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(Word count: 444)
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Mar 19 2009, 7:07 PM EDT
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Change: spills. bmmaxEntertainer/Musician: Especially if you have a large group/permanent settlement to help keep sanity.Herpetologist: Identify poisonous snakesEX. Military personnel: Kind of obvious, but will have combat and weapons trainingMacGyver: The do-it-yourselfer that can open a door with a tube of toothpaste, a sock and a toothpick
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(Word count: 459)
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Mar 15 2009, 1:46 AM EDT
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Change: To keep that Hummer rolling. You do have a Hummer, right? They can also strip abandoned cars and take things that might enhance your vehicle's performance. Firearms: This one is probably the most obvious, so that you have people that can defend you and teach others to shoot more accurately.
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(Word count: 406)
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Feb 3 2009, 9:34 PM EST
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Change: Able to identify medicines and proper usage. Also could possibly make medicines from plants. Entomologist: Able to tell if an insect bite could be deadly or not. Naval Expertise: Many bridges would collapse and require crossing by boat or raft. Architects: Is able to tell the structural integrity of buildings.
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(Word count: 420)
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Jan 7 2009, 3:03 PM EST
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Change: location for several days to scout for scavanging locations, or Zombies with little or no back up. Driver: Some groups will need drivers for rapid transit of supplies and other objects. Vehicles could also be used on raids.
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Jan 7 2009, 2:59 PM EST
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Change: could also be good with electronics. They could perhaps make ammunition if you had the appropriate materials. Mechanical: To keep that Hummer rolling. You do have a Hummer, right? They can also strip abandoned cars and take things that might enhance your vehicle's performance. Military:Firearms: This one
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Jan 7 2009, 2:51 PM EST
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Change: groups on the ground or on your radio'sradios that speak other languages. Electrical Engineer: To build and repair communication equipment, and power supply equipment. Hunter, Tracker: To find Game (animals) and track movements of Zombies. General Labor: There will be a need for
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(Word count: 275)
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Jan 7 2009, 1:28 PM EST
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Change: most of the work.Chef: A happy belly will do wonders for moral and health.Recon: Crazy people who are trained and willing to go out of your secured location for several days to scout for scavanging locations, or Zombies with no or little back up.
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(Word count: 273)
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Jan 7 2009, 2:24 AM EST
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Change: and low morale. Meteorology: This is one of the lesser skills, but having someone to predict weather could help. Police:Farming/Agriculture: Necessary to set up any type of long-term base. Same Mathematician: Could catalog supplies and calculate how long they reasonswill aslast military.accurately.
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(Word count: 174)
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Jan 3 2009, 2:50 PM EST
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Change: traps as well, and can troubleshoot a lot of problems. Chances are they are good with mechanicswired asexplosive well.traps. Mechanic. Mechanic: To keep that Hummer rolling. You do have a Hummer, right? They can also strip abandoned cars and take things that might enhance your vehicle's performance.
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(Word count: 175)
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Jan 3 2009, 2:34 PM EST
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Change: Renamed from Favorite skills to look for by Jan 3 2009, 2:34 PM EST for: It sounds a lot better
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May 22 2008, 5:33 AM EDT
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Change: Military. To send Zack to kingdom come. Having an exmil person in your group probably means they can use a wide range of guns, and can aim well. May also have experience operating military vehicles and in tactics. Engineer. If you get a break,
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(Word count: 187)
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