Rocketmans Threat DefenseThis is a featured page

There will be many dangers after Z-Day. We must be prepared, and always exercise caution.

Hopefully, every member of the floating communities will be armed, and we will have reloading equipment for the empty cartridges. For those who do not have guns, they may be able to collect a weapon on a raid, or they may fashion their own melee weapon out of whatever materials are on hand (Example, a custom shaped 2x4, with a easy handle [i.e. Walking Tall])
Also, we would need to set aside time for sorts of close quarter melee training. Practice weapons would be carved out of scrap wood, to make something akin to a Bokken, but a replica of whatever weapon the user prefers. Such practice with said weapons would be key to survival.

I am wondering about guarding the barges at night. Obviously, it we cant have spotlights, so what should we do on the barges? I plan on having patrols circle the barges at night, simply going off of what they can see and, mostly, by sound. (I happen to be able to see rather well in dark situations, often when others cannot - undoubtedly, I will end up on a night patrol) Any suggestions are welcome.

Quarantine
Infection:
Anyone coming to my new home will be placed under quarantine for an undetermined amount of time - it will depend on the speed of infection. As most say, a good time will be the time it takes to turn +10%. I may likely make it +25% or 50%, just to be safe.

Human Danger:
Now, as for those who are not prearranged to meet up with my base, there will be more seclusion. They will have to submit to my requirements, but they wont be just left in a cage - they will be kept in a room, with some sort of furniture, and will be fed. These people will someday be part of our lives - might as well make a good first impression.
Survivors will be required to:
  • hand over all their gear to be searched
  • weapons of any kind will be confiscated
  • they will be kept apart, under observation, 24/7, for as long as I feel necessary x2
If they don't like it, they can keep walking. I refuse to put the people I trust and care about, and who have placed their trust in me, in danger from raiders, who, in my opinion, are the lowest, sickest scum possible by God.


Zombies:
The threat of the living dead will have been greatly reduced, and if in deep water, almost neutralized. There is the chance of a shamble crawling up the anchor chain, however, it would be possible to create a kind of collar/blocker for the anchor chain. And regardless, someone would be posted on guard at least all night.

With a sort of rage zombie, it may be a bit more difficult, as they may have some small potential to swim - however: they would be in the water, while we have the advantage of height, motion, intelligence, and firepower. We would simply have to do battle, executing all swimmers, until the attackers were no more.

The tugboat could be a problem, because it would be very low to the water, whereas the barge would be high above it. But a single person on guard should be enough to take out a single zombie - and I hope to have at least 2 people.
If necessary we will be able to construct a wall, if not very high, then just high enough to make it difficult for them to get in. If the wall only slows them down, then it just has to keep them busy long enough for a night guard to finish them off.

Raiders:
Raiders, in a direct attack, would be a threat, but we should be able to defend ourselves if we are able to collect enough firepower. Now, in most cases I would say serious firepower like a .50 Cal, or a RPG, would be ridiculous, would be over kill. However, in this case, they would be very useful and would make sense to have. If we were to obtain such weapons in the long run, the raiders would be completely helpless. With a large base and cover, we would be able to take out any attack craft during the day. And without a vehicle, they would not be able to get far from shore, especially if some Zeds have gone for a swim. Now, there is the possibility of a raider or two coming in during the night, from the water, but the zombies that could be at the bottom should deter any of that foolishness, and just in case, we will post more guards in addition to the ones already watching for undead.

In addition, we could collect and modify some civilian craft with weapons and armor, using them to fight off unprepared attackers before they got to the main barge.

Sniping Help

I am having problems with the threat of a sniper in the woods. The tugboat itself is not very concealing - it would have to be souped up with armor for fire-fights - however, it would offer little protection from a sudden sniper attack. I'm not sure of the odds of this happening... But say for example a raider or two is walking through the woods by the river, sees life on the barges, and decides to start shooting. Where does that leave the defenders? If he's a good shot, and he would be well concealed, what can we do to fight this off? And prevent it in the first place? Any help here would be greatly appreciated.

--- I'm still taking any help, but I was given the suggestion to hang up something akin to hunting blinds, in order to keep anyone from seeing whats going on inside. That way, even if they know we're there, they cant see us to take a shot. Its a good idea, I believe - the only chance any raiders would have is if they had an infra red scope. Which is unlikely, at best. It would be the best plan and if we can work up the material, we will execute this plan. Here's some renditions:

How many survivors are there?
Barge w/Blinds
Six! Six survivors are still here!
Barge w/Blinds 2


Floods:

A potential danger is the seasonal flooding. In our barges, it would be difficult because of the debris in the water - hitting a log in the water could destroy a prop - a disaster. It could be difficult to stay in the channels, and going to shore would be hard. However, any dangers like this could be avoided if we could move our barges into our fortress.

Originally, I had no plan for a shore fortress, and the barges, sitting in the middle of the river would have been at a great risk from the flooding. However, I plan on expanding on a lock that is downriver - it has been scouted and plans have been drawn. When we take this lock fortress, we will be able to move the barges into the large, large locks, and excess food waters should flow right over the dam. The floods will still make travel difficult, but they will not directly threaten our lives.

Dams:

One of our biggest threats is the dams: to move up and down the river, we will need to bypass these. This will call for a force of people going up, securing the lock controls, keeping it secure, all while we move through the system. If electricity goes out, we will have to hook up a large generator system to bring everything back on-line. The locks, I would believe, have a back up generator. If it should prove they do not, we will need to confiscate one from some other source (Ideas?). I would think to look in the industrial areas around the river.

This, however, is nothing compared to the threat of the dams collapsing. This is very, very unlikely considering the construction of the dams; however, if a scared nut with some explosives gets a little Boom-happy, we could be in trouble. If we were above, the loss of water could be disastrous, and it would be very dangerous to deal with the water rushing out. If we were below, it would be even more threatening: I don’t know how the hydrodynamics of the river would flow, but it’s likely that there would be serious currents, making any navigation dangerous, and if the anchor is down, the sudden rise in water level could potentially rip off the anchor, or, worst case scenario, pull the lip of the barge under a wave, thereby disrupting the buoyancy properties of the barge – causing it to take on water, and, again, worst case, sink. The same could happen if we were close enough to experience a sort of tidal wave, should it collapse all at once.

I feel like an absolute fool for not considering this earlier: Once all our boats have moved through a lock, and are safely on the other side - we will use the lock itself, and the massive doors, to (slowly) release the water on the upper side of the river. That will force all water to go through the lock itself, potentially causing buildups of trash and such, but should avoid the pressure being put on, and collapsing, the dam itself. Simple enough, right?

Another long term threat from the dam is if it breaks, we may be left with water too shallow to traverse. If a dam gives out, we may not be able to move up and down river. It would be a serious pain, but far from lethal. Plus, if we were able to operate the dredging equipment, which, given the time we have, we would be able to figure it out, we could possibly dredge channels into the river even after the water level drops. It would be a Hell of a lot of work, but possible.
However, fuel would be a major problem. But now, with plans for a shore fortress in the works, it's likely we wont even be directly on the river if the worst of the worst happens.


And that's a general idea of how we can deal with threats to me and my people.
Back to the Plan


Rocketman52
Rocketman52
Latest page update: made by Rocketman52 , Aug 26 2010, 11:21 AM EDT (about this update About This Update Rocketman52 Edited by Rocketman52

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ahzombies Why would they snipe you? (page: 1 2) 37 Jun 17 2010, 1:36 PM EDT by Rocketman52
Thread started: May 17 2010, 10:38 PM EDT  Watch
The raiders are not going to randomly shoot you unless they see some potential gain.
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Killermurch Sniper threat? 14 Apr 12 2010, 10:28 PM EDT by Rocketman52
Thread started: Apr 11 2010, 7:10 AM EDT  Watch
You can buy bulletproof glazing and fiberglass online, and to protect the crew, soak heavy wool/cotton coats in a mixture of 2 parts cornstarch, 1 part water. it will greatly reduce the damage from the bullets, as it thickens on impact. similar technology is used in bulletproof vests. if the tugboat has a hollow space in the outer wall, fill it with phone books. one layer will block up to a shotgun slug.
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