Already a member?
Sign in
Scenario 6 |
Version 6 - view current page
A class 3 outbreak has occurred, but you managed to survive and your plan went without a hitch. Several years later, the wiki has met up and formed a colony of it's own, but it is close to the border of the quarantine area. The world is still full of zombies, and it is dangerous to stay outside the quarantine zone without a group of armed allies. During one of your scouting patrols, you come across a young girl who has managed to survive. Bringing her back, one of the doctors in the colony examined her and revealed she had a bite. However, the infected turn into zombies within one day, yet according to the doctor, the bite is several weeks old. In other words, the girl is a living vaccine. Eventually, she is persuaded to donate some of her blood so that the doctors can work on a vaccine. Before that happened however, raiders attacked and kidnapped the girl before they retreated. You don't really know how they knew about the girl and you don't really care.All you know is that your mission is to bring the girl back. A scout sent ahead reports this:
Stüggi's Solution:
My whole strategy is based on the two LAV Commandos I've already bought long before Z-Day, equipped with battering rams at the front and the element of speed, surprise, diversion, firepower and armored cavalry, the basic ingredients of a successful Blitz attack.
Plan:
the raid is planned for the nighttime
one sniper team (shooter and spotter) equipped with nightvision and improved M14 rifles will get in place on an elevated position before the raid, giving me essential informations about the guards behavior until the raid starts and for fire support during the operation. Using payloads of remote controlled fireworks, setted up in the distance of half a mile to the hostile encampment, will be used as decoy. During the approach of the LAVs i will fire the decoy firework to attract the attention to the direction of the firwork, the LAVs will approach from the opposite direction. Being only a 100 metres away from the perimeter, I would speed up to max speed and fire some smoke grenades and flashbangs, attached to some new years rockets, into the compound to confuse the guards. At max speed the LAVs would ram through their palisades and stop within the compound. The Troopers within the LAVs (3 + 1 driver each LAV) would start to deploy suppressing fire with AR-15s to hold the guards at bay, 3 troopers would disembark (to prevent friendly fire they would have white headbands on their kevlar helmets), to search the compound for the girl. When they have found her, they would radio one of the LAVs to their Location and get the girl in. Depending on the intensity of the enemies resistance, I would either drive off or finish them off to gather their equipment. If I have finished them off, I would radio in a truck to get the equipment away. Perhaps I would chop the heads off the raiders to put them on poles around the perimeter of our colony (as a warning to others, don't mess with us ^^)
(There would be also the question, of stocking myself up on Machine Guns during peace-time, but this is simply a question of money)
Residentmagnum
Turok all the way
My Gear
My team
Plan
A vehicle or distraction may help during the night I may use human blood or bate to attract zombies to one side of the base with a level three zombies should be near by and the people inside should think that this is normal by now and nothing is up.
The guy's with bow and arrows take out the sentries and we knock them over the wall as we sneak in by going over a wall on the opposite side take out and resistance with two special forces people (it is the end of the world they woul be mercenaries now just like the raiders) As the zombies are being picked off
We sneak in and grab the girl the two soidlers kill the guards and put their cloths on so noone knows what happened or as I like to say play identy theft I kill the doctors if they are there the engineer blows open a whole on the other three sides more zombies poor in my snipers keep us safe as we leave and use the zombies as cover and a massive destraction
Then get to the minivan or a bronco and then get the hell out of there but if I had a cell phone I would rather have the whole team picked up by helicoptor and flown back to base
- The raiders number between 35-40.
- The girl will have an operation on her at 3:00 PM on the day you start your mission.
- She will NOT live after the operation.
- The raiders are camped in a park, but are heavily fortified with wooden defenses.
- The closer it is to the operation time, the more relaxed the raiders will be.
- Due to the amount of fortifications and the concerns of a frontal assault, the bulk of the raiders are focused to the perimeter.
- Once inside, it is relatively easy to stay hidden. The scout knows this from experience.
- The girl is held in the center tent/cabin with two guards outside the door.
- The only way inside the tent/cabin is by dispatching the two guards. The scout could see no other way in.
- Due to the frequent, but small patrols roaming the camp, you know that the guards and raiders will be missed.
- If they suspect that they can't hold onto the girl, they WILL kill her.
- The raiders have access to police and national guard weapons. Therefore, they will be more heavily armed then you.
- Have access to any weapons that would be normally available to a civilian and easy to get.(the colony has been stocking up)
- You can choose any wiki members to be part of the team up to 10.
- You have silencers for the pistols you choose, but not for shotguns, rifles, S.M.Gs, or sniper rifles.
Stüggi's Solution:
My whole strategy is based on the two LAV Commandos I've already bought long before Z-Day, equipped with battering rams at the front and the element of speed, surprise, diversion, firepower and armored cavalry, the basic ingredients of a successful Blitz attack.
Plan:
the raid is planned for the nighttime
one sniper team (shooter and spotter) equipped with nightvision and improved M14 rifles will get in place on an elevated position before the raid, giving me essential informations about the guards behavior until the raid starts and for fire support during the operation. Using payloads of remote controlled fireworks, setted up in the distance of half a mile to the hostile encampment, will be used as decoy. During the approach of the LAVs i will fire the decoy firework to attract the attention to the direction of the firwork, the LAVs will approach from the opposite direction. Being only a 100 metres away from the perimeter, I would speed up to max speed and fire some smoke grenades and flashbangs, attached to some new years rockets, into the compound to confuse the guards. At max speed the LAVs would ram through their palisades and stop within the compound. The Troopers within the LAVs (3 + 1 driver each LAV) would start to deploy suppressing fire with AR-15s to hold the guards at bay, 3 troopers would disembark (to prevent friendly fire they would have white headbands on their kevlar helmets), to search the compound for the girl. When they have found her, they would radio one of the LAVs to their Location and get the girl in. Depending on the intensity of the enemies resistance, I would either drive off or finish them off to gather their equipment. If I have finished them off, I would radio in a truck to get the equipment away. Perhaps I would chop the heads off the raiders to put them on poles around the perimeter of our colony (as a warning to others, don't mess with us ^^)
(There would be also the question, of stocking myself up on Machine Guns during peace-time, but this is simply a question of money)
Residentmagnum
Turok all the way
My Gear
- 3 Sniper riffle
- 2 compound bows
- arrows with broad head tips
- 10-9mm pistol silenced, extra silencers
- 10 6-8 inch knives
- ski mask
- black clothing
- boots-steel toe
- 10 thermal vision
- 1-bucket
- 1-paint brush
- 4-camouflage netting
- 10-bullet proof vest
- Dynamite-dimilition equipment
- grapling hook or rope ladder (less noise and less weight)
- med-kit to help the girl if hurt
- strechure
- mini van
My team
- me
- 2 Bow man
- 2 Sniper
- 2 spotter
- engineer
- 2 Sam Fisher like person if possible
Plan
A vehicle or distraction may help during the night I may use human blood or bate to attract zombies to one side of the base with a level three zombies should be near by and the people inside should think that this is normal by now and nothing is up.
The guy's with bow and arrows take out the sentries and we knock them over the wall as we sneak in by going over a wall on the opposite side take out and resistance with two special forces people (it is the end of the world they woul be mercenaries now just like the raiders) As the zombies are being picked off
We sneak in and grab the girl the two soidlers kill the guards and put their cloths on so noone knows what happened or as I like to say play identy theft I kill the doctors if they are there the engineer blows open a whole on the other three sides more zombies poor in my snipers keep us safe as we leave and use the zombies as cover and a massive destraction
Then get to the minivan or a bronco and then get the hell out of there but if I had a cell phone I would rather have the whole team picked up by helicoptor and flown back to base
