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Skill Training Articles
Training Articles
Post-Z-day skills will be important whether you want to work in a team or go solo. Skills range from anything from correct operation of a heavy battle tank to simple addition.
Logistical Guides - If maximizing the potential of your supplies and making sure they are equally distributed is appealing to you then logistics is the field for you.
Logistical Guides - If maximizing the potential of your supplies and making sure they are equally distributed is appealing to you then logistics is the field for you.
Key Skills: Mathematics, Economics
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Key Skills: Home Economics, Cookery
Gunsmith- You need a guy who can trick you out with the most accurate and reliable firearm along with making ammo. Schools provide the best education.
Key Skills: Mathematics, Woodworking, Metallurgy, Milling, Gentle hand, Lots of tools!
Bladesmith- They don't need reloading.
Key Skills: Metallurgy, Blacksmithing, a few tools, and a lot of metal.
Medic- For when the $h!t hits the fan, and you screwed up on your explosives.
Key Skills: Sutures, Anatomy, Bandaging, Extensive med training, Math for meds, meds, cleaning agents.
Construction- Helps barricade the "fortress", and fixes that floor that you blew up the other day.
Key Skills: Measurement, Metallurgy, tools, skill in welding/constucting buildings, appropriate consturction materials.
Search, Save and destroy team- finds all weapons and all useful equipment, dispatches rescue squads, eliminates bandits and zombies.
Key Skills: weaponry, Driving, Aiming, Stress management, Tactics, Searching ability, moving crap, communication.
Hitmen- eliminates armies of zombies, and many bandits silently.
Key skills: weaponry, reloading, tactics, silent weaponry, and a flowing three piece suit. lol (just felt like adding it)
puffdadder |
Latest page update: made by puffdadder
, Wednesday, 7:52 PM EST
(about this update
About This Update
Edited by puffdadder
61 words added view changes - complete history) |
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More Info: links to this page
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(Showing the last 5 of 6 - view all)
| Started By | Thread Subject | Replies | Last Post | |
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| SkipNChurch | Building a Bolt Action Rifle (.rar pdf) | 19 | Wednesday, 11:26 PM EST by John_234 | |
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Thread started: Nov 5 2008, 5:43 PM EST
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Build a bolt action rifle. File is pdf files in an .rar file via Rapidshare.
Very good information for the "serious hobbyist" who has some tools and knowledge. BoltActionBuild.rar http://rapidshare.com/files/161019470/BoltActionBuild.rar Size: 8187 KB
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Keyword tags:
Bolt Action
Build
Homemade
Machine
Rifle
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| SkipNChurch | National Militia Standards | 0 | Nov 23 2008, 2:35 AM EST by SkipNChurch | |
| Hunter57 | driving a vehicle | 0 | Nov 10 2008, 7:13 PM EST by Hunter57 | |
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Thread started: Nov 10 2008, 7:13 PM EST
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sometimes you have to do funny things with a vehicle to get it where you want. like get into skids, turn the car around, not crash...
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| SkipNChurch | Book of Knots and Splices | 2 | Nov 7 2008, 12:08 AM EST by Andering_J_REDDSON | |
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Thread started: Nov 5 2008, 4:56 PM EST
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Gibson_Handbook_of_Knots___Splices.pdf
http://rapidshare.com/files/143957525/Gibson_Handbook_of_Knots___Splices.pdf Size: 1281 KB |
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| SkipNChurch | National Interoperability Field Operations Guide | 0 | Nov 6 2008, 1:48 PM EST by SkipNChurch | |
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Thread started: Nov 6 2008, 1:48 PM EST
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Radio Ops for when Zombie Parts/Other Disasters hit the fan:
National Interoperability Field Operations Guide NIFOG_4-14-2008 http://rapidshare.com/files/126711181/NIFOG_4-14-2008.pdf Size: 2182 KB Cover and info: http://i33.tinypic.com/2d7e9hc.jpg http://i38.tinypic.com/24pi8vq.jpg
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Keyword tags:
Cell
Commo
Disaster planning
Emergencies
Radio
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(Showing the last 5 of 6 - view all)