The Survival GuideThis is a featured page

Survivor 1Survival is a strange game, and is both simple and complex at the same time. The complexity comes from realizing just how truly dependent we all are on other people to provide the essentials for us. Turn on a tap, clean water. Flick a switch, light. Heat or cooling is just a turn of the thermostat away. Food comes from the grocery store, packaged, sanitized, frozen or chilled. Take-out saves you hassle of cooking. Drive-through saves you walking. You are likely so removed from the supply chain that you don't really know where any of this stuff comes from.

But once you are forced to fend for yourself, to supply everything you need to live, (need, not want. Two very different things.) you realize just how simple it can be. All you really need is:

Food and water: Recent changes to the recommended intake suggest 2,900 calories for men, and 2,320 for women. You need about 4 litres (1 gallon) of water a day.
Health and security: You need to avoid being injured or sick, and avoid attacks from people or animals.
Shelter and warmth: There is a common survival rule called "The Rule of Three", which says that you can survive 3 weeks without food, 3 days without water, but only 3 hours of exposure (heat or cold). Typically, cold is the bigger killer.

Simple, isn't it?

It gets even simpler. There are two general states of survival: Bugging In, and Bugging Out. If you prepare for both of these, you will have covered almost all eventualities.

This guide is to help you get yourself ready for a Zombie Apocalypse. That said, the knowledge and advice found here may be applied to help prepare yourself for any disaster you may be faced with.

These six sections will assist you:

Essential Skills - Skills that will assist you in every stage of Z-day survival. (Under construction)

Bugging In - Building your survival shelter.

Bugging Out - Time to haul ass!

Living - Making a life after Z-day

Weapons and Gear
- The type of gear suited to zed-warfare and long term survival.

Acronyms and Slang- Common slang and abbreviations used by ZSDW members.

At no time during this will there be region-specific or zombie archetype-specific information. Geography and politics have nothing to do with providing the essentials to life. Similarly, whether a zombie is fast moving, slow moving, has a heartbeat or not, plays no part in your preparations.If you do want survival advice/information specific to your area, you may consider navigating to your country/region's page on the ZSDW's Global Survival Guide.

Good Luck, and Enjoy.

For further research a Torrent of sources may be found on the Mega Survival Database page


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Marsden Idea For a Page – Entities Post Z-Day 5 Wednesday, 5:28 PM EDT by cavscout888
Thread started: May 13 2013, 10:08 PM EDT  Watch
It’s been a few months since I was last on the wiki, I thought I’d thoroughly exhausted every angle there was about zombies. Then it came to me, what entities could exist post-Z-Day?
By entities, I mean groups of people working together in an organisation of some sort for a specific goal other than just individual survival. Let me give you some examples:

1.A re-emerging city-state. Think of the Governor’s city from the Walking Dead; this is a group of survivors who have become numerous enough to re-establish an old city. These could become effective trading posts etc.

2.A military contingent. This could be a group of soldiers who are still engaging with missions despite losing all contact with their commanding officers.

3.A re-emerging corporation. With the vast wealth and private security forces employed by modern day corporations they are sometimes better equipped than nation states are. It isn't too farfetched to think that a corporation with a private military could retain control of an area of industry, e.g. mining. The resources could then be sold to survivors in exchange for work, ammunition, food etc.

4.Farms. When I say farms, I’m not talking about single man or small farms that exist to sustain a small family. I’m talking about larger farms which could feasibly export goods.

I’m sure there are dozens more of these possible entities and I believe the wiki would benefit from a page detailing them alongside short descriptions of their theoretical roles in the new world. It might even be worth analyzing the likelihood of each one coming about.

Anyway, let me know what you think, is it worth pursuing such an area of study for the wiki and is anyone interested in working on it with me? It would probably involve reading journal articles, some basic political works and doing a wee bit of research into history and the development of governance.
It's good to be back,
Marsden
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Marsden Scenario-Regulation of Weapons, Drugs and Other Prohibited Substances. (page: 1 2 3 4) 76 Mar 26 2013, 7:56 AM EDT by Scott_Philips
Thread started: Apr 24 2012, 10:41 PM EDT  Watch
The world has been almost completely infected and all established governments have collapsed.

The power vacuum has led to you creating your own society. Over the course of several months you clear out a small town, build up barricades and eventually have a small population of 150 survivors.

As your town grew residents have started manufacturing their own alcoholic beverages.

Others have started growing a range of drugs from marijuana to "magic" mushrooms. A few residents have started working to grow a poppy field outside of the town to produce opium.

Over time massive amounts of firearms, ammunition and even some specialised melee weaponry like swords and axes have been stockpiled. Unfortunately due to a poor bureaucracy you have been unable to keep track of them and much of the weaponry is no longer in the communal storage.

So, your tasks are as follows:

Will you regulate who can consume alcohol?

Will you regulate who can produce alcohol?

Will you regulate who can consume the marijuana and magic mushrooms?

Will you regulate who can produce the marijuana and magic mushrooms?

Will you regulate who can use opium?

Will you regulate who can produce opium?

Will you regulate access to firearms and weapons?

In answering these questions feel free to include details such as minimum ages for using various products.

Enjoy,

Marsden
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jhon-117 Weapons 0 Feb 9 2013, 12:38 PM EST by jhon-117
Thread started: Feb 9 2013, 12:38 PM EST  Watch
I am looking at many weapons people have made all over the world. These people made these out of every day materials if someone reads this go to Impro Guns they have many pictures of weapons people have made over the years.
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