Thread started: Feb 14 2009, 11:41 PM EST
Watch
First, try to find a multi-story, abandoned warehouse. If you put a switch on the elevator cables or demolish the stairway, nothing can get up unless zombies can make a stack and crawl onto each other's backs. You should probably find some plywood 2 by 4s and nail them across the windows in an old style. This way, enemies would most likely think it's just another warehouse. Leave one window open for shooting at zombies or for signaling survivors. If you can, try to get a radio into the building. The only downside to this is that you will have to bring your own supplies.
However, if you do not live in the city, or in a house, or just went out into the wilderness, try creating a tree house. If you cannot, dig a little hole. Place rocks over it in an igloo type fashion, and then pack dirt and leaves around it. Make sure you leave room for air to get in, or you will die of asphyxiation. This is only a temporary shelter; try to find a barn or shack.
out of
found this valuable.
Do you find this valuable?
Show Last Reply
|
|
Last Reply:
RE: Building a Fort
By: ,
May 13 2009, 1:31 AM EDT
Have a long winding trail to the entrance and have the areas in between minefields, like so: #######||########### ####### \\=======\\## ################||## #//==============//## #||################# #\\==============\\## ################||## #===============//## The # are mined areas. This would give a simple puzzle solvable by humans but the zeds would try to walk straight to the entrance right through the minefields.
EDIT: I think simple puzzles to 'filter' the undead from the living would be a good way to keep you safer. I say safer because raiders would be able to pass these as well. In the example above I'd have a sign that says "Stay on road. Walk. Keep weapons and hands above head. Do not point at base or personnel inside said base."
out of
found this valuable.
Do you find this valuable?
|