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Using Fire
Some people mistaken believe fire isn’t a good weapon against skin jobs: In truth, fire is a another weap to be used CAREFULLY and with proper consideration of other, undesirable effects. However, when appropriate, it is a CRITICAL component of your plan of attack.
Flamethrowers and realtia are tools reserved for one of two situations:
1. There is no reason NOT to destroy everything in sight and nuclear weaps are wholly inappropriate here;
2. The skin jobs are contained: They won’t be able to set fire to other buildings, and might conflagrate each other with their pitiful wailing. A few example are pitfall traps (see TRAPS), cages (one way in, NO WAY OUT!!!), and the like.
If you’re gonna use them, you really do need a GAS MASK, not just a dust mask. If the pathogen IS airborne, you might get sick (a member reported that he once got poison ivy off a single branch getting burned off). If it’s NOT the smell of burning flesh is pretty nasty. (Seriously, take a steak, dose it with gasoline, light that bitch off; You WILL vomit.)
Some of the dangers of the use of fire are:
Re-Infection: There is a theory that the burning bodies may make the virus airborne. While this is HIGHLY unlikely, one would be well-profited to wear a gas mask and use a hyper accelerant (napalm, gasoline, diesel, etc).
Non-Deadly Effect: There is also a theory that fire may not kill the skin jobs; They WILL die, but may remain mobile throughout the period in question.
Conflagration (flaming zombies): The skin job itself runs into a building, crashes through a window, setting fire to the building. This is considered collateral damage.
Napalm: Napalm, jellied gasoline, was invented for use in World War II. Napalm sticks to its target, and burns very quickly through just about anything remotely flammable. It was used as the “ammo” for the M2-2 Flamethrower of WWII fame. The only problem with napalm are its ingredients, or rather, its main ingredient: The gasoline-based compound napalm, which is hyper flammable. Although napalm is slightly more stable, flamethrowers would routinely ignite if hit by a stray (or not so stray) round.
A very crude homemade version of napalm is made by letting gasoline sit in a bowl with Styrofoam for a while. This napalm is not nearly as good as the military stuff, and requires some practice to prefect. So, if you haven’t got it, the problem is the amount of gasoline it takes.
IT SHOULD BE NOTED: No flame based weap will kill a skin job as quickly as ANY bullet; It could take up to or well more than an hour to burn a skin job sufficiently to neutralize them as a threat.
Flamethrowers and realtia are tools reserved for one of two situations:
1. There is no reason NOT to destroy everything in sight and nuclear weaps are wholly inappropriate here;
2. The skin jobs are contained: They won’t be able to set fire to other buildings, and might conflagrate each other with their pitiful wailing. A few example are pitfall traps (see TRAPS), cages (one way in, NO WAY OUT!!!), and the like.
If you’re gonna use them, you really do need a GAS MASK, not just a dust mask. If the pathogen IS airborne, you might get sick (a member reported that he once got poison ivy off a single branch getting burned off). If it’s NOT the smell of burning flesh is pretty nasty. (Seriously, take a steak, dose it with gasoline, light that bitch off; You WILL vomit.)
Some of the dangers of the use of fire are:
Re-Infection: There is a theory that the burning bodies may make the virus airborne. While this is HIGHLY unlikely, one would be well-profited to wear a gas mask and use a hyper accelerant (napalm, gasoline, diesel, etc).
Non-Deadly Effect: There is also a theory that fire may not kill the skin jobs; They WILL die, but may remain mobile throughout the period in question.
Conflagration (flaming zombies): The skin job itself runs into a building, crashes through a window, setting fire to the building. This is considered collateral damage.
Types Of Incendiaries Suitable For Skin Jobs
Napalm: Napalm, jellied gasoline, was invented for use in World War II. Napalm sticks to its target, and burns very quickly through just about anything remotely flammable. It was used as the “ammo” for the M2-2 Flamethrower of WWII fame. The only problem with napalm are its ingredients, or rather, its main ingredient: The gasoline-based compound napalm, which is hyper flammable. Although napalm is slightly more stable, flamethrowers would routinely ignite if hit by a stray (or not so stray) round.
A very crude homemade version of napalm is made by letting gasoline sit in a bowl with Styrofoam for a while. This napalm is not nearly as good as the military stuff, and requires some practice to prefect. So, if you haven’t got it, the problem is the amount of gasoline it takes.
IT SHOULD BE NOTED: No flame based weap will kill a skin job as quickly as ANY bullet; It could take up to or well more than an hour to burn a skin job sufficiently to neutralize them as a threat.
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Latest page update: made by Andering_J_REDDSON
, Oct 28 2008, 12:41 PM EDT
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