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  • Weapons & Gear Welcome to the Weapons & Gear page! At first, All weapons were on here, but you guys thought of so many things we had to make it a bit more organized
    Keyword tags: planningSKSsurivivaltoolsweaponszombie 
    Last updated: Tuesday, 10:41 PM EDT by byates
  • Fictional Weapons and Gear , armor, melee weapon, comms gear or what have you. No vehicles, no magic, no Force, etc... As a general rule, these are the things to avoid IRL like
    Keyword tags: ammobladesequipmentfantasyfictiongeargunsriflessci-fiWeapons 
    Last updated: Sep 25 2008, 2:14 PM EDT by residentmagnum
  • Buddahs gear (not weapons) grip in hockey grip. my MIND- no picture needed =b Other advice- buy gun supplies and tactial gear at airsoft sites such as Shortys for optics
    Keyword tags: None
    Last updated: Jun 21 2008, 4:04 PM EDT by Buddah_13
  • Members Gear and Ideas Directory Air Rifle, and a detailed Realistic Zombie Survival Plan. Dominickmagas weapons and gear Alicestar's page of cool shyte
    Keyword tags: ideasmembersprofile 
    Last updated: Tuesday, 11:18 PM EDT by xombiez
  • List of Chosen Gear for Survival germany and english is not my first language Now, my gear. I'm very worried about the weight of weapons and amunation. I mean an assault rifle
    Keyword tags: gearsurvival 
    Last updated: Sep 17 2008, 10:20 AM EDT by joseph1996ng
  • Gear From World War Z Max Brooks came up with some interesting ideas for weapons and supplies in his book, and I wanna see this stuff. I don't know if any of this stuff
    Keyword tags: None
    Last updated: Sep 20 2008, 9:58 PM EDT by JeffCee
  • weapons holy shit dude thats 300lbs maybe more of crap.
    you have like 70lbs of weapons plus the extra hundred pouns of kevlar
    and the fact that a bdu is not the lightest form of clothing
    then theres the 15 pound laptop and the spotter and the solar charger
    dude i dont even think the humvee will carry all this crap
    Thread location: Discussion Forum
    Posted: Jul 1 2008, 12:17 PM EDT by rick_grimes
  • weapons dude, you have over 40lbs in weapons alone and if you plan on having any ammo you can boost that to 80 without any of the other stuff
    Thread location: Discussion Forum
    Posted: Jul 1 2008, 9:36 AM EDT by alicestar
  • No weapons? Hellz yes, they do. Look at the wiki pages menu to the left of the screen. click on weapons & gear. go to the melee weapons link. top of the page.
    that back spike is better than the blade, IMO.
    Reply to thread: No weapons? (7 replies)
    Thread location: Discussion Forum
    Keyword tags: Fire Station Emergency 
    Posted: Apr 26 2008, 2:49 AM EDT by CyprusBill
  • ACTUAL GEAR
    "yeah its pretty bad... if ya get a license its fine, you need an approved gunsafe in your home if you want to bring home one of your guns and they cost upwards of about $500...

    well china town sells $50 swords haha... not the best quality but can do sum damage.... also global gear sells battle ready swords but they a few thousand :("
    This looks good from Global Gear: http://www.sword-buyers-guide.com/global-gear.html
    And it looks like you might be able to get an exemption from the anti-sword laws too: http://www.globalgear.com.au/webcontent15.htm
    Reply to thread: ACTUAL GEAR (11 replies)
    Thread location: Discussion Forum
    Keyword tags: None
    Posted: Sep 9 2008, 6:27 PM EDT by byates
  • Weapon Categories These are the categories of the different types of Weapons & Gear.
    Keyword tags: None
    Last updated: Jul 3 2008, 6:04 PM EDT by Angel_956
  • Fox's Zombie gear First, in the event of a massive zombie outbreak, I wouldn’t carry much. There is no point in ‘hunting’ zombies. If the outbreak has reached levels that make the military obsolete, I’m not going to launch a personal campaign against them alone. I would certainly have found a safe place to live out the crisis before I gathered any gear. Once I had a safe place, the only reason I would spend much time away from it would be hunter-gatherer missions. Since I would be expecting to carry things back, I wouldn’t take more with me than I absolutely needed.
    I wouldn’t wear much. I’m a Floridian. I’ve read about chain mail (too noisy) and shark resistant wetsuits (too binding), but I think that as long as I wore clothes that were clingy, so that a zombie wouldn’t have anything to grab hold of, I would be fine. They are, after all, slow movers, and I’m pretty quick. Dark clothing would certainly be ideal. Field issue tactical pants with a good pair of running shoes and maybe a dark long sleeved t-shirt would be the extent of my ‘going out’ clothes.
    If my mission required me to carry back anything I couldn’t fit in a “North Face Recon II” backpack, I would drive. A diesel powered Dodge Ram 2500 would be fine. I would of course modify it to have it sit high above a zombies ability to reach into the windows. I’d also have reinforced brush guards, a rock climbing suspension, and onboard stowage for spare batteries and gas cans.
    Where weapons are concerned I would not carry anything too loud, or anything that needed to be reloaded a lot (like a shotgun). An M-1 would be good, but a couple of silenced Glock 9mms would be perfect. Extra magazines go without saying. I’d have a machete and a long sharp stick as a primary means of defense though. Neither of those need to be reloaded. Oh, and if I could get my hands on a samurai sword that would be my absolute first choice.
    Thread location: Discussion Forum
    Keyword tags: None
    Posted: Aug 29 2008, 12:37 AM EDT by Denoginizer
  • Issue with meele weapons Good point, but depending on what type of zombie you're dealing with, you may be able to get away with melee kills. If it's a slow moving, completely dead real zombie, NOT an infected person with the appearance of a zombie, then their blood won't really be pumping. A sharp blow to the head may cause some blood to splatter from momentum, but probably not with a steady force that will shoot a fountain of blood into your face. Also, I would personally reserve melee kills for dealing with small numbers, as in 3 maximum. Maybe more if they are slow and spaced out. Then I would really shoot for making my kills happen with the zombie ON THE GROUND. Assuming I had a bat or something, I would probably do some sort of kick or sweep knocking the zombie down. Then I would quickly proceed to smash its head in. That way, the zombies' head is easily exposed, far away from my face,and upon contact and destruction, won't have to fall, meaning blood probably won't splatter as much. Hell, if you have a pitchfork or something, you could knock him down an take him out with a quick clean impalement. I definitely agree about wearing face protection though. If you have the upper hand and are able to obtain weapons and protective gear, might as well go all out and grab a face mask while you're at it, right?
    Reply to thread: Issue with meele weapons (17 replies)
    Thread location: Discussion Forum
    Keyword tags: weapons 
    Posted: Mar 26 2008, 2:16 AM EDT by Whiskey_williams
  • Weapons for Urban warfare Not only would a direct offensive move require massive amounts of resources(people,munitions,and other gear)...you would have to incorporate massive amounts of coordination and communication...without it you'd end up with friendly fire casualties, scattering of resources,lost or confused personnel...you'd have to break down into 4-man teams each with radios and a variety of weapons and munitions and the knowledge to use them...every structure infiltrated would require a sniper team overwatch and a security team overwatching them...all recon and intelligence would have to be reported to a central source,logged,and translated to a useful real-time state and then sent to central command where it can be incorporated into directives and countermeasures and then relayed back to the appropriate team for tactical use...it sounds easy,but in a shit storm with inexperienced soldiers,lightening fast situational shifts,and without a good central control would be a suicide mission reguardless of how good your weapons are or how fast you could resupply ammo.
    Reply to thread: Weapons for Urban warfare (5 replies)
    Thread location: Discussion Forum
    Keyword tags: None
    Posted: Sep 13 2008, 2:08 PM EDT by nightcreeper78
  • Necrolyte's Dream Gear Primary Weapon: M1 Garand w/Bayonet Steyr Scout FA-MAS MAC-10 Secondary Weapon: Mauser C96 Broomhandle .357 Magnum Melee Weapon: Hatchet
    Page location: Necrolyte's Dream Gear
    Keyword tags: None
    Last updated: Jul 19 2008, 11:16 AM EDT by necrolyte
  • Re:Best Defensive Firearms/Weapons for Zombie Killin carrying a rifle only sucks if you are not overly concerned with your safety.
    when i was a saw gunner i was the new guy in my platton and i wasn't allowed to carry my saw with a sling until i had been with the unit for 2 months imagine a 15 mile road march with that, my gear and no sling. i think my arms stayed at the ready position for a couple of days after.

    for zombie killing i would recommed silenced weapons. at least after the begining and the chaos has quieted down. hk usp 45 tactical, with silencer, and laser sight. if you can find it an xm8 or scar, and m4 all silenced with acogs maybe a tac light with vertical grips on the barrel, and a the ultimate in rifle slings the mamba fighting sling. maybe a shotgun, just in case, 12 ga pistol grips no buttstock side saddle shell carrier serratted end barrel.
    too many weapons too much weight.
    machine guns will just be a waste of bullets.
    concentrate on marksmanship close quarters 7 ft to 24 for pistols, and mid range 50 meters to 300 meters, you can do long range for fun when you get your self in a secure area.
    Thread location: Discussion Forum
    Keyword tags: FirearmsGunsReliabilityZombie 
    Posted: Apr 28 2008, 6:18 PM EDT by onekoolkat200
  • Realistic Gear Some of the people who posted apparently only shop via an online encyclopedia of guns and ammo. Carrying anything more than a main weapon and a backup is ridiculous because of the weight that is involved. A single bullet doesn't weigh much but add up rounds of ammo in the amounts posted above, plus the weight of the weapons themselves, plus the actual weight of the survival items and you wouldn't be able to out walk a "Z" horde let alone run. Think mobile to stay alive. A good knife, some environmentally appropriate clothing, something to start a fire with, a small axe and some food is about all you can realistically expect to get quickly. Guns and ammo, unless you already have them, aren't going to be overly commom, especially in Canada.
    Thread location: Discussion Forum
    Keyword tags: None
    Posted: Saturday, 3:39 PM EDT by Archammer
  • Wiinnipeg, S.I.R. has batteries, candles, stoves and other camping gear for survival functions, just little to no food in the store, so that would be a minor problem
    Keyword tags: Canadadefensible locationmanitobaS.I.R.storeWinnipeg 
    Last updated: Apr 13 2008, 3:29 PM EDT by whtwlf
  • Dream team gear 2. Carlos Oliveira (RE: Apocalypse) Weapons: Desert Eagle, Steyr AUG, throwing knifes, HE grenades Skills: Combat Tools: GPS, red-dot sight, CW
    Keyword tags: bannanagroupsquadteam 
    Last updated: Sep 28 2008, 9:41 PM EDT by devilhunter
  • Operation Clutter Cleaner Grammar) - - - - - 2. Professionalize the Weapons and Gear Pages (Leave this one to the mods) 3. Remove the large paragraphs of personal opinion
    Keyword tags: None
    Last updated: Friday, 11:00 PM EDT by AustonWass
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