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| Version | User | Scope of changes |
|---|---|---|
| Jun 29 2008, 12:30 AM EDT | Andering_J_REDDSON | 45 words added, 7 words deleted |
| Apr 9 2008, 6:00 PM EDT | kingrich3 | 5 words added, 7 words deleted, 1 photo added |
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So, you have recognized the fact that zombies are a viable and dangerous threat. So you won't want to go through this yourself and you will want to save your friends or loved ones right? But you cant just bring along everybody so you must make a short list of people who you can trust. And i don't mean people you like because they're cool and your best friends. You need people you know, trust and can watch your back without you worrying. Here is a list of things you must take into account before you choose your group. I will update this from time to time and I encourage others to, also.
In no particular order:
Melee Skills: Be sure you know how your group knows what to do when you run out of ammo.
Courage Under Fire: Do you know how your friends react under pressure? If not then you might not pick them. But if you have been in a high pressure situation with some and they can not only keep their head but can think and adapt under pressure, you've got a winner.
Expertise: Make sure you pick a group where each person has a certain expertise in an area of vital importance. These areas are pretty self explanatory if you think about it but here are a few. Farming, Combat Training, Self Defense, Medical Training, Engineering, Mechanic, etc. Remember get ready so if you're not an expert or knowledgeable in at least one of these areas, get training started now. After all, if you aren't leading a team, and you are trying to state your case to become part of one, having a useful skill will help you be accepted.
Strength (Physical): Whether you're simply fortifying your current defenses or building a shelter from scratch, you won't find it easy without someone with at least a little over average strength. You don't (necessarily) need a weightlifter or pro-wrestler, but someone who can help hold or manoeuvre heavy materials into place will be a useful asset.Strength (Mental): Bringing people into your party who are easily scared, irrational, or likely to crack under pressure is not a good idea. As well as courage, people in your group must be mentally resilient when under siege or on the run as well as during a battle, you can't have someone being driven mad from the incessant groaning of the undead and destroying your group from the inside. When preparing a group, try to look for a psychologist, or at least someone with psychological training (a basic class in psychology may not be enough) to help care for the rest of your team mentally. This should not be taken to mean crying is bad outright; But your fellow survivors have to know when to let go, and when to hold on tight.
Leadership ability: Maybe you don't want to be leader,leader; maybeMaybe you will need a second in command, or someone to lead a second team,team. eitherEither way, a member of your team who can rally the troops, or even keep morale high, will be useful, though beware of personality clashes, you don't want a team splitting in two in the middle of a firefight.Attitude: Every employer looks for this and you should, too. Bringing on a member with great skills, but a horrible attitude will sour the entire team. Contrast that with a team member who can find humor in most situations or has an optimistic outlook, and you'll likely find you can tolerate an average shot who brings hope to the crew over your "gloom and doom" sharp shooter.
Discipline: disciplineDiscipline is one of the most important traits in a group. sheerSheer self control in a group will with out a doubt increase survival chances, inflict more damage in a zombie army and will make sure that there is no bailing out in situations.
Additional Notes:
Equipment: Do you have all the necessary tools/equipment/weapons to deal with a large outbreak? If not, maybe someone you know does, who you could incorporate into your group, simply for the sake of that useful item or items.However, make sure they won't be too much of a burden.
Vehicles: So I know what your thinking, you're telling yourself that when Z day happens, "I'm gonna jump in my hummer and just drive around till i reach safety." Wrong. You think your gonna have time to refuel that thing all the time? Nope. Though some cars are a great choice such as like an armored car or a bus, they just guzzle way too much gas and are way too loud and will just draw attention. So when you choose your group also take into consideration the cars your group drives and if they are car less they might have access to a vehicle you could use. a bicycle or scooter of some sort would be ideal, as they are fairly quiet yet also portable (stash-able) and work well in most terrain, much faster than walking.
pre-epidemic stance: Who were they before Z-day? satanists? -Nazi's? cannibal's? This stuff is still important!
Variation: You can't have all Leaders, you can't have all followers. You can't have a group that is all the same, with the same ideas. You don't need somebody telling you what you already know. What you need is HELP, you need SUPPORT. Where one person falters, have another person to help bring you back up. You need to be a TEAM, a cohesive unit that is self sufficient in as many ways as possible.
