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What if Zombies Run?
I'm not slandering everyones Idol Max Brooks,
and I'm not Trying To bash Skulls in with my words
I'm asking a Genuine Question...

What If Zombies Run?
1. Do you think it is possible for zombies to run?
HeavenlySword: Yes, it is certainly possible, not zombies per se, but the 'Infected' of 28 Days/Weeks later. Think of an version of Rabies/other lyssa virus that doesn't kill you, or kills you slowly, reduces your brain and shuts down your intelligence, and stimulates your adrenal glands to max.
13th.Casualty: There's always the possibility. I do prepare for those types of zombies, because if you can survive those, you can survive anything.
SupersoldierRCP-Yes at first when we first encounter them they will not be able to be keep in mind EVERYTHING Evolves.
Vanrulzz sez: At first, then after even minor decomposure, hell no.
BanditJack: I kinda makes sense for them to be able to run right away, but eventually they would rot to the Slowskys.
Trancecore: Sure. There's always the possibility for that sort of thing.\
Dave Ball , I think they can run, jump,and swim. Why would they be rotting they are getting nourishment. Does it make you feel better to think they will be slow, and unintelligent.
and I'm not Trying To bash Skulls in with my words
I'm asking a Genuine Question...
What If Zombies Run?
1. Do you think it is possible for zombies to run?
HeavenlySword: Yes, it is certainly possible, not zombies per se, but the 'Infected' of 28 Days/Weeks later. Think of an version of Rabies/other lyssa virus that doesn't kill you, or kills you slowly, reduces your brain and shuts down your intelligence, and stimulates your adrenal glands to max.
13th.Casualty: There's always the possibility. I do prepare for those types of zombies, because if you can survive those, you can survive anything.
SupersoldierRCP-Yes at first when we first encounter them they will not be able to be keep in mind EVERYTHING Evolves.
Vanrulzz sez: At first, then after even minor decomposure, hell no.
BanditJack: I kinda makes sense for them to be able to run right away, but eventually they would rot to the Slowskys.
Trancecore: Sure. There's always the possibility for that sort of thing.\
Dave Ball , I think they can run, jump,and swim. Why would they be rotting they are getting nourishment. Does it make you feel better to think they will be slow, and unintelligent.
zombies_are_mean: i think it would last for a few days then eventually no.
Thrawn5: I agree with Vanrulzz.
ZEDBattalion: I would hope this isn't possible or doesn't happen. I mean, as the theory goes, they can't feel pain.. If they can't feel pain, that means their pain receptors are off or damaged, which also means something is wrong with their nervous system. In those thoughts and hopes, that the nervous system or even a form of rigor, would hold them from running amuck. Instead, using all and any focus to stumble about after a meal.
IFB254- Zombies could probably run early on, if they haven't received massive leg trauma, but they would then slowly decay to the point of shambling.
Blackrider:- if the zombies have been dead for a certain amount of time then there is technically no way a zombie could run, If rigor mortis had set in then a zombie could not run. However if they were freshly dead and could run (although from what i understand of the way a zombie works this would be a great feat of achievement from them) I think I would still be able to deal with them if they could run at human speed because no one knows exactly what a zombie does and i would be very alert at the beginning.
Thrawn5: I agree with Vanrulzz.
ZEDBattalion: I would hope this isn't possible or doesn't happen. I mean, as the theory goes, they can't feel pain.. If they can't feel pain, that means their pain receptors are off or damaged, which also means something is wrong with their nervous system. In those thoughts and hopes, that the nervous system or even a form of rigor, would hold them from running amuck. Instead, using all and any focus to stumble about after a meal.
IFB254- Zombies could probably run early on, if they haven't received massive leg trauma, but they would then slowly decay to the point of shambling.
Blackrider:- if the zombies have been dead for a certain amount of time then there is technically no way a zombie could run, If rigor mortis had set in then a zombie could not run. However if they were freshly dead and could run (although from what i understand of the way a zombie works this would be a great feat of achievement from them) I think I would still be able to deal with them if they could run at human speed because no one knows exactly what a zombie does and i would be very alert at the beginning.
ddawg440:I agree with vanrulzz because if they can run they will still have no rebuild of muscle tissue after you do any activity you rip apart muscle and it grows back but zombies have no growth thus they could not possibly grow back more tissue so I think they will run until they run out of usable tissue and then they will be back to there stumbling selves we all know and love.
TheInventor: The threat of a running zombie seems unlikely for a number of reasons. The viruses called Solanum and Solanium target and destroy grey matter to replicate, and thusly, neurological damage is all but guaranteed. While the majority of cells will replicate only in the frontal lobe, it is likely that they will replicate in the brain stem and spinal cord, impairing movement. Zombies are incapable of fine dexterity, basic hand-eye coordination, and have difficulty maintaining an upright balance. Physically, they should be incapable of running. That is not to say that such a scenario is impossible. Solanium and Solanum are highly adaptive viruses with many strains. It is not beyond the scope of possibility that a variant of the virus may leave the host neurological system intact enough to utilize greater coordination. Zombies can already move at a somewhat quick pace, equivalent to a slow jog, though this speed runs an extreme risk of breaking the zombie's center of gravity and having it fall. If a strain of Solanium or Solanum which better preserved the nervous system were to surface, it could be quite possible.
The_Last_Skater: i really don't think they can run.. if most of their brain functions are shutdown i believe they would have to learn to walk again.. if they have no memory and barely any brains ..lol.. i think they would be like giant hungry babies .. most likely crawling or walking and tripping often. and i really hope it goes this way because if they are runners I'm dead..
~Jack~: Well, that depends on the zombie... if zombies can exist, it's not too far fetched an idea of them running...
Lucifer'sHammer: I am a proponent of the theory that all zombies would be fast at first. They would be able to run (unless they were victims of massive trauma) and probably be strong too. As strong as the person who is infected and add in the whole not feeling pain, which means they would never get tired. Since they would give anything to eat you, you could also add in that it would be like they are on a constant adrenaline rush. So then, are we screwed? No not really. Notice I said all zeds would be fast AT FIRST. After two to three days, depending on climate, rigormortis would set in, which would result in not only slower, very weak zombies, but it could possibly make them totally immobile. After rigormortis subsides, they would regain some mobility but would be very weak.
McSkullcracken: For the most part I don't believe that zombies will be able to run. With the exception of the infected zombies from the '28' series, there just really isn't a good explanation for it. But we haven't come across any zombies yet, so we will just have to wait to see proof of their running ability or lack of it.

TheInventor: The threat of a running zombie seems unlikely for a number of reasons. The viruses called Solanum and Solanium target and destroy grey matter to replicate, and thusly, neurological damage is all but guaranteed. While the majority of cells will replicate only in the frontal lobe, it is likely that they will replicate in the brain stem and spinal cord, impairing movement. Zombies are incapable of fine dexterity, basic hand-eye coordination, and have difficulty maintaining an upright balance. Physically, they should be incapable of running. That is not to say that such a scenario is impossible. Solanium and Solanum are highly adaptive viruses with many strains. It is not beyond the scope of possibility that a variant of the virus may leave the host neurological system intact enough to utilize greater coordination. Zombies can already move at a somewhat quick pace, equivalent to a slow jog, though this speed runs an extreme risk of breaking the zombie's center of gravity and having it fall. If a strain of Solanium or Solanum which better preserved the nervous system were to surface, it could be quite possible.
The_Last_Skater: i really don't think they can run.. if most of their brain functions are shutdown i believe they would have to learn to walk again.. if they have no memory and barely any brains ..lol.. i think they would be like giant hungry babies .. most likely crawling or walking and tripping often. and i really hope it goes this way because if they are runners I'm dead..
~Jack~: Well, that depends on the zombie... if zombies can exist, it's not too far fetched an idea of them running...
Lucifer'sHammer: I am a proponent of the theory that all zombies would be fast at first. They would be able to run (unless they were victims of massive trauma) and probably be strong too. As strong as the person who is infected and add in the whole not feeling pain, which means they would never get tired. Since they would give anything to eat you, you could also add in that it would be like they are on a constant adrenaline rush. So then, are we screwed? No not really. Notice I said all zeds would be fast AT FIRST. After two to three days, depending on climate, rigormortis would set in, which would result in not only slower, very weak zombies, but it could possibly make them totally immobile. After rigormortis subsides, they would regain some mobility but would be very weak.
McSkullcracken: For the most part I don't believe that zombies will be able to run. With the exception of the infected zombies from the '28' series, there just really isn't a good explanation for it. But we haven't come across any zombies yet, so we will just have to wait to see proof of their running ability or lack of it.
2. Would It be a major set back?
HeavenlySword: HELLS YES! It would make melee weapons extremely dangerous, even halberds, shaolin spades, hewing spears, forcing you to use guns more. And the sick movement speed would mean much harder headshots, even for crack shots. You would waste 3-12 times the ammunition, easily, compared to fighting Max Brooks / Traditional Zombies.
The only advantage to fighting Rage Infected would be they would eventually die, from flesh wounds or from hunger. Even prepared survivalists would suffer massive losses, and this almost guarantees the instant death/infection of your average underprepared citizen.
13th.Casualty: Depends. If you mean run like The Flash, then I'm screwed. We all are. If you mean human level, it still would be a setback, but not as much. Like I said, I prepare for the worst.
SupersoldierRCP- Not Really i mean me and the guys that know what where going to do and how to survive together will have to work harder and fastest means that any survivors we find are better assets
Vanrulzz sez: Yes but not that much
BanditJack: Not by much. Fortified position defense wouldn't be much different, but more care would be needed with movements. It's like fighting an unarmed army without inhibition, like the Iranian human waves.
Trancecore: Only in larger numbers. The only thing a faster lone zed would accomplish is getting a taste of my redead-making loadout that much sooner. I'd have backup when dealing with multiples, and would fallback to the designated HQ position if necessary.
Zombies_are_mean: yeah my plan is to use the low number of zombies to obtain my weapons and supplies early on, i doubt i can hold of 20 running zombies with a single carbine out of my defenses.
Only for those not ready, and not trained in combat.
Thrawn5: It would be quite a setback, but you would either learn to live with it or die.
~Jack~: I would make sure to have a nice long distance between me and the zombies in question. Preferably a wall, pit, canyon, body of water, anything. As long as they cannot get to me I am safe... more or less...
Lucifer'sHammer: Traditional zombie infection would mean that I'd go out armed with a pistol or even just a baseball bat and use agility and speed to get around them and take out only the ones that needed to be taken out. If they were fast zombies, like I said above, I would hunker down in my house, tell my friends to do the same, until two or three days later when rigormortis kicks in for the zombies.
McSkullcracken: Rather than being a bit more mobile, the plan would have to change to finding a defensible location and sticking to it for the most part, going out only for supplies.

4. Would you be less likely to go outside?
HeavenlySword: Hells yea, we would go outside much less. But we still have to exit eventually, most humans go insane without enough sun. But only when motion infrared sonar and radar indicates the perimiter is clear. Then we would exit in heavily armed, and heavily armored teams.
13th.Casualty: Nope. For one, I'm a risk taker. Secondly, doesn't matter if the whole outside world was on fire and my house was the only safe zone, I still need my daily air. Just can't live without it. Besides, someones gotta keep watch.
SupersoldierRCP-nope you have to for supplies
Vanrulzz: like i said they will only be fast for a little bit. i will stay inside as long as possible and THEN when they are slow go forage
BanditJack: I would probably want to stay inside more, but end up going out just as often.
Trancecore: Probably not. You said they could run, but didn't say anything about them climbing. I'm plenty fine with rooftop travel.
Zombies_are_mean: knowing myself i would go out anyway probably...my plan relies on me using the early time to set up.
You would have to resupply when your stock pile starts running low.
Thrawn5: Not really, I plan on only going out with 4-5 people so that we can watch every direction anyway.
~Jack~: Most likely yes... I would be a tad bit more reluctant to go outside, but when I do I will be sure to look around. I wouldn't be venturing far from my fortress too much, so having the ability to run myself back inside should always be an option for me.
Lucifer'sHammer: As I said before, I would go outside for the first two to three days, until rigormortis sets in.
McSkullcracken: I would be less likely to go outside, yes. I don't trust my ability to get away from runners nearly as much as I do my ability to get away from the traditional slow zombie.

5. How would it affect you in close combat?
Point man: I have a hard time believing that you can kill a Zed type from 28 days/weeks later every second. This is to all those "killers" I have 8 years Infantry with 2 deployments to Iraq, contracted through Blackwater and Triplecanopy, and now I'm going to the police academy. I WILL NEVER GET INTO A BRAWL WITH THE INFECTED! If you want to thanks for the gear and the ammo!
HeavenlySword: My skill level with a katana is high enough now that i can probably kill 1 every second, but if they are Rage, they will come faster than that. Melee combat only with teams, and equipped with like, full body sharksuits.
13th.Casualty: Not much. You can't run in close combat. I mean, they can probably tackle me, but an guy with average fitness against a rotting, half eaten corpse, I think I'll survive.
SupersoldierRCP- no I'm trained to kill
Vanrulzz agrees with 13th Casualty
BanditJack: If you mean hand-to-hand, not much has changed. If you mean in buildings, at 10-15ft., then we must be more cautious, and will train more constantly and heavily on speed shooting, sound discipline, communication, and clearing.
Trancecore: Well, they may be able to run, but I doubt their joints do well off-the-line. As long as I have what I need, their ability to run doesn't affect close combat. But if I don't have what I need, then I wouldn't be in that situation in the first place.
Zombies_are_mean: 3rd year as a running back i can handle a decaying corpse charging me especially if I'm armed with and ax
Thrawn5: I agree with 13th.Casualty.
HeavenlySword: HELLS YES! It would make melee weapons extremely dangerous, even halberds, shaolin spades, hewing spears, forcing you to use guns more. And the sick movement speed would mean much harder headshots, even for crack shots. You would waste 3-12 times the ammunition, easily, compared to fighting Max Brooks / Traditional Zombies.
The only advantage to fighting Rage Infected would be they would eventually die, from flesh wounds or from hunger. Even prepared survivalists would suffer massive losses, and this almost guarantees the instant death/infection of your average underprepared citizen.
13th.Casualty: Depends. If you mean run like The Flash, then I'm screwed. We all are. If you mean human level, it still would be a setback, but not as much. Like I said, I prepare for the worst.
SupersoldierRCP- Not Really i mean me and the guys that know what where going to do and how to survive together will have to work harder and fastest means that any survivors we find are better assets
Vanrulzz sez: Yes but not that much
BanditJack: Not by much. Fortified position defense wouldn't be much different, but more care would be needed with movements. It's like fighting an unarmed army without inhibition, like the Iranian human waves.
Trancecore: Only in larger numbers. The only thing a faster lone zed would accomplish is getting a taste of my redead-making loadout that much sooner. I'd have backup when dealing with multiples, and would fallback to the designated HQ position if necessary.
Zombies_are_mean: yeah my plan is to use the low number of zombies to obtain my weapons and supplies early on, i doubt i can hold of 20 running zombies with a single carbine out of my defenses.
Only for those not ready, and not trained in combat.
Thrawn5: It would be quite a setback, but you would either learn to live with it or die.
Toomin: It would be a major setback compared to slow Zeds. Every attacking or defending tactic would have to be altered. Rescuing others, gathering supplies, taking a whiz. Everything would be that much more dangerous, would require faster reactions.
ZEDbattalion: It would be a definite set back, not only to US that are planning, but for those whom don't. It would make the casualty rate go through the roof! Once a real defensive fortress is founded, and reinforced to withstand virtually any onslaught, you would think your safe. But any venture outside (supplies), brings a new set of numbers to the equation.
ddawg440: I think that the prob with them running is not in the running itself but the fact that people will probably be expecting slow moving zombies thus they will get killed by lack of knowledge but those who compensate for it will be rewarded with there lives you have to expect the worst is what it comes down to.
TheInventor: It would complicate things, but not so much as one might think. Stealth has always been preferable doctrine for escaping a zombie infested area, this would only make stealth more important. It would make close range engagements much more difficult, and would make the zombie a much more difficult target for a marksman, but the general approach to their destruction is the same.
Resident-Adam: To be honest, just keeping a "cool head" (emotions under control) will up your survival rate exponentially. "Run fast, Shoot Straight, Keep Calm" should be your mantra.
ddawg440: I think that the prob with them running is not in the running itself but the fact that people will probably be expecting slow moving zombies thus they will get killed by lack of knowledge but those who compensate for it will be rewarded with there lives you have to expect the worst is what it comes down to.
TheInventor: It would complicate things, but not so much as one might think. Stealth has always been preferable doctrine for escaping a zombie infested area, this would only make stealth more important. It would make close range engagements much more difficult, and would make the zombie a much more difficult target for a marksman, but the general approach to their destruction is the same.
Resident-Adam: To be honest, just keeping a "cool head" (emotions under control) will up your survival rate exponentially. "Run fast, Shoot Straight, Keep Calm" should be your mantra.
~Jack~: Ehhh... it would mean I would have to change my tactics a bit, but overall, it has it's disadvantages and advantages alike. It would make fighting hoards a lot more difficult...
Lucifer'sHammer: Most of you don't seem to understand what having fast zombies mean. Remember the Dawn of the Dead remake? Chick goes to sleep one night, then wakes up the next morning to find her whole city overrun with the rotting bastards. No time to prepare, no time to build fortifications, no time to get weapons and teammates together. You wake up and you only have your house, unfortified and only the weapons that were in your house. Even if the infection were to start somewhere far away from you, the zombies are fast, which means they would spread much faster than traditional zombies. You'd have time to prepare and such, but most likely by the time the infection reached your town, you would be dealing with thousands of zombies, not a dozen or so.
McSkullcracken: If they run, it would be a huge setback. At least with the shambling Romero style ones you can use relatively short periods of running and using your agility to out maneuver zombies, even loose crowds of them if necessary. But if they run, you would need constantly find structurally sound shelter, and if you go out, be in excellent physical condition. A runner outbreak would have a far higher number of initial casualties.

3. What would you do different?
HeavenlySword: Buy a missile silo, equip nuclear generator, and years, even decades of food. Equip UV lamps and hydroponic gardens. Get an armored vehicle that can at least Semi All terrain and a few thousand gallons of fuel. Get all friends (not that many would survive long enough) into it when Z day arrives. Bug out in armored vehicle.
13th.Casualty: Nothing. ZOMBIES STILL CAN'T SWIM. Go check my profile for my survival plan. (What if they ran on water? or on the seabed?)
SupersoldierRCP-Nothing, we prepared for them
Vanrulzz: run faster
BanditJack: I would allow the use of fully automatic machine guns on patrols. It won't be any more effective as a killing weapon, but it'll sure as hell slow your ass down, after which we can mop up.
Trancecore: Run faster than Vanrulzz. Haha. No, but really, all I'd have to do is pay more attention and make sure my reflexes stayed sharp, and that I could maintain a sprint long enough to get to safety. Zombies_are_mean: Well id be more vulnerable if they could climb...but if they cannot I'm really fine just gotta shot fast and set more traps
I would use explosives to slow them down. Use trip wires.
Thrawn5: I would use trip mines and get to a higher elevation (building or something where it is hard to run.
Lucifer'sHammer: Most of you don't seem to understand what having fast zombies mean. Remember the Dawn of the Dead remake? Chick goes to sleep one night, then wakes up the next morning to find her whole city overrun with the rotting bastards. No time to prepare, no time to build fortifications, no time to get weapons and teammates together. You wake up and you only have your house, unfortified and only the weapons that were in your house. Even if the infection were to start somewhere far away from you, the zombies are fast, which means they would spread much faster than traditional zombies. You'd have time to prepare and such, but most likely by the time the infection reached your town, you would be dealing with thousands of zombies, not a dozen or so.
McSkullcracken: If they run, it would be a huge setback. At least with the shambling Romero style ones you can use relatively short periods of running and using your agility to out maneuver zombies, even loose crowds of them if necessary. But if they run, you would need constantly find structurally sound shelter, and if you go out, be in excellent physical condition. A runner outbreak would have a far higher number of initial casualties.
3. What would you do different?
HeavenlySword: Buy a missile silo, equip nuclear generator, and years, even decades of food. Equip UV lamps and hydroponic gardens. Get an armored vehicle that can at least Semi All terrain and a few thousand gallons of fuel. Get all friends (not that many would survive long enough) into it when Z day arrives. Bug out in armored vehicle.
13th.Casualty: Nothing. ZOMBIES STILL CAN'T SWIM. Go check my profile for my survival plan. (What if they ran on water? or on the seabed?)
SupersoldierRCP-Nothing, we prepared for them
Vanrulzz: run faster
BanditJack: I would allow the use of fully automatic machine guns on patrols. It won't be any more effective as a killing weapon, but it'll sure as hell slow your ass down, after which we can mop up.
Trancecore: Run faster than Vanrulzz. Haha. No, but really, all I'd have to do is pay more attention and make sure my reflexes stayed sharp, and that I could maintain a sprint long enough to get to safety. Zombies_are_mean: Well id be more vulnerable if they could climb...but if they cannot I'm really fine just gotta shot fast and set more traps
I would use explosives to slow them down. Use trip wires.
Thrawn5: I would use trip mines and get to a higher elevation (building or something where it is hard to run.
Toomin: I'd always, always, have a weapon in my hand and a buddy at my back. Also I'd try to take out their legs more often if head shots were more difficult for me to get.
ZEDbattalion: Besides normal ZED tactics, I would employ further measures with traps, weapons and tactics to take out their feet/legs (only if headshots on the fly prove to be a little hard). No supportive feet or legs equals a slow(er) ZED.
ddawg440: I would make sure that my defenses can withstand the sprinting zombies blows that would be the hardes and yes setting up traps would be good one.
The_Last_Skater: i would shoot myself.
TheInventor: Defenses around the Orange Sphere would have to be strengthened substantially. I'd expect that some forms of defense would be obsolete, where as others would become more useful, such as simple tripwires or punji-traps. Targeting an infected person's lower extremeties would be even more important, if only to slow their pace or throw off their balance. In general, preference would be to avoid zombies at all, or rely on distractions to create a safe zone (preferably non-living distractions, as such toying with human life is cruel and unsuitable)
ddawg440: I would make sure that my defenses can withstand the sprinting zombies blows that would be the hardes and yes setting up traps would be good one.
The_Last_Skater: i would shoot myself.
TheInventor: Defenses around the Orange Sphere would have to be strengthened substantially. I'd expect that some forms of defense would be obsolete, where as others would become more useful, such as simple tripwires or punji-traps. Targeting an infected person's lower extremeties would be even more important, if only to slow their pace or throw off their balance. In general, preference would be to avoid zombies at all, or rely on distractions to create a safe zone (preferably non-living distractions, as such toying with human life is cruel and unsuitable)
~Jack~: I would make sure to have a nice long distance between me and the zombies in question. Preferably a wall, pit, canyon, body of water, anything. As long as they cannot get to me I am safe... more or less...
Lucifer'sHammer: Traditional zombie infection would mean that I'd go out armed with a pistol or even just a baseball bat and use agility and speed to get around them and take out only the ones that needed to be taken out. If they were fast zombies, like I said above, I would hunker down in my house, tell my friends to do the same, until two or three days later when rigormortis kicks in for the zombies.
McSkullcracken: Rather than being a bit more mobile, the plan would have to change to finding a defensible location and sticking to it for the most part, going out only for supplies.
4. Would you be less likely to go outside?
HeavenlySword: Hells yea, we would go outside much less. But we still have to exit eventually, most humans go insane without enough sun. But only when motion infrared sonar and radar indicates the perimiter is clear. Then we would exit in heavily armed, and heavily armored teams.
13th.Casualty: Nope. For one, I'm a risk taker. Secondly, doesn't matter if the whole outside world was on fire and my house was the only safe zone, I still need my daily air. Just can't live without it. Besides, someones gotta keep watch.
SupersoldierRCP-nope you have to for supplies
Vanrulzz: like i said they will only be fast for a little bit. i will stay inside as long as possible and THEN when they are slow go forage
BanditJack: I would probably want to stay inside more, but end up going out just as often.
Trancecore: Probably not. You said they could run, but didn't say anything about them climbing. I'm plenty fine with rooftop travel.
Zombies_are_mean: knowing myself i would go out anyway probably...my plan relies on me using the early time to set up.
You would have to resupply when your stock pile starts running low.
Thrawn5: Not really, I plan on only going out with 4-5 people so that we can watch every direction anyway.
Toomin: No, the same needs would exist. I would have only gone out before whennecessaryand the same would be true. However I would be extra cautious.
ZEDbattalion: The only risks that I would want to be taken (if any) are the needs of Supplies, Water, Food and Ammo; and only if there wasn't a balanced source supply in your defense fortress.
ddawg440:I personally will be making sure that no matter that scenario I will always be inside but if the shit hits the fan I will definitely make sure I either have a vehicle ready or have the gun power to just blow my way through
TheInventor: No. My duty to those within the Orange Sphere makes such outside treks unavoidable, though if infected victims could run, restrictions on travel would be increased, and perhaps our use of Squealers would increase.
ddawg440:I personally will be making sure that no matter that scenario I will always be inside but if the shit hits the fan I will definitely make sure I either have a vehicle ready or have the gun power to just blow my way through
TheInventor: No. My duty to those within the Orange Sphere makes such outside treks unavoidable, though if infected victims could run, restrictions on travel would be increased, and perhaps our use of Squealers would increase.
~Jack~: Most likely yes... I would be a tad bit more reluctant to go outside, but when I do I will be sure to look around. I wouldn't be venturing far from my fortress too much, so having the ability to run myself back inside should always be an option for me.
Lucifer'sHammer: As I said before, I would go outside for the first two to three days, until rigormortis sets in.
McSkullcracken: I would be less likely to go outside, yes. I don't trust my ability to get away from runners nearly as much as I do my ability to get away from the traditional slow zombie.
5. How would it affect you in close combat?
Point man: I have a hard time believing that you can kill a Zed type from 28 days/weeks later every second. This is to all those "killers" I have 8 years Infantry with 2 deployments to Iraq, contracted through Blackwater and Triplecanopy, and now I'm going to the police academy. I WILL NEVER GET INTO A BRAWL WITH THE INFECTED! If you want to thanks for the gear and the ammo!
HeavenlySword: My skill level with a katana is high enough now that i can probably kill 1 every second, but if they are Rage, they will come faster than that. Melee combat only with teams, and equipped with like, full body sharksuits.
13th.Casualty: Not much. You can't run in close combat. I mean, they can probably tackle me, but an guy with average fitness against a rotting, half eaten corpse, I think I'll survive.
SupersoldierRCP- no I'm trained to kill
Vanrulzz agrees with 13th Casualty
BanditJack: If you mean hand-to-hand, not much has changed. If you mean in buildings, at 10-15ft., then we must be more cautious, and will train more constantly and heavily on speed shooting, sound discipline, communication, and clearing.
Trancecore: Well, they may be able to run, but I doubt their joints do well off-the-line. As long as I have what I need, their ability to run doesn't affect close combat. But if I don't have what I need, then I wouldn't be in that situation in the first place.
Zombies_are_mean: 3rd year as a running back i can handle a decaying corpse charging me especially if I'm armed with and ax
Thrawn5: I agree with 13th.Casualty.
ZEDbattalion: Alot more covering fire, and for close combat, more shotguns and better bite proof clothing
~Jack~: well, it would mean I have a very small chance of getting a second strike. I would be at disadvantage when they tackle me, hug me, and give me zombie bites of affection all at the same time... I would prefer not getting into a melee in the first place.
Lucifer'sHammer: I'd avoid it if at all possible. Fighting a fast zombie in close combat would be tantamount to suicide if you asked me. No way you could use hand to hand weapons. A shotgun with would be best. Pistol only in emergencies. Worse case scenario, if using a hand to hand weapon like a baseball bat, crowbar (or cricket bat for all you Brits and weird Americans =) then I'd first go for disabling move, hitting the spine, legs, etc. then finish then off while they are on the ground.
McSkullcracken: It would drastically reduce my chances of survival in close combat.

6. How would it affect you in ranged combat?
HeavenlySword: As I've said before, a large amount of ammunition would be wasted. We would have much less time before we had to retreat or be overwhelmed, and information is even more important
13th.Casualty: Yeah. No matter how good you are, it's still easier to shoot a slow moving target that a fast one, unless you're right in front of them.
SupersoldierRCP-fast moving are harder to hit
Vanrulzz sez: well I'm not that good at ranged anyways but fast zombies + my aim = screwed
BanditJack: Again, depends. They won't be running all the time. I'd clear out an area with long-range, accurate fire (suppressed as best we can), when they're all just standing around. Can they comprehend that their comrade has fallen, and something has caused it? If yes, then we might get off a good couple shots before they locate us, after which point we would have to bug out to a fortification. If no, then we will pop heads all day.
Trancecore: Their lesser intelligence makes up for their new found ability to run. Fast? Sure. Running at you in a straight line? You betcha. Send em a bullet, or pull em into a trap.
Zombies_are_mean: i plan to set up multiple barriers to slow them but i have very good aim so i should be fine
Thrawn5: It would make it considerably harder to get a head shot, I would counteract this by making a zombie killing ground where they couldn't run and I could see 360 degrees around me (bumpy uneven ground, tripwires, with me on a tower or something.
~Jack~: well, it would mean I have a very small chance of getting a second strike. I would be at disadvantage when they tackle me, hug me, and give me zombie bites of affection all at the same time... I would prefer not getting into a melee in the first place.
Lucifer'sHammer: I'd avoid it if at all possible. Fighting a fast zombie in close combat would be tantamount to suicide if you asked me. No way you could use hand to hand weapons. A shotgun with would be best. Pistol only in emergencies. Worse case scenario, if using a hand to hand weapon like a baseball bat, crowbar (or cricket bat for all you Brits and weird Americans =) then I'd first go for disabling move, hitting the spine, legs, etc. then finish then off while they are on the ground.
McSkullcracken: It would drastically reduce my chances of survival in close combat.
6. How would it affect you in ranged combat?
HeavenlySword: As I've said before, a large amount of ammunition would be wasted. We would have much less time before we had to retreat or be overwhelmed, and information is even more important
13th.Casualty: Yeah. No matter how good you are, it's still easier to shoot a slow moving target that a fast one, unless you're right in front of them.
SupersoldierRCP-fast moving are harder to hit
Vanrulzz sez: well I'm not that good at ranged anyways but fast zombies + my aim = screwed
BanditJack: Again, depends. They won't be running all the time. I'd clear out an area with long-range, accurate fire (suppressed as best we can), when they're all just standing around. Can they comprehend that their comrade has fallen, and something has caused it? If yes, then we might get off a good couple shots before they locate us, after which point we would have to bug out to a fortification. If no, then we will pop heads all day.
Trancecore: Their lesser intelligence makes up for their new found ability to run. Fast? Sure. Running at you in a straight line? You betcha. Send em a bullet, or pull em into a trap.
Zombies_are_mean: i plan to set up multiple barriers to slow them but i have very good aim so i should be fine
Thrawn5: It would make it considerably harder to get a head shot, I would counteract this by making a zombie killing ground where they couldn't run and I could see 360 degrees around me (bumpy uneven ground, tripwires, with me on a tower or something.
ZEDbattalion: At ranged combat, no problem. As long as they are further away, lay in some nice sniper work, and thin the herd.
ddawg440: if they are at a distance I would make sure I either machine gun the legs off a few and hope to make the first ones there the first dead.
~Jack~: It shouldn't... at least not much... As long as they do not run all the time I am fine. The closer they get, the easier they should be to hit. It would all depend on whether or not I am required to get a head shot. If not, the easier it gets.
Lucifer'sHammer: If I had to go up against fast zeds with ranged weapons, no fuckin' problem. Get to the high ground and get a sniper rifle. Take cool, well aimed shots over a long distance.
McSkullcracken: Well, my ranged combat isn't any good now, as I have no experience with guns. But it would reduce anyones ability to place an accurate shot, as they would be moving at a much quicker rate compared with the traditional zombie. Also would reduce the time you could stay in one place sniping them off, unless you put yourself in a very hard to reach place.

7. What about morale. Any effect?
HeavenlySword: I have to survive, must, but many on my team might suffer alot.
13th.Casualty: Probably, but it only means I get more challenge, practice and exercise.
SupersoldierRCP-probably cuz there fast
Vanrulzz: running zombies are 47% more scary
BanditJack: Yes. The constant pressure will crack some, but eventually, people will get used to it.
Trancecore: Some. Zombies are still zombies, regardless of whether they can run or not. People may have a slightly harder time coping with the idea of dead people running after them, but they'll get over it after putting a few down for the count.
Zombies_are_mean: not really all it would do is keep me more alert. no way I'm gonna die to a decaying corpse. i won't let it happen
Thrawn5: not really, I wouldn't know anything different (with experience anyways) and would learn to live with it.
ddawg440: if they are at a distance I would make sure I either machine gun the legs off a few and hope to make the first ones there the first dead.
~Jack~: It shouldn't... at least not much... As long as they do not run all the time I am fine. The closer they get, the easier they should be to hit. It would all depend on whether or not I am required to get a head shot. If not, the easier it gets.
Lucifer'sHammer: If I had to go up against fast zeds with ranged weapons, no fuckin' problem. Get to the high ground and get a sniper rifle. Take cool, well aimed shots over a long distance.
McSkullcracken: Well, my ranged combat isn't any good now, as I have no experience with guns. But it would reduce anyones ability to place an accurate shot, as they would be moving at a much quicker rate compared with the traditional zombie. Also would reduce the time you could stay in one place sniping them off, unless you put yourself in a very hard to reach place.
7. What about morale. Any effect?
HeavenlySword: I have to survive, must, but many on my team might suffer alot.
13th.Casualty: Probably, but it only means I get more challenge, practice and exercise.
SupersoldierRCP-probably cuz there fast
Vanrulzz: running zombies are 47% more scary
BanditJack: Yes. The constant pressure will crack some, but eventually, people will get used to it.
Trancecore: Some. Zombies are still zombies, regardless of whether they can run or not. People may have a slightly harder time coping with the idea of dead people running after them, but they'll get over it after putting a few down for the count.
Zombies_are_mean: not really all it would do is keep me more alert. no way I'm gonna die to a decaying corpse. i won't let it happen
Thrawn5: not really, I wouldn't know anything different (with experience anyways) and would learn to live with it.
Toomin: Better morale if at first they could run and slowly decomposed so they couldn't. I think everyone would crap themselves though if all they saw was walkers and then out of the blue a runner showed up.
ZEDbattalion: There will be more adrenaline and more fear pumping when out in the venturing missions, but over all you adapt and learn to evolve with those you are in combat with.
ddawg440: i believe it will effect people due to the fact that most won't expect it and who the heck would not be afraid of sprinting zombies.
~Jack~: There would be a bit of increased pressure, of course... The morale problem can easily be solved by having a secure location to sleep in that won't fall over the moment a zombie breathes on it.
Lucifer'sHammer: Their would be a definite effect on morale. The zacks would be more terrifying until rigormortis set in. Thus you'd come across more people that had just broken and couldn't take it anymore. Then again, this means that only the strongest would survive so this could be an advantage. Tell you people, "look how many people have died, and we have made it so far, which means we are the strongest of the strong." or something like that.
McSkullcracken: Decimates the morale of my group, as we plan for the slow moving type, and generally agree that the fast type is much more difficult to face.

8. Which scenario would you prefer and why? (Slow, Fast)-Zombies
HeavenlySword: My chance of surviving slow zombies is more than double or even triple than that of a Rage-esque outbreak. Hmm, I'm not suicidal either. Yes, of course i would like the traditional type.
13th.Casualty: I would still always go for the easiest zombies to take on. Yes, I'm a risk taker, but I'm extremely lazy.
SupersoldierRCP- slow of course
Vanrulzz: SLOW
BanditJack: Slow, the way it was meant to be!
Trancecore: Slow. If they're fast, then that means they might be able to use the speed to somewhat leverage themselves over things, making climbing zombies technically possible, and I like the advantage of having the rooftops as my sanctuary. Fast makes things more exciting, but I've gotta have my sanctuary.
Thrawn5: Ummm, lemme think. Slow! You can get a better shot this way.
Zombies_are_mean: slow for sure. I based my plan of slow zombies, i would have rethink some aspects if they where fast.
~Jack~: There would be a bit of increased pressure, of course... The morale problem can easily be solved by having a secure location to sleep in that won't fall over the moment a zombie breathes on it.
Lucifer'sHammer: Their would be a definite effect on morale. The zacks would be more terrifying until rigormortis set in. Thus you'd come across more people that had just broken and couldn't take it anymore. Then again, this means that only the strongest would survive so this could be an advantage. Tell you people, "look how many people have died, and we have made it so far, which means we are the strongest of the strong." or something like that.
McSkullcracken: Decimates the morale of my group, as we plan for the slow moving type, and generally agree that the fast type is much more difficult to face.
8. Which scenario would you prefer and why? (Slow, Fast)-Zombies
HeavenlySword: My chance of surviving slow zombies is more than double or even triple than that of a Rage-esque outbreak. Hmm, I'm not suicidal either. Yes, of course i would like the traditional type.
13th.Casualty: I would still always go for the easiest zombies to take on. Yes, I'm a risk taker, but I'm extremely lazy.
SupersoldierRCP- slow of course
Vanrulzz: SLOW
BanditJack: Slow, the way it was meant to be!
Trancecore: Slow. If they're fast, then that means they might be able to use the speed to somewhat leverage themselves over things, making climbing zombies technically possible, and I like the advantage of having the rooftops as my sanctuary. Fast makes things more exciting, but I've gotta have my sanctuary.
Thrawn5: Ummm, lemme think. Slow! You can get a better shot this way.
Zombies_are_mean: slow for sure. I based my plan of slow zombies, i would have rethink some aspects if they where fast.
ZEDbattalion: Slow. Besides the elements, the weather, hunger, thirst, wild animals, the Undead, the Living (but want you dead), Governments that might not be including you in the best interest of survival....you need just a little break here!
ddawg440: ya I say slow and I agree with ZEDbattalion we have too much stuff to deal with as it is, thats just one more prob. and slow to me is just the easiest way to do it
PointMan: I also agree we will have enough on our plate Zeds from 28 days/weeks later would suck...but think of the rush!
PointMan: I also agree we will have enough on our plate Zeds from 28 days/weeks later would suck...but think of the rush!
Ty,
Hobbes Mcall
~Jack~: Slow... I am best prepared currently to deal with them slow. That's why I would prefer them. :D
Lucifer'sHammer: Well, I'd probably prefer the fast zombies, just as long as they didn't stay fast. A slow zombie infection could probably be dealt with by a government a hell of alot more easily that a fast zombie infection.
McSkullcracken: The slow type, for the rather obvious reason that they are much easier for anyone to survive and eliminate.
HeavenlySword
13th.Casualty
SupersoldierRCP
Vanrulzz
ddawg440
Zombies_are_mean
McSkullcracken
Hobbes Mcall
~Jack~: Slow... I am best prepared currently to deal with them slow. That's why I would prefer them. :D
Lucifer'sHammer: Well, I'd probably prefer the fast zombies, just as long as they didn't stay fast. A slow zombie infection could probably be dealt with by a government a hell of alot more easily that a fast zombie infection.
McSkullcracken: The slow type, for the rather obvious reason that they are much easier for anyone to survive and eliminate.
HeavenlySword
13th.Casualty
SupersoldierRCP
Vanrulzz
ddawg440
Zombies_are_mean
McSkullcracken
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Keyword tags:
Zombies Run
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| Started By | Thread Subject | Replies | Last Post | |
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| claude403 | Possibly fast | 0 | Jun 27 2008, 11:06 AM EDT by claude403 | |
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Thread started: Jun 27 2008, 11:06 AM EDT
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I am a Max Brooks fan (sorry haters). Technically it would be possible for a zombie to run within several minutes of its rising, but if it started running, i.e. when prey is nearby, it would quickly destroy the muscles in its legs, slowing it down to almost a crawl. Assuming you're not near a freshly-turned corpse, running zombies wouldn't really be too much of a threat.
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| karaz | slowv fast | 0 | Jun 13 2008, 12:40 AM EDT by karaz | |
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Thread started: Jun 13 2008, 12:40 AM EDT
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while it is a posablity that zombies could run and swim and jump that would requier memories or the capasity to learn. if eather of those two are met then we could trin them or somthig.
my main argument is that runing takes cordnation and the dead have none. it takes try after try for a child to learn to walk. then why would a zombie with no real thought power be able to cornate itself to run.
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| sporezombie | Fast zombies | 0 | Apr 13 2008, 9:44 AM EDT by sporezombie | |
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Thread started: Apr 13 2008, 9:44 AM EDT
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Fast zombies may be possible but seeing how they are dumb as a rock and they are using dead muscles to move unlikely. If they do run they would effect everything you would need to have faster reloading with ranged weapons and better all around close combat weapons.
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