On this page, assuming your barricaded area is overrun by Zed's, I'm asking "What will you do?"
Archerman67
First, I would try to have bear traps, and other things to slow down advances.If it was overrun, Just leave and torch the place. If you want some more firepower, make a nailbomb and throw it in there. Your escape route should be impossible to get to besides from inside, and PROBABLY should be overground. Besides, if my fortress is not worth bombing, it would probably be a castle or a prison or the like.

Inu-dude25
If my fortress was overrun I'd make priority one getting myself and everyone else out. That would make time a vital necessity, so I would try to place failsafes at any entrances ahead of time. Basically some sort of obstruction behind the door that would delay the zombies from getting in further for a few minutes. Once the failsafe was in play, I'd get everyone into bug-out vehicles, which would change depending upon the number of people in the base. Once the vehicles were loaded and running, it would be a matter of getting out. The best case would be having multiple doors that I could exit from if one is hopelessly blocked or damaged. One possibility that I particularly like would be having an explosives setup around and outside the exit door which would be set off to blow the zombies and the door clear long enough for the vehicles to escape. As a final measure to buy time, I'd like to have more explosives set on a timer around the interior and exterior of the base, so that once the vehicles are free and the zombies are flooding in, the place levels itself on top of them.

Gigan1960s: first off all I would have a variety of escape routes mapped out like underground tunnels or every entrance in and out easily cleared if escape is necessary. For example if they get in one way I would have explosives hooked up to all the other exits so i can blow everything blocking the doors up and get them out of the way for easy escape. On top of this i would have many obstacles to block off zombies/looters like a line of flammable material or clever traps. If all this fails I'll take out my AK-47 and kill as many as I can possible chuck out a few grenades and I may make it out alive
Dominickmagas: I will have explosives that i have scavenged rigged up to my fuel reserves. When i escape my fortress, i detonate it.
Hillbilly909: Dominick's plan sounds good to me. Although i may try to salvage as much gear as i could before.
Calosz+: Ill have an escape route to the roof and retract the ladder and use a bridge that has been built to another house and cross it and later on destroy the bridge or leave it for another survivor.The next house will be barricaded strongly and no entry in or out and have supplies. It will have a escape route underground to a deserted parking lot that was once cleared by me. Ill drive off with my supplies and head to my next fortress that i built extra tough.
TWOTONMAXX:
Not to be a jerk, this is directed at the general population rather than this one individual.
Why is it that a certain population seems to think that no matter how, when, or where the circumstances come up, the solution is "the plans I've already set up will be fail-safe and foolproof, and I will always have all of the supplies and preparation time necessary far in advance of the event"
I prefer the "Oh shit, run!" mixed with the "glad I at least have a medical kit and flashlight handy"
You know... realistic, which will be useful if z-day happens.
Gman251990: I like the whole barricading yourself in the attic idea but set up points where you can contain the threat and gradually reclaim the fort to the point where the zombies came in and then seal that up and continue to hold out.
The_Professional: One option is to reach the roof of my house through the attic. The attic itself requires a ladder to get into so zombies can't stumble up there. This is a last ditch effort as such an action would most likely end with us starving to death on the roof. My main option is to load up as many supplies into my car (modified for a zombie threat) and take off for high ground. This option would require advanced knowledge of the zombie mob. Since part of my plan is to patrol the surrounding area for such a threat, this works out well. Lordofwar1: Always build a second line of defence. Why evacuate, when you can just hole up in your fortress in a fortress and unleash a super weapon. Which brings me to my super weapon advice; use things such as burning streams of propane spewing from tanks hidden inside the walls. Ok, it may not be a super weapon, but its still awesome. Then, run out shooting and reclaim that fortress!
Ruckus: A good plan B--
1st- as much as possible locate the security breech-- via alarm(s), Security or CCTV, quick yet cautious inspection. So as you run--you don't end up running into a mess of them.
I hope you would've already established hiding places inside walls, floors and ceiling while you where staying there. A few simple booby traps and/or means to trap or destroy (with fire) any Zombies who enter facilities.
The less pursing ZEDS you have to worry about the better.
Firearms are find-- but sooner or later you run out of ammo. Besides--they often make too much noise-- possibly drawing unwanted attention.
cormacr9:cover your house in petrol and climb out a window.then chug a few lighters in the window and watch the zeds fry...
vanrulzz: Well, Costco doesn't have much to defend yourself with except various tools, so grab the best I can find and fight to the (un)death! Not much else you could do anyway.

Sgt.Schultz: Well, seeing as though that is our fortress, we have the following advantages- 1. We know the turf. 2. Our ammo is waiting for us inside the base, so it's not like you have to lug as much as you can out with you. 3. The zed's inside have no use for anything, so you can have everything back in pristine (or close to) condition.
kingrich3: I recommend
not dying, it seems to work, seriously though. build your fortress across several small islands, then if one goes in the crapper, you just boat or swim to the next. that's what I'm doing. It'll work trust me.
Redeker: This an obvious problem with no immediate solution considering you have not thought through things carefully and have not properly fashioned an exit route, even if this route is just to set up a secondary line of defense some high spot within your location that might serve as a temporary shelter until you have managed to push back the undead hordes, it is necessary to plan an exit in case of this type of emergency.

zombieshoota207:My plan would go something like this:Me-Everyone
to the fall back position while Home Team protects your flanks-Soldier-Sir, we don't have a fall back position-Me-Run to the Prison then!!!!!Everyone meet up at the prison.Don't panic. Don't panic.Panic!!!!!!!!!!!!!!!.
EvacMedic: If you happen to be unfortunate enough to have your fortress overrun, I suggest you attempt to vacate the premises. If you have no escape plan and only expect to fight, you are born to lose, my friends. You must not only have an escape plan, but several. There is never a one way out, there are several if you've planned for such an instance. Fighting might work for one or ten Zombies, but in all likelihood you are going to very quickly find yourself looking at more and more of them pouring through the crack in your defenses. You should stick to whatever escape plans you've made. Rendezvous at whatever predestined point you have, and only wait as long as you have to. Don't stick around the fortress, draw them out. There are several steps that could be mentioned, from escape to recapture, but honestly the main point is to get out of harm's way, unless you like the idea of getting bitten hard... real hard...
McSkullcracken: If your fortress is overrun, you are either very unlucky, or you chose a bad place to build a fortress. But bad luck and previous mistakes are not something to worry about. You need to do one thing: get yourself(ves) out of the fortress safely, quickly, and without attracting too much of the zombies' attention. Hopefully you planned for an occasion such as this, and you have a number of escape routes built into your fortress, and a place to meet up with any fellow survivors you may have gotten separated from in all the confusion. If...you don't have an escape plan...well...then you are going to have to think quickly. Are there windows you could escape through? An upper floor, not too high, that you can find a way out of, even if you just jump onto some bush or something? Maybe a fire escape? The real key here is that if you have a fortress, you need an escape plan to go with it. Even a fall back position in the fortress is better than just deciding to "go for it".
Alicestar:
in order to hold off the zed's effectively you must first understand that in order to have an effective stronghold you must have multiple layers of physical barricades along with an exit strategy. i like to go with the three layer method in which you barricade the weak points of your stronghold upon arrival. layer 2: about 6 feet from the outer walls you construct a barricade wall as high and strong as you can and layer 3: i like to use air.....what do i mean well if your in a place that has access to building materials set up scaffolding connected to the roof support structure. as long as no ladders are down you can take back your stronghold by controlled sniper fire with ease and then reinforce your barricades under the watchful eye of those snipers. now i know that all of you are saying "that's so unrealistic" but if you think about it most warehouse stores have forklifts, steel shelving, and most sell welding equipment or at least have hardware like bolts and drills and stuff. trust me, I worked at the Sam's club here and i know for a fact they have everything i need to accomplish this mission with ease.

Kaikelx: Run/drive like heck. If you are in a group, chances are that somebody knows a place that isn't already occupied and is a good location. If you planned ahead, then you should know where you are going. Personally, the only fighting I'm going to do is to secure the way out.
Icewater:
So the zed's have overrun my barricaded fortress, I'd sure like to find out who fell asleep on duty, but that's for later. First off, a little background information, I would first fortify and expand the original CP, and establish a fallback point somewhere near 15 miles north of our current position. I would appoint my second-in-command as the leader of this position and heavily fortify it more so than my CP, considering it would be our "safe haven" if the CP where to get overrun. Secondly because the Costco I have chosen for the CP has a garage, I would immediately put the two mechanics I have on my trusted list to work on building a "fleet" of vehicles that are powerful enough to move through horde(s) of zombies, and be able to transport several people and the supplies to sustain them for several days-weeks, and have these supplies in the vehicles along with two hundred rounds of ammunition, assuming we are able to find enough ammunition, or are using the same caliber rifles/handguns.
Now onto our failure in defense. We would begin a fighting retreat to the final barricaded section of our CP, using only enough ammunition to slow down the oncoming horde, hopefully the retreating team will be able to pull off headshots due to the close-quarters nature of the battle, and effectively halt their invasion. If not, we would retreat to the garage, our remaining fortification, and load up into the assortment of vehicles, preferably 4x4 trucks with camper shells, but one never knows. Then we would proceed to escape our CP, driving north to our secondary base of operations, where hopefully my second-in-command has everything well under control. And attempt a mounted offensive to retake our original CP from the horde(s), if that does not work, begin to rebuild another secondary CP, somewhere in the vicinity of 15miles.
For any helpful hints or tidbits of information, feel free to e-mail me:
topgunner2004@sbcglobal.netCylon1994Assuming I picked a large fortress I would put explosives in all the hallways and some furniture that can obstruct the walkway to hold them off. Alternatively I would select a fortress with a vertical aid. That way I could just blow the staircase and rain some grenades. Maybe a secondary base would be helpful but I would make it small. I would only have to survive there for a few days and then go back to my fortress. When I clear out the remaining Z's I would restock the second place and continue in Aid.
Jesden: My main fortress is actually in a tree, so I can easily get up there and hide. I'll also have more than one tree occupied, So I can have space to store things. The ground is just an entrance way. Plus they would have to fill the ditch in front of the wall with dead before they could get at the actual wall/gate.
Thrawn5: My main plan is to not let the zombies into the fortress, if the unspeakable happens and they do somehow get in I will fall back to the second tier of defence (so on to the 3rd and fourth if needed) and kill them, eventually becoming one of them or taking back my fortress (or abandoning it).
RESIDENT-ADAM: My survival plan actually falls with the majority of it living on the run, a nomadic approach if you will. So if a "holding-restover" area gets overrun, no big mess, just "load, make ready" and shoot my way out of it.
Pfc.nevarez: My plan is going to change from what i have already i am already planning as if it is over run, once u find more then ten flee ( the infection will will spread too quickly
AZ-Terminator001I'd tell everyone to pull out.
Once everyone has escaped, I'll detonate propane bombs, C4, IEDs etc. placed strategically around the house with a remote, then promptly flee, cutting down any undead that want to moan at me and/or decide I'm the Christmas Roast and try to eat me.
Apocalyptic-BobMy big question is: why would the fortress I plan to call a permanent home have any flaws that a simple zombie could breach?
Cement is not hard to come by, nor are rocks and mortar. I understand it being difficult to build in a city, but once it is up, not much can destroy a decent six foot thick concrete wall with re-bar reinforcement.
So, in the unlikely event this happened, you would want multiple fall back points, as well as a few plausible escape routes to fenced-off areas that you'd already cleared out. Also, booby traps would be great, as well as the whole multiple base idea. I think AngelaB had it best when she talked about satellite installations.
Kuthiani: Leave...
xIRISH4LIFEx: Remember the Alamo!!!!
Andy REDDSON: It’s very simple; I’ll cede the courtyard.
Let the skin jobs surround me, even tear up my rose garden; Now I got them where I can KILL THEM ALL. And the geraniums needed fertilizing anyways. They aren’t getting inside the castle proper anyways, since I will be diligent and ensure there’s no first-floor opening for them to get in through (and the ladders to the second floor will be raised away from their reach), so basically they’ve fucked themselves. After a few hours of sniping and machinegunning the skin jobs, I’ll go out and burn off the bodies, and plant a new garden. Problem solved.
If there’s so many skin jobs that they can
STILL get inside, then we were dead the moment the first moan was heard.
Zombie Stomp Says:I have several plans for several different scenarios.
Plan one: I line the outer perimeters with c1 if I have enough time to make a perimeter of c1
Plan 2: The roof, bad idea but from there I can possibly retake the fort.
Holy Jesus Plan 1: Cross the creek, light a forest fire behind my group. That away the fire is between me and the zombies and the creek is between the fire and the mountains, where we'll hide in some caves I know of.
Holy Jesus plan 2: Survivors run for the creek and I give
them a walkie talkie. Meanwhile me and a friend hop on our ATV and haul ass for the local small dam, about a half mile away. once the survivors at safely across and partially up the mountain. We chuck all the explosives we can at the dam until it breaks, turning the creek into a river to block off the zombies. Hopefully the dam will blow and hopeful my and my friend wont get swept away once we have blown the dam. I would be gone! My ideal fortress would have a few perfectly planed escape routes and i would have been gone once they overran me. For example if I had a fortress near the sea I would have a boat hidden by the shore packed and ready to go. If the didn't work I would have some well equipped vehicles for the sole purpose of getting the
hell out of there. etc.-Blackrider
~Jack~:The kind of Fortress I have planned will be a standard medieval design. It will be in three parts. z_warrior:The outer Section: First line of defence, a basic 6 foot wall surrounding the entire compound. The outer section contains crops, fields, small structures, random stuff that I
feel needs to be kept safe. It would be divided up into even smaller areas. Meant to keep wandering zombies out, not intended to stop a blood-thirst hoard.The courtyard: Made up of a thick, standing log wall, it would
be anywhere from 6 to 12 feet high, out of the reach of most non-jumping zombies. This is the second line of defence with one, maybe two really strong gates. Zombies might get in, but it's highly unlikely.The Keep: Last line of defence, it's walls will be twice that of the courtyard's with one main gate (serving as a garage of sorts for the escape van/bus) ladders can be lowered or pulled up if need be from the windows. If a zombie got in this far, we did something very very wrong.So, in the unlikely event that the fortress is overrun, we use the escape vehicle. To plow through the zombies and make our getaway.And, if for some reason the escape vehicle is out of our reach?We are screwed. "Fight for you lives, men! There is 20,000 of them, we have
the ammo, let us lay waste to these spawns of hell!!!" *insert sound of mass gunfire*Conclusion:When the fortress is overrun, we fight till the last man and take out as many of them as we can before we all die. If we manage to survive... Well... we move to a new location and build a
new fort. .andrew: Depending on how many Zs breakseries in. of
course anyone who has survived Zday knows what they're doing and how to kill a zombie. but under say 60? me and me team would take them out. if i was on my own, any more than 30 and i would leave. then either1)venturesecondary outpostions in the
unknown and then keep on the move on, SO2)i have studied my area,have a plan b,thewoods putnearby, itsomewhere in
motion3)kill all the zombies (if i have a team, and the zombies are under 60)4)kill all the zombies (if i am on my own,and they're under 30)Tacticalplanner: Well, first off i want to find out who let zees on the island, but I would just go to the
airport on block island. That would be my headquarters and filled with planes that would evacuate allvicinity of
my survivors and gear to fishers island, another island a little farther out.The_Last_Skaterthe first thing u do is tell your group to go on without then jump into the crowd and pull the pin =], no but seriously.. just fall back a little and keep shooting then as they thin out advance on them and keep clearing. repair your barricade and wait.. ;)UbernerdI would run. I'd have an escape plan for the second floor, so unless I was being attacked by other humans, I should be able to escape fairly easily with a little planning.Lucifer'sHammer: We'll, if your fortress got overrun you were a definate idiot and didn't fortify it correctly or had5 amiles disorganized(give or
just a lame-ass defence put up. More than likely i'd just have my central fortress then a bunch of small, hiding places located north, west, south, and east of my position, so that even if it did get overrun I could just retreat and hide out, only to return to my fortress and get your revenge once the zombies move on in search of freshtake). meat. OnyxD: My fortress, depending on stage of infection/time after apocalypse...the planIt would
change. as soon as Z-day happens, my plan is to barricade my parents brick home in the country, and stockpile what i need there until i can move into town and find a suitable HQ. If i am interrupted by a breach at the homestead, something serious is wrong, since my folks are rednecks and population density is so low that the numbers should be easy to deal with. if the urban HQ gets breached, its cut and run because its not finished, work wasted to try and take it back... once its finished it'llbasically be
impenetrable by groany means, but if by stroke they make a full breach... the place i have in mind first is a chopper shop with a bricked in compound beside it for special parking and whatnot. -easiest escape plan being, if they get in HQ just go to the compound, get in one of the specially modified vehicles and leave.Have everyone staying at the HQ keep a
specially packed OCPframe (Oh Crap Pack: weapon/ammo, any specialty supply like first aid kit, bag or two of trail mix or MRE, bottle water, change clothes, etc), and if the alarm blares, grab it and
go, follow designated team director to the compound. -If they instead breach the compound, they're screwed since the compound would
be like a death trap to them, snipe em down. but if they get past the compound and into the building, have everyone grab thier OCP and get to the roof. i know it sounds a little unbelievable but i know it can be done >>> put a light vehicle on the roof fashion a method of getting it to the ground out front. either via a ramp device or a remote winch. once thats done, drive away.the key is that you have to have a secure location to go to, or one of several. i live within 20 miles of a nuclear station, hydro producing damn, two military armories, and a small airport, nevermind the multitude of private/corporate structures similar to the one i will designate primary HQ. most of them are nearly impenetrable already, the issue is getting inside of them without the keys (see the nuke plant and damn...i'll need something like a cutting torch or jackhammer, only stronger). Also, dont blow your HQ when you leave... you're barebones when you go for a reason, get out fast, get the cavalry, take it back if possible. GeneralDuke: My house already is fortified. It has metal doors (most of which are nigh-impossible to get into because of the fact they only have handle/latches on the inside), shatter-resistant windows with deployable iron grates, and strong wooden walls with an even stronger metal core. On top of all of that, I have a
reinforced concrete fall-back room in the basement which would be doubling as an armory and small pantry after Z-day. The fall-back room is where I keep my fitted leather suit (I call it a leather suit, but it has metal reinforcement throughout the entire thing, one covering the chest, two for the fore-arms and calves, and metal covering abut half of my neck), some emergancy supplies (first-aid, a couple of clips for my M16 and 9mm, enough food and water for about three full days with me and another pereson, most of which is dried or conviently bottled, respectivley), and two Romanesque gladius's (full-tang, sharpened, and well-balanced. Not to mention light). It has cameras watching the basement and the outside, as well as my radio equipment and acess to the house intercom system. Besides that room, There are two other safe-zones. Bothstockpile of
them have extra ammo, a little food and
water, and at least one gun and melee weapon. One of the rooms, the one of the second floor, has a 9mm and another gladius in it. The other, first floor, one has yet another gladius and another 9mm. Both of the safe-zones have cameras watching the immediate vincinityweapons and
acess to the intercom system which has one speaker in every room.It also might be worth mentioning there is a two-tiered deck in the back of the house overlooking the main approach from the largest nearby town a about half of my property. The deck has no way on from the outside (at ground level theres a solid steel barries, andsome aboveplywood that
is the actual platform). The two tiers are connected by a flight of covered stairs. Both tiers are ringed by steel rails. There is one way off of the deck, and its a hand-powered elavator on the lower tier. The floor of the lower tier is about seven feel off of thr ground. All of the safe-zones and the all-back room have emergancy exits to get outside (the basement has
2-inch thick steel plate on itsbeen stormpainted doors,cammo and
the safe-zones both have thick steel doors leading to the 'deck'). The ground-floor safe-zone has a ladder to get to the lower tier of the deck, while the second-story one has
a doorbranches leadingattached directly to it.
But enough about that. If my home fortress ever fell, I would try to get to my fall-back shelter. Depending on how bad the breach was and if I have people with me, I might try to clear out the house from there. Assuming there was a small to moderate breach (1-20 zeds) and that there were small pockets of my guys alive stuck in other safe-zones of the house, I would try to get a feel for the situation from the other guys (or let them know there is one), and try to organize a sweep. After that, I would either repair or cordon off the breached area. If my guys weren't trapped (because they were dead or because they never made it to me/I never made it to them), I would try to at least secure the basement, and maybe work my way through the rest of the house if things werent too dicey.Assuming a large breach (about 21-40 zeds) and I had guys with me or trapped in the other safe-zones, I would try and make a sweep. I would
probably dip into my small reserve of grenades to help. If the sweep was sucessful, then the breached area(s) would be repaired or cordoned off. If I was alone and there was a large breach, I'm staying holed up for as long as I can than, if the zeds don't wander off or something (starve maybe?), make a break for my Jeep. From there I'm looking for another fortress and some survivors.If there was a critical breach (anything more than 40 zeds), and if I had men, I'd try to get them outside ASAP to regroup. From there we might (if its close to 40) attempt a sweep. Or more likely Were running to the vehicle(s) to get out of there. If we evacuate the fortress, there might be a 500-pond surprise for them in the basement (the surprise is, of course, a bomb with a remote detonation. The might is the fact they are very, very hard to get
a holdaway ofquickly and
I'm not a bomb-maker).So lets assume me andresplenish my
guys evac. Whatammo then?supply. The
plan would be, if all goes well and we grabbed some supplies on our way out, to try and get to a survivor camp or another fortress. Not many people would turn down people who can handle themselves in a fight, and me and most of the guys I plan on trying to bring with me are either ex-military (I'm in that group) or are still in the military. I was personally in the marines, as most of my buddies were/are. the exit door is big, metal, and coverd in barbed wireShizat:My immediate action in the case of Z day is to begin moving items from my basement storage to upstairs (2nd floor), perhaps storing a few items in the attic. Boarding up the windows and doors on the first floor, and preparing the wall for plan B. In the event of an overrun, Plan B is ready to enact. All supplies have been moved to the 2nd floor, and I have exit from upstairs ready, by window or door (no there is no stairs to this door, but I can climb a rope up to it if necessary). My stairwell "wall" will be already built, with nothing left to do but bang in a few nails, screw in some screws, etc. I will then add some weight to my side of the wall with bookcases, etc. This should prove to be a good fall back. Plan C is somewhat simple, evacuating the upstairs, either to attic, or to my 3-car separated garage, whichever is deemed safest at the time.Sadakado: Simple: get the women and children (as well as a few sentries, teachers, this and that, as well as animals and supplies) via underground tunnel to safety (a garage with vehicles, all fueled up and ready), while every man (elderly or not) grabs whatever, and ensures the safety of the rest of the survivors. As the last ones evacuate, we begin to level the fortress with C-4 (to destroy the zombies and ensure that no enemy group can use it), get into the tunnel, seal the tunnel with grates and solid bulkheads regroup with the survivors and begin to trek to a friendly fortress. To ensure total destruction, I would ensure that a system of C-4 and dirty bombs placed strategically around the area would ensure that once the old fortress is leveled, any zombie trapped would rot away, and any raider not donning radiation suits would die from being exposed to radioactive dust.The_man_with_a_plan:well i would run in to a narrow corridor and whilst luring the undead i would erect my fold out chainsaws, secure them and watch the zombie fun as they remove there heads. If this was to fail then i would have stratigic explosives placed in weak points in the house causeing a cave in on the zombie horde. This would give me the needed time to jump in my modded SUV prepared by my housemates which is sat in my garage with a launching ramp to jump into the street over my wallOf course this realies on my housemates being alive, the chainsaws starting, the explosives going of ot the right time and my suv being able to make the jump. According to my calculations i would need to have my SUV weighting under 2 tonnes and be travelling at 34 miles an hour to clear the wall easily.315zombieslayerSS: in all seriousness my fort could never be taken ...too many warriors....too many weapons....but if the fort ever was taken....even though it couldnt....i would leave my second in command in chargenext asnight i would
have to bandoliers strapped acrossed my chest at all times with grenades strapped all over them(pins strung together) pull the cord and run straight into the center off the crowd destroying every last zed scum that came threw my defenses.Andrew NakamuraLets see, fortress is overrun.Idea A: retreat to Sci building/living quarters and hole up in there using zip lines (I do know how to set these up) we set up to traverse from one building to another.Idea B: grab my friends (5-6 people) stick em in a car, and have them get ready to drive while I clear a path for them to escape. Repeat until I am dead, or the zombies are.Idea C: Stick everyone into cars, blow up as many zombies using ceramic grenades, fragmentation grenades (still got explosive power), Dynamite(not as strong as you think), and driving to Joshua tree and then the grand Canyon.Idea D: Hide in the roof and kill as many zombies inburn the
work rooms as possible. retreat to various buildingsecondary topsposition to
recuperateattract and resupplyattention and then
go at it again.Idea E: Tie the idiotssneak in our groupback to
a car, cut off one of their limbs, and have someone drive away just faster than the
zombies. have them bail out of the car once they are a good distance away and head to a secondary fortress
where a vehicle and weaponry will be waiting.Idea F: everyone fights till we die, or the zombies die.taking thisout couldany bestragglers consideredstill Sepukku.there.