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DevilNuts |
Latest page update: made by DevilNuts
, Jun 7 2009, 10:54 AM EDT
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| Started By | Thread Subject | Replies | Last Post | ||
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| ZStalker | I agree | 14 | Aug 28 2010, 11:46 AM EDT by usmcboyer | ||
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Thread started: Aug 25 2010, 1:59 AM EDT
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I agree with DevilNuts on this subject. Sometimes too much information is just as bad as no information. Keep it quick and to the point.
If you are patrolling with a group that you've worked with for a while than SOP's would be the best course of action but if you are just thrown together than KISS. However you should also have a plan for breaking contact. But always keep in mind that fire without movement is a waste of ammo, movement without fire is suicide. |
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| DevilNuts | LWJ2009's comments (page: 1 2) | 20 | Jun 7 2009, 5:23 PM EDT by SkipNChurch | ||
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Thread started: Jun 7 2009, 11:46 AM EDT
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There are going to be additional modules forthcoming, one of which will address tactical withdrawal. My original intent with this manual is to provide for rapid response to individual, isolated threats. The manual isn't meant to address the swarming zombie mob scenario -- this manual is more geared towards the occasional close quarters zed, popping out unexpectedly.
As for the contact drill itself, I think it's unwise to try to have people shouting out too much info because the team has to stop and actually think about it and process what "100 yards, 4 o clock" means. The drill is supposed to be split second reaction. They will know where the threat is, because the one who called it out will be moving towards it. All they have to do is move with him. Thanks for your comment -- if you have additional comments please create threads for them on the page so that everyone can benefit from the discussion!! Happy hunting. -- Original Message -- From: LWJ2009 To: DevilNuts Sent: Jun 7 2009, 8:35 am EDT Subject: Contact drill You might want to have people shout out direction and distance, and # of personel or zombies seen, and if they are armed. Contact right or left is bit vague. If you can be more specific it will help with your reaction time. If you shout out 3 Zombies at 4'oclock, 100 meters,etc it, makes it easier for your group to pinpoint the threat. Then you can manuever and respond accordingly. You might also suggest that groups that train with each other form their own SOP's, so people can react faster, it thus just becomes just a battle drill and everybody is on the same page. You should also have people train to withdraw from contact as well. If you have 90 Zombies on their way it might be best to bug out and find a better position, to defend from or just run like hell and head to the rally point. |
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