Zombie Archetype BuilderThis is a featured page

Standard Under Construction Disclaimer: Keep off till I'm done.

The premise for this page is fairly straightforward: Everyone has their own opinion as to what a zombie is, what it will be, what it is capable of and what it's limitations are. So this page is going to be a comprehensive list (eventually) of all the attributes a zombie can have.

Cause

Virus
Bacteria
Parasite
Prion
Fungus
Algae
Radiation
Magic

Infection vector

Airborne
Waterborne
Bodily fluid
Physical Contact
Magic

Incubation Period - This is simply a timescale from 0-∞ seconds.

Incubation Symptoms

General

Fever
Chills
Sweating
Nausea
Fatigue
Delirium
Coma/Death-like state
Stomach Pain
Headache
Sense of hopelessness
Depression
Aggresion(minor/major)
Hunger
Extreme hearing sensitivity
Extreme seeing sense
Muscle spasms
Muscle cramps
Fainting, multiple times
Organs slow
Extreme hair loss
Massive loss of cognitive faculty



Localised

Rash
Itching
Swelling
Discolouration
Burning sensation
Numbness
Regular bacterial infection
No sign of bacterial infection


Zombified state properties

Reduced co-ordination
Reduced movement speed
Increased movement speed
Insensitivity to pain
Insensitivity to cold
Insensitivity to heat
Sensitivity to heat
Sensitivity to cold
Increased healing factor
Increased strength
Lowered metabolism
Increased metabolism
Hunger for human flesh
Hunger for living flesh
Hunger for flora
Hunger for fauna
Putrefaction/Decomposition
Increased sense of smell
Increased sense of sight
Increased sense of hearing
Photosensitivity
Pyrophobia
Aquaphobia/Thalassophobia (Fear of water/large bodies of water)
No memory of previous life
Little memory of previous life
Full memory of previous life
Mutation
Not described by this list

Termination of zombified state

Damage to the brain
Damage to the brain stem
Damage to the spinal column
Hypovolemia (loss of blood volume)
Damage to internal organs
Damage to more than 75% of cells
Damage to supportive organs



I have used the phrase "termination of zombified state" because some archetypes have two distinct states. An example would be the zombies from The Morningstar Saga, which can move fast, and are just infected living people. A mortal wounding anywhere but the head terminates the first state, and transitions them to the second state, one of slow moving, "resurrected dead" zombies.


PedroAsani
PedroAsani
Latest page update: made by PedroAsani , Dec 26 2009, 6:30 AM EST (about this update About This Update PedroAsani Moved from: Zombie Media - PedroAsani

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Keyword tags: Zombie Archetype
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TRENCHcoat666 animals 3 Feb 14 2011, 5:56 PM EST by Sharpie41
Thread started: Feb 11 2011, 6:53 PM EST  Watch
can zombism be contracted by animals should be added to the archetype list. the concept of zombie dogs scares me if you have fast zombies than dogs are even faster and already designed to bite. rats, crows, any scavenger would be the first infected followed shortly by predators
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AvtomatKalashnikova Really cool.... 1 Oct 3 2010, 9:22 AM EDT by timberrattler
Thread started: Oct 3 2010, 8:31 AM EDT  Watch
But few others seem to think so.
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candy800 Good idea. 1 Jul 27 2010, 3:25 PM EDT by EastCoaster9000
Thread started: Jul 27 2010, 12:09 PM EDT  Watch
This is fantastic but i have a few suggestions,

1) Jazz it up -How about some pictures.
2)Neat it up-How about a table with some colors.
3)Public Domain-Polls and perhaps a suggestions welcome sign.
4)Flowing words-Keep it short and sweet with a few longer articles and perhaps some links?

I really want want this page up so these are only suggestions keep up the good work.

Candy800.
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