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Information
All information regarding the role-play game will be displayed here.
The Health System
When you start the game you have 12 health points. (This is variable and variations of your health will be explained later in this section)
As you get mauled/clawed/bitten/poisoned etc. you will lose some health.
when your health reaches 0 you do NOT die. Instead you will be knocked unconscious until a fellow wiki member can pick you up and carry you to a safe area OR 24 hours REAL TIME have passed. After awakening you will start with half of your maximum health (default being 6, half of 12) and rounding up if decimals occur.
Maximum Health Changes
Now is where it starts to get tricky, there are ways of raising your health levels above their maximum. (I shan't say how) However, your health level maximum can also drop to a new lower level and in turn your health will drop with it. e.g. you have 11 health and a max of 12. Your max then drops to 8 so your health will also drop from 11 to 8. However, this does not apply to increasing maximum health. (It makes sense if you think about it, if you got fitter then you would have to replace the calories you lost getting fitter. Your Maximum Health can drop in several ways e.g.
Question marks are values that I have left out for you to find out for yourself...
Health Recovery;
Health is recovered by two ways;
Some examples are;
The Undead
Barricades
Locked Door= Can hold back 2 zombies
Level 1 = Can hold back 3 zombies until destroyed
Level 2 = Can hold back 7 zombies " "
Level 3 = Can hold back 24 zombies " "
Level 4 = Can hold back 50 zombies " " or 1 horde gathers outside.
Time
Time in the game will work differently to that in real life. As we all have lives outside this wiki (I hope...) I have turned our 24 hours into 48 hours in the game. So there will be 24 hours of happy, sunshine and daylight where you can outrun the undead, then suddenly and 12:00 Midday GMT you will be sprinting for your life amidst darkened alleyways and moon-lit farmland, as seemingly limitless hordes of zombies storm after you hungry for your flesh. Then at 12:00 Midday the next day, you will emerge from your tattered barricades, exhausted and ready to loot and raid Topeside once more for the vital supplies to get you through another night...
Weapons
As weapons are located and picked up in the game I shall add them to the Table below.
As you have probably recognized by now I am very fond of letting the public find out values for themselves.
The Health System
When you start the game you have 12 health points. (This is variable and variations of your health will be explained later in this section)
As you get mauled/clawed/bitten/poisoned etc. you will lose some health.
when your health reaches 0 you do NOT die. Instead you will be knocked unconscious until a fellow wiki member can pick you up and carry you to a safe area OR 24 hours REAL TIME have passed. After awakening you will start with half of your maximum health (default being 6, half of 12) and rounding up if decimals occur.
Maximum Health Changes
Now is where it starts to get tricky, there are ways of raising your health levels above their maximum. (I shan't say how) However, your health level maximum can also drop to a new lower level and in turn your health will drop with it. e.g. you have 11 health and a max of 12. Your max then drops to 8 so your health will also drop from 11 to 8. However, this does not apply to increasing maximum health. (It makes sense if you think about it, if you got fitter then you would have to replace the calories you lost getting fitter. Your Maximum Health can drop in several ways e.g.
- Infection from a bite.
- Wounds
- Or simply sitting round in your warm, cosy barricaded house so long that you lose your strength. Maximum Health works on a scale shown below;
| Very Weak | ? Health Max |
| Weak | 8 Health Max |
| Average (Default) | 12 Health Max (Default) |
| Strong | ? Health Max |
| Very Strong | ? Health Max |
Question marks are values that I have left out for you to find out for yourself...
Health Recovery;
Health is recovered by two ways;
- Highly effective healing items
- A multitude of various foodstuffs each with it's own special effect.
Some examples are;
| Food/ Medical Item | Health recovered/ lost | Other effects |
| Bread | 2 | none |
| Med-kit | 4 | level 1 medical required |
| Meat | 3 | *Must be cooked* |
| Fish | 3 | *Must be cooked* |
| Doctor's bag | 7 | Level 3 medical required |
| Marsdenbars | -2 | attack twice per turn for next three encounters |
| Carrot | 1 | |
| Potato | 3 | *Must be cooked* |
| Orange | 2 | immune to infection for 24 hours |
The Undead
- Some people like the traditional slow zombies, others like fast ones. In order to please everybody (to some extent) I have created a zombie that is based on a bacteria which is weakened by sunlight. In the day time they shamble slowly at you but in the night time they sprint the same speed as humans. The classes are as follows;
- A normal individual zombie.
- A horde of zombies.
- An infected animal, possibly a dog. (This class is open to debate)
| Zombie | Health: 10 | Movement: 50% of human speed | Movement at night: 100% human speed | Accuracy: 40% | Damage: 2 |
| Horde | 100 | 40% human speed | 80% human speed | 70% | 5 |
| Sprinter | 6 | 110% human speed | 160% human speed | 55% | 1 |
Barricades
Locked Door= Can hold back 2 zombies
Level 1 = Can hold back 3 zombies until destroyed
Level 2 = Can hold back 7 zombies " "
Level 3 = Can hold back 24 zombies " "
Level 4 = Can hold back 50 zombies " " or 1 horde gathers outside.
Time
Time in the game will work differently to that in real life. As we all have lives outside this wiki (I hope...) I have turned our 24 hours into 48 hours in the game. So there will be 24 hours of happy, sunshine and daylight where you can outrun the undead, then suddenly and 12:00 Midday GMT you will be sprinting for your life amidst darkened alleyways and moon-lit farmland, as seemingly limitless hordes of zombies storm after you hungry for your flesh. Then at 12:00 Midday the next day, you will emerge from your tattered barricades, exhausted and ready to loot and raid Topeside once more for the vital supplies to get you through another night...
Weapons
As weapons are located and picked up in the game I shall add them to the Table below.
| Weapon | Accuracy | Damage | Range | Other |
| .45 Magnum | ? | ? | ? | ? |
| Pitchfork | ? | ? | ? | ? |
| Colt | 45% | 5 | 3 | 7 bullets in a clip |
| Unarmed | 90% | 1 | 0 | Can push Zombie |
| Sickle | ? | ? | ? | ? |
| Scythe | ? | ? | ? | ? |
| Crossbow | 25% | 10 | 2 | Silent |
Latest page update: made by Marsden
, Jun 21 2008, 5:49 PM EDT
(about this update
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Edited by Marsden
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| Started By | Thread Subject | Replies | Last Post | |
|---|---|---|---|---|
| scotter12358 | horde | 3 | Jun 21 2008, 7:09 PM EDT by Adroc | |
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Thread started: Mar 15 2008, 6:27 PM EDT
Watch
its not fair that 1 horde has 100 life and one player has a max of 12 , the horde should have 20-30 hp.
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| cipher234 | question | 4 | Mar 3 2008, 3:07 PM EST by cipher234 | |
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Thread started: Feb 13 2008, 7:05 AM EST
Watch
is it possible to become a zombie or just die? or do you always come back to life human?
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| Guppy_Dawg | ADD STUFF | 0 | Feb 29 2008, 5:40 PM EST by Guppy_Dawg | |
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Thread started: Feb 29 2008, 5:40 PM EST
Watch
i think after you get an injury you should move slower, but add an item called PAIN KILLERS and the pain killers allow you to move faster (cant move faster if you don't have an injury.
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