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Location: Island Survial

Discussion: Islands

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CyprusBill
CyprusBill
Islands
Apr 4 2008, 3:56 PM EDT
If you could guarantee that an island could be and stay isolated from the outbreak, it would be an ideal haven. But since there would never be a solid guarantee, and it only takes 1 to start the nightmare, it seems to me that locating to an island might be backing yourself into a corner. If, for some reason, it became overrun and you were unable to reach your boat and leave, there would be only so many places to go.
I've always preferred to have to option of greater mobility if it became needed. A mobile encampment similar to Res. Evil Extinction. 4 or more RVs, buses, or diesels, that you could circle up at night, unhook and roll if you needed. IMO.
Thoughts?
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Legion12
Legion12
RE: Islands
Apr 4 2008, 4:03 PM EDT
I still go with the idea of build an Island. Get to a small morage dock, limited people, destory the walk to the land. Then section by section tow the whole pier system out an re anchor it. Make it as big as need, you can always make it bigger. Keep several smaller boats loaded with gear to escape or rescue people. Also this way all survivours don't have to be in 3 feet of each other all the time. Get cabin fever? take a boat out for a drive.

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CyprusBill
CyprusBill
RE: Islands
Apr 5 2008, 2:42 AM EDT
BUILD an island, and fortify it? That could be worth doing. More control over the numerous variables....
I'd be willing to explore such a novel idea.
NICE!
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Legion12
Legion12
RE: Islands
Apr 5 2008, 10:03 AM EDT
If you put ths anchors close to the middle of your island then if Zeds did walk under water and climb the chain they still couldn't get on to the "raft". Also, like I talked about before, more personel freedom. Take a small boat, grab a girl and a picnic lunch, few beers and go on a date. Just have to make sure it could hold up to the weather. A guy at a dock close by took and old landing craft and put sod on the deck. I guess If you had to you could, grow stuff. If you find a coast guard ship you now big guns to defend your Island. Do you find this valuable?    
13th.Casualty
13th.Casualty
RE: Islands
Apr 5 2008, 7:51 PM EDT
Where will you get the resources to do that? I mean, if you're gonna fortify a whole ISLAND, you'll have to be in a pretty small island or it will probably take a really long time. The islands I know that small will be swallowed up in high tide. Do you find this valuable?    
kingrich3
kingrich3
RE: Islands
Apr 6 2008, 7:50 PM EDT
you won't be backing yourself into a corner if you have a boat.
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Legion12
Legion12
RE: Islands
Apr 7 2008, 7:39 PM EDT
The idea of an island is basic. Boats have fuel,food,water all the basics. If blood is on a boat sink it. Start with " cutting" the tie to shore. Burn the walkway, cut it loose what ever works fo you. Now take one of the large floats that the boats tie to and hall it out to a good spot. Anchor. Repeat. You can make it a big as you wish and no hiding spots for Zeds. Add lots of cool boats and a good sound system and watch the world go by. Do you find this valuable?    
Talon12
Talon12
RE: Islands
Apr 7 2008, 8:31 PM EDT
Floating islands are a good idea if you live near water. Prarie states are not so lucky,R.V.s ,buses, big rigs maybe the only way to go.I live by water and that is where I'll head. I've thought about the huge barges, and if you could get 6ft of top soil on them you could grow anything. This would take time and best done before the outbreak. Do you find this valuable?    
13th.Casualty
13th.Casualty
RE: Islands
Apr 8 2008, 7:28 PM EDT
Well, my survival plan was always to get myself on a yacht and live a mile or two away from the nearest port. I mean, an yacht, or any other boat, to me is just a mobile island that is easier to protect.

I'm sure most people here have read Zombie Survival Guide by Max Brooks. One of the listed safe zones there was an oil rig platform. Pretty much an island with acceptable living quarters and radios and the like. Maybe even a dock. So, hows about that?
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13th.Casualty
13th.Casualty
RE: Islands
Apr 8 2008, 7:28 PM EDT
Oh, and live on fish and sushi. ^_^ Do you find this valuable?    
Legion12
Legion12
RE: Islands oil platforms
Apr 8 2008, 7:52 PM EDT
Good against Zeds, what if a LI-TH (live-threat) wants is too. Oil platform locations are on most naval maps. Kind of the same idea that you go to the mall or a wal-mart and no one but you is there. Building your own island you can put it where you want. Also lots of room to stockpile supplys. In time grow your own supplys. I can only eat fish for so long, and if you think Zeds are bad you should see me with out my morning coffee. Do you find this valuable?    
USNtwidget
USNtwidget
RE: Islands
Apr 8 2008, 10:44 PM EDT
Dont forget fresh water islands too the great lakes have many inhabited and uninhabited islands ranging from small to neighboorhood sized. you could plant gardens, fish, plus theyre decently sized so not too big to guard and its big enough to have a small community of sourvivours assuming everyone pitches in and grows food and fishes. Actauly if you found one with unoccupied summer homes that would be even better because you would have a prebuilt shelter, im sure the rich people are too worried with running then going to their summer cabin on the islands. even if you cant find on with cabins, build them, id really like to learn how to build a log cabin, mabey if you had enough lumber avalible you could even make one of those old frontier forts on the island, to sorround your main settlement on the island. just some thoughts. Do you find this valuable?    
Talon12
Talon12
RE: Islands
Apr 8 2008, 11:00 PM EDT
I like the fort (or castle) idea, but that takes time. After that Zed movie where they walked under water the floating island made of peirs sounds good. Do you find this valuable?    
USNtwidget
USNtwidget
RE: Islands
Apr 8 2008, 11:39 PM EDT
im going to make a page on Ideal Freshwater island survival, it has GREAT potential if you have the right group of people who have varying degrees of wilderness skill, i need people who can grow things, people who can fish and cook, people who can build, back in the frontier days the right group of people could build a log cabin in less then a week. that frontier fort is simple, woodend palisade with blockhouses on the corner for firing points. Gardens and animal pens (if your able to bring domestic chickens pigs or whatnot from the shore thatd be great.) ill add more once i make my page
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Legion12
Legion12
RE: Islands
Apr 9 2008, 12:31 AM EDT
Sleep in your boats till the fort is done. WWZ and Land of the dead the Zeds walked under water.Maybe Ice on the water could work for you. Do you find this valuable?    
13th.Casualty
13th.Casualty
RE: Islands
Apr 9 2008, 6:45 PM EDT
"Dont forget fresh water islands too the great lakes...you could ...fish"
Aren't the Great Lakes poluted? I thought I saw an article and/or show on that...

Oh, and about LV-THs & oil platforms, I doubt anyone but half of the readers of Zombie Survival Guide would want to go there. It won't be the first thing that would pop into a normal civilian's head, and Max Brooks listed some disadvantages about them.

I personally would live in a yacht or cruise ship.
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Kelen_Moonhunter
Kelen_Moonhunter
RE: Islands
Apr 22 2008, 7:12 PM EDT
I honestly don't believe running to an island is the best option. Sure, it's been done in books and movies but, there are so many factors to consider. You have to think about getting to the water's edge, you have to figure out how to get from shore to island, if you run low on supplies or something pops up how are you going to get back from island to shore, what do you do if you island is already populated with zombies, and then not to mention other living folk who will have the same idea and some will not want other survivors, and as before stated you have the possibility of afloat looters. Technically you're just running into a corner that may be harder to get out of than what it's worth. My advice, I don't take your chances with an island unless you absolutely have to or unless you absolutely know what you're doing. 1  out of 1 found this valuable. Do you?    
Legion12
Legion12
RE: Islands
Apr 22 2008, 7:29 PM EDT
I fully agree, thats why I would only go with an island I put together. Every boat, float, and can of beans brought on is checked for blood. This way there are no basements, or hiding spots on this Island, and if thing go bad lots of boats with supply to go somewhere eles and build another one. Do you find this valuable?    
ArsenicPilot
ArsenicPilot
RE: Islands
May 1 2008, 5:36 PM EDT
what if a violent storm arrives, you ship is sunk. Do you find this valuable?    
ArsenicPilot
ArsenicPilot
RE: Islands
May 1 2008, 5:39 PM EDT
i agree, but if you get a small boat and a makeshift dock, and if you have person(s) on patrol, the threat of no escape is diminished Do you find this valuable?    
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