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Quickrace89 |
Recommendations
Jun 27 2008, 1:04 AM EDT
1. There's a lot of wasted space on the roof. If you put a little wall around the roof, you could have greenhouses, weapons + ammo storage, a library, a weapons workshop, laboratories, sharpshooters, etc.2. While having a lot of greenspace is good, I think that one side should have blocked visibility to the outside of the fort - it'd be nice to think for a second that there isn't a ruined, smoking, zombie infested world out there. 3. Interior design - with your permission, I'd like to design the inside. While it has to be practical and use space well, you could make the inside feel really nice, comfortable and cosy, with only a little effort. This would also help with morale, although the courtyard is a stroke of genius. 4. Position of the courtyard - It seems that as soon as you enter the complex, you end up in the courtyard. Or when you go in the entrance, do you go left or right into the building? 5 out of 5 found this valuable. Do you?
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Andering_J_REDDSON |
1. RE: Recommendations
Jun 27 2008, 2:25 AM EDT
"2. While having a lot of greenspace is good, I think that one side should have blocked visibility to the outside of the fort - it'd be nice to think for a second that there isn't a ruined, smoking, zombie infested world out there."The rest is fine and well, but blocking the view from one side is definitely a mistake; You should NEVER allow yourself to not know what’s going on out there. Paint a room like a meadow or something instead. Do you find this valuable? |
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Quickrace89 |
2. RE: Recommendations
Jun 27 2008, 2:32 AM EDT
I disagree - the blocking wall (on only one side) would not be so high as to stop visibility from the roof of the main complex... I'm not that stupid. No, just high enough so that visibility is blocked from ground level.It doesn't even have to be all the way across, and it could be close to the tower at the front. There's many ways we could make it work, if we really wanted it. Do you find this valuable? |
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bizzlesnach |
3. RE: Recommendations
Jun 30 2008, 7:05 AM EDT
rooftop gardens will up the long term survivability of the compound... Nothing beats fresh veggies for vitamins, and after a bit of T rats and MREs and what not everyone will be glad for some real food.
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Andering_J_REDDSON |
4. RE: Recommendations
Jun 30 2008, 7:10 PM EDT
"(A)fter a bit of T rats and MREs and what not everyone will be glad for some real food."Especially if they eat the egs. Or should I say, puke up the eggs. Do you find this valuable? |
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Quickrace89 |
5. RE: Recommendations
Jul 1 2008, 10:04 PM EDT
Well, the whole rooftop could provide enough food for the entire compound, but if you mess up, you're screwed.
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Fomorii |
6. RE: Recommendations
Jul 10 2008, 12:14 PM EDT
To be honest, I think you've done a good job designing this structure, but in no way shape or form wold that ever happen. First of all, the only way you could do this is if you has infinite resources. Second, it's too large, Compact is the way to go. Third, what is up with all of the extra stuff? I mean, c'mon, a hot tub? where would you get the water to use on it when you need a ton of drinking water for all the people it looks like you will be holding in there. And the helicopters and pill boxes with machine guns. those are defiantly unnecessary. You now add the fuel factor, if it runs out when they are away from base, and you'll need the fuel for heat and cooking if any, I prefer human made energy, so your not dependent on fossil fuels. If you need to hit the Zombies in the head, a storm or shots will do nothing but cripple many and waste a lot of valuable shots. The Skaven motto is, "One shot shot, one kill kill"I think if you rethink the whole thing in realistic terms you could come up with a very effective Fortification for a Zombie outbreak. Do you find this valuable? |
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Quickrace89 |
7. RE: Recommendations
Jul 11 2008, 5:03 AM EDT
Okay Fomorii, I'm going to do my best to shoot your post down in flames. =DFirst of all, once the area is secure and the fence is down, you have a secure place to build your concrete paradise. It'd be hard, but if you had the determination, you could take over a cement plant, or loot every single one in the state. Second, the space is great for morale, and you can accomodate lots of people, and you're leaving space to build out (like you'd ever need to). Third, you underestimate the issue of morale; stuff like that helps people to relax, which keeps them mentally healthy. There's nothing worse than people blowing their brains out because they're sick of the zombie-infested world - it's a nightmare to clean. The machine gun emplacements might be useful against other raiders. And if you had the chance, a helicopter would be a good thing to have - there's no harm in having one, and at the very least its one less helicopter that someone could use against you. Fossil fuels are a lot more plentiful than we think - the only reason we're running out is because there's thousands and thousands of plants burning them around the U.S - all the fossil fuel already mined in two states would be enough to last you almost forever. Cost: $999999999999999.75 USD. There's a lot of pointless defenses. You're actually right Fomorii, if this was thought through with realism in mind, it could work well and be feasible. Do you find this valuable? |
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Andering_J_REDDSON |
8. RE: Recommendations
Jul 11 2008, 5:51 AM EDT
"Okay Fomorii, I'm going to do my best to shoot your post down in flames. =D"When Quickrace and I see eye-to-eye, you know SOMETHING’S wrong… Firstly, you could also build well in advance. I know SEVERAL site here in downtown Sacramento that lend themselves to Alicestar’s concept, with little to no work. Second, you MUST build big to house sufficient people to maintain crops beyond the wire (something we DON’T agree about). And big means the skin jobs have to concentrate all the harder to take the same area, while you, conversely, can spread your own forces along a greater line with equal effect. There is a “too big” point, but I doubt anyone’s got enough concrete to build the Pentagon. At least, anyone here. Not only are the machinegun emplacements critical to holding (ar at least delaying) raiders and large skin job hordes, but can also: a. Be automated, or remotely controlled b. Be rigged to blow on command, making essentially a multi-ton command detonated LANDMINE. Yes, land mines are GOOD THINGS, in the right circumstances. Not only are fossil fuels not nearly as rare as current gas prices imply (here’s a hint, it’s nothing to do with the war in Iraq, but J. Clifford BAXTER would be proud indeed), but alternatives could easily be used as well (I favor ethanol myself, but that’s because you can drink it too, if you cut it first). And finally, yes, this is NOT a cheap plan. No plan that can be effective ever is (that’s why 9/11 worked so well- it was a simple, but expensive, plan up against several hundred complex, incomplete, useless, and overall cheap ones). Do you find this valuable? |
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Andering_J_REDDSON |
9. RE: Recommendations
Jul 11 2008, 5:52 AM EDT
That’s just based on Quick’s comments. Here are some more:Hot tubs are CRITICAL TO DEFENSE; In the Courtyards thread, I made the case: “¿A hot tube’s a waste of resources you say? I submit that it’s a PERFECT use of resources; It’s just a very big, very hot bathtub, and cleanliness is not just next to godliness- It’s also a matter of life and death for the whole community. If even one virii (or whatever causes the outbreak) gets inside the wire, it could infect the entire village. That hot tube may well be the difference between life and death. ¿Or would you rather stand in a caustic decontamination shower? I went through one ONCE- And I WILL kill myself before I suffer that again. The chemicals actually changed the color of my skin permanently, all my hair fell out for a few month, I was blind for a week- And oh ya, then there was the brushes. Six inch hard rubber bristles (apparently they’d switched from the old wire ones only a few weeks before). Hey, if torture and humiliation’s your idea of a good time, by all means skip the hot tube.” Crippling skin jobs isn’t going to be an issue; Once crippled, they simply can not defend themselves, and you could just as easily go beyond the wore, collect the bodies, and either burn them (still alive and singing the sweet music of their agonizing second death), hit them with mallets, drive over them (several times), toss them into wood chippers (I didn’t include that in the Auxiliary Component’s page for my health- well, actually I guess you could say I did), or yes, shoot them in the head. One skin job with a broken back is dangerous, but not insurmountable. A million’s just inconvenient. Fomorii, I assume you meant well, but Alicestar’s on the right track. 2 out of 2 found this valuable. Do you? |