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Diablo185 |
Artillary VS Heavy Mounter Machineguns
Jul 2 2008, 1:57 PM EDT
The artillary is much better suited for combat against Zack. Even though, like Don-diego said, Artillary is used to destroy organs, they could also rip off their limbs, making it easier to fight them off when they do finally arrive. however, the machine gune are pretty much pointless. We don't need fancy weapons. We need something that's easy to use, easy to maintain, and effective. machine guns like thes are almost impossible to move unless they're mounted, and have very low accuracy. Now i admit, that it'd just be extremely satisfactory to rip through dozens of zed heds with an M134, but I don't really beleive that it'd help that much. If anything, it'd majke the battlefield littered with chunks of earth and flesh, making it more difficult to spot the crawlers. There'd also be even more crawlers, because the rounds would rip through the zed heds, tearing off their limbs, as well as the crawlers from the long-range artillary. Flashy is fun, and can boost morale, but aint worth shit
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Lamnont |
2. RE: Artillary VS Heavy Mounter Machineguns
Jul 19 2008, 12:45 AM EDT
"the machine gune are pretty much pointless"A machine gun is the fastest way I can think of to kill people with out bombs, fire, and toxic gas. Do you find this valuable? |
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~Jack~ |
3. RE: Artillary VS Heavy Mounter Machineguns
Jul 25 2008, 6:49 PM EDT
Don't forget proximity fuses! developed during WWII by the allies, this baby can take down air craft as well as detonate at a pre-determined height making it the most devastating horde-dispersal round available as it is intended to attack the enemy from above. The more tightly packed a horde, the better the effect. the heads and shoulders will be the first things hit. :)
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tacticalplanner |
4. RE: Artillary VS Heavy Mounter Machineguns
Jul 25 2008, 7:40 PM EDT
"Don't forget proximity fuses! developed during WWII by the allies, this baby can take down air craft as well as detonate at a pre-determined height making it the most devastating horde-dispersal round available as it is intended to attack the enemy from above. The more tightly packed a horde, the better the effect. the heads and shoulders will be the first things hit. :)"You have a point there. Do you find this valuable? |
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TerminalLance |
5. RE: Artillary VS Heavy Mounter Machineguns
Jan 30 2009, 11:14 PM EST
If Arty is being used against Zack, then rejoice! That means the military is dealing with the problem! Even if they acquire the howitzers and ammunition, it`s doubtful that a survivor militia could use them effectively. Artillery takes a very complicated communication and support network to function. You need not only the howitzers and rounds themselves, but forward observers who know how to call in fire, a fire direction center to translate the FO data into data for the gun crews, even a meteorology team to factor in weather conditions! Not to mention military maps and communications equipment.That being said, certain artillery shells have great potential against Zack. Proximity Time (actually called Electronic or Variable Time) fuses, as Jack pointed out, would be very useful, as well as DPICM and ADAM rounds, which expel dozens of submunitions, and White Phosphorous incendiary rounds. Do you find this valuable? |
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Corran |
6. RE: Artillary VS Heavy Mounter Machineguns
Jan 31 2009, 12:02 AM EST
Very true,I've seen people operate them,it is really complicated. And if you get the coordinates wrong,people may die.Oh and don't forget a radio center to route all the communications to the proper guns,or batterys. I doubt any of us can do it,except if you have experience in it(which I highly doubt any do). Do you find this valuable? |
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IrishHitman |
7. RE: Artillary VS Heavy Mounter Machineguns
Jan 31 2009, 12:03 AM EST
"If Arty is being used against Zack, then rejoice! That means the military is dealing with the problem! Even if they acquire the howitzers and ammunition, it`s doubtful that a survivor militia could use them effectively. Artillery takes a very complicated communication and support network to function. You need not only the howitzers and rounds themselves, but forward observers who know how to call in fire, a fire direction center to translate the FO data into data for the gun crews, even a meteorology team to factor in weather conditions! Not to mention military maps and communications equipment.It depends on what range you're talking about, and what gun you're using. Do you find this valuable? |
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crowleyj |
8. RE: Artillary VS Heavy Mounter Machineguns
Jan 31 2009, 12:31 AM EST
Or tube. Don't forget mortars, 60, 81, or the four duece
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Corran |
9. RE: Artillary VS Heavy Mounter Machineguns
Jan 31 2009, 12:35 AM EST
True...
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ALMostFoul |
10. RE: Artillary VS Heavy Mounter Machineguns
Jan 31 2009, 4:57 AM EST
Air bursting artillery has been around since WWI. WHy do you think metal helmats came back during that war. 70% artillery casualties were head wounds.
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SuperSoldierRCP |
11. 50cal
Jan 31 2009, 5:04 AM EST
i still say nothing say DIE ZOMBIE DIE like a couple 50cal rounds to the chest *points to zed after a couple rounds* THERES NOTHING LEFT MISSION ACCOMPLED, BEER AT HOME FOR EVERYONE
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Corran |
12. RE: 50cal
Jan 31 2009, 3:07 PM EST
"i still say nothing say DIE ZOMBIE DIE like a couple 50cal rounds to the chest *points to zed after a couple rounds* THERES NOTHING LEFT MISSION ACCOMPLED, BEER AT HOME FOR EVERYONE"Piece of advice,unless the brain is gone,it is still a danger,so aim at the top of the hordes. Do you find this valuable? |
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KiaroSikura |
13. RE: Artillary VS Heavy Mounter Machineguns
Feb 3 2009, 5:06 PM EST
Artillery is almost worthless against zombies. As you said, it would blow off limbs, but then again then you would have shards of bone stabbing you instead of grabbing you. Also, it would be very difficult to aim, unless I am mistaken. MGs also have their disadvantages against zombies; a team of riflemen could get the job done with a smaller expenditure of ammunition and in less time. They are both bad choices, and, let's not forget, illegal for civilians to own.
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ALMostFoul |
14. RE: Artillary VS Heavy Mounter Machineguns
Feb 4 2009, 12:56 PM EST
so what are we talking about here a single 155mm or a battery of guns? Given a several rounds a peice, a four gun battery could decimate a horde. Just set the fuses for about 25-35 feet. Yes, limbs would be shore off, but there would be a lot of head wounds too. Aim for the head right? Well shrapnel does a good jod of dancing around in a skull after penetration. If you had more then a single battery, and a horde within range, artillery would tear the shit out of it.
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TerminalLance |
15. RE: Artillary VS Heavy Mounter Machineguns
Feb 9 2009, 11:34 PM EST
"Oh and don't forget a radio center to route all the communications to the proper guns,or batterys. I doubt any of usYes, that`s the Fire Direction Center I already mentioned. I do!! King of Battle, baby!! Do you find this valuable? |
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TerminalLance |
16. RE: Artillary VS Heavy Mounter Machineguns
Feb 9 2009, 11:44 PM EST
"Or tube. Don't forget mortars, 60, 81, or the four duece"Whether Howitzers, mortars of any size, even a Mk19, all require the same logistical and communication support. Forward Observers, FDC (Fire Direction Center) Survey/Met, and finally, Gunline. There is a way to bypass the FDC and have the FO talk directly to the guns, but this is nearly a lost art in the artillery community. It`s called "Black Magic." As for range and guns, 60, 81, 120mm mortars, Mk19 grenade launcher, and 155mm howitzers are really the limit of what you`ll find in CONUS. The Army still has a few 105mm howitzers, too. As for range, the max range of a 155mm rocket assisted HE round is about 18 miles. Direct fire is also a last resort option for howitzers, but not for mortars. Range isn`t really a big issue. With any of these weapon systems, you`re firing indirectly, so Zack doesn`t know you`re there!! Do you find this valuable? |
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FOETUS_OF_METAL |
17. RE: Artillary VS Heavy Mounter Machineguns
Feb 12 2009, 9:07 PM EST
it all depends on what type of machine gun is it for example a .50 caliber m2 machine gun a m60 machine gun or a m240g i believe the m2 would tear them apart and you have a higher possibility to get head shots than artillery all that would do would make them crawlers
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R&H |
18. RE: Artillary VS Heavy Mounter Machineguns
Feb 14 2009, 8:52 PM EST
"The artillary is much better suited for combat against Zack. Even though, like Don-diego said, Artillary is used to destroy organs, they could also rip off their limbs, making it easier to fight them off when they do finally arrive. however, the machine gune are pretty much pointless. We don't need fancy weapons. We need something that's easy to use, easy to maintain, and effective. machine guns like thes are almost impossible to move unless they're mounted, and have very low accuracy. Now i admit, that it'd just be extremely satisfactory to rip through dozens of zed heds with an M134, but I don't really beleive that it'd help that much. If anything, it'd majke the battlefield littered with chunks of earth and flesh, making it more difficult to spot the crawlers. There'd also be even more crawlers, because the rounds would rip through the zed heds, tearing off their limbs, as well as the crawlers from the long-range artillary. Flashy is fun, and can boost morale, but aint worth shit"Thats not true, two people could easily carry any modern MG, on top of the fact that MG's are very accurate. As far as the M134 goes, there is no non-mounted version. All versions of the M134 are on vehicles. Mainly for the reason that it goes through ammunition so fast, that it is literally impossible to carry enough ammo to make it worth while. Do you find this valuable? |
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chitoryu12 |
19. RE: Artillary VS Heavy Mounter Machineguns
Mar 13 2009, 5:12 PM EDT
A battery of artillery is fine....if you don't mind wanton destruction. Even with a highly trained crew of gunners, FOs, fire control center techs, and meteorologists, unless you're firing into an open field, you're pretty much guaranteed to hit a building, at the very least with wall-puncturing shrapnel. Wooden buildings would be ripped to shreds from a nearby 105mm shell. Firing artillery into an urban center or even a small town risks killing survivors and destroying valuable supplies.And if you don't have a highly trained crew and you're just a bunch of survivors who happened upon a mortar and, by chance, one of you has a manual for operating one (which I doubt), you still won't be able to hit anything with accuracy, and you don't want to know what will happen if a heavy shell crashes into a fuel or munitions dump.... Do you find this valuable? |
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DevilNuts |
20. RE: Artillary VS Heavy Mounter Machineguns
Mar 13 2009, 7:57 PM EDT
"The artillary is much better suited for combat against Zack. Even though, like Don-diego said, Artillary is used to destroy organs, they could also rip off their limbs, making it easier to fight them off when they do finally arrive. however, the machine gune are pretty much pointless. We don't need fancy weapons. We need something that's easy to use, easy to maintain, and effective. machine guns like thes are almost impossible to move unless they're mounted, and have very low accuracy. Now i admit, that it'd just be extremely satisfactory to rip through dozens of zed heds with an M134, but I don't really beleive that it'd help that much. If anything, it'd majke the battlefield littered with chunks of earth and flesh, making it more difficult to spot the crawlers. There'd also be even more crawlers, because the rounds would rip through the zed heds, tearing off their limbs, as well as the crawlers from the long-range artillary. Flashy is fun, and can boost morale, but aint worth shit"If you think machineguns are harder to move than artillery pieces, I am 110% confident you have never even been within stone-throwing distance of either. It's fun to play pretend though. Yay!!! Do you find this valuable? |