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AgEnT_GrEEn
AgEnT_GrEEn
Calling all Programmers!
Feb 8 2009, 11:27 PM EST | Post edited: Feb 8 2009, 11:27 PM EST
We [ZSDW Staff-Marsden, 3Day, John234 and I] are in need of videogame programmers. We are hoping to create a Zombie Simulator for testing out battle plans and tactics presented throughout the site. Even if you do hobby programming or are a bona fide professional, it works and...

We need YOU for the ZSDW Programmer Team!

Questions and comments can be either posted in this thread or sent via PM to AgEnT_GrEEn,

Thanks to Beowulf2700 for the idea :D
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Borathian
Borathian
1. RE: Calling all Programmers!
Feb 8 2009, 11:41 PM EST | Post edited: Feb 8 2009, 11:41 PM EST
"We [ZSDW Staff-Marsden, 3Day, John234 and I] are in need of videogame programmers. We are hoping to create a Zombie Simulator for testing out battle plans and tactics presented throughout the site. Even if you do hobby programming or are a bona fide professional, it works and...

We need YOU for the ZSDW Programmer Team!

Questions and comments can be either posted in this thread or sent via PM to AgEnT_GrEEn,

Thanks to Beowulf2700 for the idea :D"
what exactly do you want the simulator to do, and what format(side, iso, 3d, etc.)

basically what are your plans for the simulator.
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Borathian
Borathian
2. RE: Calling all Programmers!
Feb 8 2009, 11:41 PM EST | Post edited: Feb 8 2009, 11:41 PM EST
"what exactly do you want the simulator to do, and what format(side, iso, 3d, etc.)

basically what are your plans for the simulator. "
sry thats a question...edit button why must you be absent it makes me sad.
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beowulf2700
beowulf2700
3. RE: Calling all Programmers!
Feb 11 2009, 10:08 PM EST | Post edited: Feb 11 2009, 10:08 PM EST
"sry thats a question...edit button why must you be absent it makes me sad."
hello.
The basic plan for the simulator is that it will have:
-Weapon pickups
-basic starting weapon (something you would most likly have at begining of said senario)
-ammo pickups
-citizens (A.I., may or may not fight back against zombies and bandits)
-Soldiers (citizens attracted to. have strong weapons, activly seek and engage zombies.)
-Bandits (Criminals that try to avoid soldiers. attack citizens and player)
-zombies (A.I, Always attack citizens, soldiers, players, and bandits)
-Map editor (to help enhance the usage of the game)
-Visibility (max range the players, zombies, AI can see. no seeing through walls...unless we can somehow make windows.)
-multiplayer (at least be able to group with inteligent AI bots. For future verisons there could be a possiblity of over web multi)

Basicly this will be a mix of hardcorepawn.com, and left 4k zombie flash (havent seen in a while, not sure if still exists)
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AgEnT_GrEEn
AgEnT_GrEEn
4. A VERY good option:
Feb 11 2009, 10:32 PM EST | Post edited: Feb 11 2009, 10:32 PM EST
"hello.
The basic plan for the simulator is that it will have:
-Weapon pickups
-basic starting weapon (something you would most likly have at begining of said senario)
-ammo pickups
-citizens (A.I., may or may not fight back against zombies and bandits)
-Soldiers (citizens attracted to. have strong weapons, activly seek and engage zombies.)
-Bandits (Criminals that try to avoid soldiers. attack citizens and player)
-zombies (A.I, Always attack citizens, soldiers, players, and bandits)
-Map editor (to help enhance the usage of the game)
-Visibility (max range the players, zombies, AI can see. no seeing through walls...unless we can somehow make windows.)
-multiplayer (at least be able to group with inteligent AI bots. For future verisons there could be a possiblity of over web multi)

Basicly this will be a mix of hardcorepawn.com, and left 4k zombie flash (havent seen in a while, not sure if still exists)"
We can do all that, but with the GECK from Fallout 3's PC version.

GECK, or Garden of Eden Creation Kit, allows users to expand on Fallout 3 and create mods off the game. For those that've played the game, you know about the Ghouls and how they're automatically the Zombies for our mod, it's great :D

*Thanks to alicestar for the information*
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Borathian
Borathian
5. RE: A VERY good option:
Feb 12 2009, 3:42 AM EST | Post edited: Feb 12 2009, 3:42 AM EST
using fallout 3 as a platform is fine however, and I guess I just have my own ideas of what a zombie survival game/mod should be which makes me shy away from fallout 3 or at least using the textures from in the game.

it has everything one would need (-multiplayer) however I don't like the idea of a 40-50s zombie apocalypse survival simulation but would rather like a modern one which would mean new textures and many new models, however I think this would give the most fulfilling simulation experience.
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Moptophaha
Moptophaha
6. RE: A VERY good option:
Feb 12 2009, 4:22 AM EST | Post edited: Feb 12 2009, 4:22 AM EST
"using fallout 3 as a platform is fine however, and I guess I just have my own ideas of what a zombie survival game/mod should be which makes me shy away from fallout 3 or at least using the textures from in the game.

it has everything one would need (-multiplayer) however I don't like the idea of a 40-50s zombie apocalypse survival simulation but would rather like a modern one which would mean new textures and many new models, however I think this would give the most fulfilling simulation experience."
Perhaps converting some of the textures and models from the Source engine - it's more modern.
I would say just use the source engine to create the entire thing, but it doesn't have much support for anything but combat, and in a good simulation, the combat would be only a part of it. I think that Fallout 3 would be the perfect engine, so long as we could get our hands on more modern models and textures.
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Borathian
Borathian
7. RE: A VERY good option:
Feb 12 2009, 5:02 AM EST | Post edited: Feb 12 2009, 5:02 AM EST
"Perhaps converting some of the textures and models from the Source engine - it's more modern.
I would say just use the source engine to create the entire thing, but it doesn't have much support for anything but combat, and in a good simulation, the combat would be only a part of it. I think that Fallout 3 would be the perfect engine, so long as we could get our hands on more modern models and textures."
yeah you can always use other games textures and models.
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beowulf2700
beowulf2700
8. RE: A VERY good option:
Feb 12 2009, 4:59 PM EST | Post edited: Feb 12 2009, 4:59 PM EST
"using fallout 3 as a platform is fine however, and I guess I just have my own ideas of what a zombie survival game/mod should be which makes me shy away from fallout 3 or at least using the textures from in the game.

it has everything one would need (-multiplayer) however I don't like the idea of a 40-50s zombie apocalypse survival simulation but would rather like a modern one which would mean new textures and many new models, however I think this would give the most fulfilling simulation experience."
sorta like the illfated Exanimus MMORPG?
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Borathian
Borathian
9. RE: A VERY good option:
Feb 12 2009, 6:29 PM EST | Post edited: Feb 12 2009, 6:29 PM EST
"sorta like the illfated Exanimus MMORPG?"
yes and no, yes for the general idea however as I have never played the game(obviously) I'm not certain about it, and I don't think that MMO is canceled tho but rather just on hold for the moment tho on hold indy MMOs or any game for that mater are usually canceled after a wile.
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beowulf2700
beowulf2700
10. RE: A VERY good option:
Feb 12 2009, 6:54 PM EST | Post edited: Feb 12 2009, 6:54 PM EST
"yes and no, yes for the general idea however as I have never played the game(obviously) I'm not certain about it, and I don't think that MMO is canceled tho but rather just on hold for the moment tho on hold indy MMOs or any game for that mater are usually canceled after a wile."
well, i still think we should get a 2d version untill the 3d one comes out...to hold over the members...
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Moptophaha
Moptophaha
11. RE: A VERY good option:
Feb 12 2009, 6:54 PM EST | Post edited: Feb 12 2009, 6:54 PM EST
A general point of necessity I think:
Making this simulation multiplayer and online woud turn it more into a game than a simulation.
Perhaps make it more like l4d, in that you can start the simulation with other people online, and play with those people.

Otherwise, you'd come into the game way post z-day, and it wouldn't be much of a simulation. For it to work, players would need to experience the outbreak itself, which would require the simulation to be started anew for each player.
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beowulf2700
beowulf2700
12. RE: A VERY good option:
Feb 12 2009, 7:43 PM EST | Post edited: Feb 12 2009, 7:43 PM EST
"A general point of necessity I think:
Making this simulation multiplayer and online woud turn it more into a game than a simulation.
Perhaps make it more like l4d, in that you can start the simulation with other people online, and play with those people.

Otherwise, you'd come into the game way post z-day, and it wouldn't be much of a simulation. For it to work, players would need to experience the outbreak itself, which would require the simulation to be started anew for each player."
thats the idea...there is no save progress, there is no 'WOW' type game world, its bassicly a FPS. each level, like in L4D would be seperate. you would have say....clearing a hospital as 1 level/level set. i guess you MAY be able to work in a sort of RPG level up system. but that wouldnt be the charicters themselves, and it might not necassarly be attrubuted to xp at all, it could be like if you search a police station and happen to find a laser sight. or youve been running around a long time so you delevop stamina. it would make it more realistic then lvl up in rpgs....people dont gain more skill by doing random things and improving skills that they never used before...you have to practice to get good....

but ne who, the player charicter improvments IMHO would make the game more complex then it has to be. your call though.
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Borathian
Borathian
13. RE: A VERY good option:
Feb 12 2009, 8:35 PM EST | Post edited: Feb 12 2009, 8:35 PM EST
"thats the idea...there is no save progress, there is no 'WOW' type game world, its bassicly a FPS. each level, like in L4D would be seperate. you would have say....clearing a hospital as 1 level/level set. i guess you MAY be able to work in a sort of RPG level up system. but that wouldnt be the charicters themselves, and it might not necassarly be attrubuted to xp at all, it could be like if you search a police station and happen to find a laser sight. or youve been running around a long time so you delevop stamina. it would make it more realistic then lvl up in rpgs....people dont gain more skill by doing random things and improving skills that they never used before...you have to practice to get good....

but ne who, the player charicter improvments IMHO would make the game more complex then it has to be. your call though. "
you need to add a GTAIV or Fallout 3 esk free mode were its just an entire city/area full of zombies and you and your group need to find a place to hold up, build fortifications, find ways to scavenge, and things like that.
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beowulf2700
beowulf2700
14. RE: A VERY good option:
Feb 12 2009, 9:33 PM EST | Post edited: Feb 12 2009, 9:33 PM EST
"you need to add a GTAIV or Fallout 3 esk free mode were its just an entire city/area full of zombies and you and your group need to find a place to hold up, build fortifications, find ways to scavenge, and things like that."
good idea.
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AgEnT_GrEEn
AgEnT_GrEEn
15. RE: A VERY good option:
Feb 12 2009, 11:16 PM EST | Post edited: Feb 12 2009, 11:16 PM EST
"thats the idea...there is no save progress, there is no 'WOW' type game world, its bassicly a FPS. each level, like in L4D would be seperate. you would have say....clearing a hospital as 1 level/level set. i guess you MAY be able to work in a sort of RPG level up system. but that wouldnt be the charicters themselves, and it might not necassarly be attrubuted to xp at all, it could be like if you search a police station and happen to find a laser sight. or youve been running around a long time so you delevop stamina. it would make it more realistic then lvl up in rpgs....people dont gain more skill by doing random things and improving skills that they never used before...you have to practice to get good....

but ne who, the player charicter improvments IMHO would make the game more complex then it has to be. your call though. "
I think a realistic Residual Skill Acquisition System could be made. It'd be nonsensical for skills to be forgotten...But the chances of success would decrease if they weren't regularly used, like in real life. like Beowulf said, there'd be no general level-up,you have to continually use skills to improve them, However, certain nuances would remain that'd help your character re-gain that skill again quicker so you don't have to do everything all over again to get to where you were last time, like IRL.

A feature I'd like to include is appearance customization. Sure, it'd be more work, but games where I can customize the look, I continually play.....Like Fallout 3. I also think that gear from fallen Police Officers, SWAT, Military and special NPCs should be allowed, too to denote in-game accomplishment.

I'll post more later, my computer's being evil again >:(
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Moptophaha
Moptophaha
16. RE: A VERY good option:
Feb 13 2009, 12:35 AM EST | Post edited: Feb 13 2009, 12:35 AM EST
"each level, like in L4D would be seperate. you would have say....clearing a hospital as 1 level/level set."
But that would defeat the purpose of this being a Z-Day simulation, wouldn't it?
Or is this just a general zombie simulator?
I think the purpose would be defeated if the participants in the simulation didn't have to get through the actual outbreak itself first.
Your character should definitely be able to improve, as I'm sure that we will all gain skills that we might not have developed once Z-Day arrives.
And primarily, I think there shouldn't be much stress placed on combat, since that will make this thing lean too far towards just a game. Perhaps have it so that if you get bitten or scratched or anything by a zombie, then you are infected, period. If you are shot, then you are dead, period.

Out of curiosity, who here is actually willing to work on the simulator itself. Aside from supplying ideas and the like, is there anyone who has knowledge in map-design, programming, modelling, skinning, writing, etc? And more importantly, the time to put in? Because I sure don't have time to make maps big enough to suit the purposes of this simulation, and I don't know enough C++ to program adequately for this kind of simulation. I'll spit ideas out like anything, but if this thing is going to get made, then I think we need a list of people who can actually get stuff done and WILL actually get stuff done...
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AgEnT_GrEEn
AgEnT_GrEEn
17. RE: A VERY good option:
Feb 13 2009, 2:16 AM EST | Post edited: Feb 13 2009, 2:16 AM EST
"But that would defeat the purpose of this being a Z-Day simulation, wouldn't it?
Or is this just a general zombie simulator?
I think the purpose would be defeated if the participants in the simulation didn't have to get through the actual outbreak itself first.
Your character should definitely be able to improve, as I'm sure that we will all gain skills that we might not have developed once Z-Day arrives.
And primarily, I think there shouldn't be much stress placed on combat, since that will make this thing lean too far towards just a game. Perhaps have it so that if you get bitten or scratched or anything by a zombie, then you are infected, period. If you are shot, then you are dead, period.

Out of curiosity, who here is actually willing to work on the simulator itself. Aside from supplying ideas and the like, is there anyone who has knowledge in map-design, programming, modelling, skinning, writing, etc? And more importantly, the time to put in? Because I sure don't have time to make maps big enough to suit the purposes of this simulation, and I don't know enough C++ to program adequately for this kind of simulation. I'll spit ideas out like anything, but if this thing is going to get made, then I think we need a list of people who can actually get stuff done and WILL actually get stuff done..."
I'm beginning to think this'll be a 'realistic' videogame rather than a bona fide simulator....

The Tutorial, which'll be the first segment released is Z-day itself. I agree that skills should be acquired as the simulator/game progresses as we're all gonna learn new things.

I agree too. Rather, Scrounging, constructing, modifying and repairing defenses, using stealth over firepower, working with other Survivors and other IRL necessities will be the focus of the simulator/game. I personally am tired of blasting Zombies and not really having to do anything else apart from the odd puzzle or random sub-mission.

I think the damage dealt by Zombies should be harsh, but your character'll have the ability [based off current Stamina] to break tackles and throw the Zombie back before they deliver a Golden Bite that kills your character and makes them start from a previously visited Safe House....People won't play it if they have to re-start everthing.

That's where this thread was supposed to come in, but so far we haven't had too many biters. There's software out there that can make decent stuff off a newb's skill-set, but we're looking at all options before proceeding...But with the amount of people we're probably going to get and the time+skill they'll have, it won't be Fallout 3 or L4D or RE5.....

It'll more than likely be a cross between the original Resident Evil for gameplay and like Tony Hawk's Pro Skater 2 for character appearance, voice-overs and environment appearance...Not very good by today's standards but excellent for a small team of people. I've got the time and'll actually do it, [given I find a decent program to use] but I'll need some more people willing to shell some time to get this rolling.....Otherwise, it'll remain in our heads versus make it on our screens.

A_G
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Carnack
Carnack
18. RE: A VERY good option:
Feb 13 2009, 2:30 AM EST | Post edited: Feb 13 2009, 2:30 AM EST
I'm no programmer but I know that you would have to make it as open-ended as well as as detailed as possible to accomodate the wild and off-the-wall idea some people would get. Do you find this valuable?    
AgEnT_GrEEn
AgEnT_GrEEn
19. RE: A VERY good option:
Feb 13 2009, 2:58 AM EST | Post edited: Feb 13 2009, 2:58 AM EST
"I'm no programmer but I know that you would have to make it as open-ended as well as as detailed as possible to accomodate the wild and off-the-wall idea some people would get."
Good point, the details'll have to go in what you can do versus the evironment being crystal-clear though, Open-ended? Yes. However, different challenges'll be thrown at everyone from time to time to....spice things up.
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