Location: Tips for Making a Strong Hideout/"Home"

Discussion: Building a FortReported This is a featured thread

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SearnG
SearnG
Building a Fort
Feb 14 2009, 11:41 PM EST | Post edited: Feb 14 2009, 11:41 PM EST
First, try to find a multi-story, abandoned warehouse. If you put a switch on the elevator cables or demolish the stairway, nothing can get up unless zombies can make a stack and crawl onto each other's backs. You should probably find some plywood 2 by 4s and nail them across the windows in an old style. This way, enemies would most likely think it's just another warehouse. Leave one window open for shooting at zombies or for signaling survivors. If you can, try to get a radio into the building. The only downside to this is that you will have to bring your own supplies.
However, if you do not live in the city, or in a house, or just went out into the wilderness, try creating a tree house. If you cannot, dig a little hole. Place rocks over it in an igloo type fashion, and then pack dirt and leaves around it. Make sure you leave room for air to get in, or you will die of asphyxiation. This is only a temporary shelter; try to find a barn or shack.
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womule2005
womule2005
1. RE: Building a Fort
Feb 15 2009, 12:27 AM EST | Post edited: Feb 15 2009, 12:27 AM EST
"First, try to find a multi-story, abandoned warehouse. If you put a switch on the elevator cables or demolish the stairway, nothing can get up unless zombies can make a stack and crawl onto each other's backs. You should probably find some plywood 2 by 4s and nail them across the windows in an old style. This way, enemies would most likely think it's just another warehouse. Leave one window open for shooting at zombies or for signaling survivors. If you can, try to get a radio into the building. The only downside to this is that you will have to bring your own supplies.
However, if you do not live in the city, or in a house, or just went out into the wilderness, try creating a tree house. If you cannot, dig a little hole. Place rocks over it in an igloo type fashion, and then pack dirt and leaves around it. Make sure you leave room for air to get in, or you will die of asphyxiation. This is only a temporary shelter; try to find a barn or shack."
im really fond of the warehouse. been thinnking about that for some time. the beauty of a warehouse is that you have things like forklifts and heavy pallets to use for barracading. with a warehouse i would want to find explosives to have mounted and ready to blow an excape exit if the warehouse exits are blocked. also the explosives would remove any surrounding zed
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epicfail09
epicfail09
2. RE: Building a Fort
Feb 15 2009, 2:11 AM EST | Post edited: Feb 15 2009, 2:11 AM EST
"First, try to find a multi-story, abandoned warehouse. If you put a switch on the elevator cables or demolish the stairway, nothing can get up unless zombies can make a stack and crawl onto each other's backs. You should probably find some plywood 2 by 4s and nail them across the windows in an old style. This way, enemies would most likely think it's just another warehouse. Leave one window open for shooting at zombies or for signaling survivors. If you can, try to get a radio into the building. The only downside to this is that you will have to bring your own supplies.
However, if you do not live in the city, or in a house, or just went out into the wilderness, try creating a tree house. If you cannot, dig a little hole. Place rocks over it in an igloo type fashion, and then pack dirt and leaves around it. Make sure you leave room for air to get in, or you will die of asphyxiation. This is only a temporary shelter; try to find a barn or shack."
The best place for a city fortification would be a hospital on the very edge of the city for easy escape.
Reasons for hospital: Usually 2-3 storys tall, and balconys for sniping. Doors are usually heavy and stroung, and there will be lots of beds and other junk to reinforce the windows, there would be enough food, and medicine to last a small group awhile.
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Carnack
Carnack
3. RE: Building a Fort
Feb 15 2009, 3:10 AM EST | Post edited: Feb 15 2009, 3:10 AM EST
"The best place for a city fortification would be a hospital on the very edge of the city for easy escape.
Reasons for hospital: Usually 2-3 storys tall, and balconys for sniping. Doors are usually heavy and stroung, and there will be lots of beds and other junk to reinforce the windows, there would be enough food, and medicine to last a small group awhile."
ARE YOU NUTS?! In the event of an epidemic hospitals will be packed with wounded. Later it will be packed with the infected. A hospital would be a deathtrap!
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epicfail09
epicfail09
4. RE: Building a Fort
Feb 15 2009, 4:02 AM EST | Post edited: Feb 15 2009, 4:02 AM EST
"ARE YOU NUTS?! In the event of an epidemic hospitals will be packed with wounded. Later it will be packed with the infected. A hospital would be a deathtrap!"
yes the first scan would be brutal but its perfect
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womule2005
womule2005
5. RE: Building a Fort
Feb 15 2009, 10:10 AM EST | Post edited: Feb 15 2009, 10:10 AM EST
"yes the first scan would be brutal but its perfect"
carnack is right. instead of a hospital think about a prison.
1. fortifications already exist
2. they have weapons and body armor there
3. they have buses and other useful equipment
4. if there are ombies there they are likely to be locked up in a cell
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Survivor_Gill
Survivor_Gill
6. RE: Building a Fort
Feb 15 2009, 10:41 AM EST | Post edited: Feb 15 2009, 10:41 AM EST
"ARE YOU NUTS?! In the event of an epidemic hospitals will be packed with wounded. Later it will be packed with the infected. A hospital would be a deathtrap!"
Not to mention a beacon for other hostile humans. We're also not talking about dozens of infected, we're potentially talking about thousands upon thousands in urban hospitals.

Not exactly a "couple days" kind of brutal. More like a "run for your life and don't stop" kind of brutal.
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hollis123
hollis123
7. RE: Building a Fort
Feb 15 2009, 3:28 PM EST | Post edited: Feb 15 2009, 3:28 PM EST
tunnles would be cool, pretty well armored already, they will be packed with cars and trucks which could be used as barricades, and you can syphon the gas out of them, and trucks will have supplies. 2  out of 2 found this valuable. Do you?    
ww3sabiture
ww3sabiture
8. RE: Building a Fort
Feb 15 2009, 4:11 PM EST | Post edited: Feb 15 2009, 4:11 PM EST
and where will you go if your suronded? Do you find this valuable?    
hollis123
hollis123
9. RE: Building a Fort
Feb 15 2009, 4:27 PM EST | Post edited: Feb 15 2009, 4:27 PM EST
"and where will you go if your suronded? "
service tunnles or sewer/ drainage. the same question applies to ware houses
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Deacan
Deacan
10. RE: Building a Fort
Feb 15 2009, 4:43 PM EST | Post edited: Feb 15 2009, 4:43 PM EST
Hospitals are the last place you should go to make your initial base.

1. They DO NOT have heavy and strong doors. Usually they have doors that are glass that open right up from the sides, which also means that they would be on a track, which is even easier to knock down than regular doors. They have these kinds of doors cause they have gurneys, and need to wheel them inside without having a door blocking them. They are almost always made of glass, so they can see the injuried or an ambulance. Hospitals also have hundreds of windows. Good luck trying to block off every single window, and you can't exactly just board them up, because most hospitals are made from brick and I would love to see you try to board it up.

2.Hospitals are the first place people are going to think to go to when they think..."I need medical supplies". By making the hospital your base, you have just put yourself at risk over and over and over, to not only survivors that just wanna get supplies, infectected survivors looking for a treatment, raiders, and drug addicts looking for a fix. You need to be somewhere that gives you the ability to control what engagements you enter into and where. Here, you are like a resturant with a big neon sign over screaming "Eat at Joes!"

3.Majority of the infected humans that haven't turned will try to make it to a hospital. This puts the hospital and the surrounding areas in great risk, because this is where they will re-animate. You have just made your life that much harder than it had to be by actually coming here, instead of establishing your base at a safer location. If you don't have to start somewhere that there are already zombies, then you shouldn't.

4.There is a complete lack of supplies here. Sure, your might have enough morphine and bottle of oxy to last you awhile, but there isn't much else that is of use. No electric, back-up gen will go off, and then your stuck.
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Carnack
Carnack
11. RE: Building a Fort
Feb 15 2009, 5:07 PM EST | Post edited: Feb 15 2009, 5:07 PM EST
"yes the first scan would be brutal but its perfect"
For medical maybe but you'd have to wade through bodies to get them. Dead bodies in general are bad for our health but these could be infected. All those rooms would be a buffet with all the trimmings for a single Z. 1 to 2 to 4 to 8 to 16 to 64 to HOW MANY PATIENTS?! How many bullets you got? Can you score that many headshots quickly?
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SearnG
SearnG
12. RE: Building a Fort
Feb 15 2009, 5:29 PM EST | Post edited: Feb 15 2009, 5:29 PM EST
"yes the first scan would be brutal but its perfect"
Dude. If it is 2-3 stories high, then the zombies will walk up the stairs. The worst thing about the hospital, though, is not the zombies inside; it's that the doors open for the zombies. Most hospitals have friggin' sliding glass doors.
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KailaKrush
KailaKrush
13. RE: Building a Fort
Feb 15 2009, 10:49 PM EST | Post edited: Feb 15 2009, 10:49 PM EST
"First, try to find a multi-story, abandoned warehouse. If you put a switch on the elevator cables or demolish the stairway, nothing can get up unless zombies can make a stack and crawl onto each other's backs. You should probably find some plywood 2 by 4s and nail them across the windows in an old style. This way, enemies would most likely think it's just another warehouse. Leave one window open for shooting at zombies or for signaling survivors. If you can, try to get a radio into the building. The only downside to this is that you will have to bring your own supplies.
However, if you do not live in the city, or in a house, or just went out into the wilderness, try creating a tree house. If you cannot, dig a little hole. Place rocks over it in an igloo type fashion, and then pack dirt and leaves around it. Make sure you leave room for air to get in, or you will die of asphyxiation. This is only a temporary shelter; try to find a barn or shack."
Two words for you: HOME. DEPOT.

You wanna build a 10 foot cinder block / concrete wall? ITS ALL THERE!
You wanna make a veggie garden for food? ITS ALL THERE!
You need wood to build whatever you want? ITS ALL THERE!
You need tools? ITS ALL THERE!
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Carnack
Carnack
14. RE: Building a Fort
Feb 15 2009, 10:53 PM EST | Post edited: Feb 15 2009, 10:53 PM EST
"Two words for you: HOME. DEPOT.

You wanna build a 10 foot cinder block / concrete wall? ITS ALL THERE!
You wanna make a veggie garden for food? ITS ALL THERE!
You need wood to build whatever you want? ITS ALL THERE!
You need tools? ITS ALL THERE!"
But he also needs bullets. Secondly if he is seen and any large Z group shows up he will have problems.
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KailaKrush
KailaKrush
15. RE: Building a Fort
Feb 15 2009, 10:57 PM EST | Post edited: Feb 15 2009, 10:57 PM EST
"But he also needs bullets. Secondly if he is seen and any large Z group shows up he will have problems."
Thats why you have abundance of wood!

I would make a loft walkway in my city since there is a HUGE grocery / hunting department store next door.

And anyway, you know I don't like guns. I'll be fine with my crossbow and high powered nail guns >:D
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wasr762
16. RE: Building a Fort
Feb 15 2009, 10:59 PM EST | Post edited: Feb 15 2009, 10:59 PM EST
"Two words for you: HOME. DEPOT.

You wanna build a 10 foot cinder block / concrete wall? ITS ALL THERE!
You wanna make a veggie garden for food? ITS ALL THERE!
You need wood to build whatever you want? ITS ALL THERE!
You need tools? ITS ALL THERE!"
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lazyking
17. RE: Building a Fort
Feb 15 2009, 11:00 PM EST | Post edited: Feb 15 2009, 11:00 PM EST
"looted looted looted lootedlooted looted lootelooted looted looted lootedlooted looted looted lootedlooted looted looted lootedlooted looted looted lootedd lootedlooted looted looted lootedlooted looted looted looted"
spam
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wasr762
18. RE: Building a Fort
Feb 15 2009, 11:01 PM EST | Post edited: Feb 15 2009, 11:01 PM EST
sorry, but nail uns have to have a safety press down. unless you drive him into the ground and shoot it wont work Do you find this valuable?    

lazyking
19. RE: Building a Fort
Feb 15 2009, 11:02 PM EST | Post edited: Feb 15 2009, 11:02 PM EST
"sorry, but nail uns have to have a safety press down. unless you drive him into the ground and shoot it wont work"
use some wire, you can keep the safety back and shoot away, done it when i was in shop class,it's always fun to shoot up some boards.
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