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PedroAsani
PedroAsani
Adapting the moves for weapons
May 24 2009, 12:51 PM EDT | Post edited: May 24 2009, 12:51 PM EDT
I'm going to assume that the main weapons people would use for armed h2h are: two trench spikes or knives; a machete. But I'm open to suggestions on any other common weapins that might be used. Do you find this valuable?    
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DevilNuts
DevilNuts
1. RE: Adapting the moves for weapons
May 24 2009, 1:00 PM EDT | Post edited: May 24 2009, 1:00 PM EDT
You have got to be kidding me. Who the F uses trench spikes?

Just think about what people have lying around, and you will have your answer. That is all melee weapons are, an adaptation of what people have lying around, altered to be more lethal.

Lawnmower blade? Tape the end, you have a short sword. Baseball bat? Nails through the top and you have a mourning star. And axe.... well you don't really have to do much with an axe.

Nobody is going to have any of that fancy shit, people will just make do with what they have already.... and historically speaking, people have always been very creative when it comes to increasing the lethality of common household objects.
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crazyteddy36
2. RE: Adapting the moves for weapons
May 24 2009, 1:06 PM EDT | Post edited: May 24 2009, 1:06 PM EDT
given the option i would use a trench spike but i agree with devil people are capable of making wicked weapons outta common house hold items. Do you find this valuable?    
PedroAsani
PedroAsani
3. RE: Adapting the moves for weapons
May 24 2009, 2:44 PM EDT | Post edited: May 24 2009, 2:44 PM EDT
My thinking was that anything that protects the hands from being bitten, or damage whilst fighting, is a good thing. Add in that the spike would be quite capable of puncturing a skull, and it makes a good zombie weapon. Plus it would be fairly easy to fashion from a simple spike driven through a curve of metal. They might not be used much now, but I think they would be a good improvised weapon, since they are simple to make, and highly effective at close range in confined spaces.

Almost everyone has a knife in their BOB.

And the lawnmower blade would be similar to a machete.
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DevilNuts
DevilNuts
4. RE: Adapting the moves for weapons
May 24 2009, 2:52 PM EDT | Post edited: May 24 2009, 2:52 PM EDT
... and the machete would be similar to a short sword.

There are also different types of trench spikes, most of them nothing more than knives or modified bayonets. the Ka Bar is considered a type of trench knife. They don't all have hand guards.

I know what you're thinking of, the big brutal spike coming off a brass-knuckle looking thing with little spikes everywhere. Its neat, it would look great in an anime, and the biggest reason you like it is probably because Max Brooks likes it. But it is just another tool. No more, no less. Trench spikes are hard, unwieldy and not as easy to handle as you may think.
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Carnack
Carnack
5. RE: Adapting the moves for weapons
May 24 2009, 3:02 PM EDT | Post edited: May 24 2009, 3:03 PM EDT
"My thinking was that anything that protects the hands from being bitten, or damage whilst fighting, is a good thing. Add in that the spike would be quite capable of puncturing a skull, and it makes a good zombie weapon. Plus it would be fairly easy to fashion from a simple spike driven through a curve of metal. They might not be used much now, but I think they would be a good improvised weapon, since they are simple to make, and highly effective at close range in confined spaces.

Almost everyone has a knife in their BOB.

And the lawnmower blade would be similar to a machete."
A trench spike will protect the knuckles during a punch but not the back of the hand or the arm. Or even the face and torso for that matter.

A claw-hammer with the hammer part of the head removed is just mean.
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usmcfr888
usmcfr888
6. RE: Adapting the moves for weapons
May 24 2009, 3:05 PM EDT | Post edited: May 24 2009, 3:05 PM EDT
"You have got to be kidding me. Who the F uses trench spikes?

Just think about what people have lying around, and you will have your answer. That is all melee weapons are, an adaptation of what people have lying around, altered to be more lethal.

Lawnmower blade? Tape the end, you have a short sword. Baseball bat? Nails through the top and you have a mourning star. And axe.... well you don't really have to do much with an axe.

Nobody is going to have any of that fancy shit, people will just make do with what they have already.... and historically speaking, people have always been very creative when it comes to increasing the lethality of common household objects. "
Man on 2nd phase, I saw a recruit lunge at a DI with a friggin tent spike, that kid got slammed so fast lol. I would use my E-Tool as a melee weapon.
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Carnack
Carnack
7. RE: Adapting the moves for weapons
May 24 2009, 3:08 PM EDT | Post edited: May 24 2009, 3:08 PM EDT
"Man on 2nd phase, I saw a recruit lunge at a DI with a friggin tent spike, that kid got slammed so fast lol. I would use my E-Tool as a melee weapon."
Bushmaster machete for me.
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DevilNuts
DevilNuts
8. RE: Adapting the moves for weapons
May 24 2009, 3:08 PM EDT | Post edited: May 24 2009, 3:08 PM EDT
Trench spike will NOT protect from bites. In fact, it will do the opposite since its intended design forces you to move parts of your body closer to the zombie's mouth. Plus, you get something caught on something and now you have a broken wrist or fingers.

Better off using a regular old knife, and gloves.
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Carnack
Carnack
9. RE: Adapting the moves for weapons
May 24 2009, 3:14 PM EDT | Post edited: May 24 2009, 3:14 PM EDT
"Trench spike will NOT protect from bites. In fact, it will do the opposite since its intended design forces you to move parts of your body closer to the zombie's mouth. Plus, you get something caught on something and now you have a broken wrist or fingers.

Better off using a regular old knife, and gloves. "
Or beatin' feet in the other direction.
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DevilNuts
DevilNuts
10. RE: Adapting the moves for weapons
May 24 2009, 3:16 PM EDT | Post edited: May 24 2009, 3:16 PM EDT
Better still. Do you find this valuable?    
Carnack
Carnack
11. RE: Adapting the moves for weapons
May 24 2009, 3:21 PM EDT | Post edited: May 24 2009, 3:21 PM EDT
Let's just get this out now. I believe that treating a Z scenario like a biohazard would be the safest bet because of all the protocols involved. So that said avoidance would be best as well as avoiding contact with bodily fluid. Do you find this valuable?    
DevilNuts
DevilNuts
12. RE: Adapting the moves for weapons
May 24 2009, 3:26 PM EDT | Post edited: May 24 2009, 3:26 PM EDT
Oh without a doubt. I would do anything in my power to avoid close contact, and if I had to I would use alot of push kicks and leg sweeps to slow them down whilst I get away.

this is more of a "what if" type scenario.
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PedroAsani
PedroAsani
13. RE: Adapting the moves for weapons
May 24 2009, 3:28 PM EDT | Post edited: May 24 2009, 3:28 PM EDT
The one that I like is the M1917, which has a single hand guard. the M1918 has individual finger guards, which looks a hell of a lot meaner, but you are right that it could cause a broken finger. I would modify the guard only slightly by taking off the extra part that sticks out the other side.

The bites that I meant the trench spike would protect you from are when you are striking at the jaw. They don't offer other protection.
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DevilNuts
DevilNuts
14. RE: Adapting the moves for weapons
May 24 2009, 3:31 PM EDT | Post edited: May 24 2009, 3:31 PM EDT
No, they don't and don't think about using the pommel as a striking weapon, they were notorious for falling apart -- the impact of the pommel would snap the tang. Do you find this valuable?    
PedroAsani
PedroAsani
15. RE: Adapting the moves for weapons
May 24 2009, 3:40 PM EDT | Post edited: May 24 2009, 3:53 PM EDT
"Oh without a doubt. I would do anything in my power to avoid close contact, and if I had to I would use alot of push kicks and leg sweeps to slow them down whilst I get away.

this is more of a "what if" type scenario."
God yes, running away is plan one. Long range weapons are plans 2 though 1000

The kind of scenario that unarmed combat and the associated short armed combat are things like, you are clearing a home with your sidearm, and a zombie pops out, knocking your sidearm under the bed. It is blocking the door so you can't run, you have to fight. Contrived, yes, but possible. And the confined space makes swinging a club or sword difficult, so knives or spikes are better options.

Fighing will always be the last option. But it is still an option that merits investigation.
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PedroAsani
PedroAsani
16. RE: Adapting the moves for weapons
May 24 2009, 3:42 PM EDT | Post edited: May 24 2009, 3:42 PM EDT
"No, they don't and don't think about using the pommel as a striking weapon, they were notorious for falling apart -- the impact of the pommel would snap the tang."
Would that happen even if modern materials, say thicker steel or titanium were used, or is it simply a matter of the forces involved being too great for any material that size? Because I would have thought they were quite sturdy.
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Xevelous
Xevelous
17. RE: Adapting the moves for weapons
May 24 2009, 9:29 PM EDT | Post edited: May 24 2009, 9:38 PM EDT
I have adapted a list for zombie combat of weapons that are commonly known, and examples of why they are and are not good.

Good weapons:
Machette (does this weapon even need explaining?)
Guns (Yoda says: purchase gun you must, top it's ability to bust a head at a distance a melee weapon cannot.)
Axe (with proper aiming, a razor sherpened axe can be an eficient Zombie survival aid weapon, as well as a good way to break down a broken door)
Staff (Any well made length of wood works too. Hell, an oblong wooden shovel handel is excellent because both ends can still be used and the larger end can be swung like a long-bat with both hands. Again, aim is essential and having metal spikes on the end helps to drive through the head. more of a stunning weapon really.)
Swords: good main melee, and common choice thereof. A sword has a near 100% damage contact point of the weapon. Jsut don't nail it with the broadside of the blade. Whichever sword you choose, aim for the skull to emmaciate or the neck to decapitate depending on your sword's design.
Flails: unlike chains, flails have a designated crushing point and can easily be turned around to hit an enemy approaching your flank or rear when used in trained hands,.

Bad weapons:
Knives, daggars: reason: (stabbity Stab stab...............*moan*......*munch*) daggers and other similar weapons are used to penetrate and find direct damage to vital poitns in the body. a zombie is not using those vital points for anything but armor basically.
Sledge hammer (although perfect for 1 on 1 zombie combat, or in hallways, when you are sourrounded combat is a bad idea with it. Keep a well reinforced combat sledge in your base of operation, but not in the feild.)
chains: the basis of the chain in pain and the warping and rending of skin. Neither bothers a zombie, let the chains lock your doors, not kill zombies.
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MitchellJohnston
MitchellJohnston
18. RE: Adapting the moves for weapons
May 24 2009, 9:39 PM EDT | Post edited: May 24 2009, 9:39 PM EDT
"Bad weapons:
Knives, daggars: reason: (stabbity Stab stab...............*moan*......*munch*) daggers and other similar weapons are used to penetrate and find direct damage to vital poitns in the body. a zombie is not using those vital points for anything but armor basically.
Sledge hammer (although perfect for 1 on 1 zombie combat, or in hallways when you are sourrounded combat is a bad idea with it. Keep a well reinforced combat sledge in your base of operation, but not in the feild.)
chains: the basis of the chain in pain and the warping and rending of skin. Neither bothers a zombie, let the chains lock your doors, not kill zombies."
daggers or long bladed knives are not bad options...when used with some inteligence are deadlier than flails(where theres one zombies theres bound to be more...in that case a 2-on-1 zombie fight flails are quite difficult)
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arethnaar
arethnaar
19. RE: Adapting the moves for weapons
Jun 7 2009, 12:05 PM EDT | Post edited: Jun 7 2009, 12:05 PM EDT
I've gotta say that medieval weapons like flails won't work well without a certain ammount of expertise.

Personally, I'd take three knives with me at all times and for my main melee weapon I'd use a baseball bat with spikes pounded through it. If I was really stretched for a melee weapon I'd wear a leather glove and wrap chains around my hand so I could break it's jaw easily.
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