Location: Fortresses, and how to;

Discussion: Tree HavenReported This is a featured thread

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dunteatcatz
dunteatcatz
Tree Haven
Jul 26 2009, 5:52 PM EDT | Post edited: Jul 26 2009, 5:52 PM EDT
I beleive, if you had the proper supplies, a tree fortress would be the perfect plan. Of course you would have to consider how to deal with certain problems, which should be discussed here. If we can get enough discussion here I may even make a page.

First off, this tree fortress would not be the typical tree house. It would be built out in a forest, and have different ledges and platforms that are built around and between the many trees, and there would be many ways of escape.

Not only would zombies not see you in the trees (unless they heard you and looked up), but even if they smelled you, and even if there were hundreds... thousands of them, they would not be able to pile up enough to reach you (unlike walls, they would have little to pile up AGAINST, other than trees and eachother)

Another thing to consider is that in a forest you would be more out of the areas raiders would look, and if you only used rope ladders and tree climbing spikes and cleared the bottom branches, you could make it more difficult for even them to reach you.

Another plus for being in the trees is that, being high up, you have a fairly good lookout (aulthough there will be other trees in the way of your vision).

Now this seems like a great idea and it can be if you plan well, but you have to consider the problems that are also involved.

Fire: Fire is a great benefit to us humans, but it can also be your downfall if your fort is in the trees. How would you control the fire you need to keep you warm and cook, and what would you do if there is a forest fire (either induced by nature, or raiders who decide if they can't have your supplies no one can)
This is where the many different parts of your tree fortress could come in.

Where would you get the supplies? How would you deliver them? What would you do to keep snow from demolishing your fortress from sheer weight?

Post your ideas here.
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Keyword tags: fortress haven tree
dunteatcatz
dunteatcatz
1. RE: Tree Haven
Jul 26 2009, 5:54 PM EDT | Post edited: Jul 26 2009, 5:54 PM EDT
Wow, I really need to make a page, this has so much possibility! Do you find this valuable?    

Painiswild
2. RE: Tree Haven
Jul 26 2009, 5:56 PM EDT | Post edited: Jul 26 2009, 5:56 PM EDT
Good idea but I just think there are so many problems to outweigh the benifits. Food could be an issue (Hunt and gather and stuff but not ideal). Warth is a issue (Fire?? Trees?? I don't think so.) Also it would take a hell of a lot of planning and manpower to build this fort. However I can see the benifits as if you could build that surely you could build traps. Sounds fun lmao. Do you find this valuable?    
dunteatcatz
dunteatcatz
3. RE: Tree Haven
Jul 26 2009, 8:31 PM EDT | Post edited: Jul 26 2009, 8:31 PM EDT
"Good idea but I just think there are so many problems to outweigh the benifits. Food could be an issue (Hunt and gather and stuff but not ideal). Warth is a issue (Fire?? Trees?? I don't think so.) Also it would take a hell of a lot of planning and manpower to build this fort. However I can see the benifits as if you could build that surely you could build traps. Sounds fun lmao."
Could you imagine growing food up in the trees? It sounds completely farfetched because it is, but wouldn't it be great if you could have a tarp with holes in it, dirt over that, and plants in it?
This is beginnng to sound like something you would see on Lord Of The Rings...

And for fire, I was thinking a firepit built in the fort (lots of rocks and dirt) and a chimney of some sort, but this I need to think more about. It just seemed like a neat idea that needed to b mentioned.
I KNOW! BUILD THE TREE FORTRESS IN AN APPLE ORCHARD!!!

Okay, maybe I need to think it through more. We need ideas!
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Whybother08
Whybother08
4. RE: Tree Haven
Jul 26 2009, 8:36 PM EDT | Post edited: Jul 26 2009, 8:36 PM EDT
So basically what you are saying is you could build an Ewok-style village?

Would take alot of manpower and time, but could work.
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Thorn_of_kabolis
Thorn_of_kabolis
5. RE: Tree Haven
Jul 27 2009, 11:11 AM EDT | Post edited: Jul 27 2009, 11:11 AM EDT
i like the tree idea too but i wouldnt be worried about fire because id be safe and like use a BBQ pit but first a tree big enough would be hard enough to find but also you structure would be very complex to stay in a tree permanently, and thats out of my abilities but it would be realy cool though Do you find this valuable?    
LWJ2009
LWJ2009
6. RE: Tree Haven
Jul 27 2009, 11:37 AM EDT | Post edited: Jul 27 2009, 11:37 AM EDT
"i like the tree idea too but i wouldnt be worried about fire because id be safe and like use a BBQ pit but first a tree big enough would be hard enough to find but also you structure would be very complex to stay in a tree permanently, and thats out of my abilities but it would be realy cool though"
However what if somebody like myself knew about your tree village and started a nice fire in the summer to flush you out?
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Thorn_of_kabolis
Thorn_of_kabolis
7. RE: Tree Haven
Jul 27 2009, 12:02 PM EDT | Post edited: Jul 27 2009, 12:02 PM EDT
thats why you build it deep in the woods high up and hidden. so you dont know about it, or i fet my guards to shoot you before you get close Do you find this valuable?    
LWJ2009
LWJ2009
8. RE: Tree Haven
Jul 27 2009, 12:33 PM EDT | Post edited: Jul 27 2009, 12:33 PM EDT
"thats why you build it deep in the woods high up and hidden. so you dont know about it, or i fet my guards to shoot you before you get close"
Forest fires are a wonderful thing though Kabolis. If you pick the right spot in late summer and the wind is blowing in the right direction you would never even see the person that started it. They could be miles away.
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Kervaroff
Kervaroff
9. RE: Tree Haven
Jul 27 2009, 12:47 PM EDT | Post edited: Jul 27 2009, 12:47 PM EDT
"thats why you build it deep in the woods high up and hidden. so you dont know about it, or i fet my guards to shoot you before you get close"
So you just shoot anyone who gets too close? That's not cool, dude.

Besides, if you move into a tree village and stop interfacing with the rest of the world, I'm going to begin referring to you as "Elves" and make jokes about your pointy ears and love of songcraft.
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dunteatcatz
dunteatcatz
10. RE: Tree Haven
Jul 27 2009, 1:53 PM EDT | Post edited: Jul 27 2009, 1:53 PM EDT
"So you just shoot anyone who gets too close? That's not cool, dude.

Besides, if you move into a tree village and stop interfacing with the rest of the world, I'm going to begin referring to you as "Elves" and make jokes about your pointy ears and love of songcraft."
But wouldn't lack of interaction with the rest of the world be a good thing in a zombie crisis? Lay low for a few years and wait for the zombies to rot before coming back into the world? One would survive if all ended well and pyro raiders didn't happen to come wandering around in the wilderness. That is if one could maintain it.
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Kervaroff
Kervaroff
11. RE: Tree Haven
Jul 27 2009, 1:58 PM EDT | Post edited: Jul 27 2009, 1:58 PM EDT
"But wouldn't lack of interaction with the rest of the world be a good thing in a zombie crisis? Lay low for a few years and wait for the zombies to rot before coming back into the world? One would survive if all ended well and pyro raiders didn't happen to come wandering around in the wilderness. That is if one could maintain it."
By the time you had built this entire network that has been proposed, the undead would surround you so thoroughly that.. well... you get the picture.
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Reaper37
Reaper37
12. RE: Tree Haven
Jul 27 2009, 2:48 PM EDT | Post edited: Jul 27 2009, 2:48 PM EDT
Plus as already mentioned, forest fires are a big problem, especially if building in the forests of california. Under normal and good conditions, forest fires occure so often it is ridiculous, and they with firefighters battling them, take so much property. Now think if there were no firefighters, in theory, and entire forest could be engulfed, or close to it.

It isnt a bad idea, but as already said, i think there are too many bads for the amount of goods.

Hey, has anyone ever thought of a z-day infected bigfoot, wow that is one creature i would not want to run into.
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Thorn_of_kabolis
Thorn_of_kabolis
13. RE: Tree Haven
Jul 27 2009, 3:12 PM EDT | Post edited: Jul 27 2009, 3:12 PM EDT
i do agree the the negatives outweigh the positives but im just thinking outloud.

and as for forest fires there would be no people to start them in the first place and if someone did know that there was a forest house then the "sniper guards" would kill' em all up first. for me the real problem would be if you were on the ground and you were being chased and you had to climb a rope ladder with zeds and the bottom rying to shake you off
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Reaper37
Reaper37
14. RE: Tree Haven
Jul 27 2009, 3:16 PM EDT | Post edited: Jul 27 2009, 3:16 PM EDT
"i do agree the the negatives outweigh the positives but im just thinking outloud.

and as for forest fires there would be no people to start them in the first place and if someone did know that there was a forest house then the "sniper guards" would kill' em all up first. for me the real problem would be if you were on the ground and you were being chased and you had to climb a rope ladder with zeds and the bottom rying to shake you off"
It is true, there wouldnt be many persons to start a fire, however alot of forest fires are started by lighting strikes as well, especially in california where so many lighting storms occur.
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Kervaroff
Kervaroff
15. RE: Tree Haven
Jul 27 2009, 3:19 PM EDT | Post edited: Jul 27 2009, 3:19 PM EDT
"the real problem would be if you were on the ground and you were being chased and you had to climb a rope ladder with zeds and the bottom rying to shake you off"
Plus, the Zeds will accumulate at the base of your trees, and even if they can't reach you, you had better hope you don't drop anything, and you definitely better not fall off.
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Thorn_of_kabolis
Thorn_of_kabolis
16. RE: Tree Haven
Jul 27 2009, 3:24 PM EDT | Post edited: Jul 27 2009, 3:24 PM EDT
you could drop rocks on their heads and laugh.

oh and thanks for the lightning info i didnt know that. i thought it was like cigarettes and campfires and stupid people.

do the red wood tree places have a lot of fires?
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Reaper37
Reaper37
17. RE: Tree Haven
Jul 27 2009, 3:29 PM EDT | Post edited: Jul 27 2009, 3:29 PM EDT
"you could drop rocks on their heads and laugh.

oh and thanks for the lightning info i didnt know that. i thought it was like cigarettes and campfires and stupid people.

do the red wood tree places have a lot of fires?"
Thats typically northern cali, which i dont believe it gets as many forest fires, but i am sure they still have their fare share.
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Painiswild
18. RE: Tree Haven
Jul 27 2009, 8:15 PM EDT | Post edited: Jul 27 2009, 8:15 PM EDT
In response to "do red wood tree places have lots of fires?"... You ain't gunna be climbing no redwood any time soon post Z-Day.
Lmao this idea is like caves... It won't work but sounds cool... Stick with a good ole house mate.
Oh btw the person who called the raiders "Pyro-Raiders", WHAT A NAME XD!
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dunteatcatz
dunteatcatz
19. RE: Tree Haven
Jul 28 2009, 1:10 AM EDT | Post edited: Jul 28 2009, 1:10 AM EDT
"In response to "do red wood tree places have lots of fires?"... You ain't gunna be climbing no redwood any time soon post Z-Day.
Lmao this idea is like caves... It won't work but sounds cool... Stick with a good ole house mate.
Oh btw the person who called the raiders "Pyro-Raiders", WHAT A NAME XD!"
I know it sounds cool, and I'm not quite ready to give it up yet!
Tree climbing spikes, if you have them, could be a way of getting up trees, and with the forest fires...
Build your fortress on an island of trees in the middle of a field? Wait, grass I assume would burn all the way to your tree island!
I don't quite know how many forest fires we get in this area, I'm from Southern Ontario, long way from California.
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