Location: PedroAsani's Survival Plan

Discussion: I think I'm done hereReported This is a featured thread This thread was locked for the following reason: (none given).

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PedroAsani
PedroAsani
I think I'm done here
Aug 24 2009, 8:33 AM EDT | Post edited: Aug 24 2009, 8:33 AM EDT
The plan looks as complete as I can make it at this point. What I really need is as much constructive criticism as possible. The only proviso is don't bitch about cost. I am aware that this is a long range, expensive plan. I'm prepared for that.

What I'm looking for are things I have missed off. Anything you think I will need to survive, or make life easier. Get to poking holes in it people, it's the best way to learn.
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VBDE
1. RE: I think I'm done here
Aug 24 2009, 9:05 AM EDT | Post edited: Aug 24 2009, 9:05 AM EDT
"The plan looks as complete as I can make it at this point. What I really need is as much constructive criticism as possible. The only proviso is don't bitch about cost. I am aware that this is a long range, expensive plan. I'm prepared for that.

What I'm looking for are things I have missed off. Anything you think I will need to survive, or make life easier. Get to poking holes in it people, it's the best way to learn."
Hey this stuff costs way too much, how do you plan to fund it now?






Ok to be honest the only part you have seemed to skip on is the whole 'interact with other people' and 'how do I plan on killing the enemy', other than that, it seems like a decent plan, although the sheer size of it would probably make you a grand target for any raiders that are around (see the point I made about interacting with other people.).

This is also the biggest problem in a post-z-day, the humans and not the undead, since humans will be able to do unpredictable things, zombies will be a shock at first, but you will always know that they will pursue you to eat you, humans, you will never know what they might do next.
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PedroAsani
PedroAsani
2. RE: I think I'm done here
Aug 24 2009, 9:19 AM EDT | Post edited: Aug 24 2009, 9:19 AM EDT
"Ok to be honest the only part you have seemed to skip on is the whole 'interact with other people' and 'how do I plan on killing the enemy', other than that, it seems like a decent plan, although the sheer size of it would probably make you a grand target for any raiders that are around (see the point I made about interacting with other people.).

This is also the biggest problem in a post-z-day, the humans and not the undead, since humans will be able to do unpredictable things, zombies will be a shock at first, but you will always know that they will pursue you to eat you, humans, you will never know what they might do next.
"
Wow, I seem to have missed out an entire section in Living.

I am not overly worried about Raiders, since the islands I choose are largely peaceful, with little military presence and no gun culture. If infection should spread, it will only be in the region of 150,000 people, and the walls will make dealing with those numbers fairly easy.

I don't plan on venturing outside and killing unless it is absolutely nevessary. I am not going to write one of those gung-ho, kill-em-all type plans, because that is not me. I am a defender by nature.

That said, if Raiders decide to approach, my straegy will be one of negotiation first, and fighting as a last resort. I'll expand on that in the page.
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DevilNuts
DevilNuts
3. RE: I think I'm done here
Aug 24 2009, 10:12 AM EDT | Post edited: Aug 24 2009, 10:12 AM EDT
"

I am not overly worried about Raiders, since the islands I choose are largely peaceful, with little military presence and no gun culture. "
Sounds like the perfect target if I were a raider.
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PedroAsani
PedroAsani
4. RE: I think I'm done here
Aug 24 2009, 10:48 AM EDT | Post edited: Aug 24 2009, 10:48 AM EDT
"Sounds like the perfect target if I were a raider. "
Better have a pirate ship then.
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VBDE
5. RE: I think I'm done here
Aug 24 2009, 11:12 AM EDT | Post edited: Aug 24 2009, 11:12 AM EDT
"Better have a pirate ship then."
And live the dreams you had as a young kid!

Y'aarrrr!
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DevilNuts
DevilNuts
6. RE: I think I'm done here
Aug 24 2009, 12:14 PM EDT | Post edited: Aug 24 2009, 12:14 PM EDT
YARR. Do you find this valuable?    
PedroAsani
PedroAsani
7. RE: I think I'm done here
Aug 24 2009, 12:42 PM EDT | Post edited: Aug 24 2009, 12:42 PM EDT
Pirates aside, I see the threat of Raiders as low, I chose these islands specifically for the relative affluence but low population. This ensures a good quality of life pre-outbreak, and low numbers post-outbreak. Do you find this valuable?    
timberrattler
timberrattler
8. RE: I think I'm done here
Aug 24 2009, 1:34 PM EDT | Post edited: Aug 24 2009, 1:34 PM EDT
Sounds like the kind of place that a smart survivor would head for in an emergency. Do you think your the only one smart enough to think of an island in a situation like this? Ever see Dawn of the Dead? Lots of people have watercraft or know how to navigate and can get their hands on ships and boats. You might end up with more visitors than you assumed.

Breakdown of the word assume. ASS / U / ME. When you assume you make an ass out of you and me.
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DevilNuts
DevilNuts
9. RE: I think I'm done here
Aug 24 2009, 1:42 PM EDT | Post edited: Aug 24 2009, 1:42 PM EDT
"Sounds like the kind of place that a smart survivor would head for in an emergency. Do you think your the only one smart enough to think of an island in a situation like this? Ever see Dawn of the Dead? Lots of people have watercraft or know how to navigate and can get their hands on ships and boats. You might end up with more visitors than you assumed."
My opinion is that you need and should welcome them. The way I see it, your problem isn't going to be too many people, but too few. Maintaining a facility of that size will require quite a bit of manpower.

Also maybe I missed it, but if something happens to your outer wall do you have a plan to fix it? How will you seal a gap temporarily / fix it permanently; how many men will that task require? What kind of rapid response contingency do you have?
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PedroAsani
PedroAsani
10. RE: I think I'm done here
Aug 24 2009, 1:55 PM EDT | Post edited: Aug 24 2009, 1:55 PM EDT
Depending on the people that are heading there. An advantage fo the Caribbean over Bermuda is the sheer number of islands.

In addition, most people will head to the nearest island, right? So the American contingent will likely head for the Bahamas, Cuba, etc.

The nearest country to my chosen spot is Venezuela. Population is about 30 million. And most of them are situated closer to the other islands than the ones I have chosen.

I don't expect to be the only one who has thought, or will think of an island as a safe haven in an emergency. But I doubt few Americans will make the extra journey with so many other places much closer to them. And most Venezuelans will do the same, and head for the nearest island.

I'm not assuming that there will be no others around. But with so many potential zombies on the mainland, the island is the best place to be. Everyone has to survive somewhere.
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PedroAsani
PedroAsani
11. RE: I think I'm done here
Aug 24 2009, 2:02 PM EDT | Post edited: Aug 24 2009, 2:02 PM EDT
"My opinion is that you need and should welcome them. The way I see it, your problem isn't going to be too many people, but too few. Maintaining a facility of that size will require quite a bit of manpower.

Also maybe I missed it, but if something happens to your outer wall do you have a plan to fix it? How will you seal a gap temporarily / fix it permanently; how many men will that task require? What kind of rapid response contingency do you have?"
It's in the personnel section. There will be indigent farmers and such working there way before any kind of outbreak. Having them there means I have a pre-made skilled survival team. They will be paid through one of the farm subsidies they give out to diversify the economy, plus a share of profits from the sale of surplus produce.

Behind the walls is a metric fuckton of soil. I'm not overly worried about a breach on the walls, but more a breach at the gates. They are the weakpoint. And the contingency for that is to have several walls as a defense-in-depth. If one is in danger of being taken, then pull back to the next.

I will keep a stock of rebar, concrete block and mortar for repairs, same as any industrial location. But that is for repair after damage. The rapid response will be to retreat and keep fighting.
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timberrattler
timberrattler
12. RE: I think I'm done here
Aug 24 2009, 2:13 PM EDT | Post edited: Aug 24 2009, 2:13 PM EDT
When you can no longer pay your employees cash and there is no longer any form of police or law of any kind what makes you think that they will remain loyal? What are you to them but a paycheck? What do you have that they need anymore? You've provided them with everything they need to survive and money isn't worth the paper its printed on. They have the skills to provide your fort with everything it needs. What exactally do they need with you? Your one bullet away from going from king to corpse. Have you considered this and prepared for it? Do you find this valuable?    
PedroAsani
PedroAsani
13. RE: I think I'm done here
Aug 24 2009, 2:27 PM EDT | Post edited: Aug 24 2009, 2:27 PM EDT
"When you can no longer pay your employees cash and there is no longer any form of police or law of any kind what makes you think that they will remain loyal? What are you to them but a paycheck? What do you have that they need anymore? You've provided them with everything they need to survive and money isn't worth the paper its printed on. They have the skills to provide your fort with everything it needs. What exactally do they need with you? Your one bullet away from going from king to corpse. Have you considered this and prepared for it?"
Once cash is irrelevant, then all that will matter is food, water, shelter. But as a bonus, I have electricity.

Whilst it might seem a little Machiavellian, I will be the only person on-site with a knowledge of the water and power grid for this very reason. I will also have the comms equipment. But I wlil be pitching in and doing shifts as farmer, night guard, cook, etc.

I don't intend to be king, in fact in this scenario I can see myself deferring a lot of the decision making to the "employees", particularly regarding the crops and livestock. I have some knowledge, but they will be in a much better position to make the choices based on their experience. As for other decisions, I would need to see what kind of personalities exist in the base before commenting.

I don't know how things will be run, and I am not certain that I will be the one running them. Probably initially, since I will have planned this and so will be looked to for leadership. Whether that continues will be based on the decisions I make and their outcomes, along with how people respond to them.
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GhostMarineIV
14. RE: I think I'm done here
Aug 28 2009, 7:16 PM EDT | Post edited: Aug 28 2009, 7:16 PM EDT
This is a fairly good plan, and if z-day comes i would want to be in this type of setup. The one improvement i can think of is that you need a way to detect zombies should they be able to reach your location. maybe add a couple extra acres around the perimiter with nothing on them to provide a buffer zone, and put up motion sensors at the edge of this buffer zone. Do you find this valuable?    
PedroAsani
PedroAsani
15. RE: I think I'm done here
Aug 28 2009, 8:04 PM EDT | Post edited: Aug 28 2009, 8:04 PM EDT
Well the whole area of each island that I have been looking at are the free spaces between towns, so they are very open.

Motion sensors are a possibility, but they require power, which would mean either solar panels, regular batteries or a connection to the power supply.

Regular batteries would need changing, and the idea is that we don't need to set foot outside the base once the doors are shut. So they are out.

A connection to the power supply is possible, but would add a prohibitive cost. Same with solar powered motion sensors.

A drawback of motion sensors as a whole is that they can't tell the difference between humans, zombies and animals. Since the intention is to allow rabbits to breed outside the base, for hunting if food becomes scarce (too many people, crop failure etc) which would mean the sensors would be tripped all the time.

Really, the best way to detect a threat is with a human sentry, whcih is why everyone has the binoculars as a standard issue.
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NZkid159
NZkid159
16. RE: I think I'm done here
Jul 13 2010, 4:13 AM EDT | Post edited: Jul 13 2010, 4:15 AM EDT
I really want to come here :(
sounds pretty awesome cause you guys are pretty prepared.
If I ever get a person willing to go all the way to the Carribean, I'm definatly coming over. If you don't accept me lol idc ill live rite beside you hugging your wall.
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SasquatchJim
SasquatchJim
17. RE: I think I'm done here
Jul 13 2010, 9:04 AM EDT | Post edited: Jul 13 2010, 9:04 AM EDT
I like it, Pedro. Very good and expansive.

When I saw the thread title, I thought you were leaving the ZSDW. I thought "Mall ninjas everywhere will rejoice..."
XD
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PedroAsani
PedroAsani
18. RE: I think I'm done here
Jul 13 2010, 11:48 AM EDT | Post edited: Jul 13 2010, 11:48 AM EDT
Yeah, this was written back in the days before I got my "M splat". My plan was pretty much an ongoing edit, and took about two months to write.

Now, it's the long game of getting the cash together: step one (buy a house) has started, so it is beginning to come together. But it will take about five years to pay that off, which I can then use as the deposit for the BOL.

I'll update as I go. But to avoid the wrong impressions, I'll lock this thread with the misleading title.
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