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RisingTide |
Clearing the house.
Sep 21 2009, 1:37 AM EDT
First I would would check around the house before moving into the house itself, I would have me and my second up front and the untrained men/women in the back watching the flank. After the yard was cleared we would proceed to the front of the house and I would have the team set up and I would open the front door and allow what ever zombies in the front of the house to come out the front door so we could take them out 1 at a time. Next we would move inside the house and clear any remaining zombies from the front of the house. I would have the team member with the shotgun clear the small rooms ( bathroom, closets ext.. ) Then we would clear the study using the same method as when we entered the house letting them come out 1 at s time so they are easier to handle. After all the rooms are cleared and we have searched the house 3 to 4 times to make sure all the zombies are taken care of we would start the search for supplies. That's my plan in a nutshell. 4 out of 4 found this valuable. Do you?
Keyword tags:
Engagement
Excersise
Tactics
Though Process
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DevilNuts |
1. RE: Clearing the house.
Sep 21 2009, 11:43 PM EDT
http://www.zombiesurvivalwiki.com/page/Office%2FApartment+buildinghttp://www.zombiesurvivalwiki.com/page/Cleanup+Made+Easy Hope this helps. Do you find this valuable? |
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AnimateBlade |
2. RE: Clearing the house.
Jan 2 2010, 1:49 AM EST
I had an image, but nowhere to put it...A: Circle recon the house, from driveway clockwise to garage rear entrance B: Stealth entry, clear garage. Rifle #3 and medic remain in garage facing secured entrance (also exit) C: Team Lead, 2nd, rifle #1 (point), rifle #2 enter north door, move into dining. Team 2nd covers from NE corner. Lead and rifle #2 halt facing W (forward team) D: Rifle #1 moves through study doorway, clear. Return to forward team and cover stairs. E: Forward team moves to NW and proceed south clearing the rooms. F: House clear. Begin raid. Do you find this valuable? |
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herrteufelhund |
3. RE: Clearing the house.
Jan 2 2010, 11:18 AM EST
The easier thing to do is once you have a solid perimeter established you then port and cover the outside windows (as many as you can). This allows you to see inside the house and clear the majority of whatever room you are looking in before sending anyone inside the house. I would caution people about entering any house any tactical type of manner. If you do have to shoot and you miss your rounds will go through walls and there is a good chance you will hit other team members so you need to know that all your rounds are going the same way (no rounds are going into rooms that other team members are working. You are also going to have to take what i call priority of shot into account. This means you have to train your team not to shoot past each other. You either step on line with everyone else or you do not shoot. In real life you have no idea which way the guy in front of you is going to go and all it takes is for him to take one step in any direction and you shoot your team mate. The next thing you have to train for is, that who ever is porting and covering you has to have enough training to know to scan and not engage you as you step in to clear a room. All of this is easier said then done plus add in 3 or 4 Zeds and this can get real ugly really quick. That is why I would stay out of a house you don't know is 100% friendly unless you absolutely have no other choice but to make entry. Even then I wouldn't do it unless I had enough people to safely do it who had enough training to safely do it. There is a reason so few military and law enforcement personnel do this as a full time gig. It's very dangerous even when there isn't anyone in a house (for the above reasons) and it takes years of training in both shooting and tactical thinking to do this well and safely.
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Eritsukukun |
4. RE: Clearing the house.
Jan 2 2010, 11:34 AM EST
If you edit ^this post^ and add paragraphs I will read it and comment on it.
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DevilNuts |
5. RE: Clearing the house.
Jan 2 2010, 11:36 AM EST
| Post edited: Jan 2 2010, 11:37 AM EST
Yes, wall o' text hurts eyeballs too much at this late hour to read. Also, I would like to interject that before any kind of "combat" entry, it is important to rehearse beforehand so everyone knows their roles. You may not know the exact layout of the house, but a quick walkthrough and "what-if" session will ensure everyone is on the same page come go time. 5 out of 5 found this valuable. Do you? |
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PedroAsani |
6. RE: Clearing the house.
Jan 2 2010, 11:54 AM EST
We will hopefully be resurrecting the Scenario section in a couple of months, and in amongst them will be some building clears, but with screenshots of Sketchup models rather than floorplans. This will mean you can only plan on what you can see.
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MajorDamage |
7. RE: Clearing the house.
Jan 2 2010, 3:45 PM EST
| Post edited: Jan 2 2010, 5:48 PM EST
some diagrams posted*edit* some explanation along w/slides Do you find this valuable? |
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SGTGerman |
8. RE: Clearing the house.
Jan 2 2010, 5:26 PM EST
I suppose it depends what enemy we're dealing with.If we're talking Zeds, then it could be as simple as luring them out into a kill zone since they don't seem to have a high IQ. As for raiders well you're going to have to be more creative. As SOP I wouldn't enter through a door, but a window since doors are too obvious, always try and clear down and not up and always have grenades handy - but off course thats going to be very rare if not impossible. Also, I'd come equipped with CQB weapons such as shotguns etc and ladders - to access upper windows if it was safe enough. But from what I've gathered, FIBUA is one is not the most dangerous terrain to fight in. Do you find this valuable? |
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DevilNuts |
9. RE: Clearing the house.
Jan 2 2010, 5:46 PM EST
"I suppose it depends what enemy we're dealing with.My philosophy on this is that clearing buildings is a very slow and deliberate process, and if done correctly really isn't even all that dangerous, except for the 1% oh $hit factor. I would stomp my way through the building making as much noise as possible, calling for survivors, attracting zombies, etc. This is under the assumption that there is nobody *sentient* home. If I knew for a fact there were Hostile raiders inside, there's nothing stopping me from boarding up the doors and lighting that b!tch on fire. Fck'em. Do you find this valuable? |
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SGTGerman |
10. RE: Clearing the house.
Jan 2 2010, 5:51 PM EST
"If I knew for a fact there were Hostile raiders inside, there's nothing stopping me from boarding up the doors and lighting that b!tch on fire. Fck'em. "Lol. Thats one way of doing it. Suppose the safest way is probably the best, and it means you don't have to risk your lads. But the only problem with smoking them out is that you could damage any supplies in there. Oh and I'd try and get torches attacked to the end of the weapons - they make great "laser sights" and help you see through any smoke or dust that could be created. Do you find this valuable? |
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MajorDamage |
11. RE: Clearing the house.
Jan 2 2010, 6:07 PM EST
I take it neither of you have read the task on the page this thread is located on:Task: prepare to clear a house full of things you might need. You are on a particular mission to find the items listed bellow. The place you have in front of you is a place that was located on a AAA guide of you location. It's a private practitioners place with ALL the stuff you need to keep going for at least 2 months. Do you find this valuable? |
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SGTGerman |
12. RE: Clearing the house.
Jan 2 2010, 6:10 PM EST
"I take it neither of you have read the task on the page this thread is located on:Well like I said - if its full of zeds it might be just possible to lure them out since they are not that bright. After wiping them out in a well placed kill zone I would simply move in slowly with two man assault teams per room. Do you find this valuable? |
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DevilNuts |
13. RE: Clearing the house.
Jan 2 2010, 6:12 PM EST
"I take it neither of you have read the task on the page this thread is located on:"This thread has been moved twice since its creation, and the first time the topic listed above didnt even exist yet. We are not off-subject... the subject is off-us. Do you find this valuable? |
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MajorDamage |
14. RE: Clearing the house.
Jan 2 2010, 6:58 PM EST
Then pardon me for following directions and compliance with directives.I saw the thread today, it's attached to the relevant page. I posted to that page directly along with this thread. Silly me. Do you find this valuable? |
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Freelancer47 |
15. RE: Clearing the house.
Jan 2 2010, 11:04 PM EST
Huh... all valid points so far, but to be fair it was supposed to be based on the idea of "You NEED to get in & get things".I like the slide additions, quite snazzy. Do you find this valuable? |
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AnimateBlade |
16. RE: Clearing the house.
Jan 2 2010, 11:21 PM EST
"Huh... all valid points so far, but to be fair it was supposed to be based on the idea of "You NEED to get in & get things".True, but to assume that all food is in the kitchen, and that all tools are in the garage, and that all medical supplies are in the bathroom (which the slides neglect to mention) is a bad move. Clear out the house, completely, then double back doing as quick a raid as possible. Sure, those items may be in the spots expected, but if not - you miss out. Do you find this valuable? |
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Freelancer47 |
17. RE: Clearing the house.
Jan 2 2010, 11:58 PM EST
"True, but to assume that all food is in the kitchen, and that all tools are in the garage, and that all medical supplies are in the bathroom (which the slides neglect to mention) is a bad move.Very good point. And I left that out of the original page on purpose. Sure, maybe there are tools/medical supplies/food in different parts of the house. But reason stands that those would be the safe places to search for each item. If you want a Futball... are you going to go to an American Baseball statium? Do you find this valuable? |
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MajorDamage |
18. RE: Clearing the house.
Jan 3 2010, 8:20 AM EST
"True, but to assume that all food is in the kitchen, and that all tools are in the garage, and that all medical supplies are in the bathroom (which the slides neglect to mention) is a bad move.If this is directed @ me then I'll answer directly back: Since the pictures aren't movies it's difficult to show everything the objectives are the 'most likely' areas to find the items listed there is more than one way to enter a house, I just illustrated one way with two options this is the start point, not the finish I didn't want to build 15 slides to make a point I don't see how more than 20 zeds can occupy a single level house but the parameters called for up to 50 I wanted to put up a different idea since anyone with any sense will try to get a 360 of the house before doing anything another option that I might illustrate would be going in from the garage entry door/window (depends on what it is) Also trying to do this quick in case the neighborhood is crawling with zeds I'm quite sure everyone has an opinion on how to clear a house, I believe the intent was more on how you structure your people Do you find this valuable? |
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duttyrock |
19. RE: Clearing the house.
Mar 9 2010, 7:07 PM EST
First, I would never outfit my team with so many weapons of different calibers and makes. its one thing if you absolutely have no choice, but in the US at least, AR's and AK are very commonplace. I want some commonality of weapons, so we can support each other, sharing ammo and magazines. On the Objective, I want to recon the area first. once the assault starts, I don't want 20 or 30 alerted Zeds on my six. After putting out a security team,( the least experinced, more jumpy members), then we'd follow the ZSG advice, make noise in my designated kill zone. I want my best shooter, with the most reliable weapons on the Turkey Shoot team. After eliminating the immediate attacking zeds, I would move my team quick from window to window, searchiing for any zeds still inside. Next, the Assault team will swipe the house, room by room. Twice. Only then, would we begin salvage operations. Do you find this valuable? |